221613d4ea
Makes it much nicer to locally reason about server session behavior, as part of its functionality isn't placed around other classes.
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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namespace Kernel {
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ClientSession::ClientSession(KernelCore& kernel) : Object{kernel} {}
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ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by
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// the emulated application.
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// A local reference to the ServerSession is necessary to guarantee it
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// will be kept alive until after ClientDisconnected() returns.
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SharedPtr<ServerSession> server = parent->server;
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if (server) {
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server->ClientDisconnected();
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}
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parent->client = nullptr;
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}
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ResultCode ClientSession::SendSyncRequest(SharedPtr<Thread> thread) {
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// Keep ServerSession alive until we're done working with it.
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SharedPtr<ServerSession> server = parent->server;
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if (server == nullptr)
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return ERR_SESSION_CLOSED_BY_REMOTE;
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// Signal the server session that new data is available
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return server->HandleSyncRequest(std::move(thread));
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}
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} // namespace Kernel
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