yuzu/src/video_core/host_shaders/smaa_neighborhood_blending.frag
Liam 5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00

31 lines
878 B
GLSL

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460
#extension GL_GOOGLE_include_directive : enable
layout (binding = 0) uniform sampler2D input_tex;
layout (binding = 1) uniform sampler2D blend_tex;
layout (location = 0) in vec2 tex_coord;
layout (location = 1) in vec4 offset;
layout (location = 0) out vec4 frag_color;
vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
#define SMAA_RT_METRICS metrics
#define SMAA_GLSL_4
#define SMAA_PRESET_ULTRA
#define SMAA_INCLUDE_VS 0
#define SMAA_INCLUDE_PS 1
#include "opengl_smaa.glsl"
void main() {
frag_color = SMAANeighborhoodBlendingPS(tex_coord,
offset,
input_tex,
blend_tex
);
}