99ceb03a1c
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/file_sys/program_metadata.h"
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#include "core/loader/loader.h"
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namespace Core {
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class System;
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}
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namespace Loader {
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/**
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* This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
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* game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
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* standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
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* Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
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*/
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class AppLoader_DeconstructedRomDirectory final : public AppLoader {
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public:
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explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualFile main_file,
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bool override_update_ = false);
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// Overload to accept exefs directory. Must contain 'main' and 'main.npdm'
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explicit AppLoader_DeconstructedRomDirectory(FileSys::VirtualDir directory,
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bool override_update_ = false);
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/**
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* Identifies whether or not the given file is a deconstructed ROM directory.
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*
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* @param dir_file The file to verify.
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*
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* @return FileType::DeconstructedRomDirectory, or FileType::Error
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* if the file is not a deconstructed ROM directory.
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& dir_file);
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FileType GetFileType() const override {
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return IdentifyType(file);
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}
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LoadResult Load(Kernel::KProcess& process, Core::System& system) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& out_dir) override;
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ResultStatus ReadIcon(std::vector<u8>& out_buffer) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadTitle(std::string& title) override;
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bool IsRomFSUpdatable() const override;
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ResultStatus ReadNSOModules(Modules& out_modules) override;
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private:
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FileSys::ProgramMetadata metadata;
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FileSys::VirtualFile romfs;
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FileSys::VirtualDir dir;
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std::vector<u8> icon_data;
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std::string name;
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u64 title_id{};
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bool override_update;
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Modules modules;
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};
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} // namespace Loader
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