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This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it. |
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audio_core | ||
common | ||
core | ||
input_common | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
yuzu_tester | ||
.clang-format | ||
CMakeLists.txt |