yuzu/src/core/hle/service/gsp_gpu.cpp
Yuri Kunde Schlesner dc39d06950 Ensure all kernel objects are released during shutdown
This commit fixes several kernel object leaks. The most severe of them
was threads not being removed from the private handle table used for
CoreTiming events. This resulted in Threads never being released, which
in turn held references to Process, causing CodeSets to never be freed
when loading other applications.
2015-07-17 02:24:13 -03:00

601 lines
24 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "core/mem_map.h"
#include "core/memory.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/result.h"
#include "core/hw/hw.h"
#include "core/hw/gpu.h"
#include "core/hw/lcd.h"
#include "video_core/gpu_debugger.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "gsp_gpu.h"
// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;
// Beginning address of HW regs
const static u32 REGS_BEGIN = 0x1EB00000;
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace GSP_GPU
namespace GSP_GPU {
/// Event triggered when GSP interrupt has been signalled
Kernel::SharedPtr<Kernel::Event> g_interrupt_event;
/// GSP shared memoryings
Kernel::SharedPtr<Kernel::SharedMemory> g_shared_memory;
/// Thread index into interrupt relay queue
u32 g_thread_id = 0;
/// Gets a pointer to a thread command buffer in GSP shared memory
static inline u8* GetCommandBuffer(u32 thread_id) {
return g_shared_memory->GetPointer(0x800 + (thread_id * sizeof(CommandBuffer)));
}
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
DEBUG_ASSERT_MSG(screen_index < 2, "Invalid screen index");
// For each thread there are two FrameBufferUpdate fields
u32 offset = 0x200 + (2 * thread_id + screen_index) * sizeof(FrameBufferUpdate);
u8* ptr = g_shared_memory->GetPointer(offset);
return reinterpret_cast<FrameBufferUpdate*>(ptr);
}
/// Gets a pointer to the interrupt relay queue for a given thread index
static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) {
u8* ptr = g_shared_memory->GetPointer(sizeof(InterruptRelayQueue) * thread_id);
return reinterpret_cast<InterruptRelayQueue*>(ptr);
}
/**
* Checks if the parameters in a register write call are valid and logs in the case that
* they are not
* @param base_address The first address in the sequence of registers that will be written
* @param size_in_bytes The number of registers that will be written
* @return true if the parameters are valid, false otherwise
*/
static bool CheckWriteParameters(u32 base_address, u32 size_in_bytes) {
// TODO: Return proper error codes
if (base_address + size_in_bytes >= 0x420000) {
LOG_ERROR(Service_GSP, "Write address out of range! (address=0x%08x, size=0x%08x)",
base_address, size_in_bytes);
return false;
}
// size should be word-aligned
if ((size_in_bytes % 4) != 0) {
LOG_ERROR(Service_GSP, "Invalid size 0x%08x", size_in_bytes);
return false;
}
return true;
}
/**
* Writes sequential GSP GPU hardware registers using an array of source data
*
* @param base_address The address of the first register in the sequence
* @param size_in_bytes The number of registers to update (size of data)
* @param data A pointer to the source data
*/
static void WriteHWRegs(u32 base_address, u32 size_in_bytes, const u32* data) {
// TODO: Return proper error codes
if (!CheckWriteParameters(base_address, size_in_bytes))
return;
while (size_in_bytes > 0) {
HW::Write<u32>(base_address + REGS_BEGIN, *data);
size_in_bytes -= 4;
++data;
base_address += 4;
}
}
/**
* GSP_GPU::WriteHWRegs service function
*
* Writes sequential GSP GPU hardware registers
*
* Inputs:
* 1 : address of first GPU register
* 2 : number of registers to write sequentially
* 4 : pointer to source data array
*/
static void WriteHWRegs(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 reg_addr = cmd_buff[1];
u32 size = cmd_buff[2];
u32* src = (u32*)Memory::GetPointer(cmd_buff[4]);
WriteHWRegs(reg_addr, size, src);
}
/**
* Updates sequential GSP GPU hardware registers using parallel arrays of source data and masks.
* For each register, the value is updated only where the mask is high
*
* @param base_address The address of the first register in the sequence
* @param size_in_bytes The number of registers to update (size of data)
* @param data A pointer to the source data to use for updates
* @param masks A pointer to the masks
*/
static void WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, const u32* data, const u32* masks) {
// TODO: Return proper error codes
if (!CheckWriteParameters(base_address, size_in_bytes))
return;
while (size_in_bytes > 0) {
const u32 reg_address = base_address + REGS_BEGIN;
u32 reg_value;
HW::Read<u32>(reg_value, reg_address);
// Update the current value of the register only for set mask bits
reg_value = (reg_value & ~*masks) | (*data | *masks);
HW::Write<u32>(reg_address, reg_value);
size_in_bytes -= 4;
++data;
++masks;
base_address += 4;
}
}
/**
* GSP_GPU::WriteHWRegsWithMask service function
*
* Updates sequential GSP GPU hardware registers using masks
*
* Inputs:
* 1 : address of first GPU register
* 2 : number of registers to update sequentially
* 4 : pointer to source data array
* 6 : pointer to mask array
*/
static void WriteHWRegsWithMask(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 reg_addr = cmd_buff[1];
u32 size = cmd_buff[2];
u32* src_data = (u32*)Memory::GetPointer(cmd_buff[4]);
u32* mask_data = (u32*)Memory::GetPointer(cmd_buff[6]);
WriteHWRegsWithMask(reg_addr, size, src_data, mask_data);
}
/// Read a GSP GPU hardware register
static void ReadHWRegs(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 reg_addr = cmd_buff[1];
u32 size = cmd_buff[2];
// TODO: Return proper error codes
if (reg_addr + size >= 0x420000) {
LOG_ERROR(Service_GSP, "Read address out of range! (address=0x%08x, size=0x%08x)", reg_addr, size);
return;
}
// size should be word-aligned
if ((size % 4) != 0) {
LOG_ERROR(Service_GSP, "Invalid size 0x%08x", size);
return;
}
u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]);
while (size > 0) {
HW::Read<u32>(*dst, reg_addr + REGS_BEGIN);
size -= 4;
++dst;
reg_addr += 4;
}
}
void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
u32 base_address = 0x400000;
PAddr phys_address_left = Memory::VirtualToPhysicalAddress(info.address_left);
PAddr phys_address_right = Memory::VirtualToPhysicalAddress(info.address_right);
if (info.active_fb == 0) {
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)), 4,
&phys_address_left);
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)), 4,
&phys_address_right);
} else {
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)), 4,
&phys_address_left);
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)), 4,
&phys_address_right);
}
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)), 4,
&info.stride);
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].color_format)), 4,
&info.format);
WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].active_fb)), 4,
&info.shown_fb);
}
/**
* GSP_GPU::SetBufferSwap service function
*
* Updates GPU display framebuffer configuration using the specified parameters.
*
* Inputs:
* 1 : Screen ID (0 = top screen, 1 = bottom screen)
* 2-7 : FrameBufferInfo structure
* Outputs:
* 1: Result code
*/
static void SetBufferSwap(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 screen_id = cmd_buff[1];
FrameBufferInfo* fb_info = (FrameBufferInfo*)&cmd_buff[2];
SetBufferSwap(screen_id, *fb_info);
cmd_buff[1] = 0; // No error
}
/**
* GSP_GPU::FlushDataCache service function
*
* This Function is a no-op, We aren't emulating the CPU cache any time soon.
*
* Inputs:
* 1 : Address
* 2 : Size
* 3 : Value 0, some descriptor for the KProcess Handle
* 4 : KProcess handle
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
*/
static void FlushDataCache(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 address = cmd_buff[1];
u32 size = cmd_buff[2];
u32 process = cmd_buff[4];
VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(address), size);
// TODO(purpasmart96): Verify return header on HW
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
LOG_DEBUG(Service_GSP, "(STUBBED) called address=0x%08X, size=0x%08X, process=0x%08X",
address, size, process);
}
/**
* GSP_GPU::RegisterInterruptRelayQueue service function
* Inputs:
* 1 : "Flags" field, purpose is unknown
* 3 : Handle to GSP synchronization event
* Outputs:
* 1 : Result of function, 0x2A07 on success, otherwise error code
* 2 : Thread index into GSP command buffer
* 4 : Handle to GSP shared memory
*/
static void RegisterInterruptRelayQueue(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 flags = cmd_buff[1];
g_interrupt_event = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[3]);
ASSERT_MSG((g_interrupt_event != nullptr), "handle is not valid!");
Handle shmem_handle = Kernel::g_handle_table.Create(g_shared_memory).MoveFrom();
// This specific code is required for a successful initialization, rather than 0
cmd_buff[1] = ResultCode((ErrorDescription)519, ErrorModule::GX,
ErrorSummary::Success, ErrorLevel::Success).raw;
cmd_buff[2] = g_thread_id++; // Thread ID
cmd_buff[4] = shmem_handle; // GSP shared memory
g_interrupt_event->Signal(); // TODO(bunnei): Is this correct?
}
/**
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
* @todo This should probably take a thread_id parameter and only signal this thread?
* @todo This probably does not belong in the GSP module, instead move to video_core
*/
void SignalInterrupt(InterruptId interrupt_id) {
if (0 == g_interrupt_event) {
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
return;
}
if (nullptr == g_shared_memory) {
LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
return;
}
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
u8 next = interrupt_relay_queue->index;
next += interrupt_relay_queue->number_interrupts;
next = next % 0x34; // 0x34 is the number of interrupt slots
interrupt_relay_queue->number_interrupts += 1;
interrupt_relay_queue->slot[next] = interrupt_id;
interrupt_relay_queue->error_code = 0x0; // No error
// Update framebuffer information if requested
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
// executing any GSP commands, only waiting on the event.
int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
if (screen_id != -1) {
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
if (info->is_dirty) {
SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
info->is_dirty = false;
}
}
}
g_interrupt_event->Signal();
}
/// Executes the next GSP command
static void ExecuteCommand(const Command& command, u32 thread_id) {
// Utility function to convert register ID to address
static auto WriteGPURegister = [](u32 id, u32 data) {
GPU::Write<u32>(0x1EF00000 + 4 * id, data);
};
switch (command.id) {
// GX request DMA - typically used for copying memory from GSP heap to VRAM
case CommandId::REQUEST_DMA:
VideoCore::g_renderer->hw_rasterizer->NotifyPreRead(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
command.dma_request.size);
memcpy(Memory::GetPointer(command.dma_request.dest_address),
Memory::GetPointer(command.dma_request.source_address),
command.dma_request.size);
SignalInterrupt(InterruptId::DMA);
VideoCore::g_renderer->hw_rasterizer->NotifyFlush(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
command.dma_request.size);
break;
// ctrulib homebrew sends all relevant command list data with this command,
// hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
// TODO: This will need some rework in the future.
case CommandId::SET_COMMAND_LIST_LAST:
{
auto& params = command.set_command_list_last;
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
Memory::VirtualToPhysicalAddress(params.address) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)), params.size);
// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.trigger)), 1);
break;
}
// It's assumed that the two "blocks" behave equivalently.
// Presumably this is done simply to allow two memory fills to run in parallel.
case CommandId::SET_MEMORY_FILL:
{
auto& params = command.memory_fill;
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
Memory::VirtualToPhysicalAddress(params.start1) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
Memory::VirtualToPhysicalAddress(params.end1) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)), params.value1);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)), params.control1);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
Memory::VirtualToPhysicalAddress(params.start2) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
Memory::VirtualToPhysicalAddress(params.end2) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)), params.value2);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)), params.control2);
break;
}
case CommandId::SET_DISPLAY_TRANSFER:
{
auto& params = command.image_copy;
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)),
Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)),
Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)), params.in_buffer_size);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)), params.out_buffer_size);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.flags)), params.flags);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.trigger)), 1);
break;
}
// TODO: Check if texture copies are implemented correctly..
case CommandId::SET_TEXTURE_COPY:
{
auto& params = command.image_copy;
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)),
Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)),
Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)), params.in_buffer_size);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)), params.out_buffer_size);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.flags)), params.flags);
// TODO: Should this register be set to 1 or should instead its value be OR-ed with 1?
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.trigger)), 1);
break;
}
// TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST
// are supposed to do.
case CommandId::SET_COMMAND_LIST_FIRST:
{
break;
}
default:
LOG_ERROR(Service_GSP, "unknown command 0x%08X", (int)command.id.Value());
}
}
/**
* GSP_GPU::SetLcdForceBlack service function
*
* Enable or disable REG_LCDCOLORFILL with the color black.
*
* Inputs:
* 1: Black color fill flag (0 = don't fill, !0 = fill)
* Outputs:
* 1: Result code
*/
static void SetLcdForceBlack(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
bool enable_black = cmd_buff[1] != 0;
LCD::Regs::ColorFill data = {0};
// Since data is already zeroed, there is no need to explicitly set
// the color to black (all zero).
data.is_enabled = enable_black;
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw); // Top LCD
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD
cmd_buff[1] = RESULT_SUCCESS.raw;
}
/// This triggers handling of the GX command written to the command buffer in shared memory.
static void TriggerCmdReqQueue(Service::Interface* self) {
// Iterate through each thread's command queue...
for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id);
// Iterate through each command...
for (unsigned i = 0; i < command_buffer->number_commands; ++i) {
g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]);
// Decode and execute command
ExecuteCommand(command_buffer->commands[i], thread_id);
// Indicates that command has completed
command_buffer->number_commands = command_buffer->number_commands - 1;
}
}
u32* cmd_buff = Kernel::GetCommandBuffer();
cmd_buff[1] = 0; // No error
}
/**
* GSP_GPU::ImportDisplayCaptureInfo service function
*
* Returns information about the current framebuffer state
*
* Inputs:
* 0: Header 0x00180000
* Outputs:
* 1: Result code
* 2: Left framebuffer virtual address for the main screen
* 3: Right framebuffer virtual address for the main screen
* 4: Main screen framebuffer format
* 5: Main screen framebuffer width
* 6: Left framebuffer virtual address for the bottom screen
* 7: Right framebuffer virtual address for the bottom screen
* 8: Bottom screen framebuffer format
* 9: Bottom screen framebuffer width
*/
static void ImportDisplayCaptureInfo(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
// TODO(Subv): We're always returning the framebuffer structures for thread_id = 0,
// because we only support a single running application at a time.
// This should always return the framebuffer data that is currently displayed on the screen.
u32 thread_id = 0;
FrameBufferUpdate* top_screen = GetFrameBufferInfo(thread_id, 0);
FrameBufferUpdate* bottom_screen = GetFrameBufferInfo(thread_id, 1);
cmd_buff[2] = top_screen->framebuffer_info[top_screen->index].address_left;
cmd_buff[3] = top_screen->framebuffer_info[top_screen->index].address_right;
cmd_buff[4] = top_screen->framebuffer_info[top_screen->index].format;
cmd_buff[5] = top_screen->framebuffer_info[top_screen->index].stride;
cmd_buff[6] = bottom_screen->framebuffer_info[bottom_screen->index].address_left;
cmd_buff[7] = bottom_screen->framebuffer_info[bottom_screen->index].address_right;
cmd_buff[8] = bottom_screen->framebuffer_info[bottom_screen->index].format;
cmd_buff[9] = bottom_screen->framebuffer_info[bottom_screen->index].stride;
cmd_buff[1] = RESULT_SUCCESS.raw;
LOG_WARNING(Service_GSP, "called");
}
const Interface::FunctionInfo FunctionTable[] = {
{0x00010082, WriteHWRegs, "WriteHWRegs"},
{0x00020084, WriteHWRegsWithMask, "WriteHWRegsWithMask"},
{0x00030082, nullptr, "WriteHWRegRepeat"},
{0x00040080, ReadHWRegs, "ReadHWRegs"},
{0x00050200, SetBufferSwap, "SetBufferSwap"},
{0x00060082, nullptr, "SetCommandList"},
{0x000700C2, nullptr, "RequestDma"},
{0x00080082, FlushDataCache, "FlushDataCache"},
{0x00090082, nullptr, "InvalidateDataCache"},
{0x000A0044, nullptr, "RegisterInterruptEvents"},
{0x000B0040, SetLcdForceBlack, "SetLcdForceBlack"},
{0x000C0000, TriggerCmdReqQueue, "TriggerCmdReqQueue"},
{0x000D0140, nullptr, "SetDisplayTransfer"},
{0x000E0180, nullptr, "SetTextureCopy"},
{0x000F0200, nullptr, "SetMemoryFill"},
{0x00100040, nullptr, "SetAxiConfigQoSMode"},
{0x00110040, nullptr, "SetPerfLogMode"},
{0x00120000, nullptr, "GetPerfLog"},
{0x00130042, RegisterInterruptRelayQueue, "RegisterInterruptRelayQueue"},
{0x00140000, nullptr, "UnregisterInterruptRelayQueue"},
{0x00150002, nullptr, "TryAcquireRight"},
{0x00160042, nullptr, "AcquireRight"},
{0x00170000, nullptr, "ReleaseRight"},
{0x00180000, ImportDisplayCaptureInfo, "ImportDisplayCaptureInfo"},
{0x00190000, nullptr, "SaveVramSysArea"},
{0x001A0000, nullptr, "RestoreVramSysArea"},
{0x001B0000, nullptr, "ResetGpuCore"},
{0x001C0040, nullptr, "SetLedForceOff"},
{0x001D0040, nullptr, "SetTestCommand"},
{0x001E0080, nullptr, "SetInternalPriorities"},
{0x001F0082, nullptr, "StoreDataCache"},
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Interface class
Interface::Interface() {
Register(FunctionTable);
g_interrupt_event = nullptr;
using Kernel::MemoryPermission;
g_shared_memory = Kernel::SharedMemory::Create(0x1000, MemoryPermission::ReadWrite,
MemoryPermission::ReadWrite, "GSPSharedMem");
g_thread_id = 0;
}
Interface::~Interface() {
g_interrupt_event = nullptr;
g_shared_memory = nullptr;
}
} // namespace