1123 lines
39 KiB
C++
1123 lines
39 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <map>
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#include <memory>
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#include <vector>
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#include "common/alignment.h"
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "common/math_util.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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namespace OpenGL {
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class CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
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struct SurfaceParams {
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enum class PixelFormat {
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ABGR8U = 0,
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ABGR8S = 1,
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ABGR8UI = 2,
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B5G6R5U = 3,
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A2B10G10R10U = 4,
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A1B5G5R5U = 5,
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R8U = 6,
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R8UI = 7,
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RGBA16F = 8,
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RGBA16U = 9,
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RGBA16UI = 10,
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R11FG11FB10F = 11,
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RGBA32UI = 12,
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DXT1 = 13,
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DXT23 = 14,
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DXT45 = 15,
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DXN1 = 16, // This is also known as BC4
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DXN2UNORM = 17,
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DXN2SNORM = 18,
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BC7U = 19,
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BC6H_UF16 = 20,
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BC6H_SF16 = 21,
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ASTC_2D_4X4 = 22,
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G8R8U = 23,
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G8R8S = 24,
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BGRA8 = 25,
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RGBA32F = 26,
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RG32F = 27,
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R32F = 28,
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R16F = 29,
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R16U = 30,
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R16S = 31,
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R16UI = 32,
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R16I = 33,
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RG16 = 34,
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RG16F = 35,
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RG16UI = 36,
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RG16I = 37,
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RG16S = 38,
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RGB32F = 39,
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RGBA8_SRGB = 40,
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RG8U = 41,
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RG8S = 42,
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RG32UI = 43,
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R32UI = 44,
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ASTC_2D_8X8 = 45,
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ASTC_2D_8X5 = 46,
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ASTC_2D_5X4 = 47,
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BGRA8_SRGB = 48,
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DXT1_SRGB = 49,
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DXT23_SRGB = 50,
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DXT45_SRGB = 51,
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BC7U_SRGB = 52,
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ASTC_2D_4X4_SRGB = 53,
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ASTC_2D_8X8_SRGB = 54,
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ASTC_2D_8X5_SRGB = 55,
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ASTC_2D_5X4_SRGB = 56,
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MaxColorFormat,
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// Depth formats
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Z32F = 57,
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Z16 = 58,
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MaxDepthFormat,
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// DepthStencil formats
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Z24S8 = 59,
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S8Z24 = 60,
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Z32FS8 = 61,
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MaxDepthStencilFormat,
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Max = MaxDepthStencilFormat,
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Invalid = 255,
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};
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static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
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enum class ComponentType {
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Invalid = 0,
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SNorm = 1,
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UNorm = 2,
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SInt = 3,
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UInt = 4,
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Float = 5,
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};
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enum class SurfaceType {
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ColorTexture = 0,
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Depth = 1,
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DepthStencil = 2,
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Fill = 3,
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Invalid = 4,
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};
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enum class SurfaceTarget {
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Texture1D,
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Texture2D,
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Texture3D,
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Texture1DArray,
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Texture2DArray,
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TextureCubemap,
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};
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static SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type) {
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switch (texture_type) {
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case Tegra::Texture::TextureType::Texture1D:
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return SurfaceTarget::Texture1D;
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case Tegra::Texture::TextureType::Texture2D:
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case Tegra::Texture::TextureType::Texture2DNoMipmap:
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return SurfaceTarget::Texture2D;
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case Tegra::Texture::TextureType::Texture3D:
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return SurfaceTarget::Texture3D;
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case Tegra::Texture::TextureType::TextureCubemap:
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return SurfaceTarget::TextureCubemap;
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case Tegra::Texture::TextureType::Texture1DArray:
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return SurfaceTarget::Texture1DArray;
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case Tegra::Texture::TextureType::Texture2DArray:
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return SurfaceTarget::Texture2DArray;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented texture_type={}", static_cast<u32>(texture_type));
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UNREACHABLE();
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return SurfaceTarget::Texture2D;
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}
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}
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static std::string SurfaceTargetName(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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return "Texture1D";
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case SurfaceTarget::Texture2D:
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return "Texture2D";
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case SurfaceTarget::Texture3D:
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return "Texture3D";
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case SurfaceTarget::Texture1DArray:
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return "Texture1DArray";
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case SurfaceTarget::Texture2DArray:
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return "Texture2DArray";
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case SurfaceTarget::TextureCubemap:
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return "TextureCubemap";
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return fmt::format("TextureUnknown({})", static_cast<u32>(target));
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}
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}
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static bool SurfaceTargetIsLayered(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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return false;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return false;
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}
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}
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/**
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* Gets the compression factor for the specified PixelFormat. This applies to just the
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* "compressed width" and "compressed height", not the overall compression factor of a
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* compressed image. This is used for maintaining proper surface sizes for compressed
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* texture formats.
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*/
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static constexpr u32 GetCompressionFactor(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
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1, // ABGR8U
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1, // ABGR8S
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1, // ABGR8UI
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1, // B5G6R5U
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1, // A2B10G10R10U
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1, // A1B5G5R5U
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1, // R8U
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16U
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // RGBA32UI
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4, // DXT1
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4, // DXT23
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4, // DXT45
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4, // DXN1
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4, // DXN2UNORM
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4, // DXN2SNORM
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4, // BC7U
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4, // BC6H_UF16
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4, // BC6H_SF16
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4, // ASTC_2D_4X4
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1, // G8R8U
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1, // G8R8S
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1, // BGRA8
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1, // RGBA32F
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1, // RG32F
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1, // R32F
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1, // R16F
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1, // R16U
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1, // R16S
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1, // R16UI
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1, // R16I
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1, // RG16
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1, // RG16F
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1, // RG16UI
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1, // RG16I
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1, // RG16S
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1, // RGB32F
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG32UI
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1, // R32UI
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4, // ASTC_2D_8X8
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4, // ASTC_2D_8X5
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4, // ASTC_2D_5X4
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1, // BGRA8_SRGB
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4, // DXT1_SRGB
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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4, // ASTC_2D_4X4_SRGB
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4, // ASTC_2D_8X8_SRGB
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4, // ASTC_2D_8X5_SRGB
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4, // ASTC_2D_5X4_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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1, // S8Z24
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1, // Z32FS8
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}};
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ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
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return compression_factor_table[static_cast<std::size_t>(format)];
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}
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static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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1, // ABGR8U
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1, // ABGR8S
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1, // ABGR8UI
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1, // B5G6R5U
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1, // A2B10G10R10U
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1, // A1B5G5R5U
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1, // R8U
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16U
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // RGBA32UI
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4, // DXT1
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4, // DXT23
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4, // DXT45
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4, // DXN1
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4, // DXN2UNORM
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4, // DXN2SNORM
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4, // BC7U
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4, // BC6H_UF16
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4, // BC6H_SF16
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4, // ASTC_2D_4X4
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1, // G8R8U
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1, // G8R8S
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1, // BGRA8
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1, // RGBA32F
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1, // RG32F
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1, // R32F
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1, // R16F
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1, // R16U
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1, // R16S
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1, // R16UI
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1, // R16I
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1, // RG16
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1, // RG16F
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1, // RG16UI
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1, // RG16I
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1, // RG16S
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1, // RGB32F
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG32UI
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1, // R32UI
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8, // ASTC_2D_8X8
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5, // ASTC_2D_8X5
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4, // ASTC_2D_5X4
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1, // BGRA8_SRGB
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4, // DXT1_SRGB
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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4, // ASTC_2D_4X4_SRGB
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8, // ASTC_2D_8X8_SRGB
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5, // ASTC_2D_8X5_SRGB
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4, // ASTC_2D_5X4_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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1, // S8Z24
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1, // Z32FS8
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}};
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ASSERT(static_cast<std::size_t>(format) < block_height_table.size());
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return block_height_table[static_cast<std::size_t>(format)];
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}
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static constexpr u32 GetFormatBpp(PixelFormat format) {
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if (format == PixelFormat::Invalid)
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return 0;
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constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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32, // ABGR8U
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32, // ABGR8S
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32, // ABGR8UI
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16, // B5G6R5U
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32, // A2B10G10R10U
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16, // A1B5G5R5U
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8, // R8U
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8, // R8UI
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64, // RGBA16F
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64, // RGBA16U
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64, // RGBA16UI
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32, // R11FG11FB10F
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128, // RGBA32UI
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64, // DXT1
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128, // DXT23
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128, // DXT45
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64, // DXN1
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128, // DXN2UNORM
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128, // DXN2SNORM
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128, // BC7U
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128, // BC6H_UF16
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128, // BC6H_SF16
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32, // ASTC_2D_4X4
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16, // G8R8U
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16, // G8R8S
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32, // BGRA8
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128, // RGBA32F
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64, // RG32F
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32, // R32F
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16, // R16F
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16, // R16U
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16, // R16S
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16, // R16UI
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16, // R16I
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32, // RG16
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32, // RG16F
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32, // RG16UI
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32, // RG16I
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32, // RG16S
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96, // RGB32F
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32, // RGBA8_SRGB
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16, // RG8U
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16, // RG8S
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64, // RG32UI
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32, // R32UI
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16, // ASTC_2D_8X8
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16, // ASTC_2D_8X5
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32, // ASTC_2D_5X4
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32, // BGRA8_SRGB
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64, // DXT1_SRGB
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128, // DXT23_SRGB
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128, // DXT45_SRGB
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128, // BC7U
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32, // ASTC_2D_4X4_SRGB
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16, // ASTC_2D_8X8_SRGB
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32, // ASTC_2D_8X5_SRGB
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32, // ASTC_2D_5X4_SRGB
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32, // Z32F
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16, // Z16
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32, // Z24S8
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32, // S8Z24
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64, // Z32FS8
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}};
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ASSERT(static_cast<std::size_t>(format) < bpp_table.size());
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return bpp_table[static_cast<std::size_t>(format)];
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}
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u32 GetFormatBpp() const {
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return GetFormatBpp(pixel_format);
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}
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static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
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switch (format) {
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case Tegra::DepthFormat::S8_Z24_UNORM:
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return PixelFormat::S8Z24;
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return PixelFormat::Z24S8;
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case Tegra::DepthFormat::Z32_FLOAT:
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return PixelFormat::Z32F;
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case Tegra::DepthFormat::Z16_UNORM:
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return PixelFormat::Z16;
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case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
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return PixelFormat::Z32FS8;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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}
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}
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static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
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switch (format) {
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// TODO (Hexagon12): Converting SRGBA to RGBA is a hack and doesn't completely correct the
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// gamma.
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case Tegra::RenderTargetFormat::RGBA8_SRGB:
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return PixelFormat::RGBA8_SRGB;
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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return PixelFormat::ABGR8U;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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return PixelFormat::ABGR8S;
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case Tegra::RenderTargetFormat::RGBA8_UINT:
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return PixelFormat::ABGR8UI;
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case Tegra::RenderTargetFormat::BGRA8_SRGB:
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return PixelFormat::BGRA8_SRGB;
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case Tegra::RenderTargetFormat::BGRA8_UNORM:
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return PixelFormat::BGRA8;
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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return PixelFormat::A2B10G10R10U;
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case Tegra::RenderTargetFormat::RGBA16_FLOAT:
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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return PixelFormat::RGBA16U;
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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return PixelFormat::RGBA16UI;
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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return PixelFormat::RGBA32F;
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case Tegra::RenderTargetFormat::RG32_FLOAT:
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return PixelFormat::RG32F;
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return PixelFormat::R11FG11FB10F;
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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return PixelFormat::B5G6R5U;
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case Tegra::RenderTargetFormat::BGR5A1_UNORM:
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return PixelFormat::A1B5G5R5U;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return PixelFormat::RGBA32UI;
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case Tegra::RenderTargetFormat::R8_UNORM:
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return PixelFormat::R8U;
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case Tegra::RenderTargetFormat::R8_UINT:
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return PixelFormat::R8UI;
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case Tegra::RenderTargetFormat::RG16_FLOAT:
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return PixelFormat::RG16F;
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case Tegra::RenderTargetFormat::RG16_UINT:
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return PixelFormat::RG16UI;
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case Tegra::RenderTargetFormat::RG16_SINT:
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return PixelFormat::RG16I;
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case Tegra::RenderTargetFormat::RG16_UNORM:
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return PixelFormat::RG16;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return PixelFormat::RG16S;
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case Tegra::RenderTargetFormat::RG8_UNORM:
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return PixelFormat::RG8U;
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return PixelFormat::RG8S;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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return PixelFormat::R16F;
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case Tegra::RenderTargetFormat::R16_UNORM:
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return PixelFormat::R16U;
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case Tegra::RenderTargetFormat::R16_SNORM:
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return PixelFormat::R16S;
|
|
case Tegra::RenderTargetFormat::R16_UINT:
|
|
return PixelFormat::R16UI;
|
|
case Tegra::RenderTargetFormat::R16_SINT:
|
|
return PixelFormat::R16I;
|
|
case Tegra::RenderTargetFormat::R32_FLOAT:
|
|
return PixelFormat::R32F;
|
|
case Tegra::RenderTargetFormat::R32_UINT:
|
|
return PixelFormat::R32UI;
|
|
case Tegra::RenderTargetFormat::RG32_UINT:
|
|
return PixelFormat::RG32UI;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
|
Tegra::Texture::ComponentType component_type,
|
|
bool is_srgb) {
|
|
// TODO(Subv): Properly implement this
|
|
switch (format) {
|
|
case Tegra::Texture::TextureFormat::A8R8G8B8:
|
|
if (is_srgb) {
|
|
return PixelFormat::RGBA8_SRGB;
|
|
}
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::ABGR8U;
|
|
case Tegra::Texture::ComponentType::SNORM:
|
|
return PixelFormat::ABGR8S;
|
|
case Tegra::Texture::ComponentType::UINT:
|
|
return PixelFormat::ABGR8UI;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::B5G6R5:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::B5G6R5U;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::A2B10G10R10:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::A2B10G10R10U;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::A1B5G5R5:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::A1B5G5R5U;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::R8:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::R8U;
|
|
case Tegra::Texture::ComponentType::UINT:
|
|
return PixelFormat::R8UI;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::G8R8:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::G8R8U;
|
|
case Tegra::Texture::ComponentType::SNORM:
|
|
return PixelFormat::G8R8S;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::RGBA16U;
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return PixelFormat::RGBA16F;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::BF10GF11RF11:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return PixelFormat::R11FG11FB10F;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return PixelFormat::RGBA32F;
|
|
case Tegra::Texture::ComponentType::UINT:
|
|
return PixelFormat::RGBA32UI;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::R32_G32:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return PixelFormat::RG32F;
|
|
case Tegra::Texture::ComponentType::UINT:
|
|
return PixelFormat::RG32UI;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::R32_G32_B32:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return PixelFormat::RGB32F;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::R16:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return PixelFormat::R16F;
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::R16U;
|
|
case Tegra::Texture::ComponentType::SNORM:
|
|
return PixelFormat::R16S;
|
|
case Tegra::Texture::ComponentType::UINT:
|
|
return PixelFormat::R16UI;
|
|
case Tegra::Texture::ComponentType::SINT:
|
|
return PixelFormat::R16I;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::R32:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return PixelFormat::R32F;
|
|
case Tegra::Texture::ComponentType::UINT:
|
|
return PixelFormat::R32UI;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::ZF32:
|
|
return PixelFormat::Z32F;
|
|
case Tegra::Texture::TextureFormat::Z16:
|
|
return PixelFormat::Z16;
|
|
case Tegra::Texture::TextureFormat::Z24S8:
|
|
return PixelFormat::Z24S8;
|
|
case Tegra::Texture::TextureFormat::DXT1:
|
|
return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
|
|
case Tegra::Texture::TextureFormat::DXT23:
|
|
return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
|
|
case Tegra::Texture::TextureFormat::DXT45:
|
|
return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
|
|
case Tegra::Texture::TextureFormat::DXN1:
|
|
return PixelFormat::DXN1;
|
|
case Tegra::Texture::TextureFormat::DXN2:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::DXN2UNORM;
|
|
case Tegra::Texture::ComponentType::SNORM:
|
|
return PixelFormat::DXN2SNORM;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
case Tegra::Texture::TextureFormat::BC7U:
|
|
return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
|
|
case Tegra::Texture::TextureFormat::BC6H_UF16:
|
|
return PixelFormat::BC6H_UF16;
|
|
case Tegra::Texture::TextureFormat::BC6H_SF16:
|
|
return PixelFormat::BC6H_SF16;
|
|
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
|
|
return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
|
|
case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
|
|
return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
|
|
case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
|
|
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
|
|
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
|
|
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
|
|
case Tegra::Texture::TextureFormat::R16_G16:
|
|
switch (component_type) {
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return PixelFormat::RG16F;
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return PixelFormat::RG16;
|
|
case Tegra::Texture::ComponentType::SNORM:
|
|
return PixelFormat::RG16S;
|
|
case Tegra::Texture::ComponentType::UINT:
|
|
return PixelFormat::RG16UI;
|
|
case Tegra::Texture::ComponentType::SINT:
|
|
return PixelFormat::RG16I;
|
|
}
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
|
static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
|
|
static_cast<u32>(format), static_cast<u32>(component_type));
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
|
|
// TODO(Subv): Implement more component types
|
|
switch (type) {
|
|
case Tegra::Texture::ComponentType::UNORM:
|
|
return ComponentType::UNorm;
|
|
case Tegra::Texture::ComponentType::FLOAT:
|
|
return ComponentType::Float;
|
|
case Tegra::Texture::ComponentType::SNORM:
|
|
return ComponentType::SNorm;
|
|
case Tegra::Texture::ComponentType::UINT:
|
|
return ComponentType::UInt;
|
|
case Tegra::Texture::ComponentType::SINT:
|
|
return ComponentType::SInt;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
static ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
|
|
// TODO(Subv): Implement more render targets
|
|
switch (format) {
|
|
case Tegra::RenderTargetFormat::RGBA8_UNORM:
|
|
case Tegra::RenderTargetFormat::RGBA8_SRGB:
|
|
case Tegra::RenderTargetFormat::BGRA8_UNORM:
|
|
case Tegra::RenderTargetFormat::BGRA8_SRGB:
|
|
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
|
|
case Tegra::RenderTargetFormat::R8_UNORM:
|
|
case Tegra::RenderTargetFormat::RG16_UNORM:
|
|
case Tegra::RenderTargetFormat::R16_UNORM:
|
|
case Tegra::RenderTargetFormat::B5G6R5_UNORM:
|
|
case Tegra::RenderTargetFormat::BGR5A1_UNORM:
|
|
case Tegra::RenderTargetFormat::RG8_UNORM:
|
|
case Tegra::RenderTargetFormat::RGBA16_UNORM:
|
|
return ComponentType::UNorm;
|
|
case Tegra::RenderTargetFormat::RGBA8_SNORM:
|
|
case Tegra::RenderTargetFormat::RG16_SNORM:
|
|
case Tegra::RenderTargetFormat::R16_SNORM:
|
|
case Tegra::RenderTargetFormat::RG8_SNORM:
|
|
return ComponentType::SNorm;
|
|
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
|
|
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
|
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
|
|
case Tegra::RenderTargetFormat::RG32_FLOAT:
|
|
case Tegra::RenderTargetFormat::RG16_FLOAT:
|
|
case Tegra::RenderTargetFormat::R16_FLOAT:
|
|
case Tegra::RenderTargetFormat::R32_FLOAT:
|
|
return ComponentType::Float;
|
|
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
|
case Tegra::RenderTargetFormat::RGBA16_UINT:
|
|
case Tegra::RenderTargetFormat::RG16_UINT:
|
|
case Tegra::RenderTargetFormat::R8_UINT:
|
|
case Tegra::RenderTargetFormat::R16_UINT:
|
|
case Tegra::RenderTargetFormat::RG32_UINT:
|
|
case Tegra::RenderTargetFormat::R32_UINT:
|
|
case Tegra::RenderTargetFormat::RGBA8_UINT:
|
|
return ComponentType::UInt;
|
|
case Tegra::RenderTargetFormat::RG16_SINT:
|
|
case Tegra::RenderTargetFormat::R16_SINT:
|
|
return ComponentType::SInt;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
|
|
switch (format) {
|
|
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
|
return PixelFormat::ABGR8U;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
|
|
switch (format) {
|
|
case Tegra::DepthFormat::Z16_UNORM:
|
|
case Tegra::DepthFormat::S8_Z24_UNORM:
|
|
case Tegra::DepthFormat::Z24_S8_UNORM:
|
|
return ComponentType::UNorm;
|
|
case Tegra::DepthFormat::Z32_FLOAT:
|
|
case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
|
|
return ComponentType::Float;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
|
|
static SurfaceType GetFormatType(PixelFormat pixel_format) {
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxColorFormat)) {
|
|
return SurfaceType::ColorTexture;
|
|
}
|
|
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxDepthFormat)) {
|
|
return SurfaceType::Depth;
|
|
}
|
|
|
|
if (static_cast<std::size_t>(pixel_format) <
|
|
static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) {
|
|
return SurfaceType::DepthStencil;
|
|
}
|
|
|
|
// TODO(Subv): Implement the other formats
|
|
ASSERT(false);
|
|
|
|
return SurfaceType::Invalid;
|
|
}
|
|
|
|
/// Returns the sizer in bytes of the specified pixel format
|
|
static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
|
|
if (pixel_format == SurfaceParams::PixelFormat::Invalid) {
|
|
return 0;
|
|
}
|
|
return GetFormatBpp(pixel_format) / CHAR_BIT;
|
|
}
|
|
|
|
/// Returns the rectangle corresponding to this surface
|
|
MathUtil::Rectangle<u32> GetRect(u32 mip_level = 0) const;
|
|
|
|
/// Returns the total size of this surface in bytes, adjusted for compression
|
|
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
|
|
const u32 compression_factor{GetCompressionFactor(pixel_format)};
|
|
const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
|
|
const size_t uncompressed_size{
|
|
Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
|
|
height, depth, block_height, block_depth)};
|
|
|
|
// Divide by compression_factor^2, as height and width are factored by this
|
|
return uncompressed_size / (compression_factor * compression_factor);
|
|
}
|
|
|
|
/// Returns the size of this surface as an OpenGL texture in bytes
|
|
std::size_t SizeInBytesGL() const {
|
|
return SizeInBytesRaw(true);
|
|
}
|
|
|
|
/// Returns the size of this surface as a cube face in bytes
|
|
std::size_t SizeInBytesCubeFace() const {
|
|
return size_in_bytes / 6;
|
|
}
|
|
|
|
/// Returns the size of this surface as an OpenGL cube face in bytes
|
|
std::size_t SizeInBytesCubeFaceGL() const {
|
|
return size_in_bytes_gl / 6;
|
|
}
|
|
|
|
/// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
|
|
std::size_t MemorySize() const {
|
|
std::size_t size = InnerMemorySize(false, is_layered);
|
|
if (is_layered)
|
|
return size * depth;
|
|
return size;
|
|
}
|
|
|
|
/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
|
|
/// mipmaps.
|
|
std::size_t LayerMemorySize() const {
|
|
return InnerMemorySize(false, true);
|
|
}
|
|
|
|
/// Returns the size of a layer of this surface in OpenGL.
|
|
std::size_t LayerSizeGL(u32 mip_level) const {
|
|
return InnerMipmapMemorySize(mip_level, true, is_layered, false);
|
|
}
|
|
|
|
std::size_t GetMipmapSizeGL(u32 mip_level, bool ignore_compressed = true) const {
|
|
std::size_t size = InnerMipmapMemorySize(mip_level, true, is_layered, ignore_compressed);
|
|
if (is_layered)
|
|
return size * depth;
|
|
return size;
|
|
}
|
|
|
|
std::size_t GetMipmapLevelOffset(u32 mip_level) const {
|
|
std::size_t offset = 0;
|
|
for (u32 i = 0; i < mip_level; i++)
|
|
offset += InnerMipmapMemorySize(i, false, is_layered);
|
|
return offset;
|
|
}
|
|
|
|
std::size_t GetMipmapLevelOffsetGL(u32 mip_level) const {
|
|
std::size_t offset = 0;
|
|
for (u32 i = 0; i < mip_level; i++)
|
|
offset += InnerMipmapMemorySize(i, true, is_layered);
|
|
return offset;
|
|
}
|
|
|
|
u32 MipWidth(u32 mip_level) const {
|
|
return std::max(1U, width >> mip_level);
|
|
}
|
|
|
|
u32 MipHeight(u32 mip_level) const {
|
|
return std::max(1U, height >> mip_level);
|
|
}
|
|
|
|
u32 MipDepth(u32 mip_level) const {
|
|
return std::max(1U, depth >> mip_level);
|
|
}
|
|
|
|
u32 MipBlockHeight(u32 mip_level) const {
|
|
u32 height = MipHeight(mip_level);
|
|
u32 bh = block_height;
|
|
// Magical block resizing algorithm, needs more testing.
|
|
while (bh != 1 && height / bh <= 16) {
|
|
bh = bh >> 1;
|
|
}
|
|
return bh;
|
|
}
|
|
|
|
u32 MipBlockDepth(u32 mip_level) const {
|
|
u32 depth = MipDepth(mip_level);
|
|
u32 bd = block_depth;
|
|
// Magical block resizing algorithm, needs more testing.
|
|
while (bd != 1 && depth / bd <= 16) {
|
|
bd = bd >> 1;
|
|
}
|
|
return bd;
|
|
}
|
|
|
|
/// Creates SurfaceParams from a texture configuration
|
|
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
|
|
const GLShader::SamplerEntry& entry);
|
|
|
|
/// Creates SurfaceParams from a framebuffer configuration
|
|
static SurfaceParams CreateForFramebuffer(std::size_t index);
|
|
|
|
/// Creates SurfaceParams for a depth buffer configuration
|
|
static SurfaceParams CreateForDepthBuffer(
|
|
u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format,
|
|
u32 block_width, u32 block_height, u32 block_depth,
|
|
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
|
|
|
|
/// Creates SurfaceParams for a Fermi2D surface copy
|
|
static SurfaceParams CreateForFermiCopySurface(
|
|
const Tegra::Engines::Fermi2D::Regs::Surface& config);
|
|
|
|
/// Checks if surfaces are compatible for caching
|
|
bool IsCompatibleSurface(const SurfaceParams& other) const {
|
|
return std::tie(pixel_format, type, width, height, target, depth) ==
|
|
std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
|
|
other.depth);
|
|
}
|
|
|
|
/// Initializes parameters for caching, should be called after everything has been initialized
|
|
void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
|
|
|
|
bool is_tiled;
|
|
u32 block_width;
|
|
u32 block_height;
|
|
u32 block_depth;
|
|
PixelFormat pixel_format;
|
|
ComponentType component_type;
|
|
SurfaceType type;
|
|
u32 width;
|
|
u32 height;
|
|
u32 depth;
|
|
u32 unaligned_height;
|
|
SurfaceTarget target;
|
|
u32 max_mip_level;
|
|
bool is_layered;
|
|
bool srgb_conversion;
|
|
// Parameters used for caching
|
|
VAddr addr;
|
|
Tegra::GPUVAddr gpu_addr;
|
|
std::size_t size_in_bytes;
|
|
std::size_t size_in_bytes_gl;
|
|
|
|
// Render target specific parameters, not used in caching
|
|
struct {
|
|
u32 index;
|
|
u32 array_mode;
|
|
u32 volume;
|
|
u32 layer_stride;
|
|
u32 base_layer;
|
|
} rt;
|
|
|
|
private:
|
|
std::size_t InnerMipmapMemorySize(u32 mip_level, bool force_gl = false, bool layer_only = false,
|
|
bool uncompressed = false) const;
|
|
std::size_t InnerMemorySize(bool force_gl = false, bool layer_only = false,
|
|
bool uncompressed = false) const;
|
|
};
|
|
|
|
}; // namespace OpenGL
|
|
|
|
/// Hashable variation of SurfaceParams, used for a key in the surface cache
|
|
struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
|
|
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
|
|
SurfaceReserveKey res;
|
|
res.state = params;
|
|
res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
|
|
res.state.rt = {}; // Ignore rt config in caching
|
|
return res;
|
|
}
|
|
};
|
|
namespace std {
|
|
template <>
|
|
struct hash<SurfaceReserveKey> {
|
|
std::size_t operator()(const SurfaceReserveKey& k) const {
|
|
return k.Hash();
|
|
}
|
|
};
|
|
} // namespace std
|
|
|
|
namespace OpenGL {
|
|
|
|
class CachedSurface final : public RasterizerCacheObject {
|
|
public:
|
|
CachedSurface(const SurfaceParams& params);
|
|
|
|
VAddr GetAddr() const override {
|
|
return params.addr;
|
|
}
|
|
|
|
std::size_t GetSizeInBytes() const override {
|
|
return cached_size_in_bytes;
|
|
}
|
|
|
|
void Flush() override {
|
|
FlushGLBuffer();
|
|
}
|
|
|
|
const OGLTexture& Texture() const {
|
|
return texture;
|
|
}
|
|
|
|
GLenum Target() const {
|
|
return gl_target;
|
|
}
|
|
|
|
const SurfaceParams& GetSurfaceParams() const {
|
|
return params;
|
|
}
|
|
|
|
// Read/Write data in Switch memory to/from gl_buffer
|
|
void LoadGLBuffer();
|
|
void FlushGLBuffer();
|
|
|
|
// Upload data in gl_buffer to this surface's texture
|
|
void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
|
|
|
|
private:
|
|
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
|
|
|
OGLTexture texture;
|
|
std::vector<std::vector<u8>> gl_buffer;
|
|
SurfaceParams params;
|
|
GLenum gl_target;
|
|
std::size_t cached_size_in_bytes;
|
|
};
|
|
|
|
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
|
public:
|
|
RasterizerCacheOpenGL();
|
|
|
|
/// Get a surface based on the texture configuration
|
|
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
|
|
const GLShader::SamplerEntry& entry);
|
|
|
|
/// Get the depth surface based on the framebuffer configuration
|
|
Surface GetDepthBufferSurface(bool preserve_contents);
|
|
|
|
/// Get the color surface based on the framebuffer configuration and the specified render target
|
|
Surface GetColorBufferSurface(std::size_t index, bool preserve_contents);
|
|
|
|
/// Tries to find a framebuffer using on the provided CPU address
|
|
Surface TryFindFramebufferSurface(VAddr addr) const;
|
|
|
|
/// Copies the contents of one surface to another
|
|
void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
|
|
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config);
|
|
|
|
private:
|
|
void LoadSurface(const Surface& surface);
|
|
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
|
|
|
/// Gets an uncached surface, creating it if need be
|
|
Surface GetUncachedSurface(const SurfaceParams& params);
|
|
|
|
/// Recreates a surface with new parameters
|
|
Surface RecreateSurface(const Surface& old_surface, const SurfaceParams& new_params);
|
|
|
|
/// Reserves a unique surface that can be reused later
|
|
void ReserveSurface(const Surface& surface);
|
|
|
|
/// Tries to get a reserved surface for the specified parameters
|
|
Surface TryGetReservedSurface(const SurfaceParams& params);
|
|
|
|
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
|
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
|
|
|
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
|
/// previously been used. This is to prevent surfaces from being constantly created and
|
|
/// destroyed when used with different surface parameters.
|
|
std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
|
|
|
|
OGLFramebuffer read_framebuffer;
|
|
OGLFramebuffer draw_framebuffer;
|
|
|
|
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
|
/// using the new format.
|
|
OGLBuffer copy_pbo;
|
|
};
|
|
|
|
} // namespace OpenGL
|