yuzu/src/video_core/renderer_opengl/gl_texture_cache.h

332 lines
9.3 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <span>
#include <glad/glad.h>
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
namespace Settings {
struct ResolutionScalingInfo;
}
namespace OpenGL {
class Device;
class ProgramManager;
class StateTracker;
class Framebuffer;
class Image;
class ImageView;
class Sampler;
using VideoCommon::ImageId;
using VideoCommon::ImageViewId;
using VideoCommon::ImageViewType;
using VideoCommon::NUM_RT;
using VideoCommon::Region2D;
using VideoCommon::RenderTargets;
struct ImageBufferMap {
~ImageBufferMap();
std::span<u8> mapped_span;
size_t offset = 0;
OGLSync* sync;
GLuint buffer;
};
struct FormatProperties {
GLenum compatibility_class;
bool compatibility_by_size;
bool is_compressed;
};
class BGRCopyPass {
public:
BGRCopyPass() = default;
~BGRCopyPass() = default;
void CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies);
private:
OGLBuffer bgr_pbo;
size_t bgr_pbo_size{};
};
class TextureCacheRuntime {
friend Framebuffer;
friend Image;
friend ImageView;
friend Sampler;
public:
explicit TextureCacheRuntime(const Device& device, ProgramManager& program_manager,
StateTracker& state_tracker);
~TextureCacheRuntime();
void Finish();
ImageBufferMap UploadStagingBuffer(size_t size);
ImageBufferMap DownloadStagingBuffer(size_t size);
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
UNIMPLEMENTED();
}
bool CanImageBeCopied(const Image& dst, const Image& src);
void EmulateCopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
void BlitFramebuffer(Framebuffer* dst, Framebuffer* src, const Region2D& dst_region,
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation);
void AccelerateImageUpload(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void InsertUploadMemoryBarrier();
FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
bool HasNativeBgr() const noexcept {
// OpenGL does not have native support for the BGR internal format
return false;
}
bool HasBrokenTextureViewFormats() const noexcept {
return has_broken_texture_view_formats;
}
bool HasNativeASTC() const noexcept;
void TickFrame() {}
StateTracker& GetStateTracker() {
return state_tracker;
}
private:
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
~StagingBuffers();
ImageBufferMap RequestMap(size_t requested_size, bool insert_fence);
size_t RequestBuffer(size_t requested_size);
std::optional<size_t> FindBuffer(size_t requested_size);
std::vector<OGLSync> syncs;
std::vector<OGLBuffer> buffers;
std::vector<u8*> maps;
std::vector<size_t> sizes;
GLenum storage_flags;
GLenum map_flags;
};
const Device& device;
StateTracker& state_tracker;
UtilShaders util_shaders;
BGRCopyPass bgr_copy_pass;
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
bool has_broken_texture_view_formats = false;
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
StagingBuffers download_buffers{GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT, GL_MAP_READ_BIT};
OGLTexture null_image_1d_array;
OGLTexture null_image_cube_array;
OGLTexture null_image_3d;
OGLTextureView null_image_view_1d;
OGLTextureView null_image_view_2d;
OGLTextureView null_image_view_2d_array;
OGLTextureView null_image_view_cube;
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
std::array<OGLFramebuffer, 3> rescale_draw_fbos;
std::array<OGLFramebuffer, 3> rescale_read_fbos;
const Settings::ResolutionScalingInfo& resolution;
};
class Image : public VideoCommon::ImageBase {
friend ImageView;
public:
explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
VAddr cpu_addr);
explicit Image(const VideoCommon::NullImageParams&);
~Image();
Image(const Image&) = delete;
Image& operator=(const Image&) = delete;
Image(Image&&) = default;
Image& operator=(Image&&) = default;
void UploadMemory(const ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);
GLuint StorageHandle() noexcept;
GLuint Handle() const noexcept {
return current_texture;
}
GLuint GlFormat() const noexcept {
return gl_format;
}
GLuint GlType() const noexcept {
return gl_type;
}
bool ScaleUp(bool ignore = false);
bool ScaleDown(bool ignore = false);
private:
void CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
void Scale(bool up_scale);
OGLTexture texture;
OGLTexture upscaled_backup;
OGLTextureView store_view;
GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE;
TextureCacheRuntime* runtime{};
GLuint current_texture{};
};
class ImageView : public VideoCommon::ImageViewBase {
friend Image;
public:
explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageViewInfo&, ImageId, Image&);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo&,
const VideoCommon::ImageViewInfo&, GPUVAddr);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
const VideoCommon::ImageViewInfo& view_info);
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParams&);
[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format);
[[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept {
return views[static_cast<size_t>(handle_type)];
}
[[nodiscard]] GLuint DefaultHandle() const noexcept {
return default_handle;
}
[[nodiscard]] GLenum Format() const noexcept {
return internal_format;
}
[[nodiscard]] GPUVAddr GpuAddr() const noexcept {
return gpu_addr;
}
[[nodiscard]] u32 BufferSize() const noexcept {
return buffer_size;
}
private:
struct StorageViews {
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> signeds{};
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> unsigneds{};
};
void SetupView(Shader::TextureType view_type);
GLuint MakeView(Shader::TextureType view_type, GLenum view_format);
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> views{};
std::vector<OGLTextureView> stored_views;
std::unique_ptr<StorageViews> storage_views;
GLenum internal_format = GL_NONE;
GLuint default_handle = 0;
GPUVAddr gpu_addr = 0;
u32 buffer_size = 0;
GLuint original_texture = 0;
int num_samples = 0;
VideoCommon::SubresourceRange flat_range;
VideoCommon::SubresourceRange full_range;
std::array<u8, 4> swizzle{};
bool set_object_label = false;
bool is_render_target = false;
};
class ImageAlloc : public VideoCommon::ImageAllocBase {};
class Sampler {
public:
explicit Sampler(TextureCacheRuntime&, const Tegra::Texture::TSCEntry&);
GLuint Handle() const noexcept {
return sampler.handle;
}
private:
OGLSampler sampler;
};
class Framebuffer {
public:
explicit Framebuffer(TextureCacheRuntime&, std::span<ImageView*, NUM_RT> color_buffers,
ImageView* depth_buffer, const VideoCommon::RenderTargets& key);
[[nodiscard]] GLuint Handle() const noexcept {
return framebuffer.handle;
}
[[nodiscard]] GLbitfield BufferBits() const noexcept {
return buffer_bits;
}
private:
OGLFramebuffer framebuffer;
GLbitfield buffer_bits = GL_NONE;
};
struct TextureCacheParams {
static constexpr bool ENABLE_VALIDATION = true;
static constexpr bool FRAMEBUFFER_BLITS = true;
static constexpr bool HAS_EMULATED_COPIES = true;
static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
using Runtime = OpenGL::TextureCacheRuntime;
using Image = OpenGL::Image;
using ImageAlloc = OpenGL::ImageAlloc;
using ImageView = OpenGL::ImageView;
using Sampler = OpenGL::Sampler;
using Framebuffer = OpenGL::Framebuffer;
};
using TextureCache = VideoCommon::TextureCache<TextureCacheParams>;
} // namespace OpenGL