..
gl_buffer_cache.cpp
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 -03:00
gl_buffer_cache.h
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
gl_global_cache.cpp
gl_rasterizer: Implement global memory management
2019-01-30 00:00:15 -03:00
gl_global_cache.h
gl_rasterizer: Implement global memory management
2019-01-30 00:00:15 -03:00
gl_primitive_assembler.cpp
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 -03:00
gl_primitive_assembler.h
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
gl_rasterizer.cpp
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
gl_rasterizer.h
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
gl_rasterizer_cache.cpp
Merge pull request #2071 from ReinUsesLisp/dsa-texture
2019-02-06 20:17:59 -05:00
gl_rasterizer_cache.h
gl_rasterizer_cache: Move swizzling to textures instead of state
2019-01-30 19:10:35 -03:00
gl_resource_manager.cpp
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_resource_manager.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_shader_cache.cpp
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
2019-02-06 22:23:40 -03:00
gl_shader_cache.h
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
gl_shader_decompiler.cpp
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 -03:00
gl_shader_decompiler.h
gl_shader_disk_cache: Address miscellaneous feedback
2019-02-06 22:23:40 -03:00
gl_shader_disk_cache.cpp
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
gl_shader_disk_cache.h
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
gl_shader_gen.cpp
gl_shader_cache: Use explicit bindings
2019-01-30 00:11:02 -03:00
gl_shader_gen.h
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 -03:00
gl_shader_manager.cpp
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
gl_shader_manager.h
gl_shader_manager: Update pipeline when programs have changed
2018-11-29 16:26:42 -03:00
gl_shader_util.cpp
video_core: fixed arithmetic overflow warnings & improved code style
2018-09-09 17:51:43 +02:00
gl_shader_util.h
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
gl_state.cpp
gl_rasterizer_cache: Move swizzling to textures instead of state
2019-01-30 19:10:35 -03:00
gl_state.h
gl_state: Remove texture target tracking
2019-01-30 19:10:35 -03:00
gl_stream_buffer.cpp
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
gl_stream_buffer.h
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
maxwell_to_gl.h
maxwell_3d: Implement alternate blend equations.
2018-11-22 00:51:01 -05:00
renderer_opengl.cpp
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
renderer_opengl.h
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
utils.cpp
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00
utils.h
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00