yuzu/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h

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1.3 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/global_scheduler_context.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/time_manager.h"
namespace Kernel {
class [[nodiscard]] KScopedSchedulerLockAndSleep {
public:
explicit KScopedSchedulerLockAndSleep(KernelCore& kernel_, KThread* t, s64 timeout)
: kernel(kernel_), thread(t), timeout_tick(timeout) {
// Lock the scheduler.
kernel.GlobalSchedulerContext().scheduler_lock.Lock();
}
~KScopedSchedulerLockAndSleep() {
// Register the sleep.
if (timeout_tick > 0) {
kernel.TimeManager().ScheduleTimeEvent(thread, timeout_tick);
}
// Unlock the scheduler.
kernel.GlobalSchedulerContext().scheduler_lock.Unlock();
}
void CancelSleep() {
timeout_tick = 0;
}
private:
KernelCore& kernel;
KThread* thread{};
s64 timeout_tick{};
};
} // namespace Kernel