yuzu/src/shader_recompiler/frontend/ir/type.cpp
2021-07-22 21:51:21 -04:00

38 lines
1.1 KiB
C++

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <string>
#include "shader_recompiler/frontend/ir/type.h"
namespace Shader::IR {
std::string NameOf(Type type) {
static constexpr std::array names{
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4",
};
const size_t bits{static_cast<size_t>(type)};
if (bits == 0) {
return "Void";
}
std::string result;
for (size_t i = 0; i < names.size(); i++) {
if ((bits & (size_t{1} << i)) != 0) {
if (!result.empty()) {
result += '|';
}
result += names[i];
}
}
return result;
}
bool AreTypesCompatible(Type lhs, Type rhs) noexcept {
return lhs == rhs || lhs == Type::Opaque || rhs == Type::Opaque;
}
} // namespace Shader::IR