1055 lines
48 KiB
C++
1055 lines
48 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <glad/glad.h>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/utils.h"
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namespace OpenGL {
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using SurfaceType = SurfaceParams::SurfaceType;
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using PixelFormat = SurfaceParams::PixelFormat;
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using ComponentType = SurfaceParams::ComponentType;
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struct FormatTuple {
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GLint internal_format;
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GLenum format;
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GLenum type;
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ComponentType component_type;
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bool compressed;
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};
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static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
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auto& gpu{Core::System::GetInstance().GPU()};
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const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
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return cpu_addr ? *cpu_addr : 0;
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}
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/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
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const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) {
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SurfaceParams params{};
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params.addr = TryGetCpuAddr(config.tic.Address());
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params.is_tiled = config.tic.IsTiled();
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params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
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params.pixel_format =
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PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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params.type = GetFormatType(params.pixel_format);
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
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params.unaligned_height = config.tic.Height();
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params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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params.depth = 1;
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break;
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case SurfaceTarget::TextureCubemap:
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params.depth = config.tic.Depth() * 6;
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break;
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case SurfaceTarget::Texture3D:
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params.depth = config.tic.Depth();
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break;
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case SurfaceTarget::Texture2DArray:
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params.depth = config.tic.Depth();
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if (!entry.IsArray()) {
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// TODO(bunnei): We have seen games re-use a Texture2D as Texture2DArray with depth of
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// one, but sample the texture in the shader as if it were not an array texture. This
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// probably is valid on hardware, but we still need to write a test to confirm this. In
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// emulation, the workaround here is to continue to treat this as a Texture2D. An
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// example game that does this is Super Mario Odyssey (in Cloud Kingdom).
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ASSERT(params.depth == 1);
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params.target = SurfaceTarget::Texture2D;
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}
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break;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
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UNREACHABLE();
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params.depth = 1;
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break;
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}
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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return params;
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}
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/*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(std::size_t index) {
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const auto& config{Core::System::GetInstance().GPU().Maxwell3D().regs.rt[index]};
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SurfaceParams params{};
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params.addr = TryGetCpuAddr(config.Address());
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params.is_tiled = true;
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params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
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params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
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params.component_type = ComponentTypeFromRenderTarget(config.format);
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params.type = GetFormatType(params.pixel_format);
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params.width = config.width;
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params.height = config.height;
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params.unaligned_height = config.height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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return params;
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}
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/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
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Tegra::GPUVAddr zeta_address,
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Tegra::DepthFormat format) {
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SurfaceParams params{};
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params.addr = TryGetCpuAddr(zeta_address);
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params.is_tiled = true;
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params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
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params.pixel_format = PixelFormatFromDepthFormat(format);
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params.component_type = ComponentTypeFromDepthFormat(format);
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params.type = GetFormatType(params.pixel_format);
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params.width = zeta_width;
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params.height = zeta_height;
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params.unaligned_height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.size_in_bytes_total = params.SizeInBytesTotal();
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params.size_in_bytes_2d = params.SizeInBytes2D();
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return params;
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}
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static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
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{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
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{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
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{GL_RGB8, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
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false}, // A2B10G10R10U
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
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{GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
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false}, // R11FG11FB10F
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
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{GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXT1
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXT23
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXT45
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{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
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{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXN2UNORM
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{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
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{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // BC7U
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8,
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ComponentType::Float, true}, // BC6H_UF16
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
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true}, // BC6H_SF16
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
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{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
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{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
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{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U
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{GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
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{GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
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{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
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false}, // Z16
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // Z24S8
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // S8Z24
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{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
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ComponentType::Float, false}, // Z32FS8
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}};
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static GLenum SurfaceTargetToGL(SurfaceParams::SurfaceTarget target) {
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switch (target) {
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case SurfaceParams::SurfaceTarget::Texture1D:
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return GL_TEXTURE_1D;
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case SurfaceParams::SurfaceTarget::Texture2D:
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return GL_TEXTURE_2D;
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case SurfaceParams::SurfaceTarget::Texture3D:
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return GL_TEXTURE_3D;
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case SurfaceParams::SurfaceTarget::Texture1DArray:
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return GL_TEXTURE_1D_ARRAY;
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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return GL_TEXTURE_2D_ARRAY;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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return GL_TEXTURE_CUBE_MAP;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
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UNREACHABLE();
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return {};
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}
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
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auto& format = tex_format_tuples[static_cast<unsigned int>(pixel_format)];
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ASSERT(component_type == format.component_type);
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return format;
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}
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static bool IsPixelFormatASTC(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_8X8:
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return true;
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default:
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return false;
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}
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}
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static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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return {4, 4};
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case PixelFormat::ASTC_2D_8X8:
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return {8, 8};
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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}
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
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u32 actual_height{unaligned_height};
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if (IsPixelFormatASTC(pixel_format)) {
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// ASTC formats must stop at the ATSC block size boundary
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actual_height = Common::AlignDown(actual_height, GetASTCBlockSize(pixel_format).second);
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}
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return {0, actual_height, width, 0};
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}
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/// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
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static bool IsFormatBCn(PixelFormat format) {
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switch (format) {
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case PixelFormat::DXT1:
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case PixelFormat::DXT23:
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case PixelFormat::DXT45:
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case PixelFormat::DXN1:
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case PixelFormat::DXN2SNORM:
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case PixelFormat::DXN2UNORM:
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case PixelFormat::BC7U:
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case PixelFormat::BC6H_UF16:
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case PixelFormat::BC6H_SF16:
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return true;
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}
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return false;
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}
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template <bool morton_to_gl, PixelFormat format>
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void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::size_t gl_buffer_size,
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VAddr addr) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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if (morton_to_gl) {
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// pixel values.
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
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const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
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addr, tile_size, bytes_per_pixel, stride, height, block_height);
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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memcpy(gl_buffer, data.data(), size_to_copy);
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} else {
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// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
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// check the configuration for this and perform more generic un/swizzle
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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Memory::GetPointer(addr), gl_buffer, morton_to_gl);
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}
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}
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static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
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SurfaceParams::MaxPixelFormat>
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morton_to_gl_fns = {
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// clang-format off
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MortonCopy<true, PixelFormat::ABGR8U>,
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MortonCopy<true, PixelFormat::ABGR8S>,
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MortonCopy<true, PixelFormat::ABGR8UI>,
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MortonCopy<true, PixelFormat::B5G6R5U>,
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MortonCopy<true, PixelFormat::A2B10G10R10U>,
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MortonCopy<true, PixelFormat::A1B5G5R5U>,
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MortonCopy<true, PixelFormat::R8U>,
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MortonCopy<true, PixelFormat::R8UI>,
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MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::RGBA16U>,
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MortonCopy<true, PixelFormat::RGBA16UI>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>,
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MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::DXN2UNORM>,
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MortonCopy<true, PixelFormat::DXN2SNORM>,
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MortonCopy<true, PixelFormat::BC7U>,
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MortonCopy<true, PixelFormat::BC6H_UF16>,
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MortonCopy<true, PixelFormat::BC6H_SF16>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::G8R8U>,
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MortonCopy<true, PixelFormat::G8R8S>,
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MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>,
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MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::R32F>,
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MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16U>,
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MortonCopy<true, PixelFormat::R16S>,
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MortonCopy<true, PixelFormat::R16UI>,
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MortonCopy<true, PixelFormat::R16I>,
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MortonCopy<true, PixelFormat::RG16>,
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MortonCopy<true, PixelFormat::RG16F>,
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MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16I>,
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MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::RGB32F>,
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MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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// clang-format on
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
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SurfaceParams::MaxPixelFormat>
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gl_to_morton_fns = {
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// clang-format off
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MortonCopy<false, PixelFormat::ABGR8U>,
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MortonCopy<false, PixelFormat::ABGR8S>,
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MortonCopy<false, PixelFormat::ABGR8UI>,
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MortonCopy<false, PixelFormat::B5G6R5U>,
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MortonCopy<false, PixelFormat::A2B10G10R10U>,
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|
MortonCopy<false, PixelFormat::A1B5G5R5U>,
|
|
MortonCopy<false, PixelFormat::R8U>,
|
|
MortonCopy<false, PixelFormat::R8UI>,
|
|
MortonCopy<false, PixelFormat::RGBA16F>,
|
|
MortonCopy<false, PixelFormat::RGBA16U>,
|
|
MortonCopy<false, PixelFormat::RGBA16UI>,
|
|
MortonCopy<false, PixelFormat::R11FG11FB10F>,
|
|
MortonCopy<false, PixelFormat::RGBA32UI>,
|
|
// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
|
|
// formats are not supported
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
nullptr,
|
|
MortonCopy<false, PixelFormat::G8R8U>,
|
|
MortonCopy<false, PixelFormat::G8R8S>,
|
|
MortonCopy<false, PixelFormat::BGRA8>,
|
|
MortonCopy<false, PixelFormat::RGBA32F>,
|
|
MortonCopy<false, PixelFormat::RG32F>,
|
|
MortonCopy<false, PixelFormat::R32F>,
|
|
MortonCopy<false, PixelFormat::R16F>,
|
|
MortonCopy<false, PixelFormat::R16U>,
|
|
MortonCopy<false, PixelFormat::R16S>,
|
|
MortonCopy<false, PixelFormat::R16UI>,
|
|
MortonCopy<false, PixelFormat::R16I>,
|
|
MortonCopy<false, PixelFormat::RG16>,
|
|
MortonCopy<false, PixelFormat::RG16F>,
|
|
MortonCopy<false, PixelFormat::RG16UI>,
|
|
MortonCopy<false, PixelFormat::RG16I>,
|
|
MortonCopy<false, PixelFormat::RG16S>,
|
|
MortonCopy<false, PixelFormat::RGB32F>,
|
|
MortonCopy<false, PixelFormat::SRGBA8>,
|
|
MortonCopy<false, PixelFormat::RG8U>,
|
|
MortonCopy<false, PixelFormat::RG8S>,
|
|
MortonCopy<false, PixelFormat::RG32UI>,
|
|
MortonCopy<false, PixelFormat::R32UI>,
|
|
nullptr,
|
|
MortonCopy<false, PixelFormat::Z32F>,
|
|
MortonCopy<false, PixelFormat::Z16>,
|
|
MortonCopy<false, PixelFormat::Z24S8>,
|
|
MortonCopy<false, PixelFormat::S8Z24>,
|
|
MortonCopy<false, PixelFormat::Z32FS8>,
|
|
// clang-format on
|
|
};
|
|
|
|
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
|
|
GLuint read_fb_handle, GLuint draw_fb_handle, std::size_t face = 0) {
|
|
|
|
const auto& src_params{src_surface->GetSurfaceParams()};
|
|
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
|
|
|
OpenGLState prev_state{OpenGLState::GetCurState()};
|
|
SCOPE_EXIT({ prev_state.Apply(); });
|
|
|
|
OpenGLState state;
|
|
state.draw.read_framebuffer = read_fb_handle;
|
|
state.draw.draw_framebuffer = draw_fb_handle;
|
|
state.Apply();
|
|
|
|
u32 buffers{};
|
|
|
|
if (src_params.type == SurfaceType::ColorTexture) {
|
|
switch (src_params.target) {
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
src_surface->Texture().handle, 0);
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
|
0, 0);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
|
|
src_surface->Texture().handle, 0);
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0,
|
|
0);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
src_surface->Texture().handle, 0, 0);
|
|
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
SurfaceTargetToGL(src_params.target),
|
|
src_surface->Texture().handle, 0, 0);
|
|
glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
SurfaceTargetToGL(src_params.target), 0, 0, 0);
|
|
break;
|
|
default:
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
src_surface->Texture().handle, 0);
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
|
0, 0);
|
|
break;
|
|
}
|
|
|
|
switch (dst_params.target) {
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
dst_surface->Texture().handle, 0);
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
|
0, 0);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
|
|
dst_surface->Texture().handle, 0);
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0,
|
|
0);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
dst_surface->Texture().handle, 0, 0);
|
|
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
|
|
break;
|
|
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
SurfaceTargetToGL(dst_params.target),
|
|
dst_surface->Texture().handle, 0, 0);
|
|
glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
SurfaceTargetToGL(dst_params.target), 0, 0, 0);
|
|
break;
|
|
default:
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
dst_surface->Texture().handle, 0);
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
|
0, 0);
|
|
break;
|
|
}
|
|
|
|
buffers = GL_COLOR_BUFFER_BIT;
|
|
} else if (src_params.type == SurfaceType::Depth) {
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
|
src_surface->Texture().handle, 0);
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
|
dst_surface->Texture().handle, 0);
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
|
|
buffers = GL_DEPTH_BUFFER_BIT;
|
|
} else if (src_params.type == SurfaceType::DepthStencil) {
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
|
src_surface->Texture().handle, 0);
|
|
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
|
dst_surface->Texture().handle, 0);
|
|
|
|
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
|
}
|
|
|
|
const auto& rect{src_params.GetRect()};
|
|
glBlitFramebuffer(rect.left, rect.bottom, rect.right, rect.top, rect.left, rect.bottom,
|
|
rect.right, rect.top, buffers,
|
|
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
|
|
|
return true;
|
|
}
|
|
|
|
CachedSurface::CachedSurface(const SurfaceParams& params)
|
|
: params(params), gl_target(SurfaceTargetToGL(params.target)) {
|
|
texture.Create();
|
|
const auto& rect{params.GetRect()};
|
|
|
|
// Keep track of previous texture bindings
|
|
OpenGLState cur_state = OpenGLState::GetCurState();
|
|
const auto& old_tex = cur_state.texture_units[0];
|
|
SCOPE_EXIT({
|
|
cur_state.texture_units[0] = old_tex;
|
|
cur_state.Apply();
|
|
});
|
|
|
|
cur_state.texture_units[0].texture = texture.handle;
|
|
cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
|
|
cur_state.Apply();
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
|
if (!format_tuple.compressed) {
|
|
// Only pre-create the texture for non-compressed textures.
|
|
switch (params.target) {
|
|
case SurfaceParams::SurfaceTarget::Texture1D:
|
|
glTexStorage1D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
|
|
rect.GetWidth());
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
|
glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
|
|
rect.GetWidth(), rect.GetHeight());
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
glTexStorage3D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
|
|
rect.GetWidth(), rect.GetHeight(), params.depth);
|
|
break;
|
|
default:
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
static_cast<u32>(params.target));
|
|
UNREACHABLE();
|
|
glTexStorage2D(GL_TEXTURE_2D, 1, format_tuple.internal_format, rect.GetWidth(),
|
|
rect.GetHeight());
|
|
}
|
|
}
|
|
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
|
|
SurfaceParams::SurfaceTargetName(params.target));
|
|
}
|
|
|
|
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
|
|
union S8Z24 {
|
|
BitField<0, 24, u32> z24;
|
|
BitField<24, 8, u32> s8;
|
|
};
|
|
static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size");
|
|
|
|
union Z24S8 {
|
|
BitField<0, 8, u32> s8;
|
|
BitField<8, 24, u32> z24;
|
|
};
|
|
static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
|
|
|
|
S8Z24 input_pixel{};
|
|
Z24S8 output_pixel{};
|
|
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
|
|
for (std::size_t y = 0; y < height; ++y) {
|
|
for (std::size_t x = 0; x < width; ++x) {
|
|
const std::size_t offset{bpp * (y * width + x)};
|
|
std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
|
|
output_pixel.s8.Assign(input_pixel.s8);
|
|
output_pixel.z24.Assign(input_pixel.z24);
|
|
std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
|
|
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
|
|
for (std::size_t y = 0; y < height; ++y) {
|
|
for (std::size_t x = 0; x < width; ++x) {
|
|
const std::size_t offset{bpp * (y * width + x)};
|
|
const u8 temp{data[offset]};
|
|
data[offset] = data[offset + 1];
|
|
data[offset + 1] = temp;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
|
|
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
|
* typical desktop GPUs.
|
|
*/
|
|
static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
|
|
u32 width, u32 height) {
|
|
switch (pixel_format) {
|
|
case PixelFormat::ASTC_2D_4X4:
|
|
case PixelFormat::ASTC_2D_8X8: {
|
|
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
|
u32 block_width{};
|
|
u32 block_height{};
|
|
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
|
|
data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
|
|
break;
|
|
}
|
|
case PixelFormat::S8Z24:
|
|
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
|
|
ConvertS8Z24ToZ24S8(data, width, height);
|
|
break;
|
|
|
|
case PixelFormat::G8R8U:
|
|
case PixelFormat::G8R8S:
|
|
// Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8.
|
|
ConvertG8R8ToR8G8(data, width, height);
|
|
break;
|
|
}
|
|
}
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
|
|
void CachedSurface::LoadGLBuffer() {
|
|
ASSERT(params.type != SurfaceType::Fill);
|
|
|
|
const u8* const texture_src_data = Memory::GetPointer(params.addr);
|
|
|
|
ASSERT(texture_src_data);
|
|
|
|
const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
|
|
const u32 copy_size = params.width * params.height * bytes_per_pixel;
|
|
const std::size_t total_size = copy_size * params.depth;
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
|
|
|
|
if (params.is_tiled) {
|
|
gl_buffer.resize(total_size);
|
|
|
|
// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
|
|
// this for 3D textures, etc.
|
|
switch (params.target) {
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
// Pass impl. to the fallback code below
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
|
for (std::size_t index = 0; index < params.depth; ++index) {
|
|
const std::size_t offset{index * copy_size};
|
|
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
|
|
params.width, params.block_height, params.height, gl_buffer.data() + offset,
|
|
copy_size, params.addr + offset);
|
|
}
|
|
break;
|
|
default:
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
|
|
static_cast<u32>(params.target));
|
|
UNREACHABLE();
|
|
}
|
|
|
|
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
|
|
params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
|
|
params.addr);
|
|
} else {
|
|
const u8* const texture_src_data_end{texture_src_data + total_size};
|
|
gl_buffer.assign(texture_src_data, texture_src_data_end);
|
|
}
|
|
|
|
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
|
|
}
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
|
|
void CachedSurface::FlushGLBuffer() {
|
|
ASSERT_MSG(false, "Unimplemented");
|
|
}
|
|
|
|
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
|
|
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
|
|
if (params.type == SurfaceType::Fill)
|
|
return;
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
|
|
|
ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height *
|
|
GetGLBytesPerPixel(params.pixel_format) * params.depth);
|
|
|
|
const auto& rect{params.GetRect()};
|
|
|
|
// Load data from memory to the surface
|
|
const GLint x0 = static_cast<GLint>(rect.left);
|
|
const GLint y0 = static_cast<GLint>(rect.bottom);
|
|
std::size_t buffer_offset =
|
|
static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
|
|
static_cast<std::size_t>(x0)) *
|
|
GetGLBytesPerPixel(params.pixel_format);
|
|
|
|
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
|
const GLuint target_tex = texture.handle;
|
|
OpenGLState cur_state = OpenGLState::GetCurState();
|
|
|
|
const auto& old_tex = cur_state.texture_units[0];
|
|
SCOPE_EXIT({
|
|
cur_state.texture_units[0] = old_tex;
|
|
cur_state.Apply();
|
|
});
|
|
cur_state.texture_units[0].texture = target_tex;
|
|
cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
|
|
cur_state.Apply();
|
|
|
|
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
|
ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
if (tuple.compressed) {
|
|
switch (params.target) {
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
glCompressedTexImage2D(
|
|
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
|
|
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
|
|
static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
glCompressedTexImage3D(
|
|
SurfaceTargetToGL(params.target), 0, tuple.internal_format,
|
|
static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
|
|
static_cast<GLsizei>(params.depth), 0,
|
|
static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
|
for (std::size_t face = 0; face < params.depth; ++face) {
|
|
glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
|
|
0, tuple.internal_format, static_cast<GLsizei>(params.width),
|
|
static_cast<GLsizei>(params.height), 0,
|
|
static_cast<GLsizei>(params.size_in_bytes_2d),
|
|
&gl_buffer[buffer_offset]);
|
|
buffer_offset += params.size_in_bytes_2d;
|
|
}
|
|
break;
|
|
default:
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
static_cast<u32>(params.target));
|
|
UNREACHABLE();
|
|
glCompressedTexImage2D(
|
|
GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
|
|
static_cast<GLsizei>(params.height), 0,
|
|
static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
|
|
}
|
|
} else {
|
|
|
|
switch (params.target) {
|
|
case SurfaceParams::SurfaceTarget::Texture1D:
|
|
glTexSubImage1D(SurfaceTargetToGL(params.target), 0, x0,
|
|
static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
|
|
&gl_buffer[buffer_offset]);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
glTexSubImage2D(SurfaceTargetToGL(params.target), 0, x0, y0,
|
|
static_cast<GLsizei>(rect.GetWidth()),
|
|
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
|
&gl_buffer[buffer_offset]);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
glTexSubImage3D(SurfaceTargetToGL(params.target), 0, x0, y0, 0,
|
|
static_cast<GLsizei>(rect.GetWidth()),
|
|
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
|
|
tuple.type, &gl_buffer[buffer_offset]);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
|
for (std::size_t face = 0; face < params.depth; ++face) {
|
|
glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, x0,
|
|
y0, static_cast<GLsizei>(rect.GetWidth()),
|
|
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
|
&gl_buffer[buffer_offset]);
|
|
buffer_offset += params.size_in_bytes_2d;
|
|
}
|
|
break;
|
|
default:
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
static_cast<u32>(params.target));
|
|
UNREACHABLE();
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
|
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
|
&gl_buffer[buffer_offset]);
|
|
}
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
}
|
|
|
|
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
|
|
read_framebuffer.Create();
|
|
draw_framebuffer.Create();
|
|
copy_pbo.Create();
|
|
}
|
|
|
|
Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
|
|
const GLShader::SamplerEntry& entry) {
|
|
return GetSurface(SurfaceParams::CreateForTexture(config, entry));
|
|
}
|
|
|
|
Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
|
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
|
if (!regs.zeta.Address() || !regs.zeta_enable) {
|
|
return {};
|
|
}
|
|
|
|
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
|
|
regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format)};
|
|
|
|
return GetSurface(depth_params, preserve_contents);
|
|
}
|
|
|
|
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
|
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
|
|
|
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
|
|
|
if (index >= regs.rt_control.count) {
|
|
return {};
|
|
}
|
|
|
|
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
|
return {};
|
|
}
|
|
|
|
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
|
|
|
|
return GetSurface(color_params, preserve_contents);
|
|
}
|
|
|
|
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
|
surface->LoadGLBuffer();
|
|
surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle);
|
|
}
|
|
|
|
void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
|
|
surface->FlushGLBuffer();
|
|
}
|
|
|
|
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
|
|
if (params.addr == 0 || params.height * params.width == 0) {
|
|
return {};
|
|
}
|
|
|
|
// Look up surface in the cache based on address
|
|
Surface surface{TryGet(params.addr)};
|
|
if (surface) {
|
|
if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
|
|
// Use the cached surface as-is
|
|
return surface;
|
|
} else if (preserve_contents) {
|
|
// If surface parameters changed and we care about keeping the previous data, recreate
|
|
// the surface from the old one
|
|
Unregister(surface);
|
|
Surface new_surface{RecreateSurface(surface, params)};
|
|
Register(new_surface);
|
|
return new_surface;
|
|
} else {
|
|
// Delete the old surface before creating a new one to prevent collisions.
|
|
Unregister(surface);
|
|
}
|
|
}
|
|
|
|
// No cached surface found - get a new one
|
|
surface = GetUncachedSurface(params);
|
|
Register(surface);
|
|
|
|
// Only load surface from memory if we care about the contents
|
|
if (preserve_contents) {
|
|
LoadSurface(surface);
|
|
}
|
|
|
|
return surface;
|
|
}
|
|
|
|
Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
|
|
Surface surface{TryGetReservedSurface(params)};
|
|
if (!surface) {
|
|
// No reserved surface available, create a new one and reserve it
|
|
surface = std::make_shared<CachedSurface>(params);
|
|
ReserveSurface(surface);
|
|
}
|
|
return surface;
|
|
}
|
|
|
|
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|
const SurfaceParams& new_params) {
|
|
// Verify surface is compatible for blitting
|
|
const auto& old_params{old_surface->GetSurfaceParams()};
|
|
|
|
// Get a new surface with the new parameters, and blit the previous surface to it
|
|
Surface new_surface{GetUncachedSurface(new_params)};
|
|
|
|
if (old_params.pixel_format == new_params.pixel_format ||
|
|
!Settings::values.use_accurate_framebuffers) {
|
|
// If the format is the same, just do a framebuffer blit. This is significantly faster than
|
|
// using PBOs. The is also likely less accurate, as textures will be converted rather than
|
|
// reinterpreted.
|
|
|
|
BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle);
|
|
} else {
|
|
// When use_accurate_framebuffers setting is enabled, perform a more accurate surface copy,
|
|
// where pixels are reinterpreted as a new format (without conversion). This code path uses
|
|
// OpenGL PBOs and is quite slow.
|
|
|
|
auto source_format = GetFormatTuple(old_params.pixel_format, old_params.component_type);
|
|
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
|
|
|
|
std::size_t buffer_size =
|
|
std::max(old_params.size_in_bytes_total, new_params.size_in_bytes_total);
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle);
|
|
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
|
if (source_format.compressed) {
|
|
glGetCompressedTextureImage(old_surface->Texture().handle, 0,
|
|
static_cast<GLsizei>(old_params.size_in_bytes_total),
|
|
nullptr);
|
|
} else {
|
|
glGetTextureImage(old_surface->Texture().handle, 0, source_format.format,
|
|
source_format.type,
|
|
static_cast<GLsizei>(old_params.size_in_bytes_total), nullptr);
|
|
}
|
|
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
|
// from the CPU.
|
|
if (old_params.size_in_bytes_total < new_params.size_in_bytes_total) {
|
|
// Upload the rest of the memory.
|
|
if (new_params.is_tiled) {
|
|
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
|
|
// of the data in this case. Games like Super Mario Odyssey seem to hit this case
|
|
// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
|
|
// but it doesn't clear it beforehand, the texture is already full of zeros.
|
|
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
|
"reinterpretation but the texture is tiled.");
|
|
}
|
|
std::size_t remaining_size =
|
|
new_params.size_in_bytes_total - old_params.size_in_bytes_total;
|
|
std::vector<u8> data(remaining_size);
|
|
Memory::ReadBlock(new_params.addr + old_params.size_in_bytes_total, data.data(),
|
|
data.size());
|
|
glBufferSubData(GL_PIXEL_PACK_BUFFER, old_params.size_in_bytes_total, remaining_size,
|
|
data.data());
|
|
}
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
|
|
const auto& dest_rect{new_params.GetRect()};
|
|
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo.handle);
|
|
if (dest_format.compressed) {
|
|
LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!");
|
|
UNREACHABLE();
|
|
} else {
|
|
switch (new_params.target) {
|
|
case SurfaceParams::SurfaceTarget::Texture1D:
|
|
glTextureSubImage1D(new_surface->Texture().handle, 0, 0,
|
|
static_cast<GLsizei>(dest_rect.GetWidth()), dest_format.format,
|
|
dest_format.type, nullptr);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
|
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
|
|
static_cast<GLsizei>(dest_rect.GetWidth()),
|
|
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
|
|
dest_format.type, nullptr);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::Texture3D:
|
|
case SurfaceParams::SurfaceTarget::Texture2DArray:
|
|
glTextureSubImage3D(new_surface->Texture().handle, 0, 0, 0, 0,
|
|
static_cast<GLsizei>(dest_rect.GetWidth()),
|
|
static_cast<GLsizei>(dest_rect.GetHeight()),
|
|
static_cast<GLsizei>(new_params.depth), dest_format.format,
|
|
dest_format.type, nullptr);
|
|
break;
|
|
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
|
for (std::size_t face = 0; face < new_params.depth; ++face) {
|
|
glTextureSubImage3D(
|
|
new_surface->Texture().handle, 0, 0, 0, static_cast<GLint>(face),
|
|
static_cast<GLsizei>(dest_rect.GetWidth()),
|
|
static_cast<GLsizei>(dest_rect.GetHeight()), static_cast<GLsizei>(1),
|
|
dest_format.format, dest_format.type, nullptr);
|
|
}
|
|
break;
|
|
default:
|
|
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
|
static_cast<u32>(new_params.target));
|
|
UNREACHABLE();
|
|
}
|
|
}
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
}
|
|
|
|
return new_surface;
|
|
}
|
|
|
|
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
|
|
return TryGet(addr);
|
|
}
|
|
|
|
void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
|
|
const auto& surface_reserve_key{SurfaceReserveKey::Create(surface->GetSurfaceParams())};
|
|
surface_reserve[surface_reserve_key] = surface;
|
|
}
|
|
|
|
Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params) {
|
|
const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
|
|
auto search{surface_reserve.find(surface_reserve_key)};
|
|
if (search != surface_reserve.end()) {
|
|
return search->second;
|
|
}
|
|
return {};
|
|
}
|
|
|
|
} // namespace OpenGL
|