24 lines
715 B
C++
24 lines
715 B
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/alignment.h"
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namespace Kernel {
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// This encapsulation serves 2 purposes:
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// - First, to encapsulate host physical memory under a single type and set an
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// standard for managing it.
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// - Second to ensure all host backing memory used is aligned to 256 bytes due
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// to strict alignment restrictions on GPU memory.
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using PhysicalMemoryVector = std::vector<u8, Common::AlignmentAllocator<u8, 256>>;
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class PhysicalMemory final : public PhysicalMemoryVector {
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using PhysicalMemoryVector::PhysicalMemoryVector;
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};
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} // namespace Kernel
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