yuzu/src/video_core/renderer_opengl
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
..
gl_arb_decompiler.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_arb_decompiler.h gl_arb_decompiler: Implement an assembly shader decompiler 2020-06-11 22:12:07 -03:00
gl_buffer_cache.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_buffer_cache.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_device.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_device.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_fence_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_fence_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_rasterizer.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_resource_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_resource_manager.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_cache.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_shader_decompiler.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_decompiler.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_disk_cache.cpp video_core: Make use of ordered container contains() where applicable 2020-12-07 16:30:39 -05:00
gl_shader_disk_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gl_shader_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_state_tracker.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_stream_buffer.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_stream_buffer.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_texture_cache.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gl_texture_cache.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
maxwell_to_gl.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_opengl.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_opengl.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
util_shaders.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
util_shaders.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00