42 lines
1 KiB
C++
42 lines
1 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/time/clock_types.h"
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#include "core/hle/service/time/steady_clock_core.h"
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namespace Core {
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class System;
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}
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namespace Service::Time::Clock {
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class StandardSteadyClockCore final : public SteadyClockCore {
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public:
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SteadyClockTimePoint GetTimePoint(Core::System& system) override {
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return {GetCurrentRawTimePoint(system).ToSeconds(), GetClockSourceId()};
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}
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TimeSpanType GetInternalOffset() const override {
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return internal_offset;
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}
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void SetInternalOffset(TimeSpanType value) override {
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internal_offset = value;
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}
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TimeSpanType GetCurrentRawTimePoint(Core::System& system) override;
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void SetSetupValue(TimeSpanType value) {
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setup_value = value;
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}
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private:
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TimeSpanType setup_value{};
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TimeSpanType internal_offset{};
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TimeSpanType cached_raw_time_point{};
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};
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} // namespace Service::Time::Clock
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