yuzu/src/core/hle/kernel/readable_event.cpp
Zach Hilman c713383816 kernel: Divide Event into ReadableEvent and WritableEvent
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29 08:42:26 -05:00

48 lines
1.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "common/assert.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
namespace Kernel {
ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
ReadableEvent::~ReadableEvent() = default;
bool ReadableEvent::ShouldWait(Thread* thread) const {
return !writable_event->IsSignaled();
}
void ReadableEvent::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
writable_event->ResetOnAcquire();
}
void ReadableEvent::AddWaitingThread(SharedPtr<Thread> thread) {
writable_event->AddWaitingThread(thread);
}
void ReadableEvent::RemoveWaitingThread(Thread* thread) {
writable_event->RemoveWaitingThread(thread);
}
void ReadableEvent::Signal() {
writable_event->Signal();
}
void ReadableEvent::Clear() {
writable_event->Clear();
}
void ReadableEvent::WakeupAllWaitingThreads() {
writable_event->WakeupAllWaitingThreads();
writable_event->ResetOnWakeup();
}
} // namespace Kernel