forked from capedayo/minya_hotomoe
135 lines
4.5 KiB
Python
135 lines
4.5 KiB
Python
import cv2
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import numpy
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import random
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import os
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from module_interface import ModuleInterface
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class MazeGenerator(ModuleInterface):
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def __init__(self):
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super().__init__()
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self.name = "MazeGenerator"
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self.funcs["generate_maze"] = self.generateMaze
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print("[MazeGenerator] MazeGenerator Module loaded.")
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# generate maze image
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async def generateMaze(self):
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width = 3280
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height = 3280
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img = numpy.zeros((width, height, 3), dtype = "uint8")
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LEFT = 1
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RIGHT = 2
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UP = 3
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DOWN = 4
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maze_x = 50
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maze_y = 50
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maze_width = width - maze_x * 2
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maze_height = height - maze_y * 2
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maze_col = 30
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maze_row = 30
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wall_size = 8
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cell_x = 0
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cell_y = 0
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cell_stack = [[0, 0]] # [[x, y]]
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cells_visited = [[0, 0]] # [[x, y]]
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# fill image
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cv2.rectangle(img, (0, 0), (width, height), (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)), -1)
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# draw border
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border_color = (0, 0, 0)
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cv2.rectangle(img, (int(maze_x - wall_size / 2), int(maze_y - wall_size / 2)), (int(width - maze_x + wall_size / 2), int(height - maze_y + wall_size / 2)), border_color, -1)
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## draw maze ##
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size = int(maze_width / maze_col)
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cv2.rectangle(
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img,
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(cell_x * size + wall_size + maze_x, cell_y * size + wall_size + maze_y),
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(cell_x * size + size - wall_size + maze_x, cell_y * size + size - wall_size + maze_y),
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(255, 255, 255),
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-1
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)
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while len(cell_stack) > 0:
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# log pos
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if not [cell_x, cell_y] in cells_visited:
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cells_visited.append([cell_x, cell_y])
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# get around_cells
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around_cells = []
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around_cells.append([cell_x + 1, cell_y, LEFT])
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around_cells.append([cell_x - 1, cell_y, RIGHT])
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around_cells.append([cell_x, cell_y - 1, UP])
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around_cells.append([cell_x, cell_y + 1, DOWN])
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temp = around_cells.copy()
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for around_cell in temp:
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if [around_cell[0], around_cell[1]] in cells_visited or around_cell[0] < 0 or around_cell[1] < 0 or around_cell[0] >= maze_col or around_cell[1] >= maze_row:
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around_cells.pop(around_cells.index(around_cell))
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if len(around_cells) > 0:
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# draw cell
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next_pos = random.choice(around_cells)
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cell_stack.append([next_pos[0], next_pos[1]])
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cv2.rectangle(
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img,
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(next_pos[0] * size + wall_size + maze_x, next_pos[1] * size + wall_size + maze_y),
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(next_pos[0] * size + size - wall_size + maze_x, next_pos[1] * size + size - wall_size + maze_y),
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(255, 255, 255),
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-1
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)
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wall_x = next_pos[0] * size
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wall_y = next_pos[1] * size
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if next_pos[2] == LEFT:
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wall_x -= size / 2
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elif next_pos[2] == RIGHT:
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wall_x += size / 2
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elif next_pos[2] == UP:
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wall_y += size / 2
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elif next_pos[2] == DOWN:
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wall_y -= size / 2
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cv2.rectangle(
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img,
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(int(wall_x + wall_size + maze_x), int(wall_y + wall_size + maze_y)),
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(int(wall_x + size - wall_size + maze_x), int(wall_y + size - wall_size + maze_y)),
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(255, 255, 255),
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-1
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)
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cell_x = next_pos[0]
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cell_y = next_pos[1]
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cell_stack.append([cell_x, cell_y])
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else:
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if cell_x == 0 and cell_y == 0:
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break
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# go back
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cell_x = cell_stack[-1][0]
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cell_y = cell_stack[-1][1]
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cell_stack.pop()
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##
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# draw start point
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cv2.circle(img, (int(size - size / 2 + maze_x), int(size - size / 2 + maze_y)), 15, (0, 0, 0), -1)
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# draw goal point
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cv2.circle(img, (int(maze_width - size / 2 + maze_x), int(maze_height - size / 2 + maze_y)), 15, (22, 183, 65), -1)
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# download image
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cv2.imwrite(os.path.dirname(os.path.abspath(__file__)) + "/maze/maze.png", img)
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print("[MazeGenerator] Maze was generated")
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