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Correct an issue when winning "arc anoid" with certain terminal dimensions
Summary: See PHI2085. Python 3 is stricter about integers and floats than Python 2 was, and we can end up passing a float where an integer was expected if the player wins "arc anoid" using a terminal with certain (most?) character dimensions. Test Plan: - Modified "arcanoid.py" to win instantly. - Adjusted terminal window to 80x24, ran "arc anoid", reproduced crash. - Ran "python2 arcanoid.py" and observed old victory animation behavior. - Applied patch. - Ran "arc anoid" and observed identical victory animation behavior. Differential Revision: https://secure.phabricator.com/D21667
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1 changed files with 10 additions and 5 deletions
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@ -212,11 +212,16 @@ def main(stdscr):
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i = int(time.time() / 0.8)
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i = int(time.time() / 0.8)
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for x in range(width):
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for x in range(width):
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for y in range(6):
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for y in range(6):
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game.addch(height / 2 + y - 3 + (x / 8 + i) % 2, x,
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game.addch(
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curses.ACS_BLOCK,
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int(height / 2 + y - 3 + (x / 8 + i) % 2),
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curses.A_BOLD | curses.color_pair(colors[y]))
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x,
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game.addstr(height / 2, (width - len(message)) / 2, message,
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curses.ACS_BLOCK,
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curses.A_BOLD | curses.color_pair(7))
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curses.A_BOLD | curses.color_pair(colors[y]))
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game.addstr(
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int(height / 2),
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int((width - len(message)) / 2),
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message,
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curses.A_BOLD | curses.color_pair(7))
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game.refresh()
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game.refresh()
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status.refresh()
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status.refresh()
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