diff --git a/scripts/breakout.py b/scripts/breakout.py index dd491993..4fabe35a 100755 --- a/scripts/breakout.py +++ b/scripts/breakout.py @@ -15,7 +15,7 @@ class Wall: class Block: killed = 0 total = 0 - + def __init__(self, x, y, w, h, c): self.x = x self.y = y @@ -27,7 +27,7 @@ class Block: for j in range(self.y, self.y + self.h): grid[j + 1][i + 1] = self Block.total += 1 - + def collide(self, ball): self.alive = False for i in range(self.x, self.x + self.w): @@ -35,7 +35,7 @@ class Block: grid[j + 1][i + 1] = None Block.killed += 1 return False - + def tick(self, win): if self.alive: for i in range(self.x, self.x + self.w): @@ -46,24 +46,24 @@ class Block: class Ball: alive = False killed = 0 - + def __init__(self, x, y, vx, vy): self.x = x self.y = y self.vx = vx self.vy = vy Ball.alive = True - + def collide(self, ball): return True - + def encounter(self, dx, dy): ent = grid[self.y + dy + 1][self.x + dx + 1] if ent and not ent.collide(self): self.vx -= 2 * dx self.vy -= 2 * dy return ent - + def tick(self, win): while self.y < ship.y: if self.encounter((self.vx + self.vy) / 2, (self.vy - self.vx) / 2): @@ -81,7 +81,7 @@ class Ball: Ball.alive = False Ball.killed += 1 return Ball.alive - + class Ship: def __init__(self, x, y): self.x = x @@ -90,14 +90,14 @@ class Ship: self.v = 4 self.last = 1 self.update() - + def update(self): grid[self.y + 1] = ( [ None ] * (self.x - self.hw + 1) + [ self ] * (self.hw * 2 + 1) + [ None ] * (width - self.x - self.hw) ) - + def collide(self, ball): ball.vy = -1 if ball.x > self.x + self.hw / 2: @@ -105,7 +105,7 @@ class Ship: elif ball.x < self.x - self.hw / 2: ball.vx = -1 return True - + def shift(self, i): self.last = i self.x += self.v * i @@ -114,11 +114,11 @@ class Ship: elif self.x + self.hw >= width: self.x = width - self.hw - 1 self.update() - + def spawn(self): if not Ball.alive: entities.append(Ball(self.x, self.y - 1, self.last, -1)) - + def tick(self, win): if not Ball.alive: win.addch(self.y - 1, self.x, 'O') @@ -127,21 +127,26 @@ class Ship: win.addch(curses.ACS_HLINE) win.addch(curses.ACS_RTEE) return True - + def main(stdscr): global height, width, ship - + for i in range(1, 8): curses.init_pair(i, i, 0) curses.curs_set(0) curses.raw() + height, width = stdscr.getmaxyx() + + if height < 15 or width < 30: + return 1 + status = curses.newwin(1, width, 0, 0) height -= 1 game = curses.newwin(height, width, 1, 0) game.nodelay(1) game.keypad(1) - + grid[:] = [ [ None for x in range(width + 2) ] for y in range(height + 2) ] wall = Wall() for x in range(width + 2): @@ -150,13 +155,13 @@ def main(stdscr): grid[y][0] = grid[y][-1] = wall ship = Ship(width / 2, height - 5) entities.append(ship) - + colors = [ 1, 3, 2, 6, 4, 5 ] h = height / 10 for x in range(1, width / 7 - 1): for y in range(1, 7): entities.append(Block(x * 7, y * h + x / 2 % 2, 7, h, colors[y - 1])) - + while True: while select.select([ sys.stdin ], [], [], 0)[0]: key = game.getch() @@ -168,11 +173,11 @@ def main(stdscr): ship.spawn() elif key == 0x1b or key == 3 or key == ord('q') or key == ord('Q'): return - + game.resize(height, width) game.erase() entities[:] = [ ent for ent in entities if ent.tick(game) ] - + status.hline(0, 0, curses.ACS_HLINE, width) status.addch(0, 2, curses.ACS_RTEE) status.addstr(' SCORE: ', curses.A_BOLD | curses.color_pair(4)) @@ -181,7 +186,7 @@ def main(stdscr): status.addstr(' DEATHS: ', curses.A_BOLD | curses.color_pair(4)) status.addstr('%s ' % Ball.killed, curses.A_BOLD) status.addch(curses.ACS_LTEE) - + if Block.killed == Block.total: message = ' A WINNER IS YOU!! ' i = int(time.time() / 0.8) @@ -192,11 +197,16 @@ def main(stdscr): curses.A_BOLD | curses.color_pair(colors[y])) game.addstr(height / 2, (width - len(message)) / 2, message, curses.A_BOLD | curses.color_pair(7)) - + game.refresh() status.refresh() time.sleep(0.05) -curses.wrapper(main) -print ('You destroyed %s blocks out of %s with %s deaths.' % - (Block.killed, Block.total, Ball.killed)) +res = curses.wrapper(main) +if res == 1: + print ("Your computer is not powerful enough to run 'arc anoid'. " + "It must support at least 30 columns and 15 rows of next-gen " + "full-color 3D graphics.") +else: + print ('You destroyed %s blocks out of %s with %s deaths.' % + (Block.killed, Block.total, Ball.killed))