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phorge-phorge/webroot/rsrc/externals/javelin/lib/Vector.js

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/**
* @requires javelin-install
* javelin-event
* @provides javelin-vector
*
* @javelin-installs JX.$V
*
* @javelin
*/
/**
* Convenience function that returns a @{class:JX.Vector} instance. This allows
* you to concisely write things like:
*
* JX.$V(x, y).add(10, 10); // Explicit coordinates.
* JX.$V(node).add(50, 50).setDim(node); // Position of a node.
*
* @param number|Node If a node, returns the node's position vector.
* If numeric, the x-coordinate for the new vector.
* @param number? The y-coordinate for the new vector.
* @return @{class:JX.Vector} New vector.
*
* @group dom
*/
JX.$V = function(x, y) {
return new JX.Vector(x, y);
};
/**
* Query and update positions and dimensions of nodes (and other things) within
* within a document. Each vector has two elements, 'x' and 'y', which usually
* represent width/height ('dimension vector') or left/top ('position vector').
*
* Vectors are used to manage the sizes and positions of elements, events,
* the document, and the viewport (the visible section of the document, i.e.
* how much of the page the user can actually see in their browser window).
* Unlike most Javelin classes, @{class:JX.Vector} exposes two bare properties,
* 'x' and 'y'. You can read and manipulate these directly:
*
* // Give the user information about elements when they click on them.
* JX.Stratcom.listen(
* 'click',
* null,
* function(e) {
* var p = new JX.Vector(e);
* var d = JX.Vector.getDim(e.getTarget());
*
* alert('You clicked at <' + p.x + ',' + p.y + '> and the element ' +
* 'you clicked is ' + d.x + 'px wide and ' + d.y + 'px high.');
* });
*
* You can also update positions and dimensions using vectors:
*
* // When the user clicks on something, make it 10px wider and 10px taller.
* JX.Stratcom.listen(
* 'click',
* null,
* function(e) {
* var target = e.getTarget();
* JX.$V(target).add(10, 10).setDim(target);
* });
*
* Additionally, vectors can be used to query document and viewport information:
*
* var v = JX.Vector.getViewport(); // Viewport (window) width and height.
* var d = JX.Vector.getDocument(); // Document width and height.
* var visible_area = parseInt(100 * (v.x * v.y) / (d.x * d.y), 10);
* alert('You can currently see ' + visible_area + ' % of the document.');
*
* The function @{function:JX.$V} provides convenience construction of common
* vectors.
*
* @task query Querying Positions and Dimensions
* @task update Changing Positions and Dimensions
* @task manip Manipulating Vectors
*
* @group dom
*/
JX.install('Vector', {
/**
* Construct a vector, either from explicit coordinates or from a node
* or event. You can pass two Numbers to construct an explicit vector:
*
* var p = new JX.Vector(35, 42);
*
* Otherwise, you can pass a @{class:JX.Event} or a Node to implicitly
* construct a vector:
*
* var q = new JX.Vector(some_event);
* var r = new JX.Vector(some_node);
*
* These are just like calling JX.Vector.getPos() on the @{class:JX.Event} or
* Node.
*
* For convenience, @{function:JX.$V} constructs a new vector so you don't
* need to use the 'new' keyword. That is, these are equivalent:
*
* var s = new JX.Vector(x, y);
* var t = JX.$V(x, y);
*
* Methods like @{method:getScroll}, @{method:getViewport} and
* @{method:getDocument} also create new vectors.
*
* Once you have a vector, you can manipulate it with add():
*
* var u = JX.$V(35, 42);
* var v = u.add(5, -12); // v = <40, 30>
*
* @param wild 'x' component of the vector, or a @{class:JX.Event}, or a
* Node.
* @param Number? If providing an 'x' component, the 'y' component of the
* vector.
* @return @{class:JX.Vector} Specified vector.
* @task query
*/
construct : function(x, y) {
if (typeof y == 'undefined') {
return JX.Vector.getPos(x);
}
this.x = (x === null) ? null : parseFloat(x);
this.y = (y === null) ? null : parseFloat(y);
},
members : {
x : null,
y : null,
/**
* Move a node around by setting the position of a Node to the vector's
* coordinates. For instance, if you want to move an element to the top left
* corner of the document, you could do this (assuming it has 'position:
* absolute'):
*
* JX.$V(0, 0).setPos(node);
*
* @param Node Node to move.
* @return this
* @task update
*/
setPos : function(node) {
node.style.left = (this.x === null) ? '' : (parseInt(this.x, 10) + 'px');
node.style.top = (this.y === null) ? '' : (parseInt(this.y, 10) + 'px');
return this;
},
/**
* Change the size of a node by setting its dimensions to the vector's
* coordinates. For instance, if you want to change an element to be 100px
* by 100px:
*
* JX.$V(100, 100).setDim(node);
*
* Or if you want to expand a node's dimensions by 50px:
*
* JX.$V(node).add(50, 50).setDim(node);
*
* @param Node Node to resize.
* @return this
* @task update
*/
setDim : function(node) {
node.style.width =
(this.x === null) ? '' : (parseInt(this.x, 10) + 'px');
node.style.height =
(this.y === null) ? '' : (parseInt(this.y, 10) + 'px');
return this;
},
/**
* Change a vector's x and y coordinates by adding numbers to them, or
* adding the coordinates of another vector. For example:
*
* var u = JX.$V(3, 4).add(100, 200); // u = <103, 204>
*
* You can also add another vector:
*
* var q = JX.$V(777, 999);
* var r = JX.$V(1000, 2000);
* var s = q.add(r); // s = <1777, 2999>
*
* Note that this method returns a new vector. It does not modify the
* 'this' vector.
*
* @param wild Value to add to the vector's x component, or another
* vector.
* @param Number? Value to add to the vector's y component.
* @return @{class:JX.Vector} New vector, with summed components.
* @task manip
*/
add : function(x, y) {
if (x instanceof JX.Vector) {
y = x.y;
x = x.x;
}
return new JX.Vector(this.x + parseFloat(x), this.y + parseFloat(y));
}
},
statics : {
_viewport: null,
/**
* Determine where in a document an element is (or where an event, like
* a click, occurred) by building a new vector containing the position of a
* Node or @{class:JX.Event}. The 'x' component of the vector will
* correspond to the pixel offset of the argument relative to the left edge
* of the document, and the 'y' component will correspond to the pixel
* offset of the argument relative to the top edge of the document. Note
* that all vectors are generated in document coordinates, so the scroll
* position does not affect them.
*
* See also @{method:getDim}, used to determine an element's dimensions.
*
* @param Node|@{class:JX.Event} Node or event to determine the position
* of.
* @return @{class:JX.Vector} New vector with the argument's position.
* @task query
*/
getPos : function(node) {
JX.Event && (node instanceof JX.Event) && (node = node.getRawEvent());
if (('pageX' in node) || ('clientX' in node)) {
var c = JX.Vector._viewport;
return new JX.Vector(
node.pageX || (node.clientX + c.scrollLeft),
node.pageY || (node.clientY + c.scrollTop)
);
}
var x = 0;
var y = 0;
do {
var offsetParent = node.offsetParent;
var scrollLeft = 0;
var scrollTop = 0;
if (offsetParent && offsetParent != document.body) {
scrollLeft = offsetParent.scrollLeft;
scrollTop = offsetParent.scrollTop;
}
x += (node.offsetLeft - scrollLeft);
y += (node.offsetTop - scrollTop);
node = offsetParent;
} while (node && node != document.body);
return new JX.Vector(x, y);
},
/**
* Determine the width and height of a node by building a new vector with
* dimension information. The 'x' component of the vector will correspond
* to the element's width in pixels, and the 'y' component will correspond
* to its height in pixels.
*
* See also @{method:getPos}, used to determine an element's position.
*
* @param Node Node to determine the display size of.
* @return @{JX.$V} New vector with the node's dimensions.
* @task query
*/
getDim : function(node) {
return new JX.Vector(node.offsetWidth, node.offsetHeight);
},
/**
* Determine the current scroll position by building a new vector where
* the 'x' component corresponds to how many pixels the user has scrolled
* from the left edge of the document, and the 'y' component corresponds to
* how many pixels the user has scrolled from the top edge of the document.
*
* See also @{method:getViewport}, used to determine the size of the
* viewport.
*
* @return @{JX.$V} New vector with the document scroll position.
* @task query
*/
getScroll : function() {
// We can't use JX.Vector._viewport here because there's diversity between
// browsers with respect to where position/dimension and scroll position
// information is stored.
var b = document.body;
var e = document.documentElement;
return new JX.Vector(
window.pageXOffset || b.scrollLeft || e.scrollLeft,
window.pageYOffset || b.scrollTop || e.scrollTop
);
},
/**
* Determine the size of the viewport (basically, the browser window) by
* building a new vector where the 'x' component corresponds to the width
* of the viewport in pixels and the 'y' component corresponds to the height
* of the viewport in pixels.
*
* See also @{method:getScroll}, used to determine the position of the
* viewport, and @{method:getDocument}, used to determine the size of the
* entire document.
*
* @return @{class:JX.Vector} New vector with the viewport dimensions.
* @task query
*/
getViewport : function() {
var c = JX.Vector._viewport;
return new JX.Vector(
window.innerWidth || c.clientWidth || 0,
window.innerHeight || c.clientHeight || 0
);
},
/**
* Determine the size of the document, including any area outside the
* current viewport which the user would need to scroll in order to see, by
* building a new vector where the 'x' component corresponds to the document
* width in pixels and the 'y' component corresponds to the document height
* in pixels.
*
* @return @{class:JX.Vector} New vector with the document dimensions.
* @task query
*/
getDocument : function() {
var c = JX.Vector._viewport;
return new JX.Vector(c.scrollWidth || 0, c.scrollHeight || 0);
}
},
/**
* On initialization, the browser-dependent viewport root is determined and
* stored.
*
* In ##__DEV__##, @{class:JX.Vector} installs a toString() method so
* vectors print in a debuggable way:
*
* <23, 92>
*
* This string representation of vectors is not available in a production
* context.
*
* @return void
*/
initialize : function() {
JX.Vector._viewport = document.documentElement || document.body;
if (__DEV__) {
JX.Vector.prototype.toString = function() {
return '<' + this.x + ', ' + this.y + '>';
};
}
}
});