2011-05-23 16:42:58 +02:00
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@title Arcanist User Guide: Customizing Lint, Unit Tests and Workflows
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@group userguide
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Explains how to build new classes to control how Arcanist behaves.
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= Overview =
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Arcanist has some basic configuration options available in the ##.arcconfig##
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2011-06-26 20:52:10 +02:00
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file (see @{article:Arcanist User Guide: Configuring a New Project}), but it
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can't handle everything. If you want to customize Arcanist at a deeper level,
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you need to build new classes. For instance:
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2011-05-23 16:42:58 +02:00
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- if you want to configure linters, or add new linters, you need to create a
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2011-06-26 20:52:10 +02:00
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new class which extends @{class@arcanist:ArcanistLintEngine}.
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2011-05-23 16:42:58 +02:00
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- if you want to integrate with a unit testing framework, you need to create a
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new class which extends @{class@arcanist:ArcanistBaseUnitTestEngine}.
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2011-05-23 16:42:58 +02:00
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- if you you want to change how workflows behave, or add new workflows, you
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2011-06-26 20:52:10 +02:00
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need to create a new class which extends
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@{class@arcanist:ArcanistConfiguration}.
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2011-05-23 16:42:58 +02:00
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Arcanist works through a sort of dependency-injection approach. For example,
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Arcanist does not run lint rules by default, but you can set **lint_engine**
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in your ##.arcconfig## to the name of a class which extends
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@{class@arcanist:ArcanistLintEngine}. When running from inside your project,
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Arcanist will load this class and call methods on it in order to run lint. To
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make this work, you need to do three things:
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- actually write the class;
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- add the library where the class exists to your ##.arcconfig##;
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- add the class name to your ##.arcconfig## as the **lint_engine**,
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**unit_engine**, or **arcanist_configuration**.
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= Write the Class =
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2011-06-26 20:52:10 +02:00
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Start by creating a new phutil library -- this is a directory which will contain
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class files for Arcanist to load. You can either put it inside your project, or
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outside (if you want to share lint rules between several projects, for
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instance). To create a new library, run ##arc liberate##:
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$ arc liberate path/to/new/library
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This will prompt you to name your library and create a new directory on disk.
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Create a new ##lint/## directory in this library (or ##unit/##, or whatever you
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want). This creates a module. Put ##CustomArcanistLintEngine.php## inside the
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##lint/## directory:
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lang=php
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<?php
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class CustomArcanistLintEngine extends ArcanistLintEngine {
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}
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Now run ##arc liberate## on the library again. Whenever you add, remove, or
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rename modules or classes you should run ##arc liberate## to update the
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classmap.
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You can either write the class body now (refer to the documentation for the
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class you are extending) or continue with integrating it into your project.
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2011-05-23 16:42:58 +02:00
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= Load the Class =
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To make the class loadable, you need to put the path to it in your
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##.arcconfig##, under **phutil_libraries**:
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{
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// ...
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"phutil_libraries" : {
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// ...
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"library-a" : "/path/to/my/library", // Absolute path
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"library-b" : "support/arcanist", // Relative path in this project
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// ...
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}
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// ...
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}
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You can either specify an absolute path, or a path relative to the project root.
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When you run ##arc list --trace##, you should see a message to the effect that
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it has loaded your library.
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2011-05-23 16:42:58 +02:00
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For debugging or testing, you can also run Arcanist with the
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##--load-phutil-library## flag:
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arc --load-phutil-library=/path/to/library <command>
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You can specify this flag more than once to load several libraries. Note that
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if you use this flag, Arcanist will ignore any libraries listed in
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##.arcconfig##.
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= Use the Class =
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This step is easy: just edit ##.arcconfig## to specify your class name as
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the appropriate configuration value.
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{
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// ...
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"lint_engine" : "CustomArcanistLintEngine",
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// ...
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}
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Now, when you run Arcanist in your project, it will invoke your class when
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appropriate.
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For lint and unit tests, you can also use the ##--engine## flag override the
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default engine:
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arc lint --engine MyCustomArcanistLintEngine
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This is mostly useful for debugging and testing.
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