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phorge-phorge/support/aphlict/server/aphlict_server.js

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'use strict';
var JX = require('./lib/javelin').JX;
var http = require('http');
var https = require('https');
var util = require('util');
var fs = require('fs');
function parse_command_line_arguments(argv) {
var args = {
test: false,
config: null
};
for (var ii = 2; ii < argv.length; ii++) {
var arg = argv[ii];
var matches = arg.match(/^--([^=]+)=(.*)$/);
if (!matches) {
throw new Error('Unknown argument "' + arg + '"!');
}
if (!(matches[1] in args)) {
throw new Error('Unknown argument "' + matches[1] + '"!');
}
args[matches[1]] = matches[2];
}
return args;
}
function parse_config(args) {
var data = fs.readFileSync(args.config);
return JSON.parse(data);
}
require('./lib/AphlictLog');
var debug = new JX.AphlictLog()
.addConsole(console);
var args = parse_command_line_arguments(process.argv);
var config = parse_config(args);
function set_exit_code(code) {
process.on('exit', function() {
process.exit(code);
});
}
process.on('uncaughtException', function(err) {
var context = null;
if (err.code == 'EACCES') {
context = util.format(
'Unable to open file ("%s"). Check that permissions are set ' +
'correctly.',
err.path);
}
var message = [
'\n<<< UNCAUGHT EXCEPTION! >>>',
];
if (context) {
message.push(context);
}
message.push(err.stack);
debug.log(message.join('\n\n'));
set_exit_code(1);
});
try {
require('ws');
} catch (ex) {
throw new Error(
'You need to install the Node.js "ws" module for websocket support. ' +
'See "Notifications User Guide: Setup and Configuration" in the ' +
'documentation for instructions. ' + ex.toString());
}
// NOTE: Require these only after checking for the "ws" module, since they
// depend on it.
require('./lib/AphlictAdminServer');
require('./lib/AphlictClientServer');
Support Aphlict clustering Summary: Ref T6915. This allows multiple notification servers to talk to each other: - Every server has a list of every other server, including itself. - Every server generates a unique fingerprint at startup, like "XjeHuPKPBKHUmXkB". - Every time a server gets a message, it marks it with its personal fingerprint, then sends it to every other server. - Servers do not retransmit messages that they've already seen (already marked with their fingerprint). - Servers learn other servers' fingerprints after they send them a message, and stop sending them messages they've already seen. This is pretty crude, and the first message to a cluster will transmit N^2 times, but N is going to be like 3 or 4 in even the most extreme cases for a very long time. The fingerprinting stops cycles, and stops servers from sending themselves copies of messages. We don't need to do anything more sophisticated than this because it's fine if some notifications get lost when a server dies. Clients will reconnect after a short period of time and life will continue. Test Plan: - Wrote two server configs. - Started two servers. - Told Phabricator about all four services. - Loaded Chrome and Safari. - Saw them connect to different servers. - Sent messages in one, got notifications in the other (magic!). - Saw the fingerprinting stuff work on the console, no infinite retransmission of messages, etc. (This pretty much just worked when I ran it the first time so I probably missed something?) {F1218835} Reviewers: chad Reviewed By: chad Maniphest Tasks: T6915 Differential Revision: https://secure.phabricator.com/D15711
2016-04-14 17:13:36 +02:00
require('./lib/AphlictPeerList');
require('./lib/AphlictPeer');
var ii;
var logs = config.logs || [];
for (ii = 0; ii < logs.length; ii++) {
debug.addLog(logs[ii].path);
}
var servers = [];
for (ii = 0; ii < config.servers.length; ii++) {
var spec = config.servers[ii];
spec.listen = spec.listen || '0.0.0.0';
if (spec['ssl.key']) {
spec['ssl.key'] = fs.readFileSync(spec['ssl.key']);
}
if (spec['ssl.cert']){
spec['ssl.cert'] = fs.readFileSync(spec['ssl.cert']);
}
if (spec['ssl.chain']){
spec['ssl.chain'] = fs.readFileSync(spec['ssl.chain']);
}
servers.push(spec);
}
// If we're just doing a configuration test, exit here before starting any
// servers.
if (args.test) {
debug.log('Configuration test OK.');
set_exit_code(0);
return;
}
debug.log('Starting servers (service PID %d).', process.pid);
for (ii = 0; ii < logs.length; ii++) {
debug.log('Logging to "%s".', logs[ii].path);
}
var aphlict_servers = [];
var aphlict_clients = [];
var aphlict_admins = [];
for (ii = 0; ii < servers.length; ii++) {
var server = servers[ii];
var is_client = (server.type == 'client');
var http_server;
if (server['ssl.key']) {
var https_config = {
key: server['ssl.key'],
cert: server['ssl.cert'],
};
if (server['ssl.chain']) {
https_config.ca = server['ssl.chain'];
}
http_server = https.createServer(https_config);
} else {
http_server = http.createServer();
}
var aphlict_server;
if (is_client) {
aphlict_server = new JX.AphlictClientServer(http_server);
} else {
aphlict_server = new JX.AphlictAdminServer(http_server);
}
aphlict_server.setLogger(debug);
aphlict_server.listen(server.port, server.listen);
debug.log(
'Started %s server (Port %d, %s).',
server.type,
server.port,
server['ssl.key'] ? 'With SSL' : 'No SSL');
aphlict_servers.push(aphlict_server);
if (is_client) {
aphlict_clients.push(aphlict_server);
} else {
aphlict_admins.push(aphlict_server);
}
}
Support Aphlict clustering Summary: Ref T6915. This allows multiple notification servers to talk to each other: - Every server has a list of every other server, including itself. - Every server generates a unique fingerprint at startup, like "XjeHuPKPBKHUmXkB". - Every time a server gets a message, it marks it with its personal fingerprint, then sends it to every other server. - Servers do not retransmit messages that they've already seen (already marked with their fingerprint). - Servers learn other servers' fingerprints after they send them a message, and stop sending them messages they've already seen. This is pretty crude, and the first message to a cluster will transmit N^2 times, but N is going to be like 3 or 4 in even the most extreme cases for a very long time. The fingerprinting stops cycles, and stops servers from sending themselves copies of messages. We don't need to do anything more sophisticated than this because it's fine if some notifications get lost when a server dies. Clients will reconnect after a short period of time and life will continue. Test Plan: - Wrote two server configs. - Started two servers. - Told Phabricator about all four services. - Loaded Chrome and Safari. - Saw them connect to different servers. - Sent messages in one, got notifications in the other (magic!). - Saw the fingerprinting stuff work on the console, no infinite retransmission of messages, etc. (This pretty much just worked when I ran it the first time so I probably missed something?) {F1218835} Reviewers: chad Reviewed By: chad Maniphest Tasks: T6915 Differential Revision: https://secure.phabricator.com/D15711
2016-04-14 17:13:36 +02:00
var peer_list = new JX.AphlictPeerList();
debug.log(
'This server has fingerprint "%s".',
peer_list.getFingerprint());
var cluster = config.cluster || [];
for (ii = 0; ii < cluster.length; ii++) {
var peer = cluster[ii];
var peer_client = new JX.AphlictPeer()
.setHost(peer.host)
.setPort(peer.port)
.setProtocol(peer.protocol);
peer_list.addPeer(peer_client);
}
for (ii = 0; ii < aphlict_admins.length; ii++) {
var admin_server = aphlict_admins[ii];
admin_server.setClientServers(aphlict_clients);
Support Aphlict clustering Summary: Ref T6915. This allows multiple notification servers to talk to each other: - Every server has a list of every other server, including itself. - Every server generates a unique fingerprint at startup, like "XjeHuPKPBKHUmXkB". - Every time a server gets a message, it marks it with its personal fingerprint, then sends it to every other server. - Servers do not retransmit messages that they've already seen (already marked with their fingerprint). - Servers learn other servers' fingerprints after they send them a message, and stop sending them messages they've already seen. This is pretty crude, and the first message to a cluster will transmit N^2 times, but N is going to be like 3 or 4 in even the most extreme cases for a very long time. The fingerprinting stops cycles, and stops servers from sending themselves copies of messages. We don't need to do anything more sophisticated than this because it's fine if some notifications get lost when a server dies. Clients will reconnect after a short period of time and life will continue. Test Plan: - Wrote two server configs. - Started two servers. - Told Phabricator about all four services. - Loaded Chrome and Safari. - Saw them connect to different servers. - Sent messages in one, got notifications in the other (magic!). - Saw the fingerprinting stuff work on the console, no infinite retransmission of messages, etc. (This pretty much just worked when I ran it the first time so I probably missed something?) {F1218835} Reviewers: chad Reviewed By: chad Maniphest Tasks: T6915 Differential Revision: https://secure.phabricator.com/D15711
2016-04-14 17:13:36 +02:00
admin_server.setPeerList(peer_list);
}