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75 lines
1.8 KiB
JavaScript
75 lines
1.8 KiB
JavaScript
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/**
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* @provides javelin-aphlict
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* @requires javelin-install
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* javelin-util
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*/
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/**
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* Simple JS API for the Flash Aphlict client. Example usage:
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*
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* var aphlict = new JX.Aphlict('aphlict_swf', '127.0.0.1', 2600)
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* .setHandler(function(type, message) {
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* JX.log("Got " + type + " event!")
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* })
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* .start();
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*
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* Your handler will receive these events:
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*
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* - `connect` The client initiated a connection to the server.
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* - `connected` The client completed a connection to the server.
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* - `close` The client disconnected from the server.
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* - `error` There was an error.
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* - `receive` Received a message from the server.
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*
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* You do not have to handle any of them in any specific way.
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*/
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JX.install('Aphlict', {
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construct : function(id, server, port) {
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if (__DEV__) {
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if (JX.Aphlict._instance) {
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JX.$E('Aphlict object is sort of a singleton..!');
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}
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}
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JX.Aphlict._instance = this;
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this._server = server;
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this._port = port;
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// Flash puts its "objects" into global scope in an inconsistent way,
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// because it was written in like 1816 when globals were awesome and IE4
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// didn't support other scopes since global scope is the best anyway.
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var container = document[id] || window[id];
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this._flashContainer = container;
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},
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members : {
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_server : null,
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_port : null,
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start : function() {
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this._flashContainer.connect(this._server, this._port);
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}
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},
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properties : {
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handler : null
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},
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statics : {
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_instance : null,
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didReceiveEvent : function(type, message) {
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if (!JX.Aphlict._instance) {
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return;
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}
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var handler = JX.Aphlict._instance.getHandler();
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if (handler) {
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handler(type, message);
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}
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}
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}
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});
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