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Adjust the Drydock allocator to limit each pending lease to one allocating resource

Summary:
Ref T13677. Currently, one lease may cause multiple resources to allocate simultaneously if it starts allocating one, then wakes up from a yield later on and still sees no available resources.

This is never desired -- or, at least, produces desirable behavior only entirely by accident. Normally, it causes an excess of resources to allocate.

This is not a catastrophic problem: the extra resources usually get used sooner or later or cleaned up; and the total amount of badness is limited by overall resource allocation limits.

However, this behavior is also suppressed by an artificial "25% of current pool size" growth limit throttle which I intend to remove. Removing this throttle without fixing the allocator behavior could make this "too many resources" problem worse.

Change the allocator so that a lease that has started allocating a resource won't allocate another resource until the first resource leaves the "pending" state.

This also fixes some general oddness with the allocator and attempts to simplify the structure.

Test Plan:
  - Ran 8 taskmasters.
  - Destroyed all resources and leases.
  - Leased 4 working copies.
    - Saw exactly 4 resources build and lease, all simultaneously.
  - Destroyed all resources and leases.
  - Leased 32 working copies.
    - Saw exactly 32 resources build and lease, approximately 8 at a time (limited by taskmasters).
  - Destroyed all leases (but not resources).
  - Leased 32 working copies, saw them  satisfied by existing resources.

Subscribers: PHID-OPKG-gm6ozazyms6q6i22gyam

Maniphest Tasks: T13677

Differential Revision: https://secure.phabricator.com/D21807
This commit is contained in:
epriestley 2022-05-09 10:03:59 -07:00
parent 13a37282bc
commit 62360ea406
2 changed files with 339 additions and 195 deletions

View file

@ -188,35 +188,49 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
// First, try to find a suitable open resource which we can acquire a new
// lease on.
$resources = $this->loadResourcesForAllocatingLease($blueprints, $lease);
$resources = $this->loadAcquirableResourcesForLease($blueprints, $lease);
// If no resources exist yet, see if we can build one.
if (!$resources) {
$usable_blueprints = $this->removeOverallocatedBlueprints(
$blueprints,
$lease);
list($free_resources, $used_resources) = $this->partitionResources(
$lease,
$resources);
// If we get nothing back here, some blueprint claims it can eventually
// satisfy the lease, just not right now. This is a temporary failure,
// and we expect allocation to succeed eventually.
if (!$usable_blueprints) {
$blueprints = $this->rankBlueprints($blueprints, $lease);
// Try to actively reclaim unused resources. If we succeed, jump back
// into the queue in an effort to claim it.
foreach ($blueprints as $blueprint) {
$reclaimed = $this->reclaimResources($blueprint, $lease);
if ($reclaimed) {
$lease->logEvent(
DrydockLeaseReclaimLogType::LOGCONST,
array(
'resourcePHIDs' => array($reclaimed->getPHID()),
));
throw new PhabricatorWorkerYieldException(15);
$resource = $this->leaseAnyResource($lease, $free_resources);
if ($resource) {
return $resource;
}
// We're about to try creating a resource. If we're already creating
// something, just yield until that resolves.
$this->yieldForPendingResources($lease);
// We haven't been able to lease an existing resource yet, so now we try to
// create one. We may still have some less-desirable "used" resources that
// we'll sometimes try to lease later if we fail to allocate a new resource.
$resource = $this->newLeasedResource($lease, $blueprints);
if ($resource) {
return $resource;
}
// We haven't been able to lease a desirable "free" resource or create a
// new resource. Try to lease a "used" resource.
$resource = $this->leaseAnyResource($lease, $used_resources);
if ($resource) {
return $resource;
}
// If this lease has already triggered a reclaim, just yield and wait for
// it to resolve.
$this->yieldForReclaimingResources($lease);
// Try to reclaim a resource. This will yield if it reclaims something.
$this->reclaimAnyResource($lease, $blueprints);
// We weren't able to lease, create, or reclaim any resources. We just have
// to wait for resources to become available.
$lease->logEvent(
DrydockLeaseWaitingForResourcesLogType::LOGCONST,
array(
@ -226,10 +240,212 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
throw new PhabricatorWorkerYieldException(15);
}
private function reclaimAnyResource(DrydockLease $lease, array $blueprints) {
assert_instances_of($blueprints, 'DrydockBlueprint');
$blueprints = $this->rankBlueprints($blueprints, $lease);
// Try to actively reclaim unused resources. If we succeed, jump back
// into the queue in an effort to claim it.
foreach ($blueprints as $blueprint) {
$reclaimed = $this->reclaimResources($blueprint, $lease);
if ($reclaimed) {
$lease->logEvent(
DrydockLeaseReclaimLogType::LOGCONST,
array(
'resourcePHIDs' => array($reclaimed->getPHID()),
));
// Yield explicitly here: we'll be awakened when the resource is
// reclaimed.
throw new PhabricatorWorkerYieldException(15);
}
}
}
private function yieldForPendingResources(DrydockLease $lease) {
// See T13677. If this lease has already triggered the allocation of
// one or more resources and they are still pending, just yield and
// wait for them.
$viewer = $this->getViewer();
$phids = $lease->getAllocatedResourcePHIDs();
if (!$phids) {
return null;
}
$resources = id(new DrydockResourceQuery())
->setViewer($viewer)
->withPHIDs($phids)
->withStatuses(
array(
DrydockResourceStatus::STATUS_PENDING,
))
->setLimit(1)
->execute();
if (!$resources) {
return;
}
$lease->logEvent(
DrydockLeaseWaitingForActivationLogType::LOGCONST,
array(
'resourcePHIDs' => mpull($resources, 'getPHID'),
));
throw new PhabricatorWorkerYieldException(15);
}
private function yieldForReclaimingResources(DrydockLease $lease) {
$viewer = $this->getViewer();
$phids = $lease->getReclaimedResourcePHIDs();
if (!$phids) {
return;
}
$resources = id(new DrydockResourceQuery())
->setViewer($viewer)
->withPHIDs($phids)
->withStatuses(
array(
DrydockResourceStatus::STATUS_ACTIVE,
))
->setLimit(1)
->execute();
if (!$resources) {
return;
}
$lease->logEvent(
DrydockLeaseWaitingForReclamationLogType::LOGCONST,
array(
'resourcePHIDs' => mpull($resources, 'getPHID'),
));
throw new PhabricatorWorkerYieldException(15);
}
private function newLeasedResource(
DrydockLease $lease,
array $blueprints) {
assert_instances_of($blueprints, 'DrydockBlueprint');
$usable_blueprints = $this->removeOverallocatedBlueprints(
$blueprints,
$lease);
// If we get nothing back here, some blueprint claims it can eventually
// satisfy the lease, just not right now. This is a temporary failure,
// and we expect allocation to succeed eventually.
// Return, try to lease a "used" resource, and continue from there.
if (!$usable_blueprints) {
return null;
}
$usable_blueprints = $this->rankBlueprints($usable_blueprints, $lease);
$new_resources = $this->newResources($lease, $usable_blueprints);
if (!$new_resources) {
// If we were unable to create any new resources, return and
// try to lease a "used" resource.
return null;
}
$new_resources = $this->removeUnacquirableResources(
$new_resources,
$lease);
if (!$new_resources) {
// If we make it here, we just built a resource but aren't allowed
// to acquire it. We expect this to happen if the resource prevents
// acquisition until it activates, which is common when a resource
// needs to perform setup steps.
// Explicitly yield and wait for activation, since we don't want to
// lease a "used" resource.
throw new PhabricatorWorkerYieldException(15);
}
$resource = $this->leaseAnyResource($lease, $new_resources);
if ($resource) {
return $resource;
}
// We may not be able to lease a resource even if we just built it:
// another process may snatch it up before we can lease it. This should
// be rare, but is not concerning. Just try to build another resource.
// We likely could try to build the next resource immediately, but err on
// the side of caution and yield for now, at least until this code is
// better vetted.
throw new PhabricatorWorkerYieldException(15);
}
private function partitionResources(
DrydockLease $lease,
array $resources) {
assert_instances_of($resources, 'DrydockResource');
$viewer = $this->getViewer();
$lease_statuses = array(
DrydockLeaseStatus::STATUS_PENDING,
DrydockLeaseStatus::STATUS_ACQUIRED,
DrydockLeaseStatus::STATUS_ACTIVE,
);
// Partition resources into "free" resources (which we can try to lease
// immediately) and "used" resources, which we can only to lease after we
// fail to allocate a new resource.
// "Free" resources are unleased and/or prefer reuse over allocation.
// "Used" resources are leased and prefer allocation over reuse.
$free_resources = array();
$used_resources = array();
foreach ($resources as $resource) {
$blueprint = $resource->getBlueprint();
if (!$blueprint->shouldAllocateSupplementalResource($resource, $lease)) {
$free_resources[] = $resource;
continue;
}
$leases = id(new DrydockLeaseQuery())
->setViewer($viewer)
->withResourcePHIDs(array($resource->getPHID()))
->withStatuses($lease_statuses)
->setLimit(1)
->execute();
if (!$leases) {
$free_resources[] = $resource;
continue;
}
$used_resources[] = $resource;
}
return array($free_resources, $used_resources);
}
private function newResources(
DrydockLease $lease,
array $blueprints) {
assert_instances_of($blueprints, 'DrydockBlueprint');
$resources = array();
$exceptions = array();
foreach ($usable_blueprints as $blueprint) {
foreach ($blueprints as $blueprint) {
$caught = null;
try {
$resources[] = $this->allocateResource($blueprint, $lease);
@ -237,6 +453,12 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
// this.
break;
} catch (Exception $ex) {
$caught = $ex;
} catch (Throwable $ex) {
$caught = $ex;
}
if ($caught) {
// This failure is not normally expected, so log it. It can be
// caused by something mundane and recoverable, however (see below
// for discussion).
@ -250,18 +472,18 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
$blueprint->logEvent(
DrydockResourceAllocationFailureLogType::LOGCONST,
array(
'class' => get_class($ex),
'message' => $ex->getMessage(),
'class' => get_class($caught),
'message' => $caught->getMessage(),
));
$exceptions[] = $ex;
$exceptions[] = $caught;
}
}
if (!$resources) {
// If one or more blueprints claimed that they would be able to
// allocate resources but none are actually able to allocate resources,
// log the failure and yield so we try again soon.
// If one or more blueprints claimed that they would be able to allocate
// resources but none are actually able to allocate resources, log the
// failure and yield so we try again soon.
// This can happen if some unexpected issue occurs during allocation
// (for example, a call to build a VM fails for some reason) or if we
@ -281,44 +503,45 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
'message' => $ex->getMessage(),
));
throw new PhabricatorWorkerYieldException(15);
return null;
}
$resources = $this->removeUnacquirableResources($resources, $lease);
return $resources;
}
private function leaseAnyResource(
DrydockLease $lease,
array $resources) {
assert_instances_of($resources, 'DrydockResource');
if (!$resources) {
// If we make it here, we just built a resource but aren't allowed
// to acquire it. We expect this during routine operation if the
// resource prevents acquisition until it activates. Yield and wait
// for activation.
throw new PhabricatorWorkerYieldException(15);
}
// NOTE: We have not acquired the lease yet, so it is possible that the
// resource we just built will be snatched up by some other lease before
// we can acquire it. This is not problematic: we'll retry a little later
// and should succeed eventually.
return null;
}
$resources = $this->rankResources($resources, $lease);
$exceptions = array();
$yields = array();
$allocated = false;
$allocated = null;
foreach ($resources as $resource) {
try {
$resource = $this->newResourceForAcquisition($resource, $lease);
$this->acquireLease($resource, $lease);
$allocated = true;
$allocated = $resource;
break;
} catch (DrydockResourceLockException $ex) {
// We need to lock the resource to actually acquire it. If we aren't
// able to acquire the lock quickly enough, we can yield and try again
// later.
$yields[] = $ex;
} catch (DrydockSlotLockException $ex) {
// This also just indicates we ran into some kind of contention,
// probably from another lease. Just yield.
$yields[] = $ex;
} catch (DrydockAcquiredBrokenResourceException $ex) {
// If a resource was reclaimed or destroyed by the time we actually
// got around to acquiring it, we just got unlucky. We can yield and
// try again later.
// got around to acquiring it, we just got unlucky.
$yields[] = $ex;
} catch (PhabricatorWorkerYieldException $ex) {
// We can be told to yield, particularly by the supplemental allocator
@ -329,18 +552,20 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
}
}
if (!$allocated) {
if ($allocated) {
return $allocated;
}
if ($yields) {
throw new PhabricatorWorkerYieldException(15);
} else {
}
throw new PhutilAggregateException(
pht(
'Unable to acquire lease "%s" on any resource.',
$lease->getPHID()),
$exceptions);
}
}
}
/**
@ -426,7 +651,7 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
* the lease.
* @task allocator
*/
private function loadResourcesForAllocatingLease(
private function loadAcquirableResourcesForLease(
array $blueprints,
DrydockLease $lease) {
assert_instances_of($blueprints, 'DrydockBlueprint');
@ -438,7 +663,6 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
->withTypes(array($lease->getResourceType()))
->withStatuses(
array(
DrydockResourceStatus::STATUS_PENDING,
DrydockResourceStatus::STATUS_ACTIVE,
))
->execute();
@ -558,6 +782,13 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
// If this resource was allocated as a pending resource, queue a task to
// activate it.
if ($resource->getStatus() == DrydockResourceStatus::STATUS_PENDING) {
$lease->addAllocatedResourcePHIDs(
array(
$resource->getPHID(),
));
$lease->save();
PhabricatorWorker::scheduleTask(
'DrydockResourceUpdateWorker',
array(
@ -636,26 +867,6 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
DrydockLease $lease) {
$viewer = $this->getViewer();
// If this lease is marked as already in the process of reclaiming a
// resource, don't let it reclaim another one until the first reclaim
// completes. This stops one lease from reclaiming a large number of
// resources if the reclaims take a while to complete.
$reclaiming_phid = $lease->getAttribute('drydock.reclaimingPHID');
if ($reclaiming_phid) {
$reclaiming_resource = id(new DrydockResourceQuery())
->setViewer($viewer)
->withPHIDs(array($reclaiming_phid))
->withStatuses(
array(
DrydockResourceStatus::STATUS_ACTIVE,
DrydockResourceStatus::STATUS_RELEASED,
))
->executeOne();
if ($reclaiming_resource) {
return null;
}
}
$resources = id(new DrydockResourceQuery())
->setViewer($viewer)
->withBlueprintPHIDs(array($blueprint->getPHID()))
@ -754,73 +965,6 @@ final class DrydockLeaseUpdateWorker extends DrydockWorker {
}
}
private function newResourceForAcquisition(
DrydockResource $resource,
DrydockLease $lease) {
// If the resource has no leases against it, never build a new one. This is
// likely already a new resource that just activated.
$viewer = $this->getViewer();
$statuses = array(
DrydockLeaseStatus::STATUS_PENDING,
DrydockLeaseStatus::STATUS_ACQUIRED,
DrydockLeaseStatus::STATUS_ACTIVE,
);
$leases = id(new DrydockLeaseQuery())
->setViewer($viewer)
->withResourcePHIDs(array($resource->getPHID()))
->withStatuses($statuses)
->setLimit(1)
->execute();
if (!$leases) {
return $resource;
}
// If we're about to get a lease on a resource, check if the blueprint
// wants to allocate a supplemental resource. If it does, try to perform a
// new allocation instead.
$blueprint = $resource->getBlueprint();
if (!$blueprint->shouldAllocateSupplementalResource($resource, $lease)) {
return $resource;
}
// If the blueprint is already overallocated, we can't allocate a new
// resource. Just return the existing resource.
$remaining = $this->removeOverallocatedBlueprints(
array($blueprint),
$lease);
if (!$remaining) {
return $resource;
}
// Try to build a new resource.
try {
$new_resource = $this->allocateResource($blueprint, $lease);
} catch (Exception $ex) {
$blueprint->logEvent(
DrydockResourceAllocationFailureLogType::LOGCONST,
array(
'class' => get_class($ex),
'message' => $ex->getMessage(),
));
return $resource;
}
// If we can't actually acquire the new resource yet, just yield.
// (We could try to move forward with the original resource instead.)
$acquirable = $this->removeUnacquirableResources(
array($new_resource),
$lease);
if (!$acquirable) {
throw new PhabricatorWorkerYieldException(15);
}
return $new_resource;
}
/* -( Activating Leases )-------------------------------------------------- */

View file

@ -260,7 +260,7 @@ abstract class DrydockWorker extends PhabricatorWorker {
// Mark the lease as reclaiming this resource. It won't be allowed to start
// another reclaim as long as this resource is still in the process of
// being reclaimed.
$lease->setAttribute('drydock.reclaimingPHID', $resource->getPHID());
$lease->addReclaimedResourcePHIDs(array($resource->getPHID()));
// When the resource releases, we we want to reawaken this task since it
// should (usually) be able to start building a new resource right away.