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Add a basic CSS doc
Summary: Fixes T3426. This describes all the weird stuff we've got, at least. We can expand this as we get more contributors or after writing CSS lint. Test Plan: Read document. Reviewers: btrahan, chad Reviewed By: chad Subscribers: epriestley Maniphest Tasks: T3426 Differential Revision: https://secure.phabricator.com/D8720
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@ -9,10 +9,13 @@ Phabricator uses a system called **Celerity** to manage static resources. If you
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are a current or former Facebook employee, Celerity is based on the Haste system
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used at Facebook and generally behaves similarly.
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This document is intended for Phabricator developers and contributors. This
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process will not work correctly for third-party code, plugins, or extensions.
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= Adding a New File =
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To add a new CSS or JS file, create it in an appropriate location in
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##webroot/rsrc/css/## or ##webroot/rsrc/js/## inside your ##phabricator/##
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`webroot/rsrc/css/` or `webroot/rsrc/js/` inside your `phabricator/`
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directory.
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Each file must ##@provides## itself as a component, declared in a header
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@ -30,7 +33,7 @@ comment:
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Note that this comment must be a Javadoc-style comment, not just any comment.
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If your component depends on other components (which is common in JS but
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rare and inadvisable in CSS), declare then with ##@requires##:
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rare and inadvisable in CSS), declare then with `@requires`:
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LANG=js
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/**
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@ -83,3 +86,12 @@ as possible, i.e. **not** at the top of your Controller. The idea is that you
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should @{function:require_celerity_resource} a resource only if you are actually
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using it on a specific rendering of the page, not just because some views of the
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page might require it.
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= Next Steps =
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Continue by:
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- reading about Javascript-specific guidelines in @{article:Javascript Coding
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Standards}; or
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- reading about CSS-specific guidelines and features in @{article:CSS Coding
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Standards}.
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89
src/docs/contributor/css_coding_standards.diviner
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89
src/docs/contributor/css_coding_standards.diviner
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@ -0,0 +1,89 @@
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@title CSS Coding Standards
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@group standards
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This document describes CSS features and coding standards for Phabricator.
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= Overview =
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This document describes technical and style guidelines for writing CSS in
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Phabricator.
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Phabricator has a limited CSS preprocessor. This document describes the features
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it makes available.
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= Z-Indexes =
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You should put all `z-index` rules in `z-index.css`, and keep them sorted. The
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goal is to make indexes relatively manageable and reduce the escalation of the
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Great Z-Index War where all indexes grow without bound in an endless arms race.
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= Color Variables =
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Phabricator's preprocessor provides some standard color variables. You can
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reference these with `{$color}`. For example:
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span.critical {
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color: {$red};
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}
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You can find a list of all available colors in the **UIExamples** application.
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= Printable Rules =
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If you preface a rule with `!print`, it will be transformed into a print rule
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and activated when the user is printing the page or viewing a printable version
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of the page:
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lang=css
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!print div.menu {
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display: none;
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}
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Specifically, this directive causes two copies of the rule to be written out.
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The output will look something like this:
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lang=css
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.printable div.menu {
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display: none;
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}
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@media print {
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div.menu {
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display: none;
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}
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}
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The former will activate when users look at the printable versions of pages,
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by adding `__print__` to the URI. The latter will be activated in print contexts
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by the media query.
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= Device Rules =
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Phabricator's environment defines several device classes which can be used
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to adjust behavior responsively. In particular:
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lang=css
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.device-phone {
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/* Smallest breakpoint, usually for phones. */
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}
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.device-tablet {
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/* Middle breakpoint, usually for tablets. */
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}
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.device-desktop {
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/* Largest breakpoint, usually for desktops. */
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}
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Since many rules are specific to handheld devices, the `.device` class selects
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either tablets or phones:
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.device {
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/* Phone or tablet (not desktop). */
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}
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= Image Inlining =
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Phabricator's CSS preprocessor automatically inlines images which are less than
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32KB using `data:` URIs. This is primarily useful for gradients or textures
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which are small and difficult to sprite.
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