Summary:
Depends on D19672. Ref T13197. See PHI873. This writes a trivial log when we begin acting on a working copy and makes it look reasonable in the UI.
This is mostly just to prove that logging works properly.
Test Plan: {F5887697}
Reviewers: amckinley
Reviewed By: amckinley
Subscribers: PHID-OPKG-gm6ozazyms6q6i22gyam
Maniphest Tasks: T13197
Differential Revision: https://secure.phabricator.com/D19673
Summary:
Ref T182. This doesn't do anything interesting yet and is mostly scaffolding, but here's roughly the workflow. From previous revision, you can configure "Repository Automation" for a repository:
{F875741}
If it's configured, a new "Land Revision" button shows up:
{F875743}
Once you click it you get a big warning dialog that it won't work, and then this shows up at the top of the revision (completely temporary/placeholder UI, some day a nice progress bar or whatever):
{F875747}
If you're lucky, the operation eventually sort of works:
{F875750}
It only runs `git show` right now, doesn't actually do any writes or anything.
Test Plan:
- Clicked "Land Revision".
- Watched `phd debug task`.
- Saw it log `git show` to output.
- Verified operation success in UI (by fiddling URL, no way to get there normally yet).
Reviewers: chad
Reviewed By: chad
Subscribers: revi
Maniphest Tasks: T182
Differential Revision: https://secure.phabricator.com/D14266
Summary:
Ref T9519. When acquiring leases on resources:
- Only consider resources created by authorized blueprints.
- Only consider authorized blueprints when creating new resources.
- Fail with a tailored error if no blueprints are allowed.
- Fail with a tailored error if missing authorizations are causing acquisition failure.
One somewhat-substantial issue with this is that it's pretty hard to figure out from the Harbormaster side. Specifically, the Build step UI does not show field value anywhere, so the presence of unapproved blueprints is not communicated. This is much more clear in Drydock. I'll plan to address this in future changes to Harbormaster, since there are other related/similar issues anyway.
Test Plan: {F872527}
Reviewers: hach-que, chad
Reviewed By: chad
Maniphest Tasks: T9519
Differential Revision: https://secure.phabricator.com/D14254
Summary:
Ref T9519. This is like 80% of the way there and doesn't fully work yet, but roughly shows the shape of things to come. Here's how it works:
First, there's a new custom field type for blueprints which works like a normal typeahead but has some extra logic. It's implemented this way to make it easy to add to Blueprints in Drydock and Build Plans in Harbormaster. Here, I've added a "Use Blueprints" field to the "WorkingCopy" blueprint, so you can control which hosts the working copies are permitted to allocate on:
{F869865}
This control has a bit of custom rendering logic. Instead of rendering a normal list of PHIDs, it renders an annotated list with icons:
{F869866}
These icons show whether the blueprint on the other size of the authorization has approved this object. Once you have a green checkmark, you're good to go.
On the blueprint side, things look like this:
{F869867}
This table shows all the objects which have asked for access to this blueprint. In this case it's showing that one object is approved to use the blueprint since I already approved it, but by default new requests come in here as "Authorization Requested" and someone has to go approve them.
You approve them from within the authorization detail screen:
{F869868}
You can use the "Approve" or "Decline" buttons to allow or prevent use of the blueprint.
This doesn't actually do anything yet -- objects don't need to be authorized in order to use blueprints quite yet. That will come in the next diff, I just wanted to get the UI in reasonable shape first.
The authorization also has a second piece of state, which is whether the request from the object is active or inactive. We use this to keep track of the authorization if the blueprint is (maybe temporarily) deleted.
For example, you might have a Build Plan that uses Blueprints A and B. For a couple days, you only want to use A, so you remove B from the "Use Blueprints: ..." field. Later, you can add B back and it will connect to its old authorization again, so you don't need to go re-approve things (and if you're declined, you stay declined instead of being able to request authorization over and over again). This should make working with authorizations a little easier and less labor intensive.
Stuff not in this diff:
- Actually preventing any allocations (next diff).
- Probably should have transactions for approve/decline, at least, at some point, so there's a log of who did approvals and when.
- Maybe should have a more clear/loud error state when no blueprints are approved?
- Should probably restrict the typeahead to specific blueprint types.
Test Plan:
- Added the field.
- Typed some stuff into it.
- Saw the UI update properly.
- Approved an authorization.
- Declined an authorization.
- Saw active authorizations on a blueprint page.
- Didn't see any inactive authroizations there.
- Clicked "View All Authorizations", saw all authorizations.
Reviewers: chad, hach-que
Reviewed By: chad
Maniphest Tasks: T9519
Differential Revision: https://secure.phabricator.com/D14251
Summary:
Ref T9252. Long ago you sometimes manually created resources, so they had human-enterable names. However, users never make resources manually any more, so this field isn't really useful any more.
In particular, it means we write a lot of untranslatable strings like "Working Copy" to the database in the default locale. Instead, do the call at runtime so resource names are translatable.
Also clean up a few minor things I hit while kicking the tires here.
It's possible we might eventually want to introduce a human-choosable label so you can rename your favorite resources and this would just be a default name. I don't really have much of a use case for that yet, though, and I'm not sure there will ever be one.
Test Plan:
- Restarted a Harbormaster build, got a clean build.
- Released all leases/resources, restarted build, got a clean build with proper resource names.
Reviewers: hach-que, chad
Reviewed By: hach-que, chad
Maniphest Tasks: T9252
Differential Revision: https://secure.phabricator.com/D14213
Summary: Ref T9253. We had some un-modern use of UI elements, clean that up. Add a tab for showing slot locks so you don't have to fish around in the database.
Test Plan: Looked at blueprints, resources and leases. Looked at slot locks.
Reviewers: chad, hach-que
Reviewed By: chad, hach-que
Maniphest Tasks: T9253
Differential Revision: https://secure.phabricator.com/D14119
Summary: Ref T2015. This allows searching based on blueprints, resources or leases when viewing the logs, which helps when searching for events that occured to a particular blueprint / resource / lease. Unlike the logs shown on the resource / lease pages, the search engine supports paging properly, which means it can be used to find entries in the past.
Test Plan: Used the Drydock log search page.
Reviewers: epriestley, #blessed_reviewers
Reviewed By: epriestley, #blessed_reviewers
Subscribers: joshuaspence, Korvin, epriestley
Maniphest Tasks: T2015
Differential Revision: https://secure.phabricator.com/D10874
Summary: Ref T5655. Rename `PhabricatorPHIDType` subclasses for clarity (see discussion in D9839). I'm not too keen on some of the resulting class names, so feel free to suggest alternatives.
Test Plan: Ran unit tests.
Reviewers: epriestley, #blessed_reviewers
Reviewed By: epriestley, #blessed_reviewers
Subscribers: epriestley, Korvin, hach-que
Maniphest Tasks: T5655
Differential Revision: https://secure.phabricator.com/D9986
Summary: Instead of implementing the `getTypeConstant` method in all subclasses of `PhabricatorPHIDType`, provide a `final` implementation in the base class which uses reflection. See D9837 for a similar implementation.
Test Plan: Ran `arc unit`.
Reviewers: #blessed_reviewers, epriestley
Reviewed By: #blessed_reviewers, epriestley
Subscribers: epriestley, Korvin, hach-que
Differential Revision: https://secure.phabricator.com/D9985
Summary:
Ref T2015. These never got updated to the new stuff, move them out of the old `Constants` class and let them load handles, etc.
Also some half-cleanup of some Blueprint/BlueprintImplementation stuff.
Test Plan: Used `phid.query` to query a Resource, Lease, and Blueprint.
Reviewers: btrahan
Reviewed By: btrahan
CC: hach-que, aran
Maniphest Tasks: T2015
Differential Revision: https://secure.phabricator.com/D7828
Summary:
//(this diff used to be about applying policies to blueprints)//
This restructures Drydock so that blueprints are instances in the DB, with an associated implementation class. Thus resources now have a `blueprintPHID` instead of `blueprintClass` and DrydockBlueprint becomes a DAO. The old DrydockBlueprint is renamed to DrydockBlueprintImplementation, and the DrydockBlueprint DAO has a `blueprintClass` column on it.
This now just implements CAN_VIEW and CAN_EDIT policies for blueprints, although they are probably not enforced in all of the places they could be.
Test Plan: Used the `create-resource` and `lease` commands. Closed resources and leases in the UI. Clicked around the new and old lists to make sure everything is still working.
Reviewers: epriestley, #blessed_reviewers
Reviewed By: epriestley
CC: Korvin, epriestley, aran
Maniphest Tasks: T4111, T2015
Differential Revision: https://secure.phabricator.com/D7638