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5 commits

Author SHA1 Message Date
epriestley
8cff6ea9cb Add eye icon to left menu button
Summary: Do we have an icon with 2x for the right menu?

Test Plan: {F26590}

Reviewers: chad

Reviewed By: chad

CC: aran

Maniphest Tasks: T1960

Differential Revision: https://secure.phabricator.com/D4101
2012-12-07 13:36:35 -08:00
epriestley
1c9d1d6ad1 Add some textures/gradients to crumbs and menu
Summary:
This doesn't lay in everything, but:

  - Break the buttons gradient apart into components and rebuild it (along with other gradients) into a single gradient sprite (possible after {D4099}).
  - Use the sliced gradient for the crumbs background.
  - Use the sliced image for the crumb divider.
  - Adds the black/white app sheets, but I'm not generating them quite yet.

Test Plan: {F26537} {F26540}

Reviewers: chad, btrahan

Reviewed By: chad

CC: aran

Maniphest Tasks: T1960

Differential Revision: https://secure.phabricator.com/D4100
2012-12-07 13:35:49 -08:00
epriestley
71c170661b Use "flame" notification icon and bubble instead of lightning bolt
Summary: Switch to the final versions of these

Test Plan: Will add screenshots...

Reviewers: chad

Reviewed By: chad

CC: aran

Differential Revision: https://secure.phabricator.com/D4032
2012-11-27 14:03:25 -08:00
epriestley
6c88c76cac Generate an icon sprite map with new sprites and 2x retina graphics
Summary:
  - The filesystem is now the authority for which sprites are available. If you add new icons, the generation process will pick them up.
  - I broke out icon generation and added retina support. App icon generation still uses the old method.
  - Update ActionList and RemarkupControl to use the new sheet.
  - Use white icons on hover.
  - Also fixed a couple of minor issues with some stuff in Firefox/Chrome.

Test Plan:
{F25750}

{F25751}

{F25752}

Reviewers: chad

Reviewed By: chad

CC: aran

Maniphest Tasks: T2013

Differential Revision: https://secure.phabricator.com/D4027
2012-11-23 16:35:39 -08:00
epriestley
f8e6240b9d Move sprite sources from webroot/ to resources/
Summary:
  - Since we'll never serve these directly, move them to resources/. This makes generating the Celerity map faster and reduces the size of the result map, since we don't need to analyze resources we'll never serve.
  - Also Rename the 2x `subscribe-remove` to `subscribe-delete` since they were named inconsistently. Everything else is in good shape.

Test Plan: Generated sprites as per D4025

Reviewers: chad

Reviewed By: chad

CC: aran

Maniphest Tasks: T2013

Differential Revision: https://secure.phabricator.com/D4026
2012-11-23 16:19:06 -08:00