Summary:
Ref T9519. This is like 80% of the way there and doesn't fully work yet, but roughly shows the shape of things to come. Here's how it works:
First, there's a new custom field type for blueprints which works like a normal typeahead but has some extra logic. It's implemented this way to make it easy to add to Blueprints in Drydock and Build Plans in Harbormaster. Here, I've added a "Use Blueprints" field to the "WorkingCopy" blueprint, so you can control which hosts the working copies are permitted to allocate on:
{F869865}
This control has a bit of custom rendering logic. Instead of rendering a normal list of PHIDs, it renders an annotated list with icons:
{F869866}
These icons show whether the blueprint on the other size of the authorization has approved this object. Once you have a green checkmark, you're good to go.
On the blueprint side, things look like this:
{F869867}
This table shows all the objects which have asked for access to this blueprint. In this case it's showing that one object is approved to use the blueprint since I already approved it, but by default new requests come in here as "Authorization Requested" and someone has to go approve them.
You approve them from within the authorization detail screen:
{F869868}
You can use the "Approve" or "Decline" buttons to allow or prevent use of the blueprint.
This doesn't actually do anything yet -- objects don't need to be authorized in order to use blueprints quite yet. That will come in the next diff, I just wanted to get the UI in reasonable shape first.
The authorization also has a second piece of state, which is whether the request from the object is active or inactive. We use this to keep track of the authorization if the blueprint is (maybe temporarily) deleted.
For example, you might have a Build Plan that uses Blueprints A and B. For a couple days, you only want to use A, so you remove B from the "Use Blueprints: ..." field. Later, you can add B back and it will connect to its old authorization again, so you don't need to go re-approve things (and if you're declined, you stay declined instead of being able to request authorization over and over again). This should make working with authorizations a little easier and less labor intensive.
Stuff not in this diff:
- Actually preventing any allocations (next diff).
- Probably should have transactions for approve/decline, at least, at some point, so there's a log of who did approvals and when.
- Maybe should have a more clear/loud error state when no blueprints are approved?
- Should probably restrict the typeahead to specific blueprint types.
Test Plan:
- Added the field.
- Typed some stuff into it.
- Saw the UI update properly.
- Approved an authorization.
- Declined an authorization.
- Saw active authorizations on a blueprint page.
- Didn't see any inactive authroizations there.
- Clicked "View All Authorizations", saw all authorizations.
Reviewers: chad, hach-que
Reviewed By: chad
Maniphest Tasks: T9519
Differential Revision: https://secure.phabricator.com/D14251
Summary:
Ref T9252. Move these to the more modern stuff to pick up ordering and interface support for free.
Also work around the blueprint / custom field integration a little more gracefully.
Test Plan: Searched for blueprints, resources and leases.
Reviewers: chad
Reviewed By: chad
Maniphest Tasks: T9252
Differential Revision: https://secure.phabricator.com/D14155
Summary:
Ref T9253. Broadly, this realigns Allocator behavior to be more consistent and straightforward and amenable to intended future changes.
This attempts to make language more consistent: resources are "allocated" and leases are "acquired".
This prepares for (but does not implement) optimistic "slot locking", as discussed in D10304. Although I suspect some blueprints will need to perform other locking eventually, this does feel like a good fit for most of the locking blueprints need to do.
In particular, I've made the blueprint operations on `$resource` and `$lease` objects more purposeful: they need to invoke an activator on the appropriate object to be implemented correctly. Before they invoke this activator method, they configure the object. In a future diff, this configuration will include specifying slot locks that the lease or resource must acquire. So the API will be something like:
$lease
->setActivateWhenAcquired(true)
->needSlotLock('x')
->needSlotLock('y')
->acquireOnResource($resource);
In the common case where slot locks are a good fit, I think this should make correct blueprint implementation very straightforward.
This prepares for (but does not implement) resources and leases which need significant setup steps. I've basically carved out two modes:
- The "activate immediately" mode, as here, immediately opens the resource or activates the lease. This is appropriate if little or no setup is required. I expect many leases to operate in this mode, although I expect many resources will operate in the other mode.
- The "allocate now, activate later" mode, which is not fully implemented yet. This will queue setup workers when the allocator exits. Overall, this will work very similarly to Harbormaster.
- This new structure makes it acceptable for blueprints to sleep as long as they want during resource allocation and lease acquisition, so long as they are not waiting on anything which needs to be completed by the queue. Putting a `sleep(15 * 60)` in your EC2Blueprint to wait for EC2 to bring a machine up will perform worse than using delayed activation, but won't deadlock the queue or block any locks.
Overall, this flow is more similar to Harbormaster's flow. Having consistency between Harbormaster's model and Drydock's model is good, and I think Harbormaster's model is also simply much better than Drydock's (what exists today in Drydock was implemented a long time ago, and we had more support and infrastructure by the time Harbormaster was implemented, as well as a more clearly defined problem).
The particular strength of Harbormaster is that objects always (or almost always, at least) have a single, clearly defined writer. Ensuring objects have only one writer prevents races and makes reasoning about everything easier.
Drydock does not currently have a clearly defined single writer, but this moves us in that direction. We'll probably need more primitives eventually to flesh this out, like Harbormaster's command queue for messaging objects which you can't write to.
This blueprint was originally implemented in D13843. This makes a few changes to the blueprint itself:
- A bunch of code from that (e.g., interfaces) doesn't exist yet.
- I let the blueprint have multiple services. This simplifies the code a little and seems like it costs us nothing.
This also removes `bin/drydock create-resource`, which no longer makes sense to expose. It won't get locking, leasing, etc., correct, and can not be made correct.
NOTE: This technically works but doesn't do anything useful yet.
Test Plan: Used `bin/drydock lease --type host` to acquire leases against these blueprints.
Reviewers: hach-que, chad
Reviewed By: hach-que, chad
Subscribers: Mnkras
Maniphest Tasks: T9253
Differential Revision: https://secure.phabricator.com/D14117