/** * @requires javelin-install * javelin-event * @provides javelin-vector * * @javelin-installs JX.$V * * @javelin */ /** * Convenience function that returns a @{class:JX.Vector} instance. This allows * you to concisely write things like: * * JX.$V(x, y).add(10, 10); // Explicit coordinates. * JX.$V(node).add(50, 50).setDim(node); // Position of a node. * * @param number|Node If a node, returns the node's position vector. * If numeric, the x-coordinate for the new vector. * @param number? The y-coordinate for the new vector. * @return @{class:JX.Vector} New vector. * * @group dom */ JX.$V = function(x, y) { return new JX.Vector(x, y); }; /** * Query and update positions and dimensions of nodes (and other things) within * within a document. Each vector has two elements, 'x' and 'y', which usually * represent width/height ('dimension vector') or left/top ('position vector'). * * Vectors are used to manage the sizes and positions of elements, events, * the document, and the viewport (the visible section of the document, i.e. * how much of the page the user can actually see in their browser window). * Unlike most Javelin classes, @{class:JX.Vector} exposes two bare properties, * 'x' and 'y'. You can read and manipulate these directly: * * // Give the user information about elements when they click on them. * JX.Stratcom.listen( * 'click', * null, * function(e) { * var p = new JX.Vector(e); * var d = JX.Vector.getDim(e.getTarget()); * * alert('You clicked at <' + p.x + ',' + p.y + '> and the element ' + * 'you clicked is ' + d.x + 'px wide and ' + d.y + 'px high.'); * }); * * You can also update positions and dimensions using vectors: * * // When the user clicks on something, make it 10px wider and 10px taller. * JX.Stratcom.listen( * 'click', * null, * function(e) { * var target = e.getTarget(); * JX.$V(target).add(10, 10).setDim(target); * }); * * Additionally, vectors can be used to query document and viewport information: * * var v = JX.Vector.getViewport(); // Viewport (window) width and height. * var d = JX.Vector.getDocument(); // Document width and height. * var visible_area = parseInt(100 * (v.x * v.y) / (d.x * d.y), 10); * alert('You can currently see ' + visible_area + ' % of the document.'); * * The function @{function:JX.$V} provides convenience construction of common * vectors. * * @task query Querying Positions and Dimensions * @task update Changing Positions and Dimensions * @task manip Manipulating Vectors * * @group dom */ JX.install('Vector', { /** * Construct a vector, either from explicit coordinates or from a node * or event. You can pass two Numbers to construct an explicit vector: * * var p = new JX.Vector(35, 42); * * Otherwise, you can pass a @{class:JX.Event} or a Node to implicitly * construct a vector: * * var q = new JX.Vector(some_event); * var r = new JX.Vector(some_node); * * These are just like calling JX.Vector.getPos() on the @{class:JX.Event} or * Node. * * For convenience, @{function:JX.$V} constructs a new vector so you don't * need to use the 'new' keyword. That is, these are equivalent: * * var s = new JX.Vector(x, y); * var t = JX.$V(x, y); * * Methods like @{method:getScroll}, @{method:getViewport} and * @{method:getDocument} also create new vectors. * * Once you have a vector, you can manipulate it with add(): * * var u = JX.$V(35, 42); * var v = u.add(5, -12); // v = <40, 30> * * @param wild 'x' component of the vector, or a @{class:JX.Event}, or a * Node. * @param Number? If providing an 'x' component, the 'y' component of the * vector. * @return @{class:JX.Vector} Specified vector. * @task query */ construct : function(x, y) { if (typeof y == 'undefined') { return JX.Vector.getPos(x); } this.x = (x === null) ? null : parseFloat(x); this.y = (y === null) ? null : parseFloat(y); }, members : { x : null, y : null, /** * Move a node around by setting the position of a Node to the vector's * coordinates. For instance, if you want to move an element to the top left * corner of the document, you could do this (assuming it has 'position: * absolute'): * * JX.$V(0, 0).setPos(node); * * @param Node Node to move. * @return this * @task update */ setPos : function(node) { node.style.left = (this.x === null) ? '' : (parseInt(this.x, 10) + 'px'); node.style.top = (this.y === null) ? '' : (parseInt(this.y, 10) + 'px'); return this; }, /** * Change the size of a node by setting its dimensions to the vector's * coordinates. For instance, if you want to change an element to be 100px * by 100px: * * JX.$V(100, 100).setDim(node); * * Or if you want to expand a node's dimensions by 50px: * * JX.$V(node).add(50, 50).setDim(node); * * @param Node Node to resize. * @return this * @task update */ setDim : function(node) { node.style.width = (this.x === null) ? '' : (parseInt(this.x, 10) + 'px'); node.style.height = (this.y === null) ? '' : (parseInt(this.y, 10) + 'px'); return this; }, /** * Change a vector's x and y coordinates by adding numbers to them, or * adding the coordinates of another vector. For example: * * var u = JX.$V(3, 4).add(100, 200); // u = <103, 204> * * You can also add another vector: * * var q = JX.$V(777, 999); * var r = JX.$V(1000, 2000); * var s = q.add(r); // s = <1777, 2999> * * Note that this method returns a new vector. It does not modify the * 'this' vector. * * @param wild Value to add to the vector's x component, or another * vector. * @param Number? Value to add to the vector's y component. * @return @{class:JX.Vector} New vector, with summed components. * @task manip */ add : function(x, y) { if (x instanceof JX.Vector) { y = x.y; x = x.x; } return new JX.Vector(this.x + parseFloat(x), this.y + parseFloat(y)); } }, statics : { _viewport: null, /** * Determine where in a document an element is (or where an event, like * a click, occurred) by building a new vector containing the position of a * Node or @{class:JX.Event}. The 'x' component of the vector will * correspond to the pixel offset of the argument relative to the left edge * of the document, and the 'y' component will correspond to the pixel * offset of the argument relative to the top edge of the document. Note * that all vectors are generated in document coordinates, so the scroll * position does not affect them. * * See also @{method:getDim}, used to determine an element's dimensions. * * @param Node|@{class:JX.Event} Node or event to determine the position * of. * @return @{class:JX.Vector} New vector with the argument's position. * @task query */ getPos : function(node) { JX.Event && (node instanceof JX.Event) && (node = node.getRawEvent()); if (('pageX' in node) || ('clientX' in node)) { var c = JX.Vector._viewport; return new JX.Vector( node.pageX || (node.clientX + c.scrollLeft), node.pageY || (node.clientY + c.scrollTop) ); } var x = 0; var y = 0; do { x += node.offsetLeft; y += node.offsetTop; node = node.offsetParent; } while (node && node != document.body); return new JX.Vector(x, y); }, /** * Determine the width and height of a node by building a new vector with * dimension information. The 'x' component of the vector will correspond * to the element's width in pixels, and the 'y' component will correspond * to its height in pixels. * * See also @{method:getPos}, used to determine an element's position. * * @param Node Node to determine the display size of. * @return @{JX.$V} New vector with the node's dimensions. * @task query */ getDim : function(node) { return new JX.Vector(node.offsetWidth, node.offsetHeight); }, /** * Determine the current scroll position by building a new vector where * the 'x' component corresponds to how many pixels the user has scrolled * from the left edge of the document, and the 'y' component corresponds to * how many pixels the user has scrolled from the top edge of the document. * * See also @{method:getViewport}, used to determine the size of the * viewport. * * @return @{JX.$V} New vector with the document scroll position. * @task query */ getScroll : function() { // We can't use JX.Vector._viewport here because there's diversity between // browsers with respect to where position/dimension and scroll position // information is stored. var b = document.body; var e = document.documentElement; return new JX.Vector( window.pageXOffset || b.scrollLeft || e.scrollLeft, window.pageYOffset || b.scrollTop || e.scrollTop ); }, /** * Determine the size of the viewport (basically, the browser window) by * building a new vector where the 'x' component corresponds to the width * of the viewport in pixels and the 'y' component corresponds to the height * of the viewport in pixels. * * See also @{method:getScroll}, used to determine the position of the * viewport, and @{method:getDocument}, used to determine the size of the * entire document. * * @return @{class:JX.Vector} New vector with the viewport dimensions. * @task query */ getViewport : function() { var c = JX.Vector._viewport; return new JX.Vector( window.innerWidth || c.clientWidth || 0, window.innerHeight || c.clientHeight || 0 ); }, /** * Determine the size of the document, including any area outside the * current viewport which the user would need to scroll in order to see, by * building a new vector where the 'x' component corresponds to the document * width in pixels and the 'y' component corresponds to the document height * in pixels. * * @return @{class:JX.Vector} New vector with the document dimensions. * @task query */ getDocument : function() { var c = JX.Vector._viewport; return new JX.Vector(c.scrollWidth || 0, c.scrollHeight || 0); } }, /** * On initialization, the browser-dependent viewport root is determined and * stored. * * In ##__DEV__##, @{class:JX.Vector} installs a toString() method so * vectors print in a debuggable way: * * <23, 92> * * This string representation of vectors is not available in a production * context. * * @return void */ initialize : function() { JX.Vector._viewport = document.documentElement || document.body; if (__DEV__) { JX.Vector.prototype.toString = function() { return '<' + this.x + ', ' + this.y + '>'; }; } } });