newBuildTargets[] = $target; return $this; } public function getNewBuildTargets() { return $this->newBuildTargets; } public function setViewer(PhabricatorUser $viewer) { $this->viewer = $viewer; return $this; } public function getViewer() { return $this->viewer; } public function setBuild(HarbormasterBuild $build) { $this->build = $build; return $this; } public function getBuild() { return $this->build; } public function continueBuild() { $build = $this->getBuild(); $lock_key = 'harbormaster.build:'.$build->getID(); $lock = PhabricatorGlobalLock::newLock($lock_key)->lock(15); $build->reload(); try { $this->updateBuild($build); } catch (Exception $ex) { // If any exception is raised, the build is marked as a failure and the // exception is re-thrown (this ensures we don't leave builds in an // inconsistent state). $build->setBuildStatus(HarbormasterBuild::STATUS_ERROR); $build->save(); $lock->unlock(); throw $ex; } $lock->unlock(); // NOTE: We queue new targets after releasing the lock so that in-process // execution via `bin/harbormaster` does not reenter the locked region. foreach ($this->getNewBuildTargets() as $target) { $task = PhabricatorWorker::scheduleTask( 'HarbormasterTargetWorker', array( 'targetID' => $target->getID(), )); } } private function updateBuild(HarbormasterBuild $build) { if (($build->getBuildStatus() == HarbormasterBuild::STATUS_PENDING) || ($build->isRestarting())) { $this->destroyBuildTargets($build); $build->setBuildStatus(HarbormasterBuild::STATUS_BUILDING); $build->save(); } if ($build->isResuming()) { $build->setBuildStatus(HarbormasterBuild::STATUS_BUILDING); $build->save(); } if ($build->isStopping() && !$build->isComplete()) { $build->setBuildStatus(HarbormasterBuild::STATUS_STOPPED); $build->save(); } $build->deleteUnprocessedCommands(); if ($build->getBuildStatus() == HarbormasterBuild::STATUS_BUILDING) { $this->updateBuildSteps($build); } } private function destroyBuildTargets(HarbormasterBuild $build) { $targets = id(new HarbormasterBuildTargetQuery()) ->setViewer($this->getViewer()) ->withBuildPHIDs(array($build->getPHID())) ->execute(); if (!$targets) { return; } $target_phids = mpull($targets, 'getPHID'); $artifacts = id(new HarbormasterBuildArtifactQuery()) ->setViewer($this->getViewer()) ->withBuildTargetPHIDs($target_phids) ->execute(); foreach ($artifacts as $artifact) { $artifact->delete(); } foreach ($targets as $target) { $target->delete(); } } private function updateBuildSteps(HarbormasterBuild $build) { $targets = id(new HarbormasterBuildTargetQuery()) ->setViewer($this->getViewer()) ->withBuildPHIDs(array($build->getPHID())) ->execute(); $targets = mgroup($targets, 'getBuildStepPHID'); $steps = id(new HarbormasterBuildStepQuery()) ->setViewer($this->getViewer()) ->withBuildPlanPHIDs(array($build->getBuildPlan()->getPHID())) ->execute(); // Identify steps which are complete. $complete = array(); $failed = array(); $waiting = array(); foreach ($steps as $step) { $step_targets = idx($targets, $step->getPHID(), array()); if ($step_targets) { $is_complete = true; foreach ($step_targets as $target) { if (!$target->isComplete()) { $is_complete = false; break; } } $is_failed = false; foreach ($step_targets as $target) { if ($target->isFailed()) { $is_failed = true; break; } } $is_waiting = false; } else { $is_complete = false; $is_failed = false; $is_waiting = true; } if ($is_complete) { $complete[$step->getPHID()] = true; } if ($is_failed) { $failed[$step->getPHID()] = true; } if ($is_waiting) { $waiting[$step->getPHID()] = true; } } // If any step failed, fail the whole build, then bail. if (count($failed)) { $build->setBuildStatus(HarbormasterBuild::STATUS_FAILED); $build->save(); return; } // If every step is complete, we're done with this build. Mark it passed // and bail. if (count($complete) == count($steps)) { $build->setBuildStatus(HarbormasterBuild::STATUS_PASSED); $build->save(); return; } // Identify all the steps which are ready to run (because all their // depdendencies are complete). $previous_step = null; $runnable = array(); foreach ($steps as $step) { // TODO: For now, we're hard coding sequential dependencies into build // steps. In the future, we can be smart about this instead. if ($previous_step) { $dependencies = array($previous_step); } else { $dependencies = array(); } if (isset($waiting[$step->getPHID()])) { $can_run = true; foreach ($dependencies as $dependency) { if (empty($complete[$dependency->getPHID()])) { $can_run = false; break; } } if ($can_run) { $runnable[] = $step; } } $previous_step = $step; } if (!$runnable) { // TODO: This means the build is deadlocked, probably? It should not // normally be possible, but we should communicate it more clearly. $build->setBuildStatus(HarbormasterBuild::STATUS_FAILED); $build->save(); return; } foreach ($runnable as $runnable_step) { $target = HarbormasterBuildTarget::initializeNewBuildTarget( $build, $runnable_step, $build->retrieveVariablesFromBuild()); $target->save(); $this->queueNewBuildTarget($target); } } }