1
0
Fork 0
mirror of https://we.phorge.it/source/phorge.git synced 2024-10-24 17:48:51 +02:00
phorge-phorge/webroot/rsrc/js/application/projects/WorkboardColumn.js
epriestley 1277db9452 When users hover over a column trigger menu, show a "preview" with the rules instead of a tooltip
Summary:
Ref T5474. The first rough cut of triggers showed some of the trigger rules in a tooltip when you hover over the "add/remove" trigger menu.

This isn't great since we don't have much room and it's a bit finnicky / hard to read.

Since we have a better way to show effects now in the drop preview, just use that instead. When you hover over the trigger menu, preview the trigger in the "drop effect" element, with a "Trigger: such-and-such" header.

Test Plan:
  - This is pretty tough to screenshot.
  - Hovered over menu, got a sensible preview of the trigger effects.
  - Dragged a card over the menu, no preview.

Reviewers: amckinley

Reviewed By: amckinley

Maniphest Tasks: T5474

Differential Revision: https://secure.phabricator.com/D20304
2019-03-25 14:02:10 -07:00

486 lines
12 KiB
JavaScript

/**
* @provides javelin-workboard-column
* @requires javelin-install
* javelin-workboard-card
* javelin-workboard-header
* @javelin
*/
JX.install('WorkboardColumn', {
construct: function(board, phid, root) {
this._board = board;
this._phid = phid;
this._root = root;
this._panel = JX.DOM.findAbove(root, 'div', 'workpanel');
this._pointsNode = JX.DOM.find(this._panel, 'span', 'column-points');
this._pointsContentNode = JX.DOM.find(
this._panel,
'span',
'column-points-content');
this._cards = {};
this._headers = {};
this._objects = [];
this._naturalOrder = [];
this._dropEffects = [];
},
properties: {
triggerPreviewEffect: null
},
members: {
_phid: null,
_root: null,
_board: null,
_cards: null,
_headers: null,
_naturalOrder: null,
_orderVectors: null,
_panel: null,
_pointsNode: null,
_pointsContentNode: null,
_dirty: true,
_objects: null,
_dropEffects: null,
getPHID: function() {
return this._phid;
},
getRoot: function() {
return this._root;
},
getCards: function() {
return this._cards;
},
_getObjects: function() {
return this._objects;
},
getCard: function(phid) {
return this._cards[phid];
},
getBoard: function() {
return this._board;
},
setNaturalOrder: function(order) {
this._naturalOrder = order;
this._orderVectors = null;
return this;
},
setDropEffects: function(effects) {
this._dropEffects = effects;
return this;
},
getDropEffects: function() {
return this._dropEffects;
},
getPointsNode: function() {
return this._pointsNode;
},
getPointsContentNode: function() {
return this._pointsContentNode;
},
getWorkpanelNode: function() {
return this._panel;
},
newCard: function(phid) {
var card = new JX.WorkboardCard(this, phid);
this._cards[phid] = card;
this._naturalOrder.push(phid);
this._orderVectors = null;
return card;
},
removeCard: function(phid) {
var card = this._cards[phid];
delete this._cards[phid];
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
if (this._naturalOrder[ii] == phid) {
this._naturalOrder.splice(ii, 1);
this._orderVectors = null;
break;
}
}
return card;
},
addCard: function(card, after) {
var phid = card.getPHID();
card.setColumn(this);
this._cards[phid] = card;
var index = 0;
if (after) {
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
if (this._naturalOrder[ii] == after) {
index = ii + 1;
break;
}
}
}
if (index > this._naturalOrder.length) {
this._naturalOrder.push(phid);
} else {
this._naturalOrder.splice(index, 0, phid);
}
this._orderVectors = null;
return this;
},
getDropTargetNodes: function() {
var objects = this._getObjects();
var nodes = [];
for (var ii = 0; ii < objects.length; ii++) {
var object = objects[ii];
nodes.push(object.getNode());
}
return nodes;
},
getCardPHIDs: function() {
return JX.keys(this.getCards());
},
getPointLimit: function() {
return JX.Stratcom.getData(this.getRoot()).pointLimit;
},
markForRedraw: function() {
this._dirty = true;
},
isMarkedForRedraw: function() {
return this._dirty;
},
getHeader: function(key) {
if (!this._headers[key]) {
this._headers[key] = new JX.WorkboardHeader(this, key);
}
return this._headers[key];
},
handleDragGhost: function(default_handler, ghost, node) {
// If the column has headers, don't let the user drag a card above
// the topmost header: for example, you can't change a task to have
// a priority higher than the highest possible priority.
if (this._hasColumnHeaders()) {
if (!node) {
return false;
}
}
return default_handler(ghost, node);
},
_hasColumnHeaders: function() {
var board = this.getBoard();
var order = board.getOrder();
return board.getOrderTemplate(order).getHasHeaders();
},
redraw: function() {
var board = this.getBoard();
var order = board.getOrder();
var list = this._getCardsSortedByKey(order);
var ii;
var objects = [];
var has_headers = this._hasColumnHeaders();
var header_keys = [];
var seen_headers = {};
if (has_headers) {
var header_templates = board.getHeaderTemplatesForOrder(order);
for (var k in header_templates) {
header_keys.push(header_templates[k].getHeaderKey());
}
header_keys.reverse();
}
var header_key;
var next;
for (ii = 0; ii < list.length; ii++) {
var card = list[ii];
// If a column has a "High" priority card and a "Low" priority card,
// we need to add the "Normal" header in between them. This allows
// you to change priority to "Normal" even if there are no "Normal"
// cards in a column.
if (has_headers) {
header_key = board.getCardTemplate(card.getPHID())
.getHeaderKey(order);
if (!seen_headers[header_key]) {
while (header_keys.length) {
next = header_keys.pop();
var header = this.getHeader(next);
objects.push(header);
seen_headers[header_key] = true;
if (next === header_key) {
break;
}
}
}
}
objects.push(card);
}
// Add any leftover headers at the bottom of the column which don't have
// any cards in them. In particular, empty columns don't have any cards
// but should still have headers.
while (header_keys.length) {
next = header_keys.pop();
if (seen_headers[next]) {
continue;
}
objects.push(this.getHeader(next));
}
this._objects = objects;
var content = [];
for (ii = 0; ii < this._objects.length; ii++) {
var object = this._objects[ii];
var node = object.getNode();
content.push(node);
}
JX.DOM.setContent(this.getRoot(), content);
this._redrawFrame();
this._dirty = false;
},
compareHandler: function(src_list, src_node, dst_list, dst_node) {
var board = this.getBoard();
var order = board.getOrder();
var u_vec = this._getNodeOrderVector(src_node, order);
var v_vec = this._getNodeOrderVector(dst_node, order);
return board.compareVectors(u_vec, v_vec);
},
_getNodeOrderVector: function(node, order) {
var board = this.getBoard();
var data = JX.Stratcom.getData(node);
if (data.objectPHID) {
return this._getOrderVector(data.objectPHID, order);
}
return board.getHeaderTemplate(data.headerKey).getVector();
},
setIsDropTarget: function(is_target) {
var node = this.getWorkpanelNode();
JX.DOM.alterClass(node, 'workboard-column-drop-target', is_target);
},
_getCardsSortedByKey: function(order) {
var cards = this.getCards();
var list = [];
for (var k in cards) {
list.push(cards[k]);
}
list.sort(JX.bind(this, this._sortCards, order));
return list;
},
_sortCards: function(order, u, v) {
var board = this.getBoard();
var u_vec = this._getOrderVector(u.getPHID(), order);
var v_vec = this._getOrderVector(v.getPHID(), order);
return board.compareVectors(u_vec, v_vec);
},
_getOrderVector: function(phid, order) {
var board = this.getBoard();
if (!this._orderVectors) {
this._orderVectors = {};
}
if (!this._orderVectors[order]) {
var cards = this.getCards();
var vectors = {};
for (var k in cards) {
var card_phid = cards[k].getPHID();
var vector = board.getCardTemplate(card_phid)
.getSortVector(order);
vectors[card_phid] = [].concat(vector);
// Push a "card" type, so cards always sort after headers; headers
// have a "0" in this position.
vectors[card_phid].push(1);
}
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
var natural_phid = this._naturalOrder[ii];
if (vectors[natural_phid]) {
vectors[natural_phid].push(ii);
}
}
this._orderVectors[order] = vectors;
}
if (!this._orderVectors[order][phid]) {
// In this case, we're comparing a card being dragged in from another
// column to the cards already in this column. We're just going to
// build a temporary vector for it.
var incoming_vector = board.getCardTemplate(phid)
.getSortVector(order);
incoming_vector = [].concat(incoming_vector);
// Add a "card" type to sort this after headers.
incoming_vector.push(1);
// Add a "0" for the natural ordering to put this on top. A new card
// has no natural ordering on a column it isn't part of yet.
incoming_vector.push(0);
return incoming_vector;
}
return this._orderVectors[order][phid];
},
_redrawFrame: function() {
var cards = this.getCards();
var board = this.getBoard();
var points = {};
var count = 0;
var decimal_places = 0;
for (var phid in cards) {
var card = cards[phid];
var card_points;
if (board.getPointsEnabled()) {
card_points = card.getPoints();
} else {
card_points = 1;
}
if (card_points !== null) {
var status = card.getStatus();
if (!points[status]) {
points[status] = 0;
}
points[status] += card_points;
// Count the number of decimal places in the point value with the
// most decimal digits. We'll use the same precision when rendering
// the point sum. This avoids rounding errors and makes the display
// a little more consistent.
var parts = card_points.toString().split('.');
if (parts[1]) {
decimal_places = Math.max(decimal_places, parts[1].length);
}
}
count++;
}
var total_points = 0;
for (var k in points) {
total_points += points[k];
}
total_points = total_points.toFixed(decimal_places);
var limit = this.getPointLimit();
var display_value;
if (limit !== null && limit !== 0) {
display_value = total_points + ' / ' + limit;
} else {
display_value = total_points;
}
if (board.getPointsEnabled()) {
display_value = count + ' | ' + display_value;
}
var over_limit = ((limit !== null) && (total_points > limit));
var content_node = this.getPointsContentNode();
var points_node = this.getPointsNode();
JX.DOM.setContent(content_node, display_value);
// Only put the "empty" style on the column (which just adds some empty
// space so it's easier to drop cards into an empty column) if it has no
// cards and no headers.
var is_empty =
(!this.getCardPHIDs().length) &&
(!this._hasColumnHeaders());
var panel = JX.DOM.findAbove(this.getRoot(), 'div', 'workpanel');
JX.DOM.alterClass(panel, 'project-panel-empty', is_empty);
JX.DOM.alterClass(panel, 'project-panel-over-limit', over_limit);
var color_map = {
'phui-tag-disabled': (total_points === 0),
'phui-tag-blue': (total_points > 0 && !over_limit),
'phui-tag-red': (over_limit)
};
for (var c in color_map) {
JX.DOM.alterClass(points_node, c, !!color_map[c]);
}
JX.DOM.show(points_node);
}
}
});