mirror of
https://we.phorge.it/source/phorge.git
synced 2024-12-19 20:10:55 +01:00
1277db9452
Summary: Ref T5474. The first rough cut of triggers showed some of the trigger rules in a tooltip when you hover over the "add/remove" trigger menu. This isn't great since we don't have much room and it's a bit finnicky / hard to read. Since we have a better way to show effects now in the drop preview, just use that instead. When you hover over the trigger menu, preview the trigger in the "drop effect" element, with a "Trigger: such-and-such" header. Test Plan: - This is pretty tough to screenshot. - Hovered over menu, got a sensible preview of the trigger effects. - Dragged a card over the menu, no preview. Reviewers: amckinley Reviewed By: amckinley Maniphest Tasks: T5474 Differential Revision: https://secure.phabricator.com/D20304
486 lines
12 KiB
JavaScript
486 lines
12 KiB
JavaScript
/**
|
|
* @provides javelin-workboard-column
|
|
* @requires javelin-install
|
|
* javelin-workboard-card
|
|
* javelin-workboard-header
|
|
* @javelin
|
|
*/
|
|
|
|
JX.install('WorkboardColumn', {
|
|
|
|
construct: function(board, phid, root) {
|
|
this._board = board;
|
|
this._phid = phid;
|
|
this._root = root;
|
|
|
|
this._panel = JX.DOM.findAbove(root, 'div', 'workpanel');
|
|
this._pointsNode = JX.DOM.find(this._panel, 'span', 'column-points');
|
|
|
|
this._pointsContentNode = JX.DOM.find(
|
|
this._panel,
|
|
'span',
|
|
'column-points-content');
|
|
|
|
this._cards = {};
|
|
this._headers = {};
|
|
this._objects = [];
|
|
this._naturalOrder = [];
|
|
this._dropEffects = [];
|
|
},
|
|
|
|
properties: {
|
|
triggerPreviewEffect: null
|
|
},
|
|
|
|
members: {
|
|
_phid: null,
|
|
_root: null,
|
|
_board: null,
|
|
_cards: null,
|
|
_headers: null,
|
|
_naturalOrder: null,
|
|
_orderVectors: null,
|
|
_panel: null,
|
|
_pointsNode: null,
|
|
_pointsContentNode: null,
|
|
_dirty: true,
|
|
_objects: null,
|
|
_dropEffects: null,
|
|
|
|
getPHID: function() {
|
|
return this._phid;
|
|
},
|
|
|
|
getRoot: function() {
|
|
return this._root;
|
|
},
|
|
|
|
getCards: function() {
|
|
return this._cards;
|
|
},
|
|
|
|
_getObjects: function() {
|
|
return this._objects;
|
|
},
|
|
|
|
getCard: function(phid) {
|
|
return this._cards[phid];
|
|
},
|
|
|
|
getBoard: function() {
|
|
return this._board;
|
|
},
|
|
|
|
setNaturalOrder: function(order) {
|
|
this._naturalOrder = order;
|
|
this._orderVectors = null;
|
|
return this;
|
|
},
|
|
|
|
setDropEffects: function(effects) {
|
|
this._dropEffects = effects;
|
|
return this;
|
|
},
|
|
|
|
getDropEffects: function() {
|
|
return this._dropEffects;
|
|
},
|
|
|
|
getPointsNode: function() {
|
|
return this._pointsNode;
|
|
},
|
|
|
|
getPointsContentNode: function() {
|
|
return this._pointsContentNode;
|
|
},
|
|
|
|
getWorkpanelNode: function() {
|
|
return this._panel;
|
|
},
|
|
|
|
newCard: function(phid) {
|
|
var card = new JX.WorkboardCard(this, phid);
|
|
|
|
this._cards[phid] = card;
|
|
this._naturalOrder.push(phid);
|
|
this._orderVectors = null;
|
|
|
|
return card;
|
|
},
|
|
|
|
removeCard: function(phid) {
|
|
var card = this._cards[phid];
|
|
delete this._cards[phid];
|
|
|
|
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
|
|
if (this._naturalOrder[ii] == phid) {
|
|
this._naturalOrder.splice(ii, 1);
|
|
this._orderVectors = null;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return card;
|
|
},
|
|
|
|
addCard: function(card, after) {
|
|
var phid = card.getPHID();
|
|
|
|
card.setColumn(this);
|
|
this._cards[phid] = card;
|
|
|
|
var index = 0;
|
|
|
|
if (after) {
|
|
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
|
|
if (this._naturalOrder[ii] == after) {
|
|
index = ii + 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (index > this._naturalOrder.length) {
|
|
this._naturalOrder.push(phid);
|
|
} else {
|
|
this._naturalOrder.splice(index, 0, phid);
|
|
}
|
|
|
|
this._orderVectors = null;
|
|
|
|
return this;
|
|
},
|
|
|
|
getDropTargetNodes: function() {
|
|
var objects = this._getObjects();
|
|
|
|
var nodes = [];
|
|
for (var ii = 0; ii < objects.length; ii++) {
|
|
var object = objects[ii];
|
|
nodes.push(object.getNode());
|
|
}
|
|
|
|
return nodes;
|
|
},
|
|
|
|
getCardPHIDs: function() {
|
|
return JX.keys(this.getCards());
|
|
},
|
|
|
|
getPointLimit: function() {
|
|
return JX.Stratcom.getData(this.getRoot()).pointLimit;
|
|
},
|
|
|
|
markForRedraw: function() {
|
|
this._dirty = true;
|
|
},
|
|
|
|
isMarkedForRedraw: function() {
|
|
return this._dirty;
|
|
},
|
|
|
|
getHeader: function(key) {
|
|
if (!this._headers[key]) {
|
|
this._headers[key] = new JX.WorkboardHeader(this, key);
|
|
}
|
|
return this._headers[key];
|
|
},
|
|
|
|
handleDragGhost: function(default_handler, ghost, node) {
|
|
// If the column has headers, don't let the user drag a card above
|
|
// the topmost header: for example, you can't change a task to have
|
|
// a priority higher than the highest possible priority.
|
|
|
|
if (this._hasColumnHeaders()) {
|
|
if (!node) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return default_handler(ghost, node);
|
|
},
|
|
|
|
_hasColumnHeaders: function() {
|
|
var board = this.getBoard();
|
|
var order = board.getOrder();
|
|
|
|
return board.getOrderTemplate(order).getHasHeaders();
|
|
},
|
|
|
|
redraw: function() {
|
|
var board = this.getBoard();
|
|
var order = board.getOrder();
|
|
|
|
var list = this._getCardsSortedByKey(order);
|
|
|
|
var ii;
|
|
var objects = [];
|
|
|
|
var has_headers = this._hasColumnHeaders();
|
|
var header_keys = [];
|
|
var seen_headers = {};
|
|
if (has_headers) {
|
|
var header_templates = board.getHeaderTemplatesForOrder(order);
|
|
for (var k in header_templates) {
|
|
header_keys.push(header_templates[k].getHeaderKey());
|
|
}
|
|
header_keys.reverse();
|
|
}
|
|
|
|
var header_key;
|
|
var next;
|
|
for (ii = 0; ii < list.length; ii++) {
|
|
var card = list[ii];
|
|
|
|
// If a column has a "High" priority card and a "Low" priority card,
|
|
// we need to add the "Normal" header in between them. This allows
|
|
// you to change priority to "Normal" even if there are no "Normal"
|
|
// cards in a column.
|
|
|
|
if (has_headers) {
|
|
header_key = board.getCardTemplate(card.getPHID())
|
|
.getHeaderKey(order);
|
|
|
|
if (!seen_headers[header_key]) {
|
|
while (header_keys.length) {
|
|
next = header_keys.pop();
|
|
|
|
var header = this.getHeader(next);
|
|
objects.push(header);
|
|
seen_headers[header_key] = true;
|
|
|
|
if (next === header_key) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
objects.push(card);
|
|
}
|
|
|
|
// Add any leftover headers at the bottom of the column which don't have
|
|
// any cards in them. In particular, empty columns don't have any cards
|
|
// but should still have headers.
|
|
|
|
while (header_keys.length) {
|
|
next = header_keys.pop();
|
|
|
|
if (seen_headers[next]) {
|
|
continue;
|
|
}
|
|
|
|
objects.push(this.getHeader(next));
|
|
}
|
|
|
|
this._objects = objects;
|
|
|
|
var content = [];
|
|
for (ii = 0; ii < this._objects.length; ii++) {
|
|
var object = this._objects[ii];
|
|
|
|
var node = object.getNode();
|
|
content.push(node);
|
|
}
|
|
|
|
JX.DOM.setContent(this.getRoot(), content);
|
|
|
|
this._redrawFrame();
|
|
|
|
this._dirty = false;
|
|
},
|
|
|
|
compareHandler: function(src_list, src_node, dst_list, dst_node) {
|
|
var board = this.getBoard();
|
|
var order = board.getOrder();
|
|
|
|
var u_vec = this._getNodeOrderVector(src_node, order);
|
|
var v_vec = this._getNodeOrderVector(dst_node, order);
|
|
|
|
return board.compareVectors(u_vec, v_vec);
|
|
},
|
|
|
|
_getNodeOrderVector: function(node, order) {
|
|
var board = this.getBoard();
|
|
var data = JX.Stratcom.getData(node);
|
|
|
|
if (data.objectPHID) {
|
|
return this._getOrderVector(data.objectPHID, order);
|
|
}
|
|
|
|
return board.getHeaderTemplate(data.headerKey).getVector();
|
|
},
|
|
|
|
setIsDropTarget: function(is_target) {
|
|
var node = this.getWorkpanelNode();
|
|
JX.DOM.alterClass(node, 'workboard-column-drop-target', is_target);
|
|
},
|
|
|
|
_getCardsSortedByKey: function(order) {
|
|
var cards = this.getCards();
|
|
|
|
var list = [];
|
|
for (var k in cards) {
|
|
list.push(cards[k]);
|
|
}
|
|
|
|
list.sort(JX.bind(this, this._sortCards, order));
|
|
|
|
return list;
|
|
},
|
|
|
|
_sortCards: function(order, u, v) {
|
|
var board = this.getBoard();
|
|
var u_vec = this._getOrderVector(u.getPHID(), order);
|
|
var v_vec = this._getOrderVector(v.getPHID(), order);
|
|
|
|
return board.compareVectors(u_vec, v_vec);
|
|
},
|
|
|
|
_getOrderVector: function(phid, order) {
|
|
var board = this.getBoard();
|
|
|
|
if (!this._orderVectors) {
|
|
this._orderVectors = {};
|
|
}
|
|
|
|
if (!this._orderVectors[order]) {
|
|
var cards = this.getCards();
|
|
var vectors = {};
|
|
|
|
for (var k in cards) {
|
|
var card_phid = cards[k].getPHID();
|
|
var vector = board.getCardTemplate(card_phid)
|
|
.getSortVector(order);
|
|
|
|
vectors[card_phid] = [].concat(vector);
|
|
|
|
// Push a "card" type, so cards always sort after headers; headers
|
|
// have a "0" in this position.
|
|
vectors[card_phid].push(1);
|
|
}
|
|
|
|
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
|
|
var natural_phid = this._naturalOrder[ii];
|
|
if (vectors[natural_phid]) {
|
|
vectors[natural_phid].push(ii);
|
|
}
|
|
}
|
|
|
|
this._orderVectors[order] = vectors;
|
|
}
|
|
|
|
if (!this._orderVectors[order][phid]) {
|
|
// In this case, we're comparing a card being dragged in from another
|
|
// column to the cards already in this column. We're just going to
|
|
// build a temporary vector for it.
|
|
var incoming_vector = board.getCardTemplate(phid)
|
|
.getSortVector(order);
|
|
incoming_vector = [].concat(incoming_vector);
|
|
|
|
// Add a "card" type to sort this after headers.
|
|
incoming_vector.push(1);
|
|
|
|
// Add a "0" for the natural ordering to put this on top. A new card
|
|
// has no natural ordering on a column it isn't part of yet.
|
|
incoming_vector.push(0);
|
|
|
|
return incoming_vector;
|
|
}
|
|
|
|
return this._orderVectors[order][phid];
|
|
},
|
|
|
|
_redrawFrame: function() {
|
|
var cards = this.getCards();
|
|
var board = this.getBoard();
|
|
|
|
var points = {};
|
|
var count = 0;
|
|
var decimal_places = 0;
|
|
for (var phid in cards) {
|
|
var card = cards[phid];
|
|
|
|
var card_points;
|
|
if (board.getPointsEnabled()) {
|
|
card_points = card.getPoints();
|
|
} else {
|
|
card_points = 1;
|
|
}
|
|
|
|
if (card_points !== null) {
|
|
var status = card.getStatus();
|
|
if (!points[status]) {
|
|
points[status] = 0;
|
|
}
|
|
points[status] += card_points;
|
|
|
|
// Count the number of decimal places in the point value with the
|
|
// most decimal digits. We'll use the same precision when rendering
|
|
// the point sum. This avoids rounding errors and makes the display
|
|
// a little more consistent.
|
|
var parts = card_points.toString().split('.');
|
|
if (parts[1]) {
|
|
decimal_places = Math.max(decimal_places, parts[1].length);
|
|
}
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
var total_points = 0;
|
|
for (var k in points) {
|
|
total_points += points[k];
|
|
}
|
|
total_points = total_points.toFixed(decimal_places);
|
|
|
|
var limit = this.getPointLimit();
|
|
|
|
var display_value;
|
|
if (limit !== null && limit !== 0) {
|
|
display_value = total_points + ' / ' + limit;
|
|
} else {
|
|
display_value = total_points;
|
|
}
|
|
|
|
if (board.getPointsEnabled()) {
|
|
display_value = count + ' | ' + display_value;
|
|
}
|
|
|
|
var over_limit = ((limit !== null) && (total_points > limit));
|
|
|
|
var content_node = this.getPointsContentNode();
|
|
var points_node = this.getPointsNode();
|
|
|
|
JX.DOM.setContent(content_node, display_value);
|
|
|
|
// Only put the "empty" style on the column (which just adds some empty
|
|
// space so it's easier to drop cards into an empty column) if it has no
|
|
// cards and no headers.
|
|
|
|
var is_empty =
|
|
(!this.getCardPHIDs().length) &&
|
|
(!this._hasColumnHeaders());
|
|
|
|
var panel = JX.DOM.findAbove(this.getRoot(), 'div', 'workpanel');
|
|
JX.DOM.alterClass(panel, 'project-panel-empty', is_empty);
|
|
|
|
|
|
JX.DOM.alterClass(panel, 'project-panel-over-limit', over_limit);
|
|
|
|
var color_map = {
|
|
'phui-tag-disabled': (total_points === 0),
|
|
'phui-tag-blue': (total_points > 0 && !over_limit),
|
|
'phui-tag-red': (over_limit)
|
|
};
|
|
|
|
for (var c in color_map) {
|
|
JX.DOM.alterClass(points_node, c, !!color_map[c]);
|
|
}
|
|
|
|
JX.DOM.show(points_node);
|
|
}
|
|
|
|
}
|
|
|
|
});
|