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phorge-phorge/webroot/rsrc/js/javelin/javelin.dev.js

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JavaScript

/** @provides javelin-lib-dev */
/**
* Javelin utility functions.
*
* @provides javelin-util
*
* @javelin-installs JX.$A
* @javelin-installs JX.$AX
* @javelin-installs JX.copy
* @javelin-installs JX.bind
* @javelin-installs JX.bag
* @javelin-installs JX.keys
* @javelin-installs JX.defer
* @javelin-installs JX.go
* @javelin-installs JX.log
*
* @javelin
*/
/**
* Convert an array-like object (usually ##arguments##) into a real Array. An
* "array-like object" is something with a ##length## property and numerical
* keys. The most common use for this is to let you call Array functions on the
* magical ##arguments## object.
*
* JX.$A(arguments).slice(1);
*
* @param obj Array, or array-like object.
* @return Array Actual array.
*/
JX.$A = function(mysterious_arraylike_object) {
// NOTE: This avoids the Array.slice() trick because some bizarre COM object
// I dug up somewhere was freaking out when I tried to do it and it made me
// very upset, so do not replace this with Array.slice() cleverness.
var r = [];
for (var ii = 0; ii < mysterious_arraylike_object.length; ii++) {
r.push(mysterious_arraylike_object[ii]);
}
return r;
};
/**
* Cast a value into an array, by wrapping scalars into singletons. If the
* argument is an array, it is returned unmodified. If it is a scalar, an array
* with a single element is returned. For example:
*
* JX.$AX([3]); // Returns [3].
* JX.$AX(3); // Returns [3].
*
* Note that this function uses an "instanceof Array" check so you may need to
* convert array-like objects (such as ##arguments## and Array instances from
* iframes) into real arrays with @{JX.$A()}.
*
* @param wild Scalar or Array.
* @return Array If the argument was a scalar, an Array with the argument as
* its only element. Otherwise, the original Array.
*
*/
JX.$AX = function(maybe_scalar) {
return (maybe_scalar instanceof Array) ? maybe_scalar : [maybe_scalar];
};
/**
* Copy properties from one object to another. Note: does not copy the
* ##toString## property or anything else which isn't enumerable or is somehow
* magic or just doesn't work. But it's usually what you want. If properties
* already exist, they are overwritten.
*
* var cat = {
* ears: 'clean',
* paws: 'clean',
* nose: 'DIRTY OH NOES'
* };
* var more = {
* nose: 'clean',
* tail: 'clean'
* };
*
* JX.copy(cat, more);
*
* // cat is now:
* // {
* // ears: 'clean',
* // paws: 'clean',
* // nose: 'clean',
* // tail: 'clean'
* // }
*
* @param obj Destination object, which properties should be copied to.
* @param obj Source object, which properties should be copied from.
* @return obj Destination object.
*/
JX.copy = function(copy_dst, copy_src) {
for (var k in copy_src) {
copy_dst[k] = copy_src[k];
}
return copy_dst;
};
/**
* Create a function which invokes another function with a bound context and
* arguments (i.e., partial function application) when called; king of all
* functions.
*
* Bind performs context binding (letting you select what the value of ##this##
* will be when a function is invoked) and partial function application (letting
* you create some function which calls another one with bound arguments).
*
* = Context Binding =
*
* Normally, when you call ##obj.method()##, the magic ##this## object will be
* the ##obj## you invoked the method from. This can be undesirable when you
* need to pass a callback to another function. For instance:
*
* COUNTEREXAMPLE
* var dog = new JX.Dog();
* dog.barkNow(); // Makes the dog bark.
*
* JX.Stratcom.listen('click', 'bark', dog.barkNow); // Does not work!
*
* This doesn't work because ##this## is ##window## when the function is
* later invoked; @{JX.Stratcom.listen()} does not know about the context
* object ##dog##. The solution is to pass a function with a bound context
* object:
*
* var dog = new JX.Dog();
* var bound_function = JX.bind(dog, dog.barkNow);
*
* JX.Stratcom.listen('click', 'bark', bound_function);
*
* ##bound_function## is a function with ##dog## bound as ##this##; ##this##
* will always be ##dog## when the function is called, no matter what
* property chain it is invoked from.
*
* You can also pass ##null## as the context argument to implicitly bind
* ##window##.
*
* = Partial Function Application =
*
* @{JX.bind()} also performs partial function application, which allows you
* to bind one or more arguments to a function. For instance, if we have a
* simple function which adds two numbers:
*
* function add(a, b) { return a + b; }
* add(3, 4); // 7
*
* Suppose we want a new function, like this:
*
* function add3(b) { return 3 + b; }
* add3(4); // 7
*
* Instead of doing this, we can define ##add3()## in terms of ##add()## by
* binding the value ##3## to the ##a## argument:
*
* var add3_bound = JX.bind(null, add, 3);
* add3_bound(4); // 7
*
* Zero or more arguments may be bound in this way. This is particularly useful
* when using closures in a loop:
*
* COUNTEREXAMPLE
* for (var ii = 0; ii < button_list.length; ii++) {
* button_list[ii].onclick = function() {
* JX.log('You clicked button number '+ii+'!'); // Fails!
* };
* }
*
* This doesn't work; all the buttons report the highest number when clicked.
* This is because the local ##ii## is captured by the closure. Instead, bind
* the current value of ##ii##:
*
* var func = function(button_num) {
* JX.log('You clicked button number '+button_num+'!');
* }
* for (var ii = 0; ii < button_list.length; ii++) {
* button_list[ii].onclick = JX.bind(null, func, ii);
* }
*
* @param obj|null Context object to bind as ##this##.
* @param function Function to bind context and arguments to.
* @param ... Zero or more arguments to bind.
* @return function New function which invokes the original function with
* bound context and arguments when called.
*/
JX.bind = function(context, func, more) {
if (__DEV__) {
if (typeof func != 'function') {
throw new Error(
'JX.bind(context, <yuck>, ...): '+
'Attempting to bind something that is not a function.');
}
}
var bound = JX.$A(arguments).slice(2);
return function() {
return func.apply(context || window, bound.concat(JX.$A(arguments)));
}
};
/**
* "Bag of holding"; function that does nothing. Primarily, it's used as a
* placeholder when you want something to be callable but don't want it to
* actually have an effect.
*
* @return void
*/
JX.bag = function() {
// \o\ \o/ /o/ woo dance party
};
/**
* Convert an object's keys into a list. For example:
*
* JX.keys({sun: 1, moon: 1, stars: 1}); // Returns: ['sun', 'moon', 'stars']
*
* @param obj Object to retrieve keys from.
* @return list List of keys.
*/
JX.keys = function(obj) {
var r = [];
for (var k in obj) {
r.push(k);
}
return r;
};
/**
* Defer a function for later execution, similar to ##setTimeout()##. Returns
* an object with a ##stop()## method, which cancels the deferred call.
*
* var ref = JX.defer(yell, 3000); // Yell in 3 seconds.
* // ...
* ref.stop(); // Cancel the yell.
*
* @param function Function to invoke after the timeout.
* @param int? Timeout, in milliseconds. If this value is omitted, the
* function will be invoked once control returns to the browser
* event loop, as with ##setTimeout(func, 0)##.
* @return obj An object with a ##stop()## method, which cancels function
* execution.
*/
JX.defer = function(func, timeout) {
var t = setTimeout(func, timeout || 0);
return {stop : function() { clearTimeout(t); }}
};
/**
* Redirect the browser to another page by changing the window location.
*
* @param string Optional URI to redirect the browser to. If no URI is
* provided, the current page will be reloaded.
* @return void
*/
JX.go = function(uri) {
// Foil static analysis, etc. Strictly speaking, JX.go() doesn't really need
// to be in javelin-utils so we could do this properly at some point.
JX['Stratcom'] && JX['Stratcom'].invoke('go', null, {uri: uri});
(uri && (window.location = uri)) || window.location.reload(true);
};
if (__DEV__) {
if (!window.console || !window.console.log) {
if (window.opera && window.opera.postError) {
window.console = {log: function(m) { window.opera.postError(m); }};
} else {
window.console = {log: function(m) { }};
}
}
/**
* Print a message to the browser debugging console (like Firebug). This
* method exists only in ##__DEV__##.
*
* @param string Message to print to the browser debugging console.
* @return void
*/
JX.log = function(message) {
window.console.log(message);
}
window.alert = (function(native_alert) {
var recent_alerts = [];
var in_alert = false;
return function(msg) {
if (in_alert) {
JX.log(
'alert(...): '+
'discarded reentrant alert.');
return;
}
in_alert = true;
recent_alerts.push(new Date().getTime());
if (recent_alerts.length > 3) {
recent_alerts.splice(0, recent_alerts.length - 3);
}
if (recent_alerts.length >= 3 &&
(recent_alerts[recent_alerts.length - 1] - recent_alerts[0]) < 5000) {
if (confirm(msg + "\n\nLots of alert()s recently. Kill them?")) {
window.alert = JX.bag;
}
} else {
// Note that we can't .apply() the IE6 version of this "function".
native_alert(msg);
}
in_alert = false;
}
})(window.alert);
}
/**
* @requires javelin-util
* @provides javelin-install
* @javelin-installs JX.install
* @javelin
*/
/**
* Install a class into the Javelin ("JX") namespace. The first argument is the
* name of the class you want to install, and the second is a map of these
* attributes (all of which are optional):
*
* - ##construct## //(function)// Class constructor. If you don't provide one,
* one will be created for you (but it will be very boring).
* - ##extend## //(string)// The name of another JX-namespaced class to extend
* via prototypal inheritance.
* - ##members## //(map)// A map of instance methods and properties.
* - ##statics## //(map)// A map of static methods and properties.
* - ##initialize## //(function)// A function which will be run once, after
* this class has been installed.
* - ##properties## //(map)// A map of properties that should have instance
* getters and setters automatically generated for them. The key is the
* property name and the value is its default value. For instance, if you
* provide the property "size", the installed class will have the methods
* "getSize()" and "setSize()". It will **NOT** have a property ".size"
* and no guarantees are made about where install is actually chosing to
* store the data. The motivation here is to let you cheaply define a
* stable interface and refine it later as necessary.
* - ##events## //(list)// List of event types this class is capable of
* emitting.
*
* For example:
*
* JX.install('Dog', {
* construct : function(name) {
* this.setName(name);
* },
* members : {
* bark : function() {
* // ...
* }
* },
* properites : {
* name : null,
* }
* });
*
* This creates a new ##Dog## class in the ##JX## namespace:
*
* var d = new JX.Dog();
* d.bark();
*
* Javelin classes are normal Javascript functions and generally behave in
* the expected way. Some properties and methods are automatically added to
* all classes:
*
* - ##instance.__id__## Globally unique identifier attached to each instance.
* - ##instance.__super__## Reference to the parent class constructor, if one
* exists. Allows use of ##this.__super__.apply(this, ...)## to call the
* superclass's constructor.
* - ##instance.__parent__## Reference to the parent class prototype, if one
* exists. Allows use of ##this.__parent__.someMethod.apply(this, ...)##
* to call the superclass's methods.
* - ##prototype.__class__## Reference to the class constructor.
* - ##constructor.__path__## List of path tokens used emit events. It is
* probably never useful to access this directly.
* - ##constructor.__readable__## //DEV ONLY!// Readable class name. You could
* plausibly use this when constructing error messages.
* - ##constructor.__events__## //DEV ONLY!// List of events supported by
* this class.
* - ##constructor.listen()## Listen to all instances of this class. See
* @{JX.Base}.
* - ##instance.listen()## Listen to one instance of this class. See
* @{JX.Base}.
* - ##instance.invoke()## Invoke an event from an instance. See @{JX.Base}.
*
*
* @param string Name of the class to install. It will appear in the JX
* "namespace" (e.g., JX.Pancake).
* @param map Map of properties, see method documentation.
* @return void
*
* @author epriestley
*/
JX.install = function(new_name, new_junk) {
if (typeof JX.install._nextObjectID == 'undefined') {
JX.install._nextObjectID = 0;
}
// If we've already installed this, something is up.
if (new_name in JX) {
if (__DEV__) {
throw new Error(
'JX.install("' + new_name + '", ...): ' +
'trying to reinstall something that has already been installed.');
}
return;
}
// Since we may end up loading things out of order (e.g., Dog extends Animal
// but we load Dog first) we need to keep a list of things that we've been
// asked to install but haven't yet been able to install around.
if (!JX.install._queue) {
JX.install._queue = [];
}
JX.install._queue.push([new_name, new_junk]);
do {
var junk;
var name = null;
for (var ii = 0; ii < JX.install._queue.length; ++ii) {
junk = JX.install._queue[ii][1];
if (junk.extend && !JX[junk.extend]) {
// We need to extend something that we haven't been able to install
// yet, so just keep this in queue.
continue;
}
// Install time! First, get this out of the queue.
name = JX.install._queue[ii][0];
JX.install._queue.splice(ii, 1);
--ii;
if (__DEV__) {
var valid = {
construct : 1,
statics : 1,
members : 1,
extend : 1,
initialize: 1,
properties : 1,
events : 1,
canCallAsFunction : 1
};
for (var k in junk) {
if (!(k in valid)) {
throw new Error(
'JX.install("' + name + '", {"' + k + '": ...}): ' +
'trying to install unknown property `' + k + '`.');
}
}
if (junk.constructor !== {}.constructor) {
throw new Error(
'JX.install("' + name + '", {"constructor": ...}): ' +
'property `constructor` should be called `construct`.');
}
}
// First, build the constructor. If construct is just a function, this
// won't change its behavior (unless you have provided a really awesome
// function, in which case it will correctly punish you for your attempt
// at creativity).
JX[name] = (function(name, junk) {
var result = function() {
this.__id__ = '__obj__' + (++JX.install._nextObjectID);
this.__super__ = JX[junk.extend] || JX.bag;
this.__parent__ = JX[name].prototype;
if (JX[name].__prototyping__) {
return;
}
return (junk.construct || JX.bag).apply(this, arguments);
// TODO: Allow mixins to initialize here?
// TODO: Also, build mixins?
};
if (__DEV__) {
if (!junk.canCallAsFunction) {
var inner = result;
result = function() {
if (this === window || this === JX) {
throw new Error("<" + JX[name].__readable__ + ">: " +
"Tried to construct an instance " +
"without the 'new' operator. Either use " +
"'new' or set 'canCallAsFunction' where you " +
"install the class.");
}
return inner.apply(this, arguments);
};
}
}
return result;
})(name, junk);
// Copy in all the static methods and properties.
JX.copy(JX[name], junk.statics);
if (__DEV__) {
JX[name].__readable__ = 'JX.' + name;
}
JX[name].__prototyping__ = 0;
var proto;
if (junk.extend) {
JX[junk.extend].__prototyping__++;
proto = JX[name].prototype = new JX[junk.extend]();
JX[junk.extend].__prototyping__--;
} else {
proto = JX[name].prototype = {};
}
proto.__class__ = JX[name];
// Build getters and setters from the `prop' map.
for (var k in (junk.properties || {})) {
var base = k.charAt(0).toUpperCase()+k.substr(1);
var prop = '__auto__' + k;
proto[prop] = junk.properties[k];
proto['set' + base] = (function(prop) {
return function(v) {
this[prop] = v;
return this;
}
})(prop);
proto['get' + base] = (function(prop) {
return function() {
return this[prop];
}
})(prop);
}
if (__DEV__) {
// Check for aliasing in default values of members. If we don't do this,
// you can run into a problem like this:
//
// JX.install('List', { members : { stuff : [] }});
//
// var i_love = new JX.List();
// var i_hate = new JX.List();
//
// i_love.stuff.push('Psyduck'); // I love psyduck!
// JX.log(i_hate.stuff); // Show stuff I hate.
//
// This logs ["Psyduck"] because the push operation modifies
// JX.List.prototype.stuff, which is what both i_love.stuff and
// i_hate.stuff resolve to. To avoid this, set the default value to
// null (or any other scalar) and do "this.stuff = [];" in the
// constructor.
for (var member_name in junk.members) {
if (junk.extend && member_name[0] == '_') {
throw new Error(
'JX.install("' + name + '", ...): ' +
'installed member "' + member_name + '" must not be named with ' +
'a leading underscore because it is in a subclass. Variables ' +
'are analyzed and crushed one file at a time, and crushed ' +
'member variables in subclasses alias crushed member variables ' +
'in superclasses. Remove the underscore, refactor the class so ' +
'it does not extend anything, or fix the minifier to be ' +
'capable of safely crushing subclasses.');
}
var member_value = junk.members[member_name];
if (typeof member_value == 'object' && member_value !== null) {
throw new Error(
'JX.install("' + name + '", ...): ' +
'installed member "' + member_name + '" is not a scalar or ' +
'function. Prototypal inheritance in Javascript aliases object ' +
'references across instances so all instances are initialized ' +
'to point at the exact same object. This is almost certainly ' +
'not what you intended. Make this member static to share it ' +
'across instances, or initialize it in the constructor to ' +
'prevent reference aliasing and give each instance its own ' +
'copy of the value.');
}
}
}
// This execution order intentionally allows you to override methods
// generated from the "properties" initializer.
JX.copy(proto, junk.members);
// Build this ridiculous event model thing. Basically, this defines
// two instance methods, invoke() and listen(), and one static method,
// listen(). If you listen to an instance you get events for that
// instance; if you listen to a class you get events for all instances
// of that class (including instances of classes which extend it).
//
// This is rigged up through Stratcom. Each class has a path component
// like "class:Dog", and each object has a path component like
// "obj:23". When you invoke on an object, it emits an event with
// a path that includes its class, all parent classes, and its object
// ID.
//
// Calling listen() on an instance listens for just the object ID.
// Calling listen() on a class listens for that class's name. This
// has the effect of working properly, but installing them is pretty
// messy.
if (junk.events && junk.events.length) {
var parent = JX[junk.extend] || {};
// If we're in dev, we build up a list of valid events (for this
// class or some parent class) and then check them whenever we try
// to listen or invoke.
if (__DEV__) {
var valid_events = parent.__events__ || {};
for (var ii = 0; ii < junk.events.length; ++ii) {
valid_events[junk.events[ii]] = true;
}
JX[name].__events__ = valid_events;
}
// Build the class name chain.
JX[name].__name__ = 'class:' + name;
var ancestry = parent.__path__ || [];
JX[name].__path__ = ancestry.concat([JX[name].__name__]);
proto.invoke = function(type) {
if (__DEV__) {
if (!(type in this.__class__.__events__)) {
throw new Error(
this.__class__.__readable__ + '.invoke("' + type + '", ...): ' +
'invalid event type. Valid event types are: ' +
JX.keys(this.__class__.__events__).join(', ') + '.');
}
}
// Here and below, this nonstandard access notation is used to mask
// these callsites from the static analyzer. JX.Stratcom is always
// available by the time we hit these execution points.
return JX['Stratcom'].invoke(
'obj:' + type,
this.__class__.__path__.concat([this.__id__]),
{args : JX.$A(arguments).slice(1)});
};
proto.listen = function(type, callback) {
if (__DEV__) {
if (!(type in this.__class__.__events__)) {
throw new Error(
this.__class__.__readable__ + '.listen("' + type + '", ...): ' +
'invalid event type. Valid event types are: ' +
JX.keys(this.__class__.__events__).join(', ') + '.');
}
}
return JX['Stratcom'].listen(
'obj:' + type,
this.__id__,
JX.bind(this, function(e) {
return callback.apply(this, e.getData().args);
}));
};
JX[name].listen = function(type, callback) {
if (__DEV__) {
if (!(type in this.__events__)) {
throw new Error(
this.__readable__ + '.listen("' + type + '", ...): ' +
'invalid event type. Valid event types are: ' +
JX.keys(this.__events__).join(', ') + '.');
}
}
return JX['Stratcom'].listen(
'obj:' + type,
this.__name__,
JX.bind(this, function(e) {
return callback.apply(this, e.getData().args);
}));
};
} else if (__DEV__) {
var error_message =
'class does not define any events. Pass an "events" property to ' +
'JX.install() to define events.';
JX[name].listen = JX[name].listen || function() {
throw new Error(
this.__readable__ + '.listen(...): ' +
error_message);
};
JX[name].invoke = JX[name].invoke || function() {
throw new Error(
this.__readable__ + '.invoke(...): ' +
error_message);
};
proto.listen = proto.listen || function() {
throw new Error(
this.__class__.__readable__ + '.listen(...): ' +
error_message);
};
proto.invoke = proto.invoke || function() {
throw new Error(
this.__class__.__readable__ + '.invoke(...): ' +
error_message);
};
}
// Finally, run the init function if it was provided.
(junk.initialize || JX.bag)();
}
// In effect, this exits the loop as soon as we didn't make any progress
// installing things, which means we've installed everything we have the
// dependencies for.
} while (name);
}
/**
* @requires javelin-install
* @provides javelin-event
* @javelin
*/
/**
* A generic event, routed by @{JX.Stratcom}. All events within Javelin are
* represented by a {@JX.Event}, regardless of whether they originate from
* a native DOM event (like a mouse click) or are custom application events.
*
* Events have a propagation model similar to native Javascript events, in that
* they can be stopped with stop() (which stops them from continuing to
* propagate to other handlers) or prevented with prevent() (which prevents them
* from taking their default action, like following a link). You can do both at
* once with kill().
*
* @author epriestley
* @task stop Stopping Event Behaviors
* @task info Getting Event Information
*/
JX.install('Event', {
members : {
/**
* Stop an event from continuing to propagate. No other handler will
* receive this event, but its default behavior will still occur. See
* ""Using Events"" for more information on the distinction between
* 'stopping' and 'preventing' an event. See also prevent() (which prevents
* an event but does not stop it) and kill() (which stops and prevents an
* event).
*
* @return this
* @task stop
*/
stop : function() {
var r = this.getRawEvent();
if (r) {
r.cancelBubble = true;
r.stopPropagation && r.stopPropagation();
}
this.setStopped(true);
return this;
},
/**
* Prevent an event's default action. This depends on the event type, but
* the common default actions are following links, submitting forms,
* and typing text. Event prevention is generally used when you have a link
* or form which work properly without Javascript but have a specialized
* Javascript behavior. When you intercept the event and make the behavior
* occur, you prevent it to keep the browser from following the link.
*
* Preventing an event does not stop it from propagating, so other handlers
* will still receive it. See ""Using Events"" for more information on the
* distinction between 'stopping' and 'preventing' an event. See also
* stop() (which stops an event but does not prevent it) and kill()
* (which stops and prevents an event).
*
* @return this
* @task stop
*/
prevent : function() {
var r = this.getRawEvent();
if (r) {
r.returnValue = false;
r.preventDefault && r.preventDefault();
}
this.setPrevented(true);
return this;
},
/**
* Stop and prevent an event, which stops it from propagating and prevents
* its defualt behavior. This is a convenience function, see stop() and
* prevent() for information on what it means to stop or prevent an event.
*
* @return this
* @task stop
*/
kill : function() {
this.prevent();
this.stop();
return this;
},
/**
* Get the special key (like tab or return), if any, associated with this
* event. Browsers report special keys differently; this method allows you
* to identify a keypress in a browser-agnostic way. Note that this detects
* only some special keys: delete, tab, return escape, left, up, right,
* down.
*
* For example, if you want to react to the escape key being pressed, you
* could install a listener like this:
*
* JX.Stratcom.listen('keydown', 'example', function(e) {
* if (e.getSpecialKey() == 'esc') {
* JX.log("You pressed 'Escape'! Well done! Bravo!");
* }
* });
*
*
* @return string|null ##null## if there is no associated special key,
* or one of the strings 'delete', 'tab', 'return',
* 'esc', 'left', 'up', 'right', or 'down'.
* @task info
*/
getSpecialKey : function() {
var r = this.getRawEvent();
if (!r || r.shiftKey) {
return null;
}
var c = r.keyCode;
do {
c = JX.Event._keymap[c] || null;
} while (c && JX.Event._keymap[c])
return c;
},
/**
* Get the node corresponding to the specified key in this event's node map.
* This is a simple helper method that makes the API for accessing nodes
* less ugly.
*
* JX.Stratcom.listen('click', 'tag:a', function(e) {
* var a = e.getNode('nearest:a');
* // do something with the link that was clicked
* });
*
* @param string sigil or stratcom node key
* @return node|null Node mapped to the specified key, or null if it the
* key does not exist. The available keys include:
* - 'tag:'+tag - first node of each type
* - 'id:'+id - all nodes with an id
* - sigil - first node of each sigil
* @task info
*/
getNode: function(key) {
return this.getNodes()[key] || null;
}
},
statics : {
_keymap : {
8 : 'delete',
9 : 'tab',
13 : 'return',
27 : 'esc',
37 : 'left',
38 : 'up',
39 : 'right',
40 : 'down',
63232 : 38,
63233 : 40,
62234 : 37,
62235 : 39
}
},
properties : {
/**
* Native Javascript event which generated this @{JX.Event}. Not every
* event is generated by a native event, so there may be ##null## in
* this field.
*
* @type Event|null
* @task info
*/
rawEvent : null,
/**
* String describing the event type, like 'click' or 'mousedown'. This
* may also be an application or object event.
*
* @type string
* @task info
*/
type : null,
/**
* If available, the DOM node where this event occurred. For example, if
* this event is a click on a button, the target will be the button which
* was clicked. Application events will not have a target, so this property
* will return the value ##null##.
*
* @type DOMNode|null
* @task info
*/
target : null,
/**
* Metadata attached to nodes associated with this event.
*
* For native events, the DOM is walked from the event target to the root
* element. Each sigil which is encountered while walking up the tree is
* added to the map as a key. If the node has associated metainformation,
* it is set as the value; otherwise, the value is null.
*
* @type dict<string, *>
* @task info
*/
data : null,
/**
* Sigil path this event was activated from. TODO: explain this
*
* @type list<string>
* @task info
*/
path : [],
/**
* True if propagation of the event has been stopped. See stop().
*
* @type bool
* @task stop
*/
stopped : false,
/**
* True if default behavior of the event has been prevented. See prevent().
*
* @type bool
* @task stop
*/
prevented : false,
/**
* @task info
*/
nodes : {}
},
/**
* @{JX.Event} installs a toString() method in ##__DEV__## which allows you to
* log or print events and get a reasonable representation of them:
*
* Event<'click', ['path', 'stuff'], [object HTMLDivElement]>
*/
initialize : function() {
if (__DEV__) {
JX.Event.prototype.toString = function() {
var path = '['+this.getPath().join(', ')+']';
return 'Event<'+this.getType()+', '+path+', '+this.getTarget()+'>';
}
}
}
});
/**
* @requires javelin-install javelin-event javelin-util javelin-magical-init
* @provides javelin-stratcom
* @javelin
*/
/**
* Javelin strategic command, the master event delegation core. This class is
* a sort of hybrid between Arbiter and traditional event delegation, and
* serves to route event information to handlers in a general way.
*
* Each Javelin :JX.Event has a 'type', which may be a normal Javascript type
* (for instance, a click or a keypress) or an application-defined type. It
* also has a "path", based on the path in the DOM from the root node to the
* event target. Note that, while the type is required, the path may be empty
* (it often will be for application-defined events which do not originate
* from the DOM).
*
* The path is determined by walking down the tree to the event target and
* looking for nodes that have been tagged with metadata. These names are used
* to build the event path, and unnamed nodes are ignored. Each named node may
* also have data attached to it.
*
* Listeners specify one or more event types they are interested in handling,
* and, optionally, one or more paths. A listener will only receive events
* which occurred on paths it is listening to. See listen() for more details.
*
* @author epriestley
*
* @task invoke Invoking Events
* @task listen Listening to Events
* @task handle Responding to Events
* @task sigil Managing Sigils
* @task internal Internals
*/
JX.install('Stratcom', {
statics : {
ready : false,
_targets : {},
_handlers : [],
_need : {},
_matchName : /\bFN_([^ ]+)/,
_matchData : /\bFD_([^ ]+)_([^ ]+)/,
_auto : '*',
_data : {},
_execContext : [],
_typeMap : {focusin: 'focus', focusout: 'blur'},
/**
* Node metadata is stored in a series of blocks to prevent collisions
* between indexes that are generated on the server side (and potentially
* concurrently). Block 0 is for metadata on the initial page load, block 1
* is for metadata added at runtime with JX.Stratcom.siglize(), and blocks
* 2 and up are for metadata generated from other sources (e.g. JX.Request).
* Use allocateMetadataBlock() to reserve a block, and mergeData() to fill
* a block with data.
*
* When a JX.Request is sent, a block is allocated for it and any metadata
* it returns is filled into that block.
*/
_dataBlock : 2,
/**
* Within each datablock, data is identified by a unique index. The data
* pointer on a node looks like this:
*
* FD_1_2
*
* ...where 1 is the block, and 2 is the index within that block. Normally,
* blocks are filled on the server side, so index allocation takes place
* there. However, when data is provided with JX.Stratcom.sigilize(), we
* need to allocate indexes on the client.
*/
_dataIndex : 0,
/**
* Dispatch a simple event that does not have a corresponding native event
* object. It is unusual to call this directly. Generally, you will instead
* dispatch events from an object using the invoke() method present on all
* objects. See @{JX.Base.invoke()} for documentation.
*
* @param string Event type.
* @param list? Optionally, a path to attach to the event. This is
* rarely meaingful for simple events.
* @param object? Optionally, arbitrary data to send with the event.
* @return @{JX.Event} The event object which was dispatched to listeners.
* The main use of this is to test whether any
* listeners prevented the event.
* @task invoke
*/
invoke : function(type, path, data) {
var proxy = new JX.Event()
.setType(type)
.setData(data || {})
.setPath(path || []);
return this._dispatchProxy(proxy);
},
/**
* Listen for events on given paths. Specify one or more event types, and
* zero or more paths to filter on. If you don't specify a path, you will
* receive all events of the given type:
*
* // Listen to all clicks.
* JX.Stratcom.listen('click', null, handler);
*
* This will notify you of all clicks anywhere in the document (unless
* they are intercepted and killed by a higher priority handler before they
* get to you).
*
* Often, you may be interested in only clicks on certain elements. You
* can specify the paths you're interested in to filter out events which
* you do not want to be notified of.
*
* // Listen to all clicks inside elements annotated "news-feed".
* JX.Stratcom.listen('click', 'news-feed', handler);
*
* By adding more elements to the path, you can create a finer-tuned
* filter:
*
* // Listen to only "like" clicks inside "news-feed".
* JX.Stratcom.listen('click', ['news-feed', 'like'], handler);
*
*
* TODO: Further explain these shenanigans.
*
* @param string|list<string> Event type (or list of event names) to
* listen for. For example, ##'click'## or
* ##['keydown', 'keyup']##.
*
* @param wild Sigil paths to listen for this event on. See discussion
* in method documentation.
*
* @param function Callback to invoke when this event is triggered. It
* should have the signature ##f(:JX.Event e)##.
*
* @return object A reference to the installed listener. You can later
* remove the listener by calling this object's remove()
* method.
* @author epriestley
* @task listen
*/
listen : function(types, paths, func) {
if (__DEV__) {
if (arguments.length == 4) {
throw new Error(
'JX.Stratcom.listen(...): '+
'requires exactly 3 arguments. Did you mean JX.DOM.listen?');
}
if (arguments.length != 3) {
throw new Error(
'JX.Stratcom.listen(...): '+
'requires exactly 3 arguments.');
}
if (typeof func != 'function') {
throw new Error(
'JX.Stratcom.listen(...): '+
'callback is not a function.');
}
}
var ids = [];
types = JX.$AX(types);
if (!paths) {
paths = this._auto;
}
if (!(paths instanceof Array)) {
paths = [[paths]];
} else if (!(paths[0] instanceof Array)) {
paths = [paths];
}
// To listen to multiple event types on multiple paths, we just install
// the same listener a whole bunch of times: if we install for two
// event types on three paths, we'll end up with six references to the
// listener.
//
// TODO: we'll call your listener twice if you install on two paths where
// one path is a subset of another. The solution is "don't do that", but
// it would be nice to verify that the caller isn't doing so, in __DEV__.
for (var ii = 0; ii < types.length; ++ii) {
var type = types[ii];
if (('onpagehide' in window) && type == 'unload') {
// If we use "unload", we break the bfcache ("Back-Forward Cache") in
// Safari and Firefox. The BFCache makes using the back/forward
// buttons really fast since the pages can come out of magical
// fairyland instead of over the network, so use "pagehide" as a proxy
// for "unload" in these browsers.
type = 'pagehide';
}
if (!(type in this._targets)) {
this._targets[type] = {};
}
var type_target = this._targets[type];
for (var jj = 0; jj < paths.length; ++jj) {
var path = paths[jj];
var id = this._handlers.length;
this._handlers.push(func);
this._need[id] = path.length;
ids.push(id);
for (var kk = 0; kk < path.length; ++kk) {
if (__DEV__) {
if (path[kk] == 'tag:#document') {
throw new Error(
'JX.Stratcom.listen(..., "tag:#document", ...): ' +
'listen for document events as "tag:window", not ' +
'"tag:#document", in order to get consistent behavior ' +
'across browsers.');
}
}
if (!type_target[path[kk]]) {
type_target[path[kk]] = [];
}
type_target[path[kk]].push(id);
}
}
}
return {
remove : function() {
for (var ii = 0; ii < ids.length; ii++) {
delete JX.Stratcom._handlers[ids[ii]];
}
}
};
},
/**
* Dispatch a native Javascript event through the Stratcom control flow.
* Generally, this is automatically called for you by the master dipatcher
* installed by ##init.js##. When you want to dispatch an application event,
* you should instead call invoke().
*
* @param Event Native event for dispatch.
* @return :JX.Event Dispatched :JX.Event.
* @task internal
*/
dispatch : function(event) {
// TODO: simplify this :P
var target;
try {
target = event.srcElement || event.target;
if (target === window || (!target || target.nodeName == '#document')) {
target = {nodeName: 'window'};
}
} catch (x) {
target = null;
}
var path = [];
var nodes = {};
var push = function(key, node) {
// we explicitly only store the first occurrence of each key
if (!(key in nodes)) {
nodes[key] = node;
path.push(key);
}
};
var cursor = target;
while (cursor) {
push('tag:' + cursor.nodeName.toLowerCase(), cursor);
var id = cursor.id;
if (id) {
push('id:' + id, cursor);
}
var source = cursor.className || '';
// className is an SVGAnimatedString for SVG elements, use baseVal
var token = ((source.baseVal || source).match(this._matchName) || [])[1];
if (token) {
push(token, cursor);
}
cursor = cursor.parentNode;
}
var etype = event.type;
if (etype in this._typeMap) {
etype = this._typeMap[etype];
}
var data = {};
for (var key in nodes) {
data[key] = this.getData(nodes[key]);
}
var proxy = new JX.Event()
.setRawEvent(event)
.setType(etype)
.setTarget(target)
.setData(data)
.setNodes(nodes)
.setPath(path.reverse());
// JX.log('~> '+proxy.toString());
return this._dispatchProxy(proxy);
},
/**
* Dispatch a previously constructed proxy :JX.Event.
*
* @param :JX.Event Event to dispatch.
* @return :JX.Event Returns the event argument.
* @task internal
*/
_dispatchProxy : function(proxy) {
var scope = this._targets[proxy.getType()];
if (!scope) {
return proxy;
}
var path = proxy.getPath();
var len = path.length;
var hits = {};
var matches;
for (var root = -1; root < len; ++root) {
if (root == -1) {
matches = scope[this._auto];
} else {
matches = scope[path[root]];
}
if (!matches) {
continue;
}
for (var ii = 0; ii < matches.length; ++ii) {
hits[matches[ii]] = (hits[matches[ii]] || 0) + 1;
}
}
var exec = [];
for (var k in hits) {
if (hits[k] == this._need[k]) {
var handler = this._handlers[k];
if (handler) {
exec.push(handler);
}
}
}
this._execContext.push({
handlers: exec,
event: proxy,
cursor: 0
});
this.pass();
this._execContext.pop();
return proxy;
},
/**
* Pass on an event, allowing other handlers to process it. The use case
* here is generally something like:
*
* if (JX.Stratcom.pass()) {
* // something else handled the event
* return;
* }
* // handle the event
* event.prevent();
*
* This allows you to install event handlers that operate at a lower
* effective priority, and provide a default behavior which is overridable
* by listeners.
*
* @return bool True if the event was stopped or prevented by another
* handler.
* @task handle
*/
pass : function() {
var context = this._execContext[this._execContext.length - 1];
while (context.cursor < context.handlers.length) {
var cursor = context.cursor;
++context.cursor;
(context.handlers[cursor] || JX.bag)(context.event);
if (context.event.getStopped()) {
break;
}
}
return context.event.getStopped() || context.event.getPrevented();
},
/**
* Retrieve the event (if any) which is currently being dispatched.
*
* @return :JX.Event|null Event which is currently being dispatched, or
* null if there is no active dispatch.
* @task handle
*/
context : function() {
var len = this._execContext.length;
if (!len) {
return null;
}
return this._execContext[len - 1].event;
},
/**
* Merge metadata. You must call this (even if you have no metadata) to
* start the Stratcom queue.
*
* @param int The datablock to merge data into.
* @param dict Dictionary of metadata.
* @return void
* @task internal
*/
mergeData : function(block, data) {
this._data[block] = data;
if (block == 0) {
JX.Stratcom.ready = true;
JX.__rawEventQueue({type: 'start-queue'});
}
},
/**
* Attach a sigil (and, optionally, metadata) to a node. Note that you can
* not overwrite, remove or replace a sigil.
*
* @param Node Node without any sigil.
* @param string Sigil to name the node with.
* @param object? Optional metadata object to attach to the node.
* @return void
* @task sigil
*/
sigilize : function(node, sigil, data) {
if (__DEV__) {
if (node.className.match(this._matchName)) {
throw new Error(
'JX.Stratcom.sigilize(<node>, ' + sigil + ', ...): ' +
'node already has a sigil, sigils may not be overwritten.');
}
if (typeof data != 'undefined' &&
(data === null || typeof data != 'object')) {
throw new Error(
'JX.Stratcom.sigilize(..., ..., <nonobject>): ' +
'data to attach to node is not an object. You must use ' +
'objects, not primitives, for metadata.');
}
}
if (data) {
JX.Stratcom._setData(node, data);
}
node.className = 'FN_' + sigil + ' ' + node.className;
},
/**
* Determine if a node has a specific sigil.
*
* @param Node Node to test.
* @param string Sigil to check for.
* @return bool True if the node has the sigil.
*
* @task sigil
*/
hasSigil : function(node, sigil) {
if (!node.className) {
// Some nodes don't have a className, notably 'document'. We hit
// 'document' when following .parentNode chains, e.g. in
// JX.DOM.nearest(), so exit early if we don't have a className to avoid
// fataling on 'node.className.match' being undefined.
return false;
}
return (node.className.match(this._matchName) || [])[1] == sigil;
},
/**
* Retrieve a node's metadata.
*
* @param Node Node from which to retrieve data.
* @return object Data attached to the node, or an empty dictionary if
* the node has no data attached. In this case, the empty
* dictionary is set as the node's metadata -- i.e.,
* subsequent calls to getData() will retrieve the same
* object.
*
* @task sigil
*/
getData : function(node) {
if (__DEV__) {
if (!node) {
throw new Error(
'JX.Stratcom.getData(<empty>): ' +
'you must provide a node to get associated data from.');
}
}
var matches = (node.className || '').match(this._matchData);
if (matches) {
var block = this._data[matches[1]];
var index = matches[2];
if (block && (index in block)) {
return block[index];
}
}
return JX.Stratcom._setData(node, {});
},
/**
* @task internal
*/
allocateMetadataBlock : function() {
return this._dataBlock++;
},
/**
* Attach metadata to a node. This data can later be retrieved through
* @{JX.Stratcom.getData()}, or @{JX.Event.getData()}.
*
* @param Node Node which data should be attached to.
* @param object Data to attach.
* @return object Attached data.
*
* @task internal
*/
_setData : function(node, data) {
if (!this._data[1]) { // data block 1 is reserved for javascript
this._data[1] = {};
}
this._data[1][this._dataIndex] = data;
node.className = 'FD_1_' + (this._dataIndex++) + ' ' + node.className;
return data;
}
}
});
/**
* @provides javelin-behavior
*
* @javelin-installs JX.behavior
* @javelin-installs JX.initBehaviors
*
* @javelin
*/
JX.behavior = function(name, control_function) {
if (__DEV__) {
if (name in JX.behavior._behaviors) {
throw new Error(
'JX.behavior("'+name+'", ...): '+
'behavior is already registered.');
}
if (!control_function) {
throw new Error(
'JX.behavior("'+name+'", <nothing>): '+
'initialization function is required.');
}
if (typeof control_function != 'function') {
throw new Error(
'JX.behavior("'+name+'", <garbage>): '+
'initialization function is not a function.');
}
}
JX.behavior._behaviors[name] = control_function;
};
JX.initBehaviors = function(map) {
for (var name in map) {
if (__DEV__) {
if (!(name in JX.behavior._behaviors)) {
throw new Error(
'JX.initBehavior("'+name+'", ...): '+
'behavior is not registered.');
}
}
var configs = map[name];
if (!configs.length) {
if (name in JX.behavior._initialized) {
continue;
} else {
configs = [null];
}
}
for (var ii = 0; ii < configs.length; ii++) {
JX.behavior._behaviors[name](configs[ii]);
}
JX.behavior._initialized[name] = true;
}
};
!function(JX) {
JX.behavior._behaviors = {};
JX.behavior._initialized = {};
}(JX);
/**
* @requires javelin-install
* javelin-stratcom
* javelin-util
* javelin-behavior
* @provides javelin-request
* @javelin
*/
/**
* Make basic AJAX XMLHTTPRequests.
*/
JX.install('Request', {
construct : function(uri, handler) {
this.setURI(uri);
if (handler) {
this.listen('done', handler);
}
},
events : ['send', 'done', 'error', 'finally'],
members : {
_xhrkey : null,
_transport : null,
_finished : false,
_block : null,
send : function() {
var xport = null;
try {
try {
xport = new XMLHttpRequest();
} catch (x) {
xport = new ActiveXObject("Msxml2.XMLHTTP");
}
} catch (x) {
xport = new ActiveXObject("Microsoft.XMLHTTP");
}
this._transport = xport;
this._xhrkey = JX.Request._xhr.length;
JX.Request._xhr.push(this);
xport.onreadystatechange = JX.bind(this, this._onreadystatechange);
var data = this.getData() || {};
data.__ajax__ = true;
this._block = JX.Stratcom.allocateMetadataBlock();
data.__metablock__ = this._block;
var q = (this.getDataSerializer() ||
JX.Request.defaultDataSerializer)(data);
var uri = this.getURI();
var method = this.getMethod().toUpperCase();
if (method == 'GET') {
uri += ((uri.indexOf('?') === -1) ? '?' : '&') + q;
}
this.invoke('send', this);
if (this.getTimeout()) {
this._timer = JX.defer(
JX.bind(
this,
this._fail,
JX.Request.ERROR_TIMEOUT),
this.getTimeout());
}
xport.open(method, uri, true);
if (__DEV__) {
if (this.getFile()) {
if (method != 'POST') {
throw new Error(
'JX.Request.send(): ' +
'attempting to send a file over GET. You must use POST.');
}
if (this.getData()) {
throw new Error(
'JX.Request.send(): ' +
'attempting to send data and a file. You can not send both ' +
'at once.');
}
}
}
if (method == 'POST') {
if (this.getFile()) {
xport.send(this.getFile());
} else {
xport.setRequestHeader(
'Content-Type',
'application/x-www-form-urlencoded');
xport.send(q);
}
} else {
xport.send(null);
}
},
abort : function() {
this._cleanup();
},
_onreadystatechange : function() {
var xport = this._transport;
try {
if (this._finished) {
return;
}
if (xport.readyState != 4) {
return;
}
if (xport.status < 200 || xport.status >= 300) {
this._fail();
return;
}
if (__DEV__) {
if (!xport.responseText.length) {
throw new Error(
'JX.Request("'+this.getURI()+'", ...): '+
'server returned an empty response.');
}
if (xport.responseText.indexOf('for (;;);') != 0) {
throw new Error(
'JX.Request("'+this.getURI()+'", ...): '+
'server returned an invalid response.');
}
}
var text = xport.responseText.substring('for (;;);'.length);
var response = eval('('+text+')');
} catch (exception) {
if (__DEV__) {
JX.log(
'JX.Request("'+this.getURI()+'", ...): '+
'caught exception processing response: '+exception);
}
this._fail();
return;
}
try {
if (response.error) {
this._fail(response.error);
} else {
JX.Stratcom.mergeData(
this._block,
response.javelin_metadata || {});
this._done(response);
JX.initBehaviors(response.javelin_behaviors || {});
}
} catch (exception) {
// In Firefox+Firebug, at least, something eats these. :/
JX.defer(function() {
throw exception;
});
}
},
_fail : function(error) {
this._cleanup();
this.invoke('error', error, this);
this.invoke('finally');
},
_done : function(response) {
this._cleanup();
if (response.onload) {
for (var ii = 0; ii < response.onload.length; ii++) {
(new Function(response.onload[ii]))();
}
}
this.invoke('done', this.getRaw() ? response : response.payload, this);
this.invoke('finally');
},
_cleanup : function() {
this._finished = true;
delete JX.Request._xhr[this._xhrkey];
this._timer && this._timer.stop();
this._transport.abort();
}
},
statics : {
_xhr : [],
shutdown : function() {
for (var ii = 0; ii < JX.Request._xhr.length; ii++) {
try {
JX.Request._xhr[ii] && JX.Request._xhr[ii].abort();
} catch (x) {
// Ignore.
}
}
JX.Request._xhr = [];
},
ERROR_TIMEOUT : -9000,
defaultDataSerializer : function(data) {
var uri = [];
for (var k in data) {
uri.push(encodeURIComponent(k) + '=' + encodeURIComponent(data[k]));
}
return uri.join('&');
}
},
properties : {
URI : null,
data : null,
dataSerializer : null,
/**
* Configure which HTTP method to use for the request. Permissible values
* are "POST" (default) or "GET".
*
* @param string HTTP method, one of "POST" or "GET".
*/
method : 'POST',
file : null,
raw : false,
/**
* Configure a timeout, in milliseconds. If the request has not resolved
* (either with success or with an error) within the provided timeframe,
* it will automatically fail with error JX.Request.ERROR_TIMEOUT.
*
* @param int Timeout, in milliseconds (e.g. 3000 = 3 seconds).
*/
timeout : null
},
initialize : function() {
JX.Stratcom.listen('unload', 'tag:window', JX.Request.shutdown);
}
});
/**
* @requires javelin-install javelin-event
* @provides javelin-vector
* @javelin
*/
/**
* Query and update positions and dimensions of nodes (and other things)
* within a document. 'V' stands for 'Vector'. Each vector has two elements,
* 'x' and 'y', which usually represent width/height (a "dimension vector") or
* left/top (a "position vector").
*
* Vectors are used to manage the sizes and positions of elements, events,
* the document, and the viewport (the visible section of the document, i.e.
* how much of the page the user can actually see in their browser window).
* Unlike most Javelin classes, @{JX.$V} exposes two bare properties, 'x' and
* 'y'. You can read and manipulate these directly:
*
* // Give the user information about elements when they click on them.
* JX.Stratcom.listen(
* 'click',
* null,
* function(e) {
* var p = JX.$V(e);
* var d = JX.$V.getDim(e.getTarget());
*
* alert('You clicked at <'+p.x+','+p.y'>; the element you clicked '+
* 'is '+d.x+' pixels wide and '+d.y+' pixels high.');
* });
*
* You can also update positions and dimensions using vectors:
*
* // When the user clicks on something, make it 10px wider and 10px taller.
* JX.Stratcom.listen(
* 'click',
* null,
* function(e) {
* var t = e.getTarget();
* JX.$V(t).add(10, 10).setDim(t);
* });
*
* Additionally, vectors can be used to query document and viewport information:
*
* var v = JX.$V.getViewport(); // Viewport (window) width and height.
* var d = JX.$V.getDocument(); // Document width and height.
* var visible_area = parseInt(100 * (v.x * v.y) / (d.x * d.y), 10);
* alert('You can currently see '+visible_area'+ percent of the document.');
*
* @author epriestley
*
* @task query Querying Positions and Dimensions
* @task update Changing Positions and Dimensions
* @task manip Manipulating Vectors
*
*/
JX.install('$V', {
/**
* Construct a vector, either from explicit coordinates or from a node
* or event. You can pass two Numbers to construct an explicit vector:
*
* var v = JX.$V(35, 42);
*
* Otherwise, you can pass a @{JX.Event} or a Node to implicitly construct a
* vector:
*
* var u = JX.$V(some_event);
* var v = JX.$V(some_node);
*
* These are just like calling getPos() on the @{JX.Event} or Node.
*
* For convenience, @{JX.$V()} constructs a new vector even without the 'new'
* keyword. That is, these are equivalent:
*
* var q = new JX.$V(x, y);
* var r = JX.$V(x, y);
*
* Methods like getScroll(), getViewport() and getDocument() also create
* new vectors.
*
* Once you have a vector, you can manipulate it with add():
*
* var u = JX.$V(35, 42);
* var v = u.add(5, -12); // v = <40, 30>
*
* @param wild 'x' component of the vector, or a @{JX.Event}, or a Node.
* @param Number? If providing an 'x' component, the 'y' component of the
* vector.
* @return @{JX.$V} Specified vector.
* @task query
*/
construct : function(x, y) {
if (this == JX || this == window) {
return new JX.$V(x, y);
}
if (typeof y == 'undefined') {
return JX.$V.getPos(x);
}
this.x = parseFloat(x);
this.y = parseFloat(y);
},
canCallAsFunction : true,
members : {
x : null,
y : null,
/**
* Move a node around by setting the position of a Node to the vector's
* coordinates. For instance, if you want to move an element to the top left
* corner of the document, you could do this (assuming it has 'position:
* absolute'):
*
* JX.$V(0, 0).setPos(node);
*
* @param Node Node to move.
* @return this
* @task update
*/
setPos : function(node) {
node.style.left = (this.x === null) ? '' : (parseInt(this.x, 10) + 'px');
node.style.top = (this.y === null) ? '' : (parseInt(this.y, 10) + 'px');
return this;
},
/**
* Change the size of a node by setting its dimensions to the vector's
* coordinates. For instance, if you want to change an element to be 100px
* by 100px:
*
* JX.$V(100, 100).setDim(node);
*
* Or if you want to expand a node's dimensions by 50px:
*
* JX.$V(node).add(50, 50).setDim(node);
*
* @param Node Node to resize.
* @return this
* @task update
*/
setDim : function(node) {
node.style.width =
(this.x === null)
? ''
: (parseInt(this.x, 10) + 'px');
node.style.height =
(this.y === null)
? ''
: (parseInt(this.y, 10) + 'px');
return this;
},
/**
* Change a vector's x and y coordinates by adding numbers to them, or
* adding the coordinates of another vector. For example:
*
* var u = JX.$V(3, 4).add(100, 200); // u = <103, 204>
*
* You can also add another vector:
*
* var q = JX.$V(777, 999);
* var r = JX.$V(1000, 2000);
* var s = q.add(r); // s = <1777, 2999>
*
* Note that this method returns a new vector. It does not modify the
* 'this' vector.
*
* @param wild Value to add to the vector's x component, or another
* vector.
* @param Number? Value to add to the vector's y component.
* @return @{JX.$V} New vector, with summed components.
* @task manip
*/
add : function(x, y) {
if (x instanceof JX.$V) {
return this.add(x.x, x.y);
}
return JX.$V(this.x + parseFloat(x), this.y + parseFloat(y));
}
},
statics : {
_viewport: null,
/**
* Determine where in a document an element is (or where an event, like
* a click, occurred) by building a new vector containing the position of a
* Node or @{JX.Event}. The 'x' component of the vector will correspond to
* the pixel offset of the argument relative to the left edge of the
* document, and the 'y' component will correspond to the pixel offset of
* the argument relative to the top edge of the document. Note that all
* vectors are generated in document coordinates, so the scroll position
* does not affect them.
*
* See also getDim(), used to determine an element's dimensions.
*
* @param Node|@{JX.Event} Node or event to determine the position of.
* @return @{JX.$V} New vector with the argument's position.
* @task query
*/
getPos : function(node) {
JX.Event && (node instanceof JX.Event) && (node = node.getRawEvent());
if (('pageX' in node) || ('clientX' in node)) {
var c = JX.$V._viewport;
return JX.$V(
node.pageX || (node.clientX + c.scrollLeft),
node.pageY || (node.clientY + c.scrollTop));
}
var x = node.offsetLeft;
var y = node.offsetTop;
while (node.offsetParent && (node.offsetParent != document.body)) {
node = node.offsetParent;
x += node.offsetLeft;
y += node.offsetTop;
}
return JX.$V(x, y);
},
/**
* Determine the width and height of a node by building a new vector with
* dimension information. The 'x' component of the vector will correspond
* to the element's width in pixels, and the 'y' component will correspond
* to its height in pixels.
*
* See also getPos(), used to determine an element's position.
*
* @param Node Node to determine the display size of.
* @return @{JX.$V} New vector with the node's dimensions.
* @task query
*/
getDim : function(node) {
return JX.$V(node.offsetWidth, node.offsetHeight);
},
/**
* Determine the current scroll position by building a new vector where
* the 'x' component corresponds to how many pixels the user has scrolled
* from the left edge of the document, and the 'y' component corresponds to
* how many pixels the user has scrolled from the top edge of the document.
*
* See also getViewport(), used to determine the size of the viewport.
*
* @return @{JX.$V} New vector with the document scroll position.
* @task query
*/
getScroll : function() {
// We can't use $V._viewport here because there's diversity between
// browsers with respect to where position/dimension and scroll position
// information is stored.
var b = document.body;
var e = document.documentElement;
return JX.$V(b.scrollLeft || e.scrollLeft, b.scrollTop || e.scrollTop);
},
/**
* Determine the size of the viewport (basically, the browser window) by
* building a new vector where the 'x' component corresponds to the width
* of the viewport in pixels and the 'y' component corresponds to the height
* of the viewport in pixels.
*
* See also getScroll(), used to determine the position of the viewport, and
* getDocument(), used to determine the size of the entire document.
*
* @return @{JX.$V} New vector with the viewport dimensions.
* @task query
*/
getViewport : function() {
var c = JX.$V._viewport;
var w = window;
return JX.$V(
w.innerWidth || c.clientWidth || 0,
w.innerHeight || c.clientHeight || 0
);
},
/**
* Determine the size of the document, including any area outside the
* current viewport which the user would need to scroll in order to see, by
* building a new vector where the 'x' component corresponds to the document
* width in pixels and the 'y' component corresponds to the document height
* in pixels.
*
* @return @{JX.$V} New vector with the document dimensions.
* @task query
*/
getDocument : function() {
var c = JX.$V._viewport;
return JX.$V(c.scrollWidth || 0, c.scrollHeight || 0);
}
},
/**
* On initialization, the browser-dependent viewport root is determined and
* stored.
*
* In ##__DEV__##, @{JX.$V} installs a toString() method so vectors print in a
* debuggable way:
*
* <23, 92>
*
* @return void
*/
initialize : function() {
var c = ((c = document) && (c = c.documentElement)) ||
((c = document) && (c = c.body))
JX.$V._viewport = c;
if (__DEV__) {
JX.$V.prototype.toString = function() {
return '<'+this.x+', '+this.y+'>';
}
}
}
});
/**
* @requires javelin-install javelin-util javelin-vector javelin-stratcom
* @provides javelin-dom
*
* @javelin-installs JX.$
* @javelin-installs JX.$N
*
* @javelin
*/
/**
* Select an element by its "id" attribute, like ##document.getElementById()##.
* For example:
*
* var node = JX.$('some_id');
*
* This will select the node with the specified "id" attribute:
*
* LANG=HTML
* <div id="some_id">...</div>
*
* If the specified node does not exist, @{JX.$()} will throw ##JX.$.NotFound##.
* For other ways to select nodes from the document, see @{JX.DOM.scry()} and
* @{JX.DOM.find()}.
*
* @param string "id" attribute to select from the document.
* @return Node Node with the specified "id" attribute.
*/
JX.$ = function(id) {
if (__DEV__) {
if (!id) {
throw new Error('Empty ID passed to JX.$()!');
}
}
var node = document.getElementById(id);
if (!node || (node.id != id)) {
if (__DEV__) {
if (node && (node.id != id)) {
throw new Error(
'JX.$("'+id+'"): '+
'document.getElementById() returned an element without the '+
'correct ID. This usually means that the element you are trying '+
'to select is being masked by a form with the same value in its '+
'"name" attribute.');
}
}
throw JX.$.NotFound;
}
return node;
};
JX.$.NotFound = {};
if (__DEV__) {
// If we're in dev, upgrade this object into an Error so that it will
// print something useful if it escapes the stack after being thrown.
JX.$.NotFound = new Error(
'JX.$() or JX.DOM.find() call matched no nodes.');
}
/**
* Upcast a string into an HTML object so it is treated as markup instead of
* plain text. See @{JX.$N} for discussion of Javelin's security model. Every
* time you call this function you potentially open up a security hole. Avoid
* its use wherever possible.
*
* This class intentionally supports only a subset of HTML because many browsers
* named "Internet Explorer" have awkward restrictions around what they'll
* accept for conversion to document fragments. Alter your datasource to emit
* valid HTML within this subset if you run into an unsupported edge case. All
* the edge cases are crazy and you should always be reasonably able to emit
* a cohesive tag instead of an unappendable fragment.
*
* @task build String into HTML
* @task nodes HTML into Nodes
*/
JX.install('HTML', {
/**
* Build a new HTML object from a trustworthy string.
*
* @task build
* @param string A string which you want to be treated as HTML, because you
* know it is from a trusted source and any data in it has been
* properly escaped.
* @return JX.HTML HTML object, suitable for use with @{JX.$N}.
*/
construct : function(str) {
if (this == JX || this == window) {
return new JX.HTML(str);
}
if (__DEV__) {
var tags = ['legend', 'thead', 'tbody', 'tfoot', 'column', 'colgroup',
'caption', 'tr', 'th', 'td', 'option'];
var evil_stuff = new RegExp('^\\s*<('+tags.join('|')+')\\b', 'i');
var match = null;
if (match = str.match(evil_stuff)) {
throw new Error(
'JX.HTML("<'+match[1]+'>..."): '+
'call initializes an HTML object with an invalid partial fragment '+
'and can not be converted into DOM nodes. The enclosing tag of an '+
'HTML content string must be appendable to a document fragment. '+
'For example, <table> is allowed but <tr> or <tfoot> are not.');
}
var really_evil = /<script\b/;
if (str.match(really_evil)) {
throw new Error(
'JX.HTML("...<script>..."): '+
'call initializes an HTML object with an embedded script tag! '+
'Are you crazy?! Do NOT do this!!!');
}
var wont_work = /<object\b/;
if (str.match(wont_work)) {
throw new Error(
'JX.HTML("...<object>..."): '+
'call initializes an HTML object with an embedded <object> tag. IE '+
'will not do the right thing with this.');
}
// TODO(epriestley): May need to deny <option> more broadly, see
// http://support.microsoft.com/kb/829907 and the whole mess in the
// heavy stack. But I seem to have gotten away without cloning into the
// documentFragment below, so this may be a nonissue.
}
this._content = str;
},
canCallAsFunction : true,
members : {
_content : null,
/**
* Convert the raw HTML string into a DOM node tree.
*
* @task nodes
* @return DocumentFragment A document fragment which contains the nodes
* corresponding to the HTML string you provided.
*/
getFragment : function() {
var wrapper = JX.$N('div');
wrapper.innerHTML = this._content;
var fragment = document.createDocumentFragment();
while (wrapper.firstChild) {
// TODO(epriestley): Do we need to do a bunch of cloning junk here?
// See heavy stack. I'm disconnecting the nodes instead; this seems
// to work but maybe my test case just isn't extensive enough.
fragment.appendChild(wrapper.removeChild(wrapper.firstChild));
}
return fragment;
}
}
});
/**
* Create a new DOM node with attributes and content.
*
* var link = JX.$N('a');
*
* This creates a new, empty anchor tag without any attributes. The equivalent
* markup would be:
*
* LANG=HTML
* <a />
*
* You can also specify attributes by passing a dictionary:
*
* JX.$N('a', {name: 'anchor'});
*
* This is equivalent to:
*
* LANG=HTML
* <a name="anchor" />
*
* Additionally, you can specify content:
*
* JX.$N(
* 'a',
* {href: 'http://www.javelinjs.com'},
* 'Visit the Javelin Homepage');
*
* This is equivalent to:
*
* LANG=HTML
* <a href="http://www.javelinjs.com">Visit the Javelin Homepage</a>
*
* If you only want to specify content, you can omit the attribute parameter.
* That is, these calls are equivalent:
*
* JX.$N('div', {}, 'Lorem ipsum...'); // No attributes.
* JX.$N('div', 'Lorem ipsum...') // Same as above.
*
* Both are equivalent to:
*
* LANG=HTML
* <div>Lorem ipsum...</div>
*
* Note that the content is treated as plain text, not HTML. This means it is
* safe to use untrusted strings:
*
* JX.$N('div', '<script src="evil.com" />');
*
* This is equivalent to:
*
* LANG=HTML
* <div>&lt;script src="evil.com" /&gt;</div>
*
* That is, the content will be properly escaped and will not create a
* vulnerability. If you want to set HTML content, you can use @{JX.HTML}:
*
* JX.$N('div', JX.HTML(some_html));
*
* **This is potentially unsafe**, so make sure you understand what you're
* doing. You should usually avoid passing HTML around in string form. See
* @{JX.HTML} for discussion.
*
* You can create new nodes with a Javelin sigil (and, optionally, metadata) by
* providing "sigil" and "metadata" keys in the attribute dictionary.
*
* @param string Tag name, like 'a' or 'div'.
* @param dict|string|@{JX.HTML}? Property dictionary, or content if you don't
* want to specify any properties.
* @param string|@{JX.HTML}? Content string (interpreted as plain text)
* or @{JX.HTML} object (interpreted as HTML,
* which may be dangerous).
* @return Node New node with whatever attributes and
* content were specified.
*/
JX.$N = function(tag, attr, content) {
if (typeof content == 'undefined' &&
(typeof attr != 'object' || attr instanceof JX.HTML)) {
content = attr;
attr = {};
}
if (__DEV__) {
if (tag.toLowerCase() != tag) {
throw new Error(
'$N("'+tag+'", ...): '+
'tag name must be in lower case; '+
'use "'+tag.toLowerCase()+'", not "'+tag+'".');
}
}
var node = document.createElement(tag);
if (attr.style) {
JX.copy(node.style, attr.style);
delete attr.style;
}
if (attr.sigil) {
JX.Stratcom.sigilize(node, attr.sigil, attr.meta);
delete attr.sigil;
delete attr.meta;
}
if (__DEV__) {
if (('metadata' in attr) || ('data' in attr)) {
throw new Error(
'$N(' + tag + ', ...): ' +
'use the key "meta" to specify metadata, not "data" or "metadata".');
}
if (attr.meta) {
throw new Error(
'$N(' + tag + ', ...): ' +
'if you specify "meta" metadata, you must also specify a "sigil".');
}
}
// prevent sigil from being wiped by blind copying the className
if (attr.className) {
JX.DOM.alterClass(node, attr.className, true);
delete attr.className;
}
JX.copy(node, attr);
if (content) {
JX.DOM.setContent(node, content);
}
return node;
};
/**
* Query and update the DOM. Everything here is static, this is essentially
* a collection of common utility functions.
*
* @task stratcom Attaching Event Listeners
* @task content Changing DOM Content
* @task nodes Updating Nodes
* @task test Testing DOM Properties
* @task convenience Convenience Methods
* @task query Finding Nodes in the DOM
* @task view Changing View State
*/
JX.install('DOM', {
statics : {
_autoid : 0,
_metrics : {},
/**
* @task content
*/
setContent : function(node, content) {
if (__DEV__) {
if (!JX.DOM.isNode(node)) {
throw new Error(
'JX.DOM.setContent(<yuck>, ...): '+
'first argument must be a DOM node.');
}
}
while (node.firstChild) {
JX.DOM.remove(node.firstChild);
}
JX.DOM.appendContent(node, content);
},
/**
* @task content
*/
prependContent : function(node, content) {
if (__DEV__) {
if (!JX.DOM.isNode(node)) {
throw new Error(
'JX.DOM.prependContent(<junk>, ...): '+
'first argument must be a DOM node.');
}
}
this._insertContent(node, content, this._mechanismPrepend);
},
/**
* @task content
*/
appendContent : function(node, content) {
if (__DEV__) {
if (!JX.DOM.isNode(node)) {
throw new Error(
'JX.DOM.appendContent(<bleh>, ...): '+
'first argument must be a DOM node.');
}
}
this._insertContent(node, content, this._mechanismAppend);
},
/**
* @task content
*/
_mechanismPrepend : function(node, content) {
node.insertBefore(content, node.firstChild);
},
/**
* @task content
*/
_mechanismAppend : function(node, content) {
node.appendChild(content);
},
/**
* @task content
*/
_insertContent : function(parent, content, mechanism) {
if (content === null || typeof content == 'undefined') {
return;
}
if (content instanceof JX.HTML) {
content = content.getFragment();
}
if (content instanceof Array) {
for (var ii = 0; ii < content.length; ii++) {
var child = (typeof content[ii] == 'string')
? document.createTextNode(content[ii])
: content[ii];
mechanism(parent, child);
}
} else if (content.nodeType) {
mechanism(parent, content);
} else {
mechanism(parent, document.createTextNode(content));
}
},
/**
* @task nodes
*/
remove : function(node) {
node.parentNode && JX.DOM.replace(node, null);
return node;
},
/**
* @task nodes
*/
replace : function(node, replacement) {
if (__DEV__) {
if (!node.parentNode) {
throw new Error(
'JX.DOM.replace(<node>, ...): '+
'node has no parent node, so it can not be replaced.');
}
}
var mechanism;
if (node.nextSibling) {
mechanism = JX.bind(node.nextSibling, function(parent, content) {
parent.insertBefore(content, this);
});
} else {
mechanism = this._mechanismAppend;
}
var parent = node.parentNode;
node.parentNode.removeChild(node);
this._insertContent(parent, replacement, mechanism);
return node;
},
/**
* Retrieve the nearest parent node matching the desired sigil.
* @param Node The child element to search from
* @return The matching parent or null if no parent could be found
* @author jgabbard
*/
nearest : function(node, sigil) {
while (node && !JX.Stratcom.hasSigil(node, sigil)) {
node = node.parentNode;
}
return node;
},
serialize : function(form) {
var elements = form.getElementsByTagName('*');
var data = {};
for (var ii = 0; ii < elements.length; ++ii) {
if (!elements[ii].name) {
continue;
}
var type = elements[ii].type;
var tag = elements[ii].tagName;
if ((type in {radio: 1, checkbox: 1} && elements[ii].checked) ||
type in {text: 1, hidden: 1, password: 1} ||
tag in {TEXTAREA: 1, SELECT: 1}) {
data[elements[ii].name] = elements[ii].value;
}
}
return data;
},
/**
* Test if an object is a valid Node.
*
* @task test
* @param wild Something which might be a Node.
* @return bool True if the parameter is a DOM node.
*/
isNode : function(node) {
return !!(node && node.nodeName && (node !== window));
},
/**
* Test if an object is a node of some specific (or one of several) types.
* For example, this tests if the node is an ##<input />##, ##<select />##,
* or ##<textarea />##.
*
* JX.DOM.isType(node, ['input', 'select', 'textarea']);
*
* @task test
* @param wild Something which might be a Node.
* @param string|list One or more tags which you want to test for.
* @return bool True if the object is a node, and it's a node of one
* of the provided types.
*/
isType : function(node, of_type) {
node = ('' + (node.nodeName || '')).toUpperCase();
of_type = JX.$AX(of_type);
for (var ii = 0; ii < of_type.length; ++ii) {
if (of_type[ii].toUpperCase() == node) {
return true;
}
}
return false;
},
/**
* Listen for events occuring beneath a specific node in the DOM. This is
* similar to @{JX.Stratcom.listen()}, but allows you to specify some node
* which serves as a scope instead of the default scope (the whole document)
* which you get if you install using @{JX.Stratcom.listen()} directly. For
* example, to listen for clicks on nodes with the sigil 'menu-item' below
* the root menu node:
*
* var the_menu = getReferenceToTheMenuNodeSomehow();
* JX.DOM.listen(the_menu, 'click', 'menu-item', function(e) { ... });
*
* @task stratcom
* @param Node The node to listen for events underneath.
* @param string|list One or more event types to listen for.
* @param list? A path to listen on.
* @param function Callback to invoke when a matching event occurs.
* @return object A reference to the installed listener. You can later
* remove the listener by calling this object's remove()
* method.
*/
listen : function(node, type, path, callback) {
return JX.Stratcom.listen(
type,
['id:'+JX.DOM.uniqID(node)].concat(JX.$AX(path || [])),
callback);
},
uniqID : function(node) {
if (!node.id) {
node.id = 'autoid_'+(++JX.DOM._autoid);
}
return node.id;
},
alterClass : function(node, className, add) {
var has = ((' '+node.className+' ').indexOf(' '+className+' ') > -1);
if (add && !has) {
node.className += ' '+className;
} else if (has && !add) {
node.className = node.className.replace(
new RegExp('(^|\\s)' + className + '(?:\\s|$)', 'g'), ' ');
}
},
htmlize : function(str) {
return (''+str)
.replace(/&/g, '&amp;')
.replace(/"/g, '&quot;')
.replace(/</g, '&lt;')
.replace(/>/g, '&gt;');
},
/**
* Show one or more elements, by removing their "display" style. This
* assumes you have hidden them with hide(), or explicitly set the style
* to "display: none;".
*
* @task convenience
* @param ... One or more nodes to remove "display" styles from.
* @return void
*/
show : function() {
if (__DEV__) {
for (var ii = 0; ii < arguments.length; ++ii) {
if (!arguments[ii]) {
throw new Error(
'JX.DOM.show(...): ' +
'one or more arguments were null or empty.');
}
}
}
for (var ii = 0; ii < arguments.length; ++ii) {
arguments[ii].style.display = '';
}
},
/**
* Hide one or more elements, by setting "display: none;" on them. This is
* a convenience method. See also show().
*
* @task convenience
* @param ... One or more nodes to set "display: none" on.
* @return void
*/
hide : function() {
if (__DEV__) {
for (var ii = 0; ii < arguments.length; ++ii) {
if (!arguments[ii]) {
throw new Error(
'JX.DOM.hide(...): ' +
'one or more arguments were null or empty.');
}
}
}
for (var ii = 0; ii < arguments.length; ++ii) {
arguments[ii].style.display = 'none';
}
},
textMetrics : function(node, pseudoclass, x) {
if (!this._metrics[pseudoclass]) {
var n = JX.$N(
'var',
{className: pseudoclass});
this._metrics[pseudoclass] = n;
}
var proxy = this._metrics[pseudoclass];
document.body.appendChild(proxy);
proxy.style.width = x ? (x+'px') : '';
JX.DOM.setContent(
proxy,
JX.HTML(JX.DOM.htmlize(node.value).replace(/\n/g, '<br />')));
var metrics = JX.$V.getDim(proxy);
document.body.removeChild(proxy);
return metrics;
},
/**
* Search the document for DOM nodes by providing a root node to look
* beneath, a tag name, and (optionally) a sigil. Nodes which match all
* specified conditions are returned.
*
* @task query
*
* @param Node Root node to search beneath.
* @param string Tag name, like 'a' or 'textarea'.
* @param string Optionally, a sigil which nodes are required to have.
*
* @return list List of matching nodes, which may be empty.
*/
scry : function(root, tagname, sigil) {
if (__DEV__) {
if (!JX.DOM.isNode(root)) {
throw new Error(
'JX.DOM.scry(<yuck>, ...): '+
'first argument must be a DOM node.');
}
}
var nodes = root.getElementsByTagName(tagname);
if (!sigil) {
return JX.$A(nodes);
}
var result = [];
for (var ii = 0; ii < nodes.length; ii++) {
if (JX.Stratcom.hasSigil(nodes[ii], sigil)) {
result.push(nodes[ii]);
}
}
return result;
},
/**
* Select a node uniquely identified by a root, tagname and sigil. This
* is similar to JX.DOM.scry() but expects exactly one result. It will
* throw JX.$.NotFound if it matches no results.
*
* @task query
*
* @param Node Root node to search beneath.
* @param string Tag name, like 'a' or 'textarea'.
* @param string Optionally, sigil which selected node must have.
*
* @return Node Node uniquely identified by the criteria.
*/
find : function(root, tagname, sigil) {
if (__DEV__) {
if (!JX.DOM.isNode(root)) {
throw new Error(
'JX.DOM.find(<glop>, "'+tagname+'", "'+sigil+'"): '+
'first argument must be a DOM node.');
}
}
var result = JX.DOM.scry(root, tagname, sigil);
if (__DEV__) {
if (result.length > 1) {
throw new Error(
'JX.DOM.find(<node>, "'+tagname+'", "'+sigil+'"): '+
'matched more than one node.');
}
}
if (!result.length) {
throw JX.$.NotFound;
}
return result[0];
},
/**
* Focus a node safely. This is just a convenience wrapper that allows you
* to avoid IE's habit of throwing when nearly any focus operation is
* invoked.
*
* @task convenience
* @param Node Node to move cursor focus to, if possible.
* @return void
*/
focus : function(node) {
try { node.focus(); } catch (lol_ie) {}
},
/**
* Scroll to the position of an element in the document.
* @task view
* @param Node Node to move document scroll position to, if possible.
* @return void
*/
scrollTo : function(node) {
window.scrollTo(0, JX.$V(node).y);
}
}
});
/**
* Simple JSON serializer.
*
* @requires javelin-install javelin-util
* @provides javelin-json
* @javelin
*/
JX.install('JSON', {
statics : {
serialize : function(obj) {
if (__DEV__) {
try {
return JX.JSON._val(obj);
} catch (x) {
JX.log(
'JX.JSON.serialize(...): '+
'caught exception while serializing object. ('+x+')');
}
} else {
return JX.JSON._val(obj);
}
},
_val : function(val) {
var out = [];
if (val === null) {
return 'null';
} else if (val.push && val.pop) {
for (var ii = 0; ii < val.length; ii++) {
if (typeof val[ii] != 'undefined') {
out.push(JX.JSON._val(val[ii]));
}
}
return '['+out.join(',')+']';
} else if (val === true) {
return 'true';
} else if (val === false) {
return 'false';
} else if (typeof val == 'string') {
return JX.JSON._esc(val);
} else if (typeof val == 'number') {
return val;
} else {
for (var k in val) {
out.push(JX.JSON._esc(k)+':'+JX.JSON._val(val[k]));
}
return '{'+out.join(',')+'}';
}
},
_esc : function(str) {
return '"'+str.replace(/\\/g, '\\\\').replace(/"/g, '\\"')+'"';
}
}
});