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Summary: Ref T7785. This prepares for (but does not yet use) a pure PHP implementation of Figlet parsing and rendering. Figlet is somewhat complex, but a parser already exists in PEAR. I'll make sure it's suitable and hook it up in the next diff. Test Plan: N/A, code not reachable Reviewers: chad Reviewed By: chad Maniphest Tasks: T9408, T7785 Differential Revision: https://secure.phabricator.com/D14101
1695 lines
76 KiB
Text
1695 lines
76 KiB
Text
_____ ___ ____ __ _
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| ___||_ _|/ ___| / _| ___ _ __ | |_ ___ _
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| |_ | || | _ | |_ / _ \ | '_ \ | __|/ __|(_)
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| _| | || |_| || _|| (_) || | | || |_ \__ \ _
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|_| |___|\____||_| \___/ |_| |_| \__||___/(_)
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The FIGfont Version 2 FIGfont and FIGdriver Standard
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=== ======= ======= = ======= === ========= ========
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Draft 2.0 Copyright 1996, 1997
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by John Cowan and Paul Burton
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Portions Copyright 1991, 1993, 1994
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by Glenn Chappell and Ian Chai
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May be freely copied and distributed.
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Figlet lives at: http://www.figlet.org/
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_____ __ __
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/ ___/__ ___ / /____ ___ / /____
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/ /__/ _ \/ _ \/ __/ -_) _ \/ __(_-<
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\___/\___/_//_/\__/\__/_//_/\__/___/
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INTRODUCTION
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BASIC DEFINITIONS AND CONCEPTS
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"FIGfont"
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"FIGcharacters" and "Sub-characters"
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"FIGdriver"
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"FIGure"
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"FIG"
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"Layout Modes"
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"Smushing Rules"
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"Hardblanks"
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CREATING FIGFONTS
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The Header Line
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Interpretation of Layout Parameters
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Setting Layout Parameters Step-by-Step
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FIGfont Comments
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FIGcharacter Data
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- Basic Data Structure
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- Character Codes
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- Required FIGcharacters
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- Code Tagged FIGcharacters
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NOTES - AVOIDING ERRORS AND GENERAL ADVICE
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CONTROL FILES
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Standard Format
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Extended Commands
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STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS
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CHART OF CAPABILITIES OF FIGLET 2.2.2 AND FIGWIN 1.0
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INTRODUCTION
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============
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This document specifies the format of font files, and the associated control
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files, used by the FIGlet and FIGWin programs (FIGdrivers). It is written
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for designers who wish to build fonts (FIGfonts) usable by either program,
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and also serves as a standard for development of future versions or similar
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FIGdrivers. Some features explained here are not supported by both programs.
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See separate documentation to learn how to use FIGlet or FIGWin.
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NOTE: FIGWin 1.0 is packaged with a program called FIGfont Editor for Windows
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1.0, which is just that. It does not require a complete understanding of
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this document to create FIGfonts. However it is a good idea to become
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familiar with the "BASIC DEFINITIONS AND CONCEPTS" information before using
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it.
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If you design a FIGfont, please send an e-mail announcement to
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<figletfonts@figlet.org>, the FIGlet fonts mailing list, and email a copy
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to info@figlet.org for us to put it on the ftp site (ftp://ftp.figlet.org/)
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BASIC DEFINITIONS AND CONCEPTS
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===== =========== === ========
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"FIGfont"
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A FIGfont is a file which represents the graphical arrangement of characters
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representing larger characters. Since a FIGfont file is a text file, it can
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be created with any text editing program on any platform. The filename of a
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FIGfont file must end with ".flf", which stands for "<F>IG<L>ettering
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<F>ont".
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"FIGcharacters" and "Sub-characters"
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Because FIGfonts describe large characters which consist of smaller
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characters, confusion can result when descussing one or the other.
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Therefore, the terms "FIGcharacter" and "sub-character" are used,
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respectively.
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"FIGdriver"
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The term FIGdriver is used in this document to encompass FIGlet, FIGWin, and
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any future programs which use FIGfonts.
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"FIGure"
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A FIGure (thusly capitalized) is an image created by a FIGdriver.
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"FIG"
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A bit of history:
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In Spring 1991, inspired by the Email signature of a friend named Frank, and
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goaded on by Ian Chai, Glenn Chappell wrote a nifty little 170-line "C"
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program called "newban", which would create large letters out of ordinary
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text characters. At the time, it was only compiled for UNIX. In hindsight,
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we now call it "FIGlet 1.0". FIGlet stands for <F>rank, <I>an, and <G>lenn's
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<let>ters. In various incarnations, newban circulated around the net for a
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couple of years. It had one font, which included only lowercase letters.
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In early 1993, Ian decided newban was due for a few changes, so together Ian
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and Glenn added the full ASCII character set, to start with. First, though,
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Ian had to find a copy of the source, since Glenn had tossed it away as not
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worth the disk space. Ian and Glenn discussed what could be done with it,
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decided on a general re-write, and, 7 months later, ended up with 888 lines
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of code, 13 FIGfonts and documentation. This was FIGlet 2.0, the first real
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release.
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To their great surprise, FIGlet took the net by storm. They received floods
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of "FIGlet is great!" messages and a new contributed FIGfont about once a
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week. To handle all the traffic, Ian quickly set up a mailing list, Daniel
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Simmons kindly offered space for an FTP site, several people volunteered to
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port FIGlet to non-Unix operating systems, ...and bug reports poured in.
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Because of these, and the need to make FIGlet more "international", Ian and
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Glenn released a new version of FIGlet which could handle non-ASCII character
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sets and right-to-left printing. This was FIGlet 2.1, which, in a couple of
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weeks, became figlet 2.1.1. This weighed in at 1314 lines, and there were
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over 60 FIGfonts.
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By late 1996, FIGlet had quite a following of fans subscribing to its mailing
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list. It had been ported to MS-DOS, Macintosh, Amiga, Apple II GS, Atari ST,
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Acorn and OS/2. FIGlet had been further updated, and there were nearly 200
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FIGfonts.
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John Cowan and Paul Burton are two FIGlet fans who decided to create new
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versions. While John wrote FIGlet version 2.2 using C, Paul wrote FIGWin
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1.0, the first true GUI (Windows) implementation of FIGlet, using Visual
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Basic. John and Paul worked together to add new features to FIGfont files
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which could be read by both programs, and together wrote this document, which
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we hope helps to establish consistency in FIGfonts and help with the creation
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of future FIGdrivers. FIGlet 2.2 has about 4800 lines of code, of which
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over half is a support library for reading compressed files.
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Three years later, in July 2005, FIGlet 2.2.2 was released under a new License
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(the ``Academic Free License 2.1''). This version has proved to be very
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stable, and persisted for more five years until minor bugfixes and another
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license change resulted in the release of FIGlet 2.2.3 in January 2011. All
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license concerns involving contributed code were solved and FIGlet is now
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distributed under the ``New BSD License''. Contributed fonts amounted to more
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than 400.
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FIGlet 2.2 and FIGWin 1.0 both allow greater flexibility by use of new
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information which can be contained in FIGfont files without interfering with
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the function of older FIGdrivers.
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NOTE: The Macintosh version of FIGlet is still command-line driven as of this
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writing, and a GUI version is very much in demand. The FIGlet C code is
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written to be easily plugged in to a GUI shell, so it will be a relatively
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easy task for a Macintosh developer.
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"Layout Modes"
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A FIGdriver may arrange FIGcharacters using one of three "layout modes",
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which define the spacing between FIGcharacters. The layout mode for the
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horizontal axis may differ from the layout mode for the vertical axis. A
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default choice is defined for each axis by every FIGfont.
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The three layout modes are:
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Full Size (Separately called "Full Width" or "Full Height".)
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Represents each FIGcharacter occupying the full width or
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height of its arrangement of sub-characters as designed.
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Fitting Only (Separately called "Kerning or "Vertical Fitting".)
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Moves FIGcharacters closer together until they touch.
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Typographers use the term "kerning" for this phenomenon
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when applied to the horizontal axis, but fitting also
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includes this as a vertical behavior, for which there is
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apparently no established typographical term.
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Smushing (Same term for both axes.)
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Moves FIGcharacters one step closer after they touch, so that
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they partially occupy the same space. A FIGdriver must decide
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what sub-character to display at each junction. There are two
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ways of making these decisions: by controlled smushing or by
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universal smushing.
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Controlled smushing uses a set of "smushing rules" selected by
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the designer of a FIGfont. (See "Smushing Rules" below.)
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Each rule is a comparison of the two sub-characters which must
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be joined to yield what to display at the junction.
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Controlled smushing will not always allow smushing to occur,
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because the compared sub-characters may not correspond to any
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active rule. Wherever smushing cannot occur, fitting occurs
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instead.
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Universal smushing simply overrides the sub-character from the
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earlier FIGcharacter with the sub-character from the later
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FIGcharacter. This produces an "overlapping" effect with some
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FIGfonts, wherin the latter FIGcharacter may appear to be "in
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front".
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A FIGfont which does not specify any smushing rules for a
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particular axis indicates that universal smushing is to occur
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when smushing is requested. Therefore, it is not possible for
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a FIGfont designer to "forbid" smushing. However there are
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ways to ensure that smushing does not cause a FIGfont to be
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illegible when smushed. This is especially important for
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smaller FIGfonts. (See "Hardblanks" for details.)
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For vertical fitting or smushing, entire lines of output FIGcharacters are
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"moved" as a unit.
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Not all FIGdrivers do vertical fitting or smushing. At present, FIGWin 1.0
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does, but FIGlet 2.2 does not. Further, while FIGlet 2.2 allows the user to
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override the FIGfont designer's set of smushing rules, FIGWin 1.0 does not.
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NOTE: In the documentation of FIGlet versions prior to 2.2, the term
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"smushmode" was used to mean the layout mode, and this term further included
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the smushing rules (if any) to be applied. However, since the layout mode
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may or may not involve smushing, we are straying from the use of this
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somewhat misleading term.
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"Smushing Rules"
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Again, smushing rules are for controlled smushing. If none are defined to be
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active in a FIGfont, universal smushing occurs instead.
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Generally, if a FIGfont is "drawn at the borders" using sub-characters
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"-_|/\[]{}()<>", you will want to use controlled smushing by selecting from
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the rules below. Otherwise, if your FIGfont uses a lot of other
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sub-characters, do not select any rules and universal smushing will occur
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instead. (See "Hardblanks" below if your FIGfont is very small and would
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become illegible if smushed.) Experimentation is the best way to make these
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decisions.
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There are six possible horizontal smushing rules and five possible vertical
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smushing rules. Below is a description of all of the rules.
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NOTE: Ignore the "code values" for now. They are explained later.
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The Six Horizontal Smushing Rules
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Rule 1: EQUAL CHARACTER SMUSHING (code value 1)
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Two sub-characters are smushed into a single sub-character
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if they are the same. This rule does not smush
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hardblanks. (See "Hardblanks" below.)
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Rule 2: UNDERSCORE SMUSHING (code value 2)
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An underscore ("_") will be replaced by any of: "|", "/",
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"\", "[", "]", "{", "}", "(", ")", "<" or ">".
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Rule 3: HIERARCHY SMUSHING (code value 4)
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A hierarchy of six classes is used: "|", "/\", "[]", "{}",
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"()", and "<>". When two smushing sub-characters are
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from different classes, the one from the latter class
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will be used.
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Rule 4: OPPOSITE PAIR SMUSHING (code value 8)
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Smushes opposing brackets ("[]" or "]["), braces ("{}" or
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"}{") and parentheses ("()" or ")(") together, replacing
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any such pair with a vertical bar ("|").
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Rule 5: BIG X SMUSHING (code value 16)
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Smushes "/\" into "|", "\/" into "Y", and "><" into "X".
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Note that "<>" is not smushed in any way by this rule.
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The name "BIG X" is historical; originally all three pairs
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were smushed into "X".
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Rule 6: HARDBLANK SMUSHING (code value 32)
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Smushes two hardblanks together, replacing them with a
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single hardblank. (See "Hardblanks" below.)
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The Five Vertical Smushing Rules
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Rule 1: EQUAL CHARACTER SMUSHING (code value 256)
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Same as horizontal smushing rule 1.
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Rule 2: UNDERSCORE SMUSHING (code value 512)
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Same as horizontal smushing rule 2.
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Rule 3: HIERARCHY SMUSHING (code value 1024)
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Same as horizontal smushing rule 3.
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Rule 4: HORIZONTAL LINE SMUSHING (code value 2048)
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Smushes stacked pairs of "-" and "_", replacing them with
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a single "=" sub-character. It does not matter which is
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found above the other. Note that vertical smushing rule 1
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will smush IDENTICAL pairs of horizontal lines, while this
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rule smushes horizontal lines consisting of DIFFERENT
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sub-characters.
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Rule 5: VERTICAL LINE SUPERSMUSHING (code value 4096)
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This one rule is different from all others, in that it
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"supersmushes" vertical lines consisting of several
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vertical bars ("|"). This creates the illusion that
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FIGcharacters have slid vertically against each other.
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Supersmushing continues until any sub-characters other
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than "|" would have to be smushed. Supersmushing can
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produce impressive results, but it is seldom possible,
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since other sub-characters would usually have to be
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considered for smushing as soon as any such stacked
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vertical lines are encountered.
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"Hardblanks"
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A hardblank is a special sub-character which is displayed as a blank (space)
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in rendered FIGures, but is treated more like a "visible" sub-character when
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fitting or smushing horizontally. Therefore, hardblanks keep adjacent
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FIGcharacters a certain distance apart.
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NOTE: Hardblanks act the same as blanks for vertical operations.
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Hardblanks have three purposes:
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1) Hardblanks are used to create the blank (space) FIGcharacter.
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Usually the space FIGcharacter is simply one or two vertical
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columns of hardblanks. Some slanted FIGfonts as shown below
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have a diagonal arrangement of hardblanks instead.
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2) Hardblanks can prevent "unreasonable" fitting or smushing.
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Normally when fitting or smushing, the blank (space)
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sub-character is considered "vacant space". In the following
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example, a capital "C" FIGcharacter is smushed with a "minus"
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FIGcharacter.
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______ ______
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/ ____/ / ____/
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/ / ____ >>-Becomes-> / / ____
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/ /___ /___/ / /__/___/
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\____/ \____/
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The FIGure above looks like a capital G. To prevent this, a
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FIGfont designer might place a hardblank in the center of the
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capital C. In the following example, the hardblank is
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represented as a "$":
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______ ______
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/ ____/ / ____/
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/ / $ ____ >>-Becomes-> / / ____
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/ /___ /___/ / /___/___/
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\____/ \____/
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Using hardblanks in this manner ensures that FIGcharacters
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with a lot of empty space will not be unreasonably "invaded"
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by adjacent FIGcharacters. Generally, FIGcharacters such as
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capital C, L or T, or small punctuation marks such as commas,
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may contain hardblanks, since they may contain a lot of vacant
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space which is "accessible" from either side.
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3) Hardblanks can prevent smushing from making FIGfonts illegible.
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This legitimate purpose of hardblanks is often overused. If a
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FIGfont designer is absolutely sure that smushing "visible"
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sub-characters would make their FIGfont illegible, hardblanks
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may be positioned at the end of each row of sub-characters,
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against the visible sub-characters, creating a barrier.
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With older FIGdrivers, using hardblanks for this purpose meant
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that FIGcharacters would have to be separated by at least one
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blank in output FIGures, since only a hardblank could smush
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with another hardblank. However with the advent of universal
|
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smushing, this is no longer necessary. Hardblanks ARE
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overriden by any visible sub-character when performing
|
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universal smushing. Hardblanks still represent a "stopping
|
||
point", but only AFTER their locations are occupied.
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NOTE: Earlier it was stated that universal smushing overrides
|
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the sub-character from the former FIGcharacter with the
|
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sub-character from the latter FIGcharacter. Hardblanks (and
|
||
blanks or spaces) are the exception to this rule; they will
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always be overriden by visible sub-characters, regardless of
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||
which FIGcharacter contains the hardblank. This ensures that
|
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no visible sub-characters "disappear".
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Therefore, one can design a FIGfont with a default behavior of
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universal smushing, while the output FIGure would LOOK like
|
||
the effect of fitting, or even full size if additional
|
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hardblanks are used. If a user "scales down" the layout mode
|
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to fitting, the result would look like "extra spacing" between
|
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FIGcharacters.
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Taking this concept further, a FIGcharacter may also include
|
||
extra blanks (spaces) on the left side of each FIGcharacter,
|
||
which would define the FIGcharacter's width as slightly larger
|
||
than required for the visible sub-characters and hardblanks.
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||
With such a FIGfont, a user who further "scales down" the
|
||
layout mode to full size would see even greater spacing.
|
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|
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These techniques prevent horizontal smushing from causing a
|
||
FIGfont to become illegible, while offering greater
|
||
flexibility of output to users.
|
||
|
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NOTE: These techniques cannot be used to prevent vertical
|
||
smushing of visible sub-characters, since hardblanks are not
|
||
respected in the vertical axis. Although it is possible to
|
||
select only one vertical smushing rule which involves only
|
||
sub-characters which are not used in your FIGfont, it is
|
||
recommend that you do NOT do so. In our opinion, most users
|
||
would prefer to get what they ask for, rather than being
|
||
told, in effect: "I, the FIGfont designer, have decided that
|
||
you wouldn't like the results of vertical smushing, so I have
|
||
prevented you from trying it." Instead, we recommend setting
|
||
the default behavior to either fitting or full height, and
|
||
either allowing universal smushing, or selecting vertical
|
||
smushing rules which seem most appropriate. A user of your
|
||
FIGfont will quickly see why you did not choose smushing as
|
||
the default vertical layout mode, and will agree with you.
|
||
|
||
|
||
"Character Sets" and "Character Codes"
|
||
|
||
When you type using your keyboard, you are actually sending your computer a
|
||
series of numbers. Each number must be interpreted by your computer so that
|
||
it knows what character to display. The computer uses a list of definitions,
|
||
called a "character set". The numbers which represent each character are
|
||
called "character codes".
|
||
|
||
There are many character sets, most of which are internationally accepted as
|
||
standards. By far, the most common character set is ASCII, which stands for
|
||
"American Standard Code for Information Interchange". ASCII identifies its
|
||
characters with codes ranging from 0 to 127.
|
||
|
||
NOTE: The term "ASCII art" has become well-understood to mean artistic images
|
||
which consist of characters on your screen (such as FIGures).
|
||
|
||
For a list of the printable ASCII characters with the corresponding codes,
|
||
see the section "REQUIRED CHARACTERS" below. The other ASCII codes in the
|
||
range of 0 through 31 are "control characters" such as carriage-return
|
||
(code 13), linefeed/newline (code 10), tab (code 9), backspace (code 8) or
|
||
null (code 0). Code 127 is a delete in ASCII.
|
||
|
||
Getting more technical for just a moment: A byte consisting of 8 bits (eight
|
||
1's or 0's) may represent a number from 0 to 255. Therefore, most computers
|
||
have DIRECT access to 256 characters at any given time. A character set
|
||
which includes 256 characters is called an 8-bit character set.
|
||
|
||
For Latin-based languages, ASCII is almost always the first half of a larger
|
||
8-bit character set. Latin-1 is the most common example of an 8-bit
|
||
character set. Latin-1 includes all of ASCII, and adds characters with codes
|
||
from 128 to 255 which include umlauted ("double-dotted") letters and
|
||
characters with various other accents. In the United States, Windows and
|
||
most Unix systems have Latin-1 directly available.
|
||
|
||
Most modern systems allow the possibility of changing 8-bit character sets.
|
||
On Windows systems, character sets are referred to as "code pages". There
|
||
are many other character sets which are not mentioned here. DOS has its own
|
||
character set (which also has international variants) that includes graphics
|
||
characters for drawing lines. It is also an extension of ASCII.
|
||
|
||
For some languages, 8-bit character sets are insufficient, particularly on
|
||
East Asian systems. Therefore, some systems allow 2 bytes for each
|
||
character, which multiplies the 256 possibilties by 256, resulting in 65536
|
||
possible characters. (Much more than the world will ever need.)
|
||
|
||
Unicode is a character set standard which is intended to fulfill the
|
||
worldwide need for a single character set which includes all characters used
|
||
worldwide. Unicode includes character codes from 0 to 65535, although at
|
||
present, only about 22,000 characters have been officially assigned and named
|
||
by the Unicode Consortium. The alphabets and other writing systems
|
||
representable with Unicode include all Latin-alphabet systems, Greek,
|
||
Russian and other Cyrillic-alphabet systems, Hebrew, Arabic, the various
|
||
languages of India, Chinese, Japanese, Korean, and others. The existing
|
||
Unicode symbols include chess pieces, astrological signs, gaming symbols,
|
||
telephones, pointing fingers, etc. --- just about any type of FIGcharacter
|
||
you may wish to create. Unicode is constantly (but slowly) being extended
|
||
to handle new writing systems and symbols. Information on Unicode is
|
||
available at http://www.unicode.org and at ftp://unicode.org .
|
||
|
||
Unicode, Latin-1, and ASCII all specify the same meanings for overlapping
|
||
character codes: ASCII 65 = Latin-1 65 = Unicode 65 = "A", formally known
|
||
as "LATIN CAPITAL LETTER A".
|
||
|
||
Since a keyboard usually has only about 100 keys, your computer may contain
|
||
a program called a "keyboard map", which will interpret certain keystrokes
|
||
or combinations of keystrokes as different character codes. Keyboard maps
|
||
use "mapping tables" to make these determinations. The appropriate keyboard
|
||
activity for a given character code may involve several keystrokes. Almost
|
||
all systems are capable of handling at least 8-bit character sets (containing
|
||
256 characters), so there is always an active keyboard map, at least for
|
||
those characters which are not actually painted on the keys. (United States
|
||
users may not even know that their computer can interpret special keystrokes.
|
||
Such keystrokes may be something similar to holding down the ALT key while
|
||
typing a character code on the numeric keypad. Try it!)
|
||
|
||
Below are characters 160 through 255, AS REPRESENTED ON YOUR SYSTEM.
|
||
|
||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
IMPORTANT NOTE: Depending on which character set is active on your system,
|
||
you may see different characters. This document (like all computer
|
||
documents) does not contains characters per se, only bytes. What you see
|
||
above is your particular computer's representation of these byte values.
|
||
In other words, your active character set. However, if it is Latin-1, the
|
||
first visible character is an inverted "!", and the last is an umlauted "y".
|
||
Although we can safely assume your computer has ASCII, it does not
|
||
necessarily have the Latin-1 character set active.
|
||
|
||
What does all this have to do with FIGfonts???
|
||
|
||
First, it should be evident that it is best to use only ASCII characters for
|
||
sub-characters when possible. This will ensure portability to different
|
||
platforms.
|
||
|
||
FIGlet has gained international popularity, but early versions were made to
|
||
handle only FIGcharacters with assigned character codes corresponding to
|
||
ASCII. So, over the years there have been four methods used to create
|
||
"virtual mapping tables" within the program itself:
|
||
|
||
The first method was simply to create FIGcharacters which do not
|
||
look like the ASCII character set implies. For example, a
|
||
FIGfont might contain Greek letters, and within its comments, it
|
||
may say, "If you type A, you'll get a Greek Alpha" etc. With
|
||
the advent of newer features, it is preferable not to use this
|
||
method. Instead, when possible, add new FIGcharacters to
|
||
existing FIGfonts or create new FIGfonts with FIGcharacters coded
|
||
to match the expectations of ASCII/Latin-1/Unicode, and create an
|
||
appropriate control file. (See "CONTROL FILES" below.) Remember
|
||
that Unicode includes almost any character for which you may want
|
||
to create a FIGcharacter.
|
||
|
||
The second method was very specific, to accommodate the German
|
||
audience. A special option was added to the FIGlet program
|
||
which would re-route input characters "[", "\", and "]" to
|
||
umlauted A, O and U, while "{", "|", and "}" would become the
|
||
respective lowercase versions of these. Also, "~" was made to
|
||
become the s-z character when this special option was used. This
|
||
was called "the -D option." The addition of this feature meant
|
||
that all compatible FIGfonts must contain these Deutsch (German)
|
||
FIGcharacters, in addition to the ASCII FIGcharacters. Although
|
||
this option is still available in the most recent version, it is
|
||
no longer necessary, as the same result can be achieved by the
|
||
newer features described below. However, the requirement for
|
||
Deutsch FIGcharacters remains for backward compatibility. (Or at
|
||
least zero-width FIGcharacters in their place.)
|
||
|
||
Later, FIGlet was made to accept control files, which are quite
|
||
literally a form of mapping table. (See "CONTROL FILES" below.)
|
||
This was a significant advance for internationalization.
|
||
|
||
FIGlet 2.2 can now accept specially encoded formats of input
|
||
text which imply more than one byte per character.
|
||
|
||
|
||
CREATING FIGFONTS
|
||
======== ========
|
||
|
||
NOTE: FIGWin 1.0 is packaged with a program called FIGfont Editor for Windows
|
||
1.0, which is just that. There is no need to read further if you intend to
|
||
use it. However, the section "CONTROL FILES" below is still relevant.
|
||
|
||
Since a FIGfont file is a text file, it can be created with any text editing
|
||
program on any platform, and will still be compatible with FIGdrivers on all
|
||
operating systems, except that the bytes used to indicate the end of each
|
||
text line may vary. (PC's use carriage return and linefeed at the end of
|
||
each line, Macintosh uses carriage return only, and UNIX uses linefeed only.)
|
||
|
||
This minor difference among operating systems is handled easily by setting
|
||
your FTP program to ASCII mode during upload or download. So there is no
|
||
need to be concerned about this as long as you remember to do this during
|
||
file transfer.
|
||
|
||
The filename of a FIGfont file must end with ".flf", which stands for
|
||
"<F>IG<L>ettering <F>ont". The first part of the filename should contain
|
||
only letters, and should be lowercase on operating systems which permit case
|
||
sensitive filenames. The filename should be unique in the first 8
|
||
characters, since some older file systems truncate longer filenames.
|
||
|
||
It is easier to modify an existing FIGfont than it is to create a new one
|
||
from scratch. The first step is to read and understand this document.
|
||
You may want to load "standard.flf" or another FIGfont into a text editor as
|
||
an example while you read.
|
||
|
||
A FIGfont file contains three portions: a header line, comments, and
|
||
FIGcharacter data.
|
||
|
||
|
||
THE HEADER LINE
|
||
|
||
The header line gives information about the FIGfont. Here is an example
|
||
showing the names of all parameters:
|
||
|
||
flf2a$ 6 5 20 15 3 0 143 229 NOTE: The first five characters in
|
||
| | | | | | | | | | the entire file must be "flf2a".
|
||
/ / | | | | | | | \
|
||
Signature / / | | | | | \ Codetag_Count
|
||
Hardblank / / | | | \ Full_Layout*
|
||
Height / | | \ Print_Direction
|
||
Baseline / \ Comment_Lines
|
||
Max_Length Old_Layout*
|
||
|
||
* The two layout parameters are closely related and fairly complex.
|
||
(See "INTERPRETATION OF LAYOUT PARAMETERS".)
|
||
|
||
For those desiring a quick explanation, the above line indicates that this
|
||
FIGfont uses "$" to represent the hardblank in FIGcharacter data, it has
|
||
FIGcharacters which are 6 lines tall, 5 of which are above the baseline, no
|
||
line in the FIGfont data is more than 20 columns wide, the default horizontal
|
||
layout is represented by the number 15, there are 3 comment lines, the
|
||
default print direction for this FIGfont is left-to-right, a complete
|
||
description of default and possible horizontal and vertical layouts is
|
||
represented by the number 143, and there are 229 code-tagged characters.
|
||
|
||
The first seven parameters are required. The last three (Direction,
|
||
Full_Layout, and Codetag_Count, are not. This allows for backward
|
||
compatibility with older FIGfonts, but a FIGfont without these parameters would
|
||
force a FIGdriver to "guess" (by means not described in this document) the
|
||
information it would expect to find in Full_Layout. For this reason, inclusion
|
||
of all parameters is strongly recommended.
|
||
|
||
Future versions of this standard may add more parameters after Codetag_Count.
|
||
|
||
A description of each parameter follows:
|
||
|
||
Signature
|
||
|
||
The signature is the first five characters: "flf2a". The first four
|
||
characters "flf2" identify the file as compatible with FIGlet version 2.0 or
|
||
later (and FIGWin 1.0). The "a" is currently ignored, but cannot be omitted.
|
||
Different characters in the "a" location may mean something in future
|
||
versions of this standard. If so, you can be sure your FIGfonts will still
|
||
work if this character is "a".
|
||
|
||
Hardblank
|
||
|
||
Immediately following the signature is the hardblank character. The
|
||
hardblank character in the header line defines which sub-character will be
|
||
used to represent hardblanks in the FIGcharacter data.
|
||
|
||
By convention, the usual hardblank is a "$", but it can be any character
|
||
except a blank (space), a carriage-return, a newline (linefeed) or a null
|
||
character. If you want the entire printable ASCII set available to use, make
|
||
the hardblank a "delete" character (character code 127). With the exception
|
||
of delete, it is inadvisable to use non-printable characters as a hardblank.
|
||
|
||
Height
|
||
|
||
The Height parameter specifies the consistent height of every FIGcharacter,
|
||
measured in sub-characters. Note that ALL FIGcharacters in a given FIGfont
|
||
have the same height, since this includes any empty space above or below.
|
||
This is a measurement from the top of the tallest FIGcharacter to the bottom
|
||
of the lowest hanging FIGcharacter, such as a lowercase g.
|
||
|
||
Baseline
|
||
|
||
The Baseline parameter is the number of lines of sub-characters from the
|
||
baseline of a FIGcharacter to the top of the tallest FIGcharacter. The
|
||
baseline of a FIGfont is an imaginary line on top of which capital letters
|
||
would rest, while the tails of lowercase g, j, p, q, and y may hang below.
|
||
In other words, Baseline is the height of a FIGcharacter, ignoring any
|
||
descenders.
|
||
|
||
This parameter does not affect the output of FIGlet 2.2 or FIGWin 1.0, but
|
||
future versions or other future FIGdrivers may use it. The Baseline
|
||
parameter should be correctly set to reflect the true baseline as described
|
||
above. It is an error for Baseline to be less than 1 or greater than the
|
||
Height parameter.
|
||
|
||
Max_Length
|
||
|
||
The Max_Length parameter is the maximum length of any line describing a
|
||
FIGcharacter. This is usually the width of the widest FIGcharacter, plus 2
|
||
(to accommodate endmarks as described later.) However, you can (and probably
|
||
should) set Max_Length slightly larger than this as a safety measure in case
|
||
your FIGfont is edited to include wider FIGcharacters. FIGlet (but not
|
||
FIGWin 1.0) uses this number to minimize the memory taken up by a FIGfont,
|
||
which is important in the case of FIGfonts with many FIGcharacters.
|
||
|
||
Old_Layout
|
||
|
||
(See "INTERPRETATION OF LAYOUT PARAMETERS" below.)
|
||
|
||
Comment_Lines
|
||
|
||
Between the first line and the actual FIGcharacters of the FIGfont are the
|
||
comment lines. The Comment_Lines parameter specifies how many lines there
|
||
are. Comments are optional, but recommended to properly document the origin
|
||
of a FIGfont.
|
||
|
||
Print_Direction
|
||
|
||
The Print_Direction parameter tells which direction the font is to be
|
||
printed by default. A value of 0 means left-to-right, and 1 means
|
||
right-to-left. If this parameter is absent, 0 (left-to-right) is assumed.
|
||
Print_Direction may not specify vertical print, although FIGdrivers are
|
||
capable of vertical print. Versions of FIGlet prior to 2.1 ignore this
|
||
parameter.
|
||
|
||
Full_Layout
|
||
|
||
(See "INTERPRETATION OF LAYOUT PARAMETERS" just below.)
|
||
|
||
Codetag_Count
|
||
|
||
Indicates the number of code-tagged (non-required) FIGcharacters in this
|
||
FIGfont. This is always equal to the total number of FIGcharacters in the font
|
||
minus 102. This parameter is typically ignored by FIGdrivers, but can be
|
||
used to verify that no characters are missing from the end of the FIGfont.
|
||
The chkfont program will display the number of codetagged characters
|
||
in the FIGfont on which it is run, making it easy to insert this parameter
|
||
after a FIGfont is written.
|
||
|
||
|
||
INTERPRETATION OF LAYOUT PARAMETERS
|
||
|
||
Full_Layout describes ALL information about horizontal and vertical layout:
|
||
the default layout modes and potential smushing rules, even when smushing is
|
||
not a default layout mode.
|
||
|
||
Old_Layout does not include all of the information desired by the most
|
||
recent FIGdrivers, which is the inspiration for the creation of the new
|
||
Full_Layout parameter. Old_Layout is still required for backward
|
||
compatibility, and FIGdrivers must be able to interpret FIGfonts which do not
|
||
have the Full_Layout parameter. (See "STANDARDIZED CAPABILITIES OF CURRENT
|
||
AND FUTURE FIGDRIVERS".)
|
||
|
||
Versions of FIGlet prior to 2.2 do not recognize the Full_Layout parameter.
|
||
Documentation accompanying FIGlet versions prior to 2.2 refer to Old_Layout
|
||
as "smushmode", which is somewhat misleading since it can indicate layout
|
||
modes other than smushing.
|
||
|
||
Old_Layout and Full_Layout must contain some redundant information.
|
||
|
||
Setting the layout parameters is a matter of adding numbers together ("code
|
||
values"). What follows is a chart of the meanings of all code values.
|
||
(You may skip down to "SETTING LAYOUT PARAMETERS STEP BY STEP" if you prefer,
|
||
or if you find this portion confusing.)
|
||
|
||
Full_Layout: (Legal values 0 to 32767)
|
||
|
||
1 Apply horizontal smushing rule 1 when smushing
|
||
2 Apply horizontal smushing rule 2 when smushing
|
||
4 Apply horizontal smushing rule 3 when smushing
|
||
8 Apply horizontal smushing rule 4 when smushing
|
||
16 Apply horizontal smushing rule 5 when smushing
|
||
32 Apply horizontal smushing rule 6 when smushing
|
||
64 Horizontal fitting (kerning) by default
|
||
128 Horizontal smushing by default (Overrides 64)
|
||
256 Apply vertical smushing rule 1 when smushing
|
||
512 Apply vertical smushing rule 2 when smushing
|
||
1024 Apply vertical smushing rule 3 when smushing
|
||
2048 Apply vertical smushing rule 4 when smushing
|
||
4096 Apply vertical smushing rule 5 when smushing
|
||
8192 Vertical fitting by default
|
||
16384 Vertical smushing by default (Overrides 8192)
|
||
|
||
When no smushing rules are included in Full_Layout for a given axis, the
|
||
meaning is that universal smushing shall occur, either by default or when
|
||
requested.
|
||
|
||
Old_Layout: (Legal values -1 to 63)
|
||
|
||
-1 Full-width layout by default
|
||
0 Horizontal fitting (kerning) layout by default*
|
||
1 Apply horizontal smushing rule 1 by default
|
||
2 Apply horizontal smushing rule 2 by default
|
||
4 Apply horizontal smushing rule 3 by default
|
||
8 Apply horizontal smushing rule 4 by default
|
||
16 Apply horizontal smushing rule 5 by default
|
||
32 Apply horizontal smushing rule 6 by default
|
||
|
||
* When Full_Layout indicates UNIVERSAL smushing as a horizontal default
|
||
(i.e., when none of the code values of horizontal smushing rules are included
|
||
and code value 128 is included in Full_Layout) Old_Layout must be set to 0
|
||
(zero). Older FIGdrivers which cannot read the Full_Layout parameter are
|
||
also incapable of universal smushing. Therefore they would be directed to
|
||
the "next best thing", which is horizontal fitting (kerning).
|
||
|
||
NOTE: You should NOT add the -1 value to any positive code value for
|
||
Old_Layout. This would be a logical contradiction.
|
||
|
||
See "STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS" for the
|
||
behavior of a FIGdriver when the Full_Layout parameter is absent (presumably
|
||
in an older FIGfont).
|
||
|
||
The following rules establish consistency between Old_Layout and Full_Layout.
|
||
|
||
If full width is to be the horizontal default:
|
||
Old_Layout must be -1.
|
||
Full_Layout must NOT include code values 64 nor 128.
|
||
|
||
If horizontal fitting (kerning) is to be default:
|
||
Old_Layout must be 0.
|
||
Full_Layout must include code value 64.
|
||
Full_Layout must NOT include code value 128.
|
||
|
||
If CONTROLLED smushing is to be the horizontal default:
|
||
Old_Layout must be a positive number, represented by the added
|
||
code values of all desired horizontal smushing rules.
|
||
Full_Layout must include the code values for the SAME set of
|
||
horizontal smushing rules as included in Old_Layout.
|
||
Full_Layout must include code value 128.
|
||
|
||
If UNIVERSAL smushing is to be the horizontal default:
|
||
Old_Layout must be 0.
|
||
Full_Layout must include code value 128.
|
||
Full_Layout must NOT include any code value under 64.
|
||
|
||
In general terms, if Old_Layout specifies horizontal smushing rules,
|
||
Full_Layout must specify the same set of horizontal rules, and both must
|
||
indicate the same horizontal default layout mode.
|
||
|
||
|
||
SETTING LAYOUT PARAMETERS STEP-BY-STEP
|
||
|
||
The following step-by-step process will yield correct and consistent values
|
||
for the two layout parameters. You may skip this if you find the
|
||
explanations above easier to use.
|
||
|
||
Step 1: Start with 0 for both numbers.
|
||
|
||
Write "Old_Layout" and "Full_Layout" on a piece of paper.
|
||
Write the number 0 next to each.
|
||
The number 0 may be crossed out and changed several times below.
|
||
Go to step 2.
|
||
|
||
Step 2: Set the DEFAULT HORIZONTAL LAYOUT MODE.
|
||
|
||
If you want to use FULL WIDTH as the default
|
||
Make Old_Layout -1
|
||
Go to step 3.
|
||
If you want to use HORIZONTAL FITTING (kerning) as the default
|
||
Make Full_Layout 64
|
||
Go to step 3.
|
||
If you want to use HORIZONTAL SMUSHING as the default
|
||
Make Full_Layout 128
|
||
Go to step 3.
|
||
|
||
Step 3: Specify HOW TO SMUSH HORIZONTALLY WHEN SMUSHING.
|
||
|
||
If you want to use UNIVERSAL smushing for the horizontal axis
|
||
Go to step 4.
|
||
If you want to use CONTROLLED smushing for the horizontal axis
|
||
Add together the code values for all the horizontal smushing
|
||
rules you want from the list below to get the horizontal
|
||
smushing rules total.
|
||
|
||
EQUAL CHARACTER SMUSHING 1
|
||
UNDERSCORE SMUSHING 2
|
||
HIERARCHY SMUSHING 4
|
||
OPPOSITE PAIR SMUSHING 8
|
||
BIG X SMUSHING 16
|
||
HARDBLANK SMUSHING 32
|
||
|
||
Horizontal smushing rules total: ___
|
||
|
||
If Full_Layout is currently 128
|
||
Change Old_Layout to the horizontal smushing rules total.
|
||
Increase Full_Layout by the horizontal smushing rules total.
|
||
Go to Step 4.
|
||
If Full_Layout is currently 0 or 64
|
||
Increase Full_Layout by the horizontal smusing rules total.
|
||
Go to Step 4.
|
||
|
||
Step 4: Set the DEFAULT VERTICAL LAYOUT MODE.
|
||
|
||
If you want to use FULL HEIGHT as the default
|
||
Go to step 5.
|
||
If you want to use VERTICAL FITTING as the default
|
||
Increase Full_Layout by 8192.
|
||
Go to step 5.
|
||
If you want to use VERTICAL SMUSHING as the default
|
||
Increase Full_Layout by 16384.
|
||
Go to step 5.
|
||
|
||
Step 5: Specify HOW TO SMUSH VERTICALLY WHEN SMUSHING.
|
||
|
||
If you want to use UNIVERSAL smushing for the vertical axis
|
||
Go to step 6.
|
||
If you want to use CONTROLLED smushing for the vertical axis
|
||
Add together the code values for all the vertical smushing
|
||
rules you want from the list below to get the vertical
|
||
smushing rules total.
|
||
|
||
EQUAL CHARACTER SMUSHING 256
|
||
UNDERSCORE SMUSHING 512
|
||
HIERARCHY SMUSHING 1024
|
||
HORIZONTAL LINE SMUSHING 2048
|
||
VERTICAL LINE SUPERSMUSHING 4096
|
||
|
||
Vertical smushing rules total: ____
|
||
|
||
Increase Full_Layout by the vertical smushing rules total.
|
||
Go to step 6.
|
||
|
||
Step 6: You're done.
|
||
|
||
The resulting value of Old_Layout will be a number from -1 to 63.
|
||
The resulting value of Full_Layout will be a number from 0 and 32767.
|
||
|
||
|
||
FIGFONT COMMENTS
|
||
|
||
After the header line are FIGfont comments. The comments can be as many
|
||
lines as you like, but should at least include your name and Email address.
|
||
Here is an example which also shows the header line.
|
||
|
||
flf2a$ 6 5 20 15 3 0 143
|
||
Example by Glenn Chappell <ggc@uiuc.edu> 8/94
|
||
Permission is hereby given to modify this font, as long as the
|
||
modifier's name is placed on a comment line.
|
||
|
||
Comments are not required, but they are appreciated. Please comment your
|
||
FIGfonts.
|
||
|
||
Remember to adjust the Comment_Lines parameter as you add lines to your
|
||
comments. Don't forget that blank lines DO count.
|
||
|
||
|
||
FIGCHARACTER DATA
|
||
============ ====
|
||
|
||
The FIGcharacter data begins on the next line after the comments and
|
||
continues to the end of the file.
|
||
|
||
BASIC DATA STRUCTURE
|
||
|
||
The sub-characters in the file are given exactly as they should be output,
|
||
with two exceptions:
|
||
|
||
1) Hardblanks should be the hardblank character specified in the
|
||
header line, not a blank (space).
|
||
|
||
2) Every line has one or two endmark characters, whose column
|
||
locations define the width of each FIGcharacter.
|
||
|
||
In most FIGfonts, the endmark character is either "@" or "#". The FIGdriver
|
||
will eliminate the last block of consecutive equal characters from each line
|
||
of sub-characters when the font is read in. By convention, the last line of
|
||
a FIGcharacter has two endmarks, while all the rest have one. This makes it
|
||
easy to see where FIGcharacters begin and end. No line should have more
|
||
than two endmarks.
|
||
|
||
Below is an example of the first few FIGcharacters, taken from small.flf.
|
||
|
||
NOTE: The line drawn below consisting of "|" represents the left margin of
|
||
your editor. It is NOT part of the FIGfont. Also note that hardblanks are
|
||
represented as "$" in this FIGfont, as would be described in the header line.
|
||
|
||
|$@
|
||
|$@
|
||
blank/space |$@
|
||
|$@
|
||
|$@@
|
||
| _ @
|
||
|| |@
|
||
exclamation point ||_|@
|
||
|(_)@
|
||
| @@
|
||
| _ _ @
|
||
|( | )@
|
||
double quote | V V @
|
||
| $ @
|
||
| @@
|
||
| _ _ @
|
||
| _| | |_ @
|
||
number sign ||_ . _|@
|
||
||_ _|@
|
||
| |_|_| @@
|
||
| @
|
||
| ||_@
|
||
dollar sign |(_-<@
|
||
|/ _/@
|
||
| || @@
|
||
|
||
Notice that each FIGcharacter occupies the same number of lines (6 lines, in
|
||
this case), which must also be expressed in the header line as the Height
|
||
parameter.
|
||
|
||
Also notice that for every FIGcharacter, there must be a consistent width
|
||
(length) for each line once the endmarks are removed. To do otherwise would
|
||
be an error.
|
||
|
||
Be aware of the vertical alignment of each FIGcharacter within its height,
|
||
so that all FIGcharacters will be properly lined up when printed.
|
||
|
||
If one of the last sub-characters in a particular FIGcharacter is "@", you
|
||
should use another character for the endmark in that FIGcharacter so that
|
||
the intended "@" is not interpreted as an endmark. "#" is a common
|
||
alternative.
|
||
|
||
Load a few existing FIGfonts into your favorite text editor for other
|
||
examples.
|
||
|
||
|
||
REQUIRED FIGCHARACTERS
|
||
|
||
Some FIGcharacters are required, and must be represented in a specific order.
|
||
Specifically: all of the printable character codes from ASCII shown in the
|
||
table below, in order, plus character codes 196, 214, 220, 228, 246, 252,
|
||
and 223, in that order. In Latin-1, these extra 7 characters represent the
|
||
following German characters: umlauted "A", "O", "U", "a", "o" and "u"; and
|
||
also "ess-zed".
|
||
|
||
Printable portion of the ASCII character set:
|
||
|
||
32 (blank/space) 64 @ 96 `
|
||
33 ! 65 A 97 a
|
||
34 " 66 B 98 b
|
||
35 # 67 C 99 c
|
||
36 $ 68 D 100 d
|
||
37 % 69 E 101 e
|
||
38 & 70 F 102 f
|
||
39 ' 71 G 103 g
|
||
40 ( 72 H 104 h
|
||
41 ) 73 I 105 i
|
||
42 * 74 J 106 j
|
||
43 + 75 K 107 k
|
||
44 , 76 L 108 l
|
||
45 - 77 M 109 m
|
||
46 . 78 N 110 n
|
||
47 / 79 O 111 o
|
||
48 0 80 P 112 p
|
||
49 1 81 Q 113 q
|
||
50 2 82 R 114 r
|
||
51 3 83 S 115 s
|
||
52 4 84 T 116 t
|
||
53 5 85 U 117 u
|
||
54 6 86 V 118 v
|
||
55 7 87 W 119 w
|
||
56 8 88 X 120 x
|
||
57 9 89 Y 121 y
|
||
58 : 90 Z 122 z
|
||
59 ; 91 [ 123 {
|
||
60 < 92 \ 124 |
|
||
61 = 93 ] 125 }
|
||
62 > 94 ^ 126 ~
|
||
63 ? 95 _
|
||
|
||
Additional required Deutsch FIGcharacters, in order:
|
||
|
||
196 (umlauted "A" -- two dots over letter "A")
|
||
214 (umlauted "O" -- two dots over letter "O")
|
||
220 (umlauted "U" -- two dots over letter "U")
|
||
228 (umlauted "a" -- two dots over letter "a")
|
||
246 (umlauted "o" -- two dots over letter "o")
|
||
252 (umlauted "u" -- two dots over letter "u")
|
||
223 ("ess-zed" -- see FIGcharacter illustration below)
|
||
___
|
||
/ _ \
|
||
| |/ /
|
||
Ess-zed >>---> | |\ \
|
||
| ||_/
|
||
|_|
|
||
|
||
If you do not wish to define FIGcharacters for all of those required above,
|
||
you MAY create "empty" FIGcharacters in their place by placing endmarks flush
|
||
with the left margin. The Deutsch FIGcharacters are commonly created as
|
||
empty. If your FIGfont includes only capital letters, please copy them to
|
||
the appropriate lowercase locations, rather than leaving lowercase letters
|
||
empty. A FIGfont which does not include at least all ASCII letters, a space,
|
||
and a few basic punctuation marks will probably frustrate some users. (For
|
||
example "@" is more frequently desired as a FIGcharacter than you may think,
|
||
since Email addresses may be written as FIGures.)
|
||
|
||
|
||
CODE TAGGED FIGCHARACTERS
|
||
|
||
After the required FIGcharacters, you may create FIGcharacters with any
|
||
character code in the range of -2147483648 to +2147483647. (Over four
|
||
billion possibilities, which is "virtual infinity" for this purpose.)
|
||
One exception: character code -1 is NOT allowed for technical reasons.
|
||
It is advisable to assign character codes such that the appearance of your
|
||
FIGcharacters matches the expectations of ASCII/Latin-1/Unicode, with a few
|
||
exceptions:
|
||
|
||
1) If a FIGcharacter with code 0 is present, it is treated
|
||
specially. It is a FIGfont's "missing character". Whenever
|
||
the FIGdriver is told to print a character which doesn't exist
|
||
in the current FIGfont, it will print FIGcharacter 0. If there
|
||
is no FIGcharacter 0, nothing will be printed.
|
||
|
||
2) If a FIGfont contains a non-Latin alphabet in character codes
|
||
in the ASCII range 32-126 (which is discouraged), we have found
|
||
it helpful to include a human-readable translation table as one
|
||
of the FIGcharacters instead of a "glyph". Typically, the "~"
|
||
would contain this table. The translation table FIGcharacter
|
||
would contain a list of all the special characters in the
|
||
FIGfont, along with the ASCII characters to which they
|
||
correspond. Keep this table no more than 79 columns wide.
|
||
(Thanks to Gedaliah Friedenberg for this idea.)
|
||
|
||
3) In more extensive Unicode fonts, you can assign a negative
|
||
character code (other than -1) to one or more translation
|
||
tables, similar to #2 above. (All Unicode character codes are
|
||
positive.) And, you will most likely suggest within the
|
||
comments that a user access one of several control files (See
|
||
"CONTROL FILES" below) to gain access to Latin-2, Latin-3, or
|
||
other 8-bit standardized character sets. The control files may
|
||
redirect the "~" character to one of the negative character codes so
|
||
that the translation table would display the table when "~" is
|
||
given for input. Doing this allows you to still have a "~"
|
||
FIGcharacter for those who do not use a control file.
|
||
|
||
Those FIGcharacters which are not required must have an explicit character
|
||
code in a separate line preceding them, called a "code tag". A code tag
|
||
contains the value of the character code, followed by whitespace (a few
|
||
spaces), and perhaps an optional comment. The comment is usually the name of
|
||
the FIGcharacter. The Unicode Consortium has assigned formal names to all
|
||
officially accepted characters, and these may be used. An entire code tag,
|
||
including the comment, should not occupy more than 95 columns. (Over 100
|
||
characters here may make older versions of FIGlet crash.)
|
||
|
||
Here is an example, showing two code tagged FIGcharacters after the last two
|
||
required Deutsch FIGcharacters. Again, the line drawn below consisting of
|
||
"|" represents the left margin of your editor, and is NOT part of the FIGfont.
|
||
|
||
| _ _ @
|
||
|(_) (_)@
|
||
|| | | |@
|
||
|| |_| |@
|
||
| \__,_|@
|
||
| @@
|
||
| ___ @
|
||
| / _ \@
|
||
|| |/ /@
|
||
|| |\ \@
|
||
|| ||_/@
|
||
||_| @@
|
||
|161 INVERTED EXCLAMATION MARK
|
||
| _ @
|
||
|(_)@
|
||
|| |@
|
||
|| |@
|
||
||_|@
|
||
| @@
|
||
|162 CENT SIGN
|
||
| _ @
|
||
| | | @
|
||
| / __)@
|
||
|| (__ @
|
||
| \ )@
|
||
| |_| @@
|
||
|
||
|
||
A character code may be expressed in decimal (as shown above, numbers we're
|
||
all familiar with), or in Octal (seldom used) or in hexadecimal.
|
||
|
||
Character codes expressed in octal must be preceded by "0" (zero), and if
|
||
negative, "-" (minus) must precede the "0". There are eight octal digits:
|
||
01234567. You may recall octal numbers from school as "base 8 numbers".
|
||
|
||
Character codes expressed in hexadecimal must be preceded by "0x" or "0X".
|
||
(That's also a zero.) If negative, the "-" must precede the "0x". There are
|
||
16 hexadecimal digits: 01234567890ABCDEF. (The "letter-digits" may also be
|
||
lowercase.) Hexadecimal is "base 16".
|
||
|
||
It is common to express character codes less than 256 (in the range of an
|
||
8-bit character set) as decimal, while FIGfonts which extend into the Unicode
|
||
range would have character codes expressed in hexadecimal. This is because
|
||
the Unicode Standard expresses character codes in hexadecimal, which is
|
||
helpful for programmers.
|
||
|
||
The code tagged FIGcharacters may be listed in any order, but simple
|
||
sequential order is recommended.
|
||
|
||
If two or more FIGcharacters have the same character code, the last one in
|
||
the FIGfont is the one used. It is common for the Deutsch FIGcharacters to
|
||
be given twice in a FIGfont, just to maintain a consistent order for the
|
||
Latin-1 range (128 to 255).
|
||
|
||
It is not advisable to assign character codes in the range of 1 to 31, since
|
||
this range includes control characters in ASCII. Character code 127 is a
|
||
delete in ASCII, and is also not advised. Character codes 128 to 159 are
|
||
additional control characters in Latin-1, and they too should not be used.
|
||
All of the above are legal, technically, but are not part of what is legal
|
||
for input, so they could only be accessed by use of a control file.
|
||
(See "CONTROL FILES" below.) If you are still tempted to use them, consider
|
||
negative character codes instead, which are meaningless in all standardized
|
||
character sets.
|
||
|
||
Again, the character code -1 is illegal for technical reasons.
|
||
|
||
|
||
NOTES - AVOIDING ERRORS AND GENERAL ADVICE
|
||
===== ======== ====== === ======= ======
|
||
|
||
It is very important that every character in a font has the same height, and,
|
||
once the endmarks are removed, that all the lines constituting a single
|
||
FIGcharacter have the same length. Be careful also that no lines in the font
|
||
file have trailing blanks (spaces), as the FIGdriver will take these to be
|
||
the endmarks. (FIGWin 1.0 will not consider blanks to be endmarks.)
|
||
|
||
Errors in a FIGfont can be detected by using the "chkfont" program,
|
||
part of the standard FIGlet package, and also available, as of this
|
||
writing from http://www.figlet.org/
|
||
<EFBFBD>
|
||
For FIGWin users, the FIGWin program will report errors when a FIGfont is
|
||
read in; it is less forgiving than FIGlet, which can produce nonsense if the
|
||
FIGfont is incorrectly formatted.
|
||
|
||
Remember that sub-characters outside of the ASCII range will not necessarily
|
||
display the same way on your system as on others.
|
||
|
||
The blank (space) FIGcharacter should usually consist of one or two columns
|
||
of hardblanks and nothing else; slanted fonts are an exception to this rule.
|
||
If the space FIGcharacter does not contain any hardblanks, it will disappear
|
||
when horizontal fitting (kerning) or smushing occurs.
|
||
|
||
Again, if you design a FIGfont, please let us know!
|
||
|
||
|
||
CONTROL FILES
|
||
======= =====
|
||
|
||
A FIGfont control file is a separate text file, associated with one or more
|
||
FIGfonts, that indicates how to map input characters into FIGfont character
|
||
codes. By default, FIGdrivers read single bytes from the input source and
|
||
interpret them as Latin-1 FIGcharacters.
|
||
|
||
FIGlet version 2.2 (and later) can optionally interpret its input as DBCS or
|
||
UTF-8 characters, making it possible to access FIGcharacters with codes
|
||
outside the Latin-1 range (greater than 255).
|
||
|
||
In addition, though, all versions of FIGlet can use control files to
|
||
transform specific character codes (or ranges of codes) as other codes
|
||
(or ranges). Multiple control files can be specified, in which case multiple
|
||
stages of transformation are performed.
|
||
|
||
The filename of a control file always ends with ".flc".
|
||
|
||
CONTROL FILE FORMAT
|
||
|
||
Control files contain several kinds of lines. Lines beginning with "#", as
|
||
well as blank lines, are comment lines and are ignored. All other lines are
|
||
command lines, with one of the following formats:
|
||
|
||
t inchar outchar
|
||
t inchar1-inchar2 outchar1-outchar2
|
||
number number
|
||
f
|
||
h
|
||
j
|
||
b
|
||
u
|
||
g{0|1|2|3} {94|96|94x94} [char]
|
||
g{L|R} {0|1|2|3}
|
||
|
||
where "inchar", "outchar", and "char" are either Latin-1 characters
|
||
representing their own codes, or else are numeric character codes preceded by
|
||
a "\" character; and "number" is a numeric character code with no preceding
|
||
"\" character.
|
||
|
||
Thus "A" represents the code 65, as does "\65", and "\0x100" represents the
|
||
code 256 (100 in hexadecimal). In addition, "\ " (backslash followed by a
|
||
space) represents the code 32 (space), and the following backslash sequences
|
||
are also understood:
|
||
|
||
\a code 7 (a bell/alert)
|
||
\b code 8 (a backspace)
|
||
\e code 27 (an ESC character)
|
||
\f code 12 (a form feed)
|
||
\n code 10 (a newline/line feed)
|
||
\r code 13 (a carriage return)
|
||
\t code 9 (a horizontal tab)
|
||
\v code 11 (a vertical tab)
|
||
\\ code 92 (a backslash)
|
||
|
||
All of these combinations except perhaps "\\" are very unlikely to be used,
|
||
but they are provided just in case they are needed.
|
||
|
||
Whitespace characters are used between "t" and "inchar" and between "inchar"
|
||
and "outchar", but not around the "-" characters used in the second type of
|
||
"t" command.
|
||
|
||
The term "string" refers to any number of characters represented in the
|
||
format given above. The characters begin after the whitespace following the
|
||
letter "s", and continue to the end of the line.
|
||
|
||
Anything following the first letter of an "f", "h", "j", or "u" command is
|
||
ignored.
|
||
|
||
The first type of "t" command transforms characters with the code "inchar"
|
||
into characters with the code "outchar". The second type of "t" command
|
||
transforms characters in the range "inchar1" to "inchar2" as the
|
||
corresponding codes in the range "outchar1" to "outchar2". Both ranges must
|
||
be of the same size. The form "number number" is equivalent to a "t"
|
||
command of the first type, and is provided for compatibility with the mapping
|
||
tables issued by the Unicode Consortium.
|
||
|
||
Multiple transformation stages can be encoded in a single control file by
|
||
using "f" commands to separate the stages.
|
||
|
||
Versions of FIGlet before 2.1 required that the first line of a control file
|
||
consist of the signature string "flc2a". This signature line is still
|
||
permitted in FIGlet 2.2 and later versions, but is no longer required.
|
||
|
||
Here is an example of a control file. The blanks at the beginning of each
|
||
line are for readability only, and are not part of the file.
|
||
|
||
The following control file:
|
||
|
||
flc2a
|
||
t # $
|
||
t A-Z a-z
|
||
|
||
will map the "#" character to "$", and will also convert uppercase ASCII to
|
||
lowercase ASCII.
|
||
|
||
If a number of consecutive "t" commands are given, then for each character
|
||
processed, only the first applicable command (if any) will be executed.
|
||
Consider this control file:
|
||
|
||
t A B
|
||
t B A
|
||
|
||
It will swap the characters "A" and "B". If the FIGdriver reads an "A", the
|
||
first command will change "A" to "B", in which case the second will not be
|
||
executed. If the FIGdriver reads a "B", the first command will have no
|
||
effect, and the second command will change "B" to "A". Here is another
|
||
control file:
|
||
|
||
t A B
|
||
t A C
|
||
|
||
In this example, the second line is never executed. In short, a sequence of
|
||
"t" lines "does what it ought to".
|
||
|
||
More complex files, in which a single character is acted upon by several "t"
|
||
commands, can be set up using an "f" command. For example:
|
||
|
||
flc2a
|
||
t a-z A-Z
|
||
f
|
||
t Q ~
|
||
|
||
This control file specifies two transformation stages. In the first stage,
|
||
lowercase ASCII letters are changed to their uppercase equivalents. The
|
||
second stage maps any Q (whether original or a converted "q") into the "~"
|
||
character. If the "f" command were omitted, "q" characters would remain "Q"
|
||
and not be converted to "~".
|
||
|
||
EXTENDED COMMANDS
|
||
|
||
The "h", "j", "b", "u", and "g" commands are only understood by FIGlet
|
||
version 2.2 or later. They control how a FIGdriver interprets bytes in the
|
||
input. By default, the FIGdriver interprets each byte of input as a distinct
|
||
character. This mode is suitable for most character encodings. All these
|
||
commands are logically acted on before any other control file commands, no
|
||
matter where in the sequence of control files they appear. They are also
|
||
mutually exclusive; if more than one of these commands is found, only the
|
||
last is acted on. Multiple "g" commands are permitted, however.
|
||
|
||
The "h" command forces the input to be interpreted in HZ mode, which is used
|
||
for the HZ character encoding of Chinese text. In this mode, the sequence
|
||
"~{" (which is removed from the input) signals that all following characters
|
||
are two bytes long until the sequence "~}" is detected. In addition, the
|
||
sequence "~~" is changed to just "~", and all other two-byte sequences
|
||
beginning with "~" are removed from the input. The character code
|
||
corresponding to a two-byte character is:
|
||
|
||
first character * 256 + second character
|
||
|
||
The "j" command forces the input to be interpreted in Shift-JIS mode (also
|
||
called "MS-Kanji mode"). Input bytes in the ranges 128-159 and 224-239 are
|
||
read as the high-order byte of a two-byte character; all other bytes are
|
||
interpreted as one-byte characters. The value of a two-byte character is
|
||
determined in the same way as in HZ mode.
|
||
|
||
The "b" command forces the input to be interpreted in DBCS mode, which is
|
||
suitable for processing HZ or Shift-GB Chinese text or Korean text. Input
|
||
bytes in the ranges 128-255 are read as the high-order byte of a two-byte
|
||
character; all other bytes are interpreted as one-byte characters. The
|
||
value of a two-byte character is determined in the same way as in HZ mode.
|
||
|
||
The "u" command forces the input to be interpreted in UTF-8 mode, which
|
||
causes any input byte in the range 0x80 to 0xFF to be interpreted as the
|
||
first byte of a multi-byte Unicode (ISO 10646) character. UTF-8 characters
|
||
can be from 1 to 6 bytes long. An incorrectly formatted sequence is
|
||
interpreted as the character 128 (normally an unused control character).
|
||
|
||
Otherwise, the input is allowed to contain ISO 2022 escape sequences, which
|
||
are decoded to generate appropriate character codes. These character codes
|
||
are *not* a subset of Unicode, but may be more useful in processing East
|
||
Asian text. A brief explanation of ISO 2022 is given here in order to
|
||
clarify how a FIGdriver should interpret it. The "g" command provides
|
||
information for the ISO 2022 interpreter, and is explained below.
|
||
|
||
ISO 2022 text is specified using a mixture of registered character sets.
|
||
At any time, up to four character sets may be available. Character sets
|
||
have one of three sizes: single-byte character sets with 94 characters
|
||
(e.g. ASCII), single-byte character sets with 96 characters (e.g. the top
|
||
halves of ISO Latin-1 to Latin-5), or double-byte character sets with
|
||
94 x 94 characters (e.g. JIS 0208X-1983). Each registered character set has
|
||
a standard designating byte in the range 48 to 125; the bytes are unique withi
|
||
n character set sizes, but may be reused across sizes. For example, byte 66
|
||
designates the 94-character set ASCII, the 96-character set ISO Latin-2 (top
|
||
half), and the 94 x 94 Japanese character set JIS 0208X-1983. In this
|
||
document, the designating byte of a character set will be represented by <D>.
|
||
|
||
The four available character sets are labeled G0, G1, G2, and G3. Initially,
|
||
G0 is the 94-character set ASCII, and G1 is the 96-character set ISO Latin-1
|
||
(top half). The other character sets are unassigned. The following escape
|
||
sequences (where ESC = the byte 27) specify changes to the available
|
||
character sets:
|
||
|
||
ESC ( <D> Set G0 to the 94-character set <D>
|
||
ESC ) <D> Set G1 to the 94-character set <D>
|
||
ESC * <D> Set G2 to the 94-character set <D>
|
||
ESC + <D> Set G3 to the 94-character set <D>
|
||
ESC - <D> Set G1 to the 96-character set <D>
|
||
ESC . <D> Set G2 to the 96-character set <D>
|
||
ESC / <D> Set G3 to the 96-character set <D>
|
||
ESC $ <D> Set G0 to the 94 x 94 character set <D>
|
||
ESC $ ( <D> Set G0 to the 94 x 94 character set <D>
|
||
ESC $ ) <D> Set G1 to the 94 x 94 character set <D>
|
||
ESC $ * <D> Set G2 to the 94 x 94 character set <D>
|
||
ESC $ + <D> Set G3 to the 94 x 94 character set <D>
|
||
|
||
|
||
Note that G0 may not be a 96-character set, and that there are two ways to
|
||
specify a 94 x 94 character set in G0, of which the first is deprecated.
|
||
|
||
ISO 2022 decoding affects input bytes in the ranges 33 to 126 and 160 to 255,
|
||
known as "the left half" and "the right half" respectively. All other bytes,
|
||
unless they belong to a control sequence shown in this document, remain
|
||
unchanged. Initially, the left half is interpreted as character set G0,
|
||
and the right half as character set G1. This can be changed by the following
|
||
control sequences:
|
||
|
||
SI (byte 15) Interpret the left half as G1 characters
|
||
SO (byte 14) Interpret the left half as G0 characters
|
||
ESC n Interpret the left half as G2 characters
|
||
ESC o Interpret the left half as G3 characters
|
||
ESC ~ Interpret the right half as G1 characters
|
||
ESC } Interpret the right half as G2 characters
|
||
ESC | Interpret the right half as G3 characters
|
||
SS2 (byte 142) Interpret next character only as G2
|
||
ESC N Interpret next character only as G2
|
||
SS3 (byte 143) Interpret next character only as G3
|
||
ESC O Interpret next character only as G3
|
||
|
||
|
||
This rich schema may be used in various ways. In ISO-2022-JP, the Japanese
|
||
flavor of ISO 2022, only the bytes 33-126 and the G0 character set is used,
|
||
and escape sequences are used to switch between ASCII, ISO-646-JP (the
|
||
Japanese national variant of ASCII), and JIS 0208X-1983. In other versions,
|
||
the G1 character set has 94 x 94 size, and so any byte in the range 160-255
|
||
is automatically the first byte of a double-byte character.
|
||
|
||
FIGdrivers that support ISO 2022 do so in the following way. Each character i
|
||
is decoded and assigned to a character set <D>.
|
||
|
||
If the character belongs to a 94-bit character set,
|
||
then if its value exceeds 128, it is reduced by 128,
|
||
and the value 65536 * <D> is added to it,
|
||
unless <D> is 66 (ASCII).
|
||
If the character belongs to a 96-bit character set,
|
||
then if its value is less than 128, it is increased by 128,
|
||
and the value 65536 * <D> is added to it,
|
||
unless <D> is 65 (ISO Latin-1).
|
||
If the character belongs to a 94 x 94 character set,
|
||
then the value is the sum of:
|
||
the first byte * 256,
|
||
plus the second byte,
|
||
plus the value 65536 * <D>.
|
||
|
||
|
||
Thus, the character code 65 ("A") in ASCII remains 65, the character code
|
||
196 in ISO Latin-1 ("A-umlaut") remains 196, the character code 65 (0x41)
|
||
in ISO-646-JP (whose <D> is 74 = 0x4A) becomes 0x4A0041 =4849729, and the
|
||
two-byte sequence 33 33 (0x21 0x21) in JIS 0208X-1983 (whose <D> is
|
||
65 = 0x41) becomes 0x412121 = 4268321. These codes may be used in compiling
|
||
FIGfonts suitable for use with ISO 2022 encoded text.
|
||
|
||
The initial settings of G0 through G3 and their assignments to the left half
|
||
and the right half can be altered in a control file by using "g" commands,
|
||
as follows:
|
||
|
||
g {0|1|2|3} {94|96|94x94} [<D>]
|
||
|
||
specifies that one of G0-G3 is a 94, 96, or 94x94 character set with
|
||
designating character <D>. If no designating character is specified, then a
|
||
<D> value of zero is assumed.
|
||
|
||
For example, the list of control commands:
|
||
|
||
g 0 94 B
|
||
g 1 96 A
|
||
|
||
sets the G0 character set to ASCII (94-character set "B") and the G1
|
||
character set to the top half of Latin-1 (96-character set "A"). (This is the
|
||
default setting).
|
||
|
||
To change the initial assignments of G0 to the left half and G1 to the right
|
||
half, "g" commands of the form
|
||
|
||
g {L|R} {0|1|2|3}
|
||
|
||
For example, the command:
|
||
|
||
g R 2
|
||
|
||
causes right-half bytes (in the range 160-255) to be interpreted as G2.
|
||
Whether these bytes are interpreted singly or in pairs depends on the type
|
||
of character set that is currently available as G2.
|
||
|
||
Spaces may be freely used or omitted in "g" commands.
|
||
|
||
The standard FIGlet distribution contains mapping tables for Latin-2 (ISO 8859-2),
|
||
Latin-3 (ISO 8859-3), Latin-4 (ISO 8859-4), and Latin-5 (ISO 8859-9). They
|
||
can be used with the font "standard.flf", which contains all the characters
|
||
used in these standards.
|
||
|
||
|
||
STANDARDIZED CAPABILITIES OF CURRENT AND FUTURE FIGDRIVERS
|
||
============ ============ == ======= === ====== ==========
|
||
|
||
We assert the following as the "Law" of our intentions:
|
||
|
||
PROFIT
|
||
|
||
All future FIGdrivers shall be FREE OF CHARGE to the general public via the
|
||
Internet. Any advertisements of other works by the author must be in
|
||
documentation only, and limited to ONE "screenful", and shall not appear by
|
||
normal program behavior, nor interfere with normal behavior. No FIGdriver
|
||
shall disable itself after a set period of time or request "donations".
|
||
No FIGdriver shall offer any other FIGdriver with improved capability for
|
||
creating FIGures in exchange for money.
|
||
|
||
REQUIRED FEATURES OF FUTURE VERSIONS
|
||
|
||
Future FIGdrivers must read and process FIGfont files as described in this
|
||
document, but are not necessarily expected to process control files, smush,
|
||
perform fitting or kerning, perform vertical operations, or even produce
|
||
multiple lines in output FIGures.
|
||
|
||
FIGDRIVER NAMES
|
||
|
||
Future FIGdrivers must be named to include capitalized "FIG" and shall have
|
||
an incremental version number specific to its own platform.
|
||
|
||
BACKWARDS COMPATIBILITY OF FUTURE VERSIONS
|
||
|
||
Any future FIGdriver created for the same platform as an existing FIGdriver,
|
||
and using the same name as the existing FIGdriver, shall be considered a new
|
||
version of the preceding FIGdriver, and shall contain all historical comments
|
||
of updates to past versions on the same platform, and shall have full
|
||
capability of the preceding versions. If the source code is not provided to
|
||
the general public, it shall be at least provided to any potential developers
|
||
of later versions, and such comments relating to past versions shall be
|
||
accessible to any user by other means or documentation. If a new program is
|
||
created on a platform that already has an existing FIGdriver, it must be
|
||
given a new and distinct name. This allows multiple FIGdrivers to exist for
|
||
the same platform with different capabilities.
|
||
|
||
The format of FIGfonts may not be modified to be non-backwards compatible
|
||
UNLESS:
|
||
|
||
1) The new format is easily editable as an ASCII text file,
|
||
beginning with the characters "flf" followed by a sequential
|
||
number.
|
||
|
||
2) At least all of the same information can be derived from the
|
||
new format as the prior format (currently "flf2"). This
|
||
includes the main comments which give credit to the FIGfont
|
||
designer.
|
||
|
||
3) Individuals are found who are willing and have the ability to
|
||
either port or develop versions for at least UNIX, DOS,
|
||
Windows, and Amiga which will read both the new formats AND the
|
||
prior format (currently "flf2"), and retain the capability of
|
||
past versions. It is intended that this will be expanded to
|
||
include Macintosh if a GUI version exists. This list of
|
||
required operating systems may be reduced if an operating
|
||
system falls out of popularity or increased if a new operating
|
||
system for which there is a FIGdriver comes into greater
|
||
popularity, according to the consensus of opinions of past
|
||
developers for the most popular operating systems.
|
||
|
||
4) A C, Java, or other version must always exist which can
|
||
receive input and instructions either from a command line, a
|
||
file, or directly over the internet so that FIGures can be
|
||
obtained from internet-based services without the need to
|
||
download any FIGdriver.
|
||
|
||
5) All existing FIGfonts available from the "official" point of
|
||
distribution (http://www.figlet.org/),
|
||
must be converted to the new format, and offered for download
|
||
alongsidethe new versions.
|
||
|
||
THE FUNCTION OF WORD WRAPPING
|
||
|
||
All future FIGdrivers should duplicate these behaviors, unless a version is
|
||
only capable of outputting one-line FIGures, which is acceptable as long no
|
||
preceding versions exist for its platform which can output multiple-line
|
||
FIGures.
|
||
|
||
FIGdrivers which perform word wrapping do so by watching for blanks (spaces)
|
||
in input text, making sure that the FIGure is no more wide than the maximum
|
||
width allowed.
|
||
|
||
Input text may also include linebreaks, so that a user may specify where
|
||
lines begin or end instead of relying on the word wrapping of the FIGdriver.
|
||
(Linebreaks are represented by different bytes on different platforms, so
|
||
each FIGdriver must watch for the appropriate linebreaks for its particular
|
||
platform.)
|
||
|
||
When a FIGdriver word wraps and there are several consecutive blanks in input
|
||
text where the wrapping occurred, the FIGdriver will disregard all blanks
|
||
until the next non-blank input character is encountered. However, if blanks
|
||
in input text immediately follow a linebreak, or if blanks are the first
|
||
characters in the input text, the blanks will be "printed", moving any
|
||
visible FIGcharacters which follow on the same output line to the right.
|
||
Similarly, if an image is right-aligned, and blanks immediately precede
|
||
linebreaks or the end of input text, a FIGdriver will move an entire line of
|
||
output FIGcharacters to the left to make room for the blank FIGcharacters
|
||
until the left margin is encountered. (If the print direction is
|
||
right-to-left, everything stated in this paragraph is reversed.)
|
||
|
||
Word processing programs or text editors usually behave similarly in all
|
||
regards to word wrapping.
|
||
|
||
GENERAL INTENT FOR CROSS-PLATFORM PORTABILITY
|
||
|
||
Currently, all versions of FIGlet are compiled from C code, while FIGWin 1.0
|
||
is written in Visual Basic. Over time it is intended that a later version of
|
||
FIGWin will be created using a GUI C programming language, and that the
|
||
FIGlet C code shall continue to be written to be easily "plugged in" to a
|
||
GUI shell. It is preferable for developers of FIGdrivers for new platforms
|
||
to use C or a GUI version of C, so that when the core rendering engine of
|
||
FIGlet is updated, it will be portable to other platforms.
|
||
|
||
CONTROL FILE COMMANDS
|
||
|
||
New control file commands may be added to later versions of this standard.
|
||
However, the commands "c", "d", and "s" are permanently reserved and may
|
||
never be given a meaning.
|
||
|
||
FILE COMPRESSION
|
||
|
||
FIGfonts (and control files) are often quite long, especially if many
|
||
FIGcharacters are included, or if the FIGcharacters are large. Therefore,
|
||
some FIGdrivers (at present, only FIGlet version 2.2 or later) allow
|
||
compressed FIGfonts and control files.
|
||
|
||
The standard for FIG compression is to place the FIGfont or control file into
|
||
a ZIP archive. ZIP archives can be created by the proprietary program PKZIP
|
||
on DOS and Windows platforms, or by the free program Info-ZIP ZIP on almost
|
||
all platforms. More information on ZIP can be obtained at
|
||
http://www.cdrom.com/pub/infozip/Info-Zip.html .
|
||
|
||
The ZIP archive must contain only a single file. Any files in the archive
|
||
after the first are ignored by FIGdrivers. In addition, the standard
|
||
extension ".zip" of the archive must be changed to ".flf" or ".flc" as
|
||
appropriate. It does not matter what the name of the file within the
|
||
archive is.
|
||
|
||
|
||
|
||
CHART OF CAPABILITIES OF FIGLET 2.2 AND FIGWIN 1.0
|
||
===== == ============ == ====== === === ====== ===
|
||
|
||
The following chart lists all capabilities which are either new with the
|
||
release of both FIGdrivers, or is not a common capability among both.
|
||
|
||
FIGlet 2.2 FIGWIN 1.0
|
||
Interpreting the Full_Layout parameter: Yes Yes
|
||
Universal smushing: Yes Yes
|
||
Supporting multi-byte input text formats: Yes No
|
||
Processing control files: Yes No
|
||
Changing default smushing rules: Yes No
|
||
Bundled with a GUI editor of FIGfonts: No Yes
|
||
Vertical fitting and smushing: No Yes
|
||
|
||
___________ __ _
|
||
\_ _____/ ____ |__| ____ ___ __ | |
|
||
| __)_ / \ | |/ _ < | || |
|
||
| \ | \ | ( <_> )___ | \|
|
||
/_______ /___| /\__| |\____// ____| __
|
||
\/ \/\______| \/ \/
|