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aba209e999
Summary: Ref T12733. In the longer run I'd like to just push this out from the edge, but that currently gets us into trouble since we start bumping into content. On my system, the trackpad scrollbar also expands in size when moused over, so the minimum number of pixels we need to push it out is approximatley 15px. This hits body content and the persistent chat. For now, just disable this element on trackpad systems. Test Plan: Disconnected all USB peripherals, quit and relaunched Safari, saw no objective list. Reconnected mouse, relaunched Safari, saw objective list. Reviewers: chad Reviewed By: chad Maniphest Tasks: T12733 Differential Revision: https://secure.phabricator.com/D17974
458 lines
14 KiB
JavaScript
458 lines
14 KiB
JavaScript
/**
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* @provides javelin-scrollbar
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* @requires javelin-install
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* javelin-dom
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* javelin-stratcom
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* javelin-vector
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* @javelin
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*/
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/**
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* Provides an aesthetic scrollbar.
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*
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* This shoves an element's scrollbar under a hidden overflow and draws a
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* pretty looking fake one in its place. This makes complex UIs with multiple
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* independently scrollable panels less hideous by (a) making the scrollbar
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* itself prettier and (b) reclaiming the space occupied by the scrollbar.
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*
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* Note that on OSX the heavy scrollbars are normally drawn only if you have
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* a mouse connected. OSX uses more aesthetic touchpad scrollbars normally,
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* which these scrollbars emulate.
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*
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* This class was initially adapted from "Trackpad Scroll Emulator", by
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* Jonathan Nicol. See <https://github.com/jnicol/trackpad-scroll-emulator>.
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*/
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JX.install('Scrollbar', {
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construct: function(frame) {
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this._frame = frame;
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JX.DOM.listen(frame, 'load', null, JX.bind(this, this._onload));
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this._onload();
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// Before doing anything, check if the scrollbar control has a measurable
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// width. If it doesn't, we're already in an environment with an aesthetic
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// scrollbar (like Safari on OSX with no mouse connected, or an iPhone)
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// and we don't need to do anything.
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if (JX.Scrollbar.getScrollbarControlWidth() === 0) {
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return;
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}
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// Wrap the frame content in a bunch of nodes. The frame itself stays on
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// the outside so that any positioning information the node had isn't
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// disrupted.
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// We put a "viewport" node inside of it, which is what actually scrolls.
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// This is the node that gets a scrollbar, but we make the viewport very
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// slightly too wide for the frame. That hides the scrollbar underneath
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// the edge of the frame.
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// We put a "content" node inside of the viewport. This allows us to
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// measure the content height so we can resize and offset the scrollbar
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// handle properly.
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// We move all the actual frame content into the "content" node. So it
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// ends up wrapped by the "content" node, then by the "viewport" node,
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// and finally by the original "frame" node.
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JX.DOM.alterClass(frame, 'jx-scrollbar-frame', true);
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var content = JX.$N('div', {className: 'jx-scrollbar-content'});
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while (frame.firstChild) {
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JX.DOM.appendContent(content, frame.firstChild);
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}
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var viewport = JX.$N('div', {className: 'jx-scrollbar-viewport'}, content);
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JX.DOM.appendContent(frame, viewport);
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this._viewport = viewport;
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this._content = content;
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// The handle is the visible node which you can click and drag.
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this._handle = JX.$N('div', {className: 'jx-scrollbar-handle'});
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// The bar is the area the handle slides up and down in.
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this._bar = JX.$N('div', {className: 'jx-scrollbar-bar'}, this._handle);
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JX.DOM.prependContent(frame, this._bar);
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JX.DOM.listen(this._handle, 'mousedown', null, JX.bind(this, this._ondrag));
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JX.DOM.listen(this._bar, 'mousedown', null, JX.bind(this, this._onjump));
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JX.enableDispatch(document.body, 'mouseenter');
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JX.DOM.listen(viewport, 'mouseenter', null, JX.bind(this, this._onenter));
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JX.DOM.listen(frame, 'scroll', null, JX.bind(this, this._onscroll));
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// Enabling dispatch for this event on `window` allows us to scroll even
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// if the mouse cursor is dragged outside the window in at least some
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// browsers (for example, Safari on OSX).
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JX.enableDispatch(window, 'mousemove');
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JX.Stratcom.listen('mousemove', null, JX.bind(this, this._onmove));
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JX.Stratcom.listen('mouseup', null, JX.bind(this, this._ondrop));
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JX.Stratcom.listen('resize', null, JX.bind(this, this._onresize));
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this._resizeViewport();
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this._resizeBar();
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},
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statics: {
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_controlWidth: null,
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/**
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* Compute the width of the browser's scrollbar control, in pixels.
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*/
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getScrollbarControlWidth: function() {
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var self = JX.Scrollbar;
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if (self._controlWidth === null) {
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var tmp = JX.$N('div', {className: 'jx-scrollbar-test'}, '-');
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document.body.appendChild(tmp);
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var d1 = JX.Vector.getDim(tmp);
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tmp.style.overflowY = 'scroll';
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var d2 = JX.Vector.getDim(tmp);
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JX.DOM.remove(tmp);
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self._controlWidth = (d2.x - d1.x);
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}
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return self._controlWidth;
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},
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/**
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* Get the margin width required to avoid double scrollbars.
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*
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* For most browsers which render a real scrollbar control, this is 0.
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* Adjacent elements may touch the edge of the content directly without
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* overlapping.
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*
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* On OSX with a trackpad, scrollbars are only drawn when content is
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* scrolled. Content panes with internal scrollbars may overlap adjacent
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* scrollbars if they are not laid out with a margin.
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*
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* @return int Control margin width in pixels.
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*/
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getScrollbarControlMargin: function() {
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var self = JX.Scrollbar;
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// If this browser and OS don't render a real scrollbar control, we
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// need to leave a margin. Generally, this is OSX with no mouse attached.
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if (self.getScrollbarControlWidth() === 0) {
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return 12;
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}
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return 0;
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}
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},
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members: {
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_frame: null,
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_viewport: null,
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_content: null,
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_bar: null,
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_handle: null,
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_timeout: null,
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_dragOrigin: null,
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_scrollOrigin: null,
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_lastHeight: null,
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/**
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* Mark this content as the scroll frame.
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*
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* This changes the behavior of the @{class:JX.DOM} scroll functions so the
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* continue to work properly if the main page content is reframed to scroll
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* independently.
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*/
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setAsScrollFrame: function() {
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if (this._viewport) {
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// If we activated the scrollbar, the viewport and content nodes become
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// the new scroll and content frames.
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JX.DOM.setContentFrame(this._viewport, this._content);
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// If nothing is focused, or the document body is focused, change focus
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// to the viewport. This makes the arrow keys, spacebar, and page
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// up/page down keys work immediately after the page loads, without
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// requiring a click.
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// Focusing the <div /> itself doesn't work on any browser, so we
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// add a fake, focusable element and focus that instead.
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var focus = document.activeElement;
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if (!focus || focus == window.document.body) {
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var link = JX.$N('a', {href: '#', className: 'jx-scrollbar-link'});
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JX.DOM.listen(link, 'blur', null, function() {
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// When the user clicks anything else, remove this.
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try {
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JX.DOM.remove(link);
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} catch (ignored) {
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// We can get a second blur event, likey related to T447.
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// Fix doesn't seem trivial so just ignore it.
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}
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});
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JX.DOM.listen(link, 'click', null, function(e) {
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// Don't respond to clicks. Since the link isn't visible, this
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// most likely means the user hit enter or something like that.
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e.kill();
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});
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JX.DOM.prependContent(this._viewport, link);
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JX.DOM.focus(link);
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}
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} else {
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// Otherwise, the unaltered content frame is both the scroll frame and
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// content frame.
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JX.DOM.setContentFrame(this._frame, this._frame);
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}
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},
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/**
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* After the user scrolls the page, show the scrollbar to give them
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* feedback about their position.
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*/
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_onscroll: function() {
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this._showBar();
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},
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/**
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* When the user mouses over the viewport, show the scrollbar.
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*/
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_onenter: function() {
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this._showBar();
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},
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/**
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* When the user resizes the window, recalculate everything.
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*/
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_onresize: function() {
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this._resizeViewport();
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this._resizeBar();
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},
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/**
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* When the user clicks the bar area (but not the handle), jump up or
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* down a page.
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*/
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_onjump: function(e) {
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if (e.getTarget() === this._handle) {
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return;
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}
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var distance = JX.Vector.getDim(this._viewport).y * (7/8);
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var epos = JX.$V(e);
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var hpos = JX.$V(this._handle);
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if (epos.y > hpos.y) {
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this._viewport.scrollTop += distance;
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} else {
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this._viewport.scrollTop -= distance;
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}
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},
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/**
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* When the user clicks the scroll handle, begin dragging it.
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*/
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_ondrag: function(e) {
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e.kill();
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// Store the position where the drag started.
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this._dragOrigin = JX.$V(e);
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// Store the original position of the handle.
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this._scrollOrigin = this._viewport.scrollTop;
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},
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/**
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* As the user drags the scroll handle up or down, scroll the viewport.
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*/
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_onmove: function(e) {
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if (this._dragOrigin === null) {
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return;
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}
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var p = JX.$V(e);
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var offset = (p.y - this._dragOrigin.y);
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var ratio = offset / JX.Vector.getDim(this._bar).y;
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var adjust = ratio * JX.Vector.getDim(this._content).y;
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if (this._shouldSnapback()) {
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if (Math.abs(p.x - this._dragOrigin.x) > 140) {
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adjust = 0;
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}
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}
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this._viewport.scrollTop = this._scrollOrigin + adjust;
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},
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/**
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* Should the scrollbar snap back to the original position if the user
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* drags the mouse away to the left or right, perpendicular to the
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* scrollbar?
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*
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* Scrollbars have this behavior on Windows, but not on OSX or Linux.
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*/
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_shouldSnapback: function() {
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// Since this is an OS-specific behavior, detect the OS. We can't
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// reasonably use feature detection here.
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return (navigator.platform.indexOf('Win') > -1);
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},
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/**
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* When the user releases the mouse after a drag, stop moving the
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* viewport.
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*/
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_ondrop: function() {
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this._dragOrigin = null;
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// Reset the timer to hide the bar.
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this._showBar();
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},
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/**
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* Something inside the frame fired a load event.
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*
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* The typical case is that an image loaded. This may have changed the
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* height of the scroll area, and we may want to make adjustments.
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*/
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_onload: function() {
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var viewport = this.getViewportNode();
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var height = viewport.scrollHeight;
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var visible = JX.Vector.getDim(viewport).y;
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if (this._lastHeight !== null && this._lastHeight != height) {
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// If the viewport was scrollable and was scrolled down to near the
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// bottom, scroll it down to account for the new height. The effect
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// of this rule is to keep panels like the chat column scrolled to
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// the bottom as images load into the thread.
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if (viewport.scrollTop > 0) {
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if ((viewport.scrollTop + visible + 64) >= this._lastHeight) {
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viewport.scrollTop += (height - this._lastHeight);
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}
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}
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}
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this._lastHeight = height;
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},
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/**
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* Shove the scrollbar on the viewport under the edge of the frame so the
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* user can't see it.
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*/
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_resizeViewport: function() {
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var fdim = JX.Vector.getDim(this._frame);
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fdim.x += JX.Scrollbar.getScrollbarControlWidth();
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fdim.setDim(this._viewport);
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},
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/**
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* Figure out the correct size and offset of the scrollbar handle.
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*/
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_resizeBar: function() {
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// We're hiding and showing the bar itself, not just the handle, because
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// pages that contain other panels may have scrollbars underneath the
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// bar. If we don't hide the bar, it ends up eating clicks targeting
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// these panels.
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// Because the bar may be hidden, we can't measure it. Measure the
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// viewport instead.
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var cdim = JX.Vector.getDim(this._content);
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var spos = JX.Vector.getAggregateScrollForNode(this._viewport);
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var vdim = JX.Vector.getDim(this._viewport);
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var ratio = (vdim.y / cdim.y);
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// We're scaling things down very slightly to leave a 2px margin at
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// either end of the scroll gutter, so the bar doesn't quite bump up
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// against the chrome.
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ratio = ratio * (vdim.y / (vdim.y + 4));
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var offset = Math.round(ratio * spos.y) + 2;
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var size = Math.floor(ratio * vdim.y);
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if (size < cdim.y) {
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this._handle.style.top = offset + 'px';
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this._handle.style.height = size + 'px';
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JX.DOM.show(this._bar);
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} else {
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JX.DOM.hide(this._bar);
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}
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},
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/**
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* Show the scrollbar for the next second.
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*/
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_showBar: function() {
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this._resizeBar();
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JX.DOM.alterClass(this._handle, 'jx-scrollbar-visible', true);
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this._clearTimeout();
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this._timeout = setTimeout(JX.bind(this, this._hideBar), 1000);
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},
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/**
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* Hide the scrollbar.
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*/
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_hideBar: function() {
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if (this._dragOrigin !== null) {
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// If we're currently dragging the handle, we never want to hide
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// it.
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return;
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}
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JX.DOM.alterClass(this._handle, 'jx-scrollbar-visible', false);
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this._clearTimeout();
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},
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/**
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* Clear the scrollbar hide timeout, if one is set.
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*/
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_clearTimeout: function() {
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if (this._timeout) {
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clearTimeout(this._timeout);
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this._timeout = null;
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}
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},
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getContentNode: function() {
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return this._content || this._frame;
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},
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getViewportNode: function() {
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return this._viewport || this._frame;
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},
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scrollTo: function(scroll) {
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if (this._viewport !== null) {
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this._viewport.scrollTop = scroll;
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} else {
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this._frame.scrollTop = scroll;
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}
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return this;
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}
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}
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});
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