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phorge-phorge/src/applications/phame/celerity/PhameCelerityResources.php
epriestley d8c11a2106 Move build-time resources to "CelerityPhysicalResources" to fix Phame
Summary:
Ref T4222. This fixes some issues with Phame's resource construction.

Phame requires a fully virtual resource source, and since I want to run wordpress templates unmodified some day I don't want to build resource maps for skins.

Move all the stuff that depends on resource lists being discoverable at build time to `CelerityPhysicalResources`, and only generate maps for subclasses.

The root `CelerityResources` can now construct virtual resources; construct a virtual resource for Phame and use it.

Test Plan: Off-domain blogs work correctly now. On-domain blogs with custom skins work correctly now.

Reviewers: btrahan, hach-que

Reviewed By: hach-que

CC: aran

Maniphest Tasks: T4222

Differential Revision: https://secure.phabricator.com/D7873
2013-12-31 19:21:56 -08:00

28 lines
545 B
PHP

<?php
/**
* Defines Phabricator's static resources.
*/
final class PhameCelerityResources extends CelerityResources {
private $skin;
public function setSkin($skin) {
$this->skin = $skin;
return $this;
}
public function getSkin() {
return $this->skin;
}
public function getName() {
return 'phame:'.$this->getSkin()->getName();
}
public function getResourceData($name) {
$resource_path = $this->skin->getRootDirectory().DIRECTORY_SEPARATOR.$name;
return Filesystem::readFile($resource_path);
}
}