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phorge-phorge/webroot/rsrc/js/application/projects/WorkboardColumn.js
epriestley f2bb9bc061 When summing points on a workboard, display sum with same precision as most-precise value
Summary:
Fixes T11703. This mostly avoids rounding errors.

If point values include "0.001", we also get three digits of precision: 1.000.

Maybe useful if your point field is called "bitcoins" or something.

Test Plan:
Before:

{F1851404}

After:

{F1851405}

Reviewers: chad

Reviewed By: chad

Maniphest Tasks: T11703

Differential Revision: https://secure.phabricator.com/D16601
2016-09-27 09:36:46 -07:00

302 lines
6.6 KiB
JavaScript

/**
* @provides javelin-workboard-column
* @requires javelin-install
* javelin-workboard-card
* @javelin
*/
JX.install('WorkboardColumn', {
construct: function(board, phid, root) {
this._board = board;
this._phid = phid;
this._root = root;
this._panel = JX.DOM.findAbove(root, 'div', 'workpanel');
this._pointsNode = JX.DOM.find(this._panel, 'span', 'column-points');
this._pointsContentNode = JX.DOM.find(
this._panel,
'span',
'column-points-content');
this._cards = {};
this._naturalOrder = [];
},
members: {
_phid: null,
_root: null,
_board: null,
_cards: null,
_naturalOrder: null,
_panel: null,
_pointsNode: null,
_pointsContentNode: null,
_dirty: true,
getPHID: function() {
return this._phid;
},
getRoot: function() {
return this._root;
},
getCards: function() {
return this._cards;
},
getCard: function(phid) {
return this._cards[phid];
},
getBoard: function() {
return this._board;
},
setNaturalOrder: function(order) {
this._naturalOrder = order;
return this;
},
getPointsNode: function() {
return this._pointsNode;
},
getPointsContentNode: function() {
return this._pointsContentNode;
},
getWorkpanelNode: function() {
return this._panel;
},
newCard: function(phid) {
var card = new JX.WorkboardCard(this, phid);
this._cards[phid] = card;
this._naturalOrder.push(phid);
return card;
},
removeCard: function(phid) {
var card = this._cards[phid];
delete this._cards[phid];
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
if (this._naturalOrder[ii] == phid) {
this._naturalOrder.splice(ii, 1);
break;
}
}
return card;
},
addCard: function(card, after) {
var phid = card.getPHID();
card.setColumn(this);
this._cards[phid] = card;
var index = 0;
if (after) {
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
if (this._naturalOrder[ii] == after) {
index = ii + 1;
break;
}
}
}
if (index > this._naturalOrder.length) {
this._naturalOrder.push(phid);
} else {
this._naturalOrder.splice(index, 0, phid);
}
return this;
},
getCardNodes: function() {
var cards = this.getCards();
var nodes = [];
for (var k in cards) {
nodes.push(cards[k].getNode());
}
return nodes;
},
getCardPHIDs: function() {
return JX.keys(this.getCards());
},
getPointLimit: function() {
return JX.Stratcom.getData(this.getRoot()).pointLimit;
},
markForRedraw: function() {
this._dirty = true;
},
isMarkedForRedraw: function() {
return this._dirty;
},
redraw: function() {
var board = this.getBoard();
var order = board.getOrder();
var list;
if (order == 'natural') {
list = this._getCardsSortedNaturally();
} else {
list = this._getCardsSortedByKey(order);
}
var content = [];
for (var ii = 0; ii < list.length; ii++) {
var card = list[ii];
var node = card.getNode();
content.push(node);
}
JX.DOM.setContent(this.getRoot(), content);
this._redrawFrame();
this._dirty = false;
},
_getCardsSortedNaturally: function() {
var list = [];
for (var ii = 0; ii < this._naturalOrder.length; ii++) {
var phid = this._naturalOrder[ii];
list.push(this.getCard(phid));
}
return list;
},
_getCardsSortedByKey: function(order) {
var cards = this.getCards();
var list = [];
for (var k in cards) {
list.push(cards[k]);
}
list.sort(JX.bind(this, this._sortCards, order));
return list;
},
_sortCards: function(order, u, v) {
var ud = this.getBoard().getOrderVector(u.getPHID(), order);
var vd = this.getBoard().getOrderVector(v.getPHID(), order);
for (var ii = 0; ii < ud.length; ii++) {
if (ud[ii] > vd[ii]) {
return 1;
}
if (ud[ii] < vd[ii]) {
return -1;
}
}
return 0;
},
_redrawFrame: function() {
var cards = this.getCards();
var board = this.getBoard();
var points = {};
var count = 0;
var decimal_places = 0;
for (var phid in cards) {
var card = cards[phid];
var card_points;
if (board.getPointsEnabled()) {
card_points = card.getPoints();
} else {
card_points = 1;
}
if (card_points !== null) {
var status = card.getStatus();
if (!points[status]) {
points[status] = 0;
}
points[status] += card_points;
// Count the number of decimal places in the point value with the
// most decimal digits. We'll use the same precision when rendering
// the point sum. This avoids rounding errors and makes the display
// a little more consistent.
var parts = card_points.toString().split('.');
if (parts[1]) {
decimal_places = Math.max(decimal_places, parts[1].length);
}
}
count++;
}
var total_points = 0;
for (var k in points) {
total_points += points[k];
}
total_points = total_points.toFixed(decimal_places);
var limit = this.getPointLimit();
var display_value;
if (limit !== null && limit !== 0) {
display_value = total_points + ' / ' + limit;
} else {
display_value = total_points;
}
if (board.getPointsEnabled()) {
display_value = count + ' | ' + display_value;
}
var over_limit = ((limit !== null) && (total_points > limit));
var content_node = this.getPointsContentNode();
var points_node = this.getPointsNode();
JX.DOM.setContent(content_node, display_value);
var is_empty = !this.getCardPHIDs().length;
var panel = JX.DOM.findAbove(this.getRoot(), 'div', 'workpanel');
JX.DOM.alterClass(panel, 'project-panel-empty', is_empty);
JX.DOM.alterClass(panel, 'project-panel-over-limit', over_limit);
var color_map = {
'phui-tag-shade-disabled': (total_points === 0),
'phui-tag-shade-blue': (total_points > 0 && !over_limit),
'phui-tag-shade-red': (over_limit)
};
for (var c in color_map) {
JX.DOM.alterClass(points_node, c, !!color_map[c]);
}
JX.DOM.show(points_node);
}
}
});