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Windows/VS2017: Omit WindowsTargetPlatformVersion from project files.
I understood that if a WTPV is specified, it's often wrong because different VS installations have different SDK version installed. Omitting the WTPV tag makes VS2017 default to Windows SDK 8.1 which often is also missing, so in any case people may need to specify the WTPV before building. But some day in the future a missing WTPV tag will start to default to the latest installed SDK which sounds reasonable: https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html Thanks to "dom".
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3 changed files with 4 additions and 2 deletions
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@ -30,6 +30,10 @@ Building
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compiler switch to link to the CRT statically, so it will not
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have any other DLL dependencies.
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The VS2017 project files don't set <WindowsTargetPlatformVersion>.
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This means that you may need to either install Windows SDK 8.1 or
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you may need to set the target platform version before building.
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Currently no test programs are built or run under MSVC.
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MSVC gives a bunch of compiler warnings. Some warnings are specific
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@ -29,7 +29,6 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{12728250-16EC-4DC6-94D7-E21DD88947F8}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -29,7 +29,6 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{E0F247DB-EF12-4755-8DF9-F74BCD1348F7}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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