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Always initialize lz->temp_size in lz_decoder.c. temp_size did

get initialized as a side-effect after allocating a new decoder,
but not when the decoder was reused.
This commit is contained in:
Lasse Collin 2008-03-10 13:44:29 +02:00
parent 45e43e1695
commit 596fa1fac7

View file

@ -429,11 +429,6 @@ lzma_lz_decoder_reset(lzma_lz_decoder *lz, lzma_allocator *allocator,
return LZMA_MEM_ERROR; return LZMA_MEM_ERROR;
} }
// Clean up the temporary buffer to make it very sure that there are
// no information leaks when multiple steams are decoded with the
// same decoder structures.
memzero(lz->temp, LZMA_BUFFER_SIZE);
// Reset the variables so that lz_get_byte(lz, 0) will return '\0'. // Reset the variables so that lz_get_byte(lz, 0) will return '\0'.
lz->pos = 0; lz->pos = 0;
lz->start = 0; lz->start = 0;
@ -442,6 +437,12 @@ lzma_lz_decoder_reset(lzma_lz_decoder *lz, lzma_allocator *allocator,
lz->eopm_detected = false; lz->eopm_detected = false;
lz->next_finished = false; lz->next_finished = false;
lz->this_finished = false; lz->this_finished = false;
lz->temp_size = 0;
// Clean up the temporary buffer to make it very sure that there are
// no information leaks when multiple steams are decoded with the
// same decoder structures.
memzero(lz->temp, LZMA_BUFFER_SIZE);
// Set the process function pointer. // Set the process function pointer.
lz->process = process; lz->process = process;