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Windows: Update the docs.
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INSTALL
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INSTALL
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@ -136,22 +136,31 @@ XZ Utils Installation
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1.2.7. Windows
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1.2.7. Windows
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Building XZ Utils on Windows is supported under MinGW + MSYS,
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Building XZ Utils on Windows is supported under the following
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MinGW-w64 + MSYS, and Cygwin. There is windows/build.bash to
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environments:
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ease packaging XZ Utils with MinGW(-w64) + MSYS into a
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redistributable .zip or .7z file. See windows/INSTALL-Windows.txt
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- MinGW-w64 + MSYS (32-bit and 64-bit x86): This is used
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for more information.
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for building the official binary packages for Windows.
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There is windows/build.bash to ease packaging XZ Utils with
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MinGW(-w64) + MSYS into a redistributable .zip or .7z file.
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See windows/INSTALL-MinGW.txt for more information.
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- MinGW + MSYS (32-bit x86): I haven't recently tested this.
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- Cygwin 1.7.35 and later: NOTE that using XZ Utils >= 5.2.0
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under Cygwin older than 1.7.35 can lead to DATA LOSS! If
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you must use an old Cygwin version, stick to XZ Utils 5.0.x
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which is safe under older Cygwin versions. You can check
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the Cygwin version with the command "cygcheck -V".
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- Microsoft Visual Studio 2013 update 2 or later (MSVC for short):
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See windows/INSTALL-MSVC.txt for more information.
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It may be possible to build liblzma with other toolchains too, but
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It may be possible to build liblzma with other toolchains too, but
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that will probably require writing a separate makefile. Building
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that will probably require writing a separate makefile. Building
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the command line tools with non-GNU toolchains will be harder than
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the command line tools with non-GNU toolchains will be harder than
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building only liblzma.
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building only liblzma.
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Starting with XZ Utils 5.2.0, building liblzma (not the whole
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XZ Utils) should work with MSVC 2013 update 2 or later using
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windows/config.h. No project files or makefiles are included yet,
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so the build process isn't as convenient yet as it could be.
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Even if liblzma is built with MinGW(-w64), the resulting DLL can
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Even if liblzma is built with MinGW(-w64), the resulting DLL can
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be used by other compilers and linkers, including MSVC. See
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be used by other compilers and linkers, including MSVC. See
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windows/README-Windows.txt for details.
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windows/README-Windows.txt for details.
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47
windows/INSTALL-MSVC.txt
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47
windows/INSTALL-MSVC.txt
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@ -0,0 +1,47 @@
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Building XZ Utils with Microsoft Visual Studio
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==============================================
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Introduction
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------------
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MSVC 2013 update 2 and later have enough C99 support to build
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liblzma from XZ Utils 5.2.0 and later without modifications.
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Older MSVC versions would require a large number of changes to
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the XZ Utils code and thus the old MSVC versions aren't supported.
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As of 2015-06-19, some work has been done to get xz.exe and other
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command line tools built with MSVC, but it's not complete enough
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to be included in XZ Utils.
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Building
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--------
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The following files in this directory are for MSVC:
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config.h liblzma configuration #defines for MSVC.
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liblzma.vcxproj This builds static liblzma.
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liblzma_dll.vcxproj This builds liblzma.dll.
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xz_win.sln Solution using the above project files.
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The projects have x86 and x86-64 platform configurations, as well
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as a Debug, Release, and ReleaseMT configuration -- MT is the
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compiler switch to link to the CRT statically, so it will not
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have any other DLL dependencies.
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Currently no test programs are built or run under MSVC.
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MSVC gives a bunch of compiler warnings. Some warnings are specific
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to 32-bit or 64-bit build and some appear for both builds. These
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are known and shouldn't be a problem. Some of them will probably
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be fixed in the future.
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Notes
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-----
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liblzma API headers declare the functions with __declspec(dllimport)
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by default. To avoid this when using static liblzma from your code,
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#define LZMA_API_STATIC before #including <lzma.h>.
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@ -6,7 +6,7 @@ Introduction
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------------
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------------
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This document explains shortly where to get and how to install the
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This document explains shortly where to get and how to install the
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build tool that are needed to build XZ Utils on Windows. The final
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build tools that are needed to build XZ Utils on Windows. The final
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binary package will be standalone in sense that it will depend only
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binary package will be standalone in sense that it will depend only
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on DLLs that are included in all Windows installations.
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on DLLs that are included in all Windows installations.
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