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Remove two redundant validity checks from the LZMA decoder.

These are already checked elsewhere, so omitting these
gives (very) tiny speed up.
This commit is contained in:
Lasse Collin 2008-02-28 10:24:31 +02:00
parent de74858062
commit c0e19e0662

View file

@ -541,22 +541,12 @@ decode_real(lzma_coder *restrict coder, const uint8_t *restrict in,
if_bit_0(coder->is_rep0_long[state][pos_state]) {
update_bit_0(coder->is_rep0_long[state][pos_state]);
// Repeating exactly one byte. For
// simplicity, it is done here inline
// instead of at the end of the main
// loop.
update_short_rep(state);
// Security/sanity checks. See the end
// of the main loop for explanation
// of these.
if ((rep0 >= coder->lz.pos && !coder->lz.is_full)
|| in_pos_local > in_size)
return true;
// Repeat one byte and start a new
// decoding loop.
// Repeat exactly one byte and start a new decoding loop.
// Note that rep0 is known to have a safe value, thus we
// don't need to check if we are wrapping the dictionary
// when it isn't full yet.
coder->lz.dict[coder->lz.pos]
= lz_get_byte(coder->lz, rep0);
++coder->lz.pos;
@ -622,11 +612,6 @@ decode_real(lzma_coder *restrict coder, const uint8_t *restrict in,
now_pos += len;
has_produced_output = true;
// Validate the buffer position to avoid buffer overflows
// on corrupted input data.
if (in_pos_local > in_size)
return true;
// Repeat len bytes from distance of rep0.
if (!lzma_lz_out_repeat(&coder->lz, rep0, len))
return true;