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liblzma: A MSVC-specific hack isn't needed with MSVC 2013 and newer.
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1 changed files with 13 additions and 5 deletions
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@ -82,12 +82,20 @@
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# if !defined(UINT32_C) || !defined(UINT64_C) \
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# if !defined(UINT32_C) || !defined(UINT64_C) \
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|| !defined(UINT32_MAX) || !defined(UINT64_MAX)
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|| !defined(UINT32_MAX) || !defined(UINT64_MAX)
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/*
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/*
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* MSVC has no C99 support, and thus it cannot be used to
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* MSVC versions older than 2013 have no C99 support, and
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* compile liblzma. The liblzma API has to still be usable
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* thus they cannot be used to compile liblzma. Using an
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* from MSVC, so we need to define the required standard
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* existing liblzma.dll with old MSVC can work though(*),
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* integer types here.
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* but we need to define the required standard integer
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* types here in a MSVC-specific way.
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*
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* (*) If you do this, the existing liblzma.dll probably uses
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* a different runtime library than your MSVC-built
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* application. Mixing runtimes is generally bad, but
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* in this case it should work as long as you avoid
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* the few rarely-needed liblzma functions that allocate
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* memory and expect the caller to free it using free().
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*/
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*/
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# if defined(_WIN32) && defined(_MSC_VER)
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# if defined(_WIN32) && defined(_MSC_VER) && _MSC_VER < 1800
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typedef unsigned __int8 uint8_t;
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typedef unsigned __int8 uint8_t;
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int64 uint64_t;
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typedef unsigned __int64 uint64_t;
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