1
0
Fork 0
mirror of https://git.tukaani.org/xz.git synced 2024-04-04 12:36:23 +02:00
xz-archive/src/liblzma/lz/lz_encoder.c
Lasse Collin 418d64a32e Fix a design error in liblzma API.
Originally the idea was that using LZMA_FULL_FLUSH
with Stream encoder would read the filter chain
from the same array that was used to intialize the
Stream encoder. Since most apps wouldn't use
LZMA_FULL_FLUSH, most apps wouldn't need to keep
the filter chain available after initializing the
Stream encoder. However, due to my mistake, it
actually required keeping the array always available.

Since setting the new filter chain via the array
used at initialization time is not a nice way to do
it for a couple of reasons, this commit ditches it
and introduces lzma_filters_update(). This new function
replaces also the "persistent" flag used by LZMA2
(and to-be-designed Subblock filter), which was also
an ugly thing to do.

Thanks to Alexey Tourbin for reminding me about the problem
that Stream encoder used to require keeping the filter
chain allocated.
2009-11-14 18:59:19 +02:00

578 lines
16 KiB
C

///////////////////////////////////////////////////////////////////////////////
//
/// \file lz_encoder.c
/// \brief LZ in window
///
// Authors: Igor Pavlov
// Lasse Collin
//
// This file has been put into the public domain.
// You can do whatever you want with this file.
//
///////////////////////////////////////////////////////////////////////////////
#include "lz_encoder.h"
#include "lz_encoder_hash.h"
// See lz_encoder_hash.h. This is a bit hackish but avoids making
// endianness a conditional in makefiles.
#if defined(WORDS_BIGENDIAN) && !defined(HAVE_SMALL)
# include "lz_encoder_hash_table.h"
#endif
struct lzma_coder_s {
/// LZ-based encoder e.g. LZMA
lzma_lz_encoder lz;
/// History buffer and match finder
lzma_mf mf;
/// Next coder in the chain
lzma_next_coder next;
};
/// \brief Moves the data in the input window to free space for new data
///
/// mf->buffer is a sliding input window, which keeps mf->keep_size_before
/// bytes of input history available all the time. Now and then we need to
/// "slide" the buffer to make space for the new data to the end of the
/// buffer. At the same time, data older than keep_size_before is dropped.
///
static void
move_window(lzma_mf *mf)
{
// Align the move to a multiple of 16 bytes. Some LZ-based encoders
// like LZMA use the lowest bits of mf->read_pos to know the
// alignment of the uncompressed data. We also get better speed
// for memmove() with aligned buffers.
assert(mf->read_pos > mf->keep_size_before);
const uint32_t move_offset
= (mf->read_pos - mf->keep_size_before) & ~UINT32_C(15);
assert(mf->write_pos > move_offset);
const size_t move_size = mf->write_pos - move_offset;
assert(move_offset + move_size <= mf->size);
memmove(mf->buffer, mf->buffer + move_offset, move_size);
mf->offset += move_offset;
mf->read_pos -= move_offset;
mf->read_limit -= move_offset;
mf->write_pos -= move_offset;
return;
}
/// \brief Tries to fill the input window (mf->buffer)
///
/// If we are the last encoder in the chain, our input data is in in[].
/// Otherwise we call the next filter in the chain to process in[] and
/// write its output to mf->buffer.
///
/// This function must not be called once it has returned LZMA_STREAM_END.
///
static lzma_ret
fill_window(lzma_coder *coder, lzma_allocator *allocator, const uint8_t *in,
size_t *in_pos, size_t in_size, lzma_action action)
{
assert(coder->mf.read_pos <= coder->mf.write_pos);
// Move the sliding window if needed.
if (coder->mf.read_pos >= coder->mf.size - coder->mf.keep_size_after)
move_window(&coder->mf);
// Maybe this is ugly, but lzma_mf uses uint32_t for most things
// (which I find cleanest), but we need size_t here when filling
// the history window.
size_t write_pos = coder->mf.write_pos;
lzma_ret ret;
if (coder->next.code == NULL) {
// Not using a filter, simply memcpy() as much as possible.
lzma_bufcpy(in, in_pos, in_size, coder->mf.buffer,
&write_pos, coder->mf.size);
ret = action != LZMA_RUN && *in_pos == in_size
? LZMA_STREAM_END : LZMA_OK;
} else {
ret = coder->next.code(coder->next.coder, allocator,
in, in_pos, in_size,
coder->mf.buffer, &write_pos,
coder->mf.size, action);
}
coder->mf.write_pos = write_pos;
// If end of stream has been reached or flushing completed, we allow
// the encoder to process all the input (that is, read_pos is allowed
// to reach write_pos). Otherwise we keep keep_size_after bytes
// available as prebuffer.
if (ret == LZMA_STREAM_END) {
assert(*in_pos == in_size);
ret = LZMA_OK;
coder->mf.action = action;
coder->mf.read_limit = coder->mf.write_pos;
} else if (coder->mf.write_pos > coder->mf.keep_size_after) {
// This needs to be done conditionally, because if we got
// only little new input, there may be too little input
// to do any encoding yet.
coder->mf.read_limit = coder->mf.write_pos
- coder->mf.keep_size_after;
}
// Restart the match finder after finished LZMA_SYNC_FLUSH.
if (coder->mf.pending > 0
&& coder->mf.read_pos < coder->mf.read_limit) {
// Match finder may update coder->pending and expects it to
// start from zero, so use a temporary variable.
const size_t pending = coder->mf.pending;
coder->mf.pending = 0;
// Rewind read_pos so that the match finder can hash
// the pending bytes.
assert(coder->mf.read_pos >= pending);
coder->mf.read_pos -= pending;
// Call the skip function directly instead of using
// mf_skip(), since we don't want to touch mf->read_ahead.
coder->mf.skip(&coder->mf, pending);
}
return ret;
}
static lzma_ret
lz_encode(lzma_coder *coder, lzma_allocator *allocator,
const uint8_t *restrict in, size_t *restrict in_pos,
size_t in_size,
uint8_t *restrict out, size_t *restrict out_pos,
size_t out_size, lzma_action action)
{
while (*out_pos < out_size
&& (*in_pos < in_size || action != LZMA_RUN)) {
// Read more data to coder->mf.buffer if needed.
if (coder->mf.action == LZMA_RUN && coder->mf.read_pos
>= coder->mf.read_limit)
return_if_error(fill_window(coder, allocator,
in, in_pos, in_size, action));
// Encode
const lzma_ret ret = coder->lz.code(coder->lz.coder,
&coder->mf, out, out_pos, out_size);
if (ret != LZMA_OK) {
// Setting this to LZMA_RUN for cases when we are
// flushing. It doesn't matter when finishing or if
// an error occurred.
coder->mf.action = LZMA_RUN;
return ret;
}
}
return LZMA_OK;
}
static bool
lz_encoder_prepare(lzma_mf *mf, lzma_allocator *allocator,
const lzma_lz_options *lz_options)
{
// For now, the dictionary size is limited to 1.5 GiB. This may grow
// in the future if needed, but it needs a little more work than just
// changing this check.
if (lz_options->dict_size < LZMA_DICT_SIZE_MIN
|| lz_options->dict_size
> (UINT32_C(1) << 30) + (UINT32_C(1) << 29)
|| lz_options->nice_len > lz_options->match_len_max)
return true;
mf->keep_size_before = lz_options->before_size + lz_options->dict_size;
mf->keep_size_after = lz_options->after_size
+ lz_options->match_len_max;
// To avoid constant memmove()s, allocate some extra space. Since
// memmove()s become more expensive when the size of the buffer
// increases, we reserve more space when a large dictionary is
// used to make the memmove() calls rarer.
//
// This works with dictionaries up to about 3 GiB. If bigger
// dictionary is wanted, some extra work is needed:
// - Several variables in lzma_mf have to be changed from uint32_t
// to size_t.
// - Memory usage calculation needs something too, e.g. use uint64_t
// for mf->size.
uint32_t reserve = lz_options->dict_size / 2;
if (reserve > (UINT32_C(1) << 30))
reserve /= 2;
reserve += (lz_options->before_size + lz_options->match_len_max
+ lz_options->after_size) / 2 + (UINT32_C(1) << 19);
const uint32_t old_size = mf->size;
mf->size = mf->keep_size_before + reserve + mf->keep_size_after;
// Deallocate the old history buffer if it exists but has different
// size than what is needed now.
if (mf->buffer != NULL && old_size != mf->size) {
lzma_free(mf->buffer, allocator);
mf->buffer = NULL;
}
// Match finder options
mf->match_len_max = lz_options->match_len_max;
mf->nice_len = lz_options->nice_len;
// cyclic_size has to stay smaller than 2 Gi. Note that this doesn't
// mean limitting dictionary size to less than 2 GiB. With a match
// finder that uses multibyte resolution (hashes start at e.g. every
// fourth byte), cyclic_size would stay below 2 Gi even when
// dictionary size is greater than 2 GiB.
//
// It would be possible to allow cyclic_size >= 2 Gi, but then we
// would need to be careful to use 64-bit types in various places
// (size_t could do since we would need bigger than 32-bit address
// space anyway). It would also require either zeroing a multigigabyte
// buffer at initialization (waste of time and RAM) or allow
// normalization in lz_encoder_mf.c to access uninitialized
// memory to keep the code simpler. The current way is simple and
// still allows pretty big dictionaries, so I don't expect these
// limits to change.
mf->cyclic_size = lz_options->dict_size + 1;
// Validate the match finder ID and setup the function pointers.
switch (lz_options->match_finder) {
#ifdef HAVE_MF_HC3
case LZMA_MF_HC3:
mf->find = &lzma_mf_hc3_find;
mf->skip = &lzma_mf_hc3_skip;
break;
#endif
#ifdef HAVE_MF_HC4
case LZMA_MF_HC4:
mf->find = &lzma_mf_hc4_find;
mf->skip = &lzma_mf_hc4_skip;
break;
#endif
#ifdef HAVE_MF_BT2
case LZMA_MF_BT2:
mf->find = &lzma_mf_bt2_find;
mf->skip = &lzma_mf_bt2_skip;
break;
#endif
#ifdef HAVE_MF_BT3
case LZMA_MF_BT3:
mf->find = &lzma_mf_bt3_find;
mf->skip = &lzma_mf_bt3_skip;
break;
#endif
#ifdef HAVE_MF_BT4
case LZMA_MF_BT4:
mf->find = &lzma_mf_bt4_find;
mf->skip = &lzma_mf_bt4_skip;
break;
#endif
default:
return true;
}
// Calculate the sizes of mf->hash and mf->son and check that
// nice_len is big enough for the selected match finder.
const uint32_t hash_bytes = lz_options->match_finder & 0x0F;
if (hash_bytes > mf->nice_len)
return true;
const bool is_bt = (lz_options->match_finder & 0x10) != 0;
uint32_t hs;
if (hash_bytes == 2) {
hs = 0xFFFF;
} else {
// Round dictionary size up to the next 2^n - 1 so it can
// be used as a hash mask.
hs = lz_options->dict_size - 1;
hs |= hs >> 1;
hs |= hs >> 2;
hs |= hs >> 4;
hs |= hs >> 8;
hs >>= 1;
hs |= 0xFFFF;
if (hs > (UINT32_C(1) << 24)) {
if (hash_bytes == 3)
hs = (UINT32_C(1) << 24) - 1;
else
hs >>= 1;
}
}
mf->hash_mask = hs;
++hs;
if (hash_bytes > 2)
hs += HASH_2_SIZE;
if (hash_bytes > 3)
hs += HASH_3_SIZE;
/*
No match finder uses this at the moment.
if (mf->hash_bytes > 4)
hs += HASH_4_SIZE;
*/
// If the above code calculating hs is modified, make sure that
// this assertion stays valid (UINT32_MAX / 5 is not strictly the
// exact limit). If it doesn't, you need to calculate that
// hash_size_sum + sons_count cannot overflow.
assert(hs < UINT32_MAX / 5);
const uint32_t old_count = mf->hash_size_sum + mf->sons_count;
mf->hash_size_sum = hs;
mf->sons_count = mf->cyclic_size;
if (is_bt)
mf->sons_count *= 2;
const uint32_t new_count = mf->hash_size_sum + mf->sons_count;
// Deallocate the old hash array if it exists and has different size
// than what is needed now.
if (mf->hash != NULL && old_count != new_count) {
lzma_free(mf->hash, allocator);
mf->hash = NULL;
}
// Maximum number of match finder cycles
mf->depth = lz_options->depth;
if (mf->depth == 0) {
mf->depth = 16 + (mf->nice_len / 2);
if (!is_bt)
mf->depth /= 2;
}
return false;
}
static bool
lz_encoder_init(lzma_mf *mf, lzma_allocator *allocator,
const lzma_lz_options *lz_options)
{
// Allocate the history buffer.
if (mf->buffer == NULL) {
mf->buffer = lzma_alloc(mf->size, allocator);
if (mf->buffer == NULL)
return true;
}
// Use cyclic_size as initial mf->offset. This allows
// avoiding a few branches in the match finders. The downside is
// that match finder needs to be normalized more often, which may
// hurt performance with huge dictionaries.
mf->offset = mf->cyclic_size;
mf->read_pos = 0;
mf->read_ahead = 0;
mf->read_limit = 0;
mf->write_pos = 0;
mf->pending = 0;
// Allocate match finder's hash array.
const size_t alloc_count = mf->hash_size_sum + mf->sons_count;
#if UINT32_MAX >= SIZE_MAX / 4
// Check for integer overflow. (Huge dictionaries are not
// possible on 32-bit CPU.)
if (alloc_count > SIZE_MAX / sizeof(uint32_t))
return true;
#endif
if (mf->hash == NULL) {
mf->hash = lzma_alloc(alloc_count * sizeof(uint32_t),
allocator);
if (mf->hash == NULL)
return true;
}
mf->son = mf->hash + mf->hash_size_sum;
mf->cyclic_pos = 0;
// Initialize the hash table. Since EMPTY_HASH_VALUE is zero, we
// can use memset().
/*
for (uint32_t i = 0; i < hash_size_sum; ++i)
mf->hash[i] = EMPTY_HASH_VALUE;
*/
memzero(mf->hash, (size_t)(mf->hash_size_sum) * sizeof(uint32_t));
// We don't need to initialize mf->son, but not doing that will
// make Valgrind complain in normalization (see normalize() in
// lz_encoder_mf.c).
//
// Skipping this initialization is *very* good when big dictionary is
// used but only small amount of data gets actually compressed: most
// of the mf->hash won't get actually allocated by the kernel, so
// we avoid wasting RAM and improve initialization speed a lot.
//memzero(mf->son, (size_t)(mf->sons_count) * sizeof(uint32_t));
// Handle preset dictionary.
if (lz_options->preset_dict != NULL
&& lz_options->preset_dict_size > 0) {
// If the preset dictionary is bigger than the actual
// dictionary, use only the tail.
mf->write_pos = MIN(lz_options->preset_dict_size, mf->size);
memcpy(mf->buffer, lz_options->preset_dict
+ lz_options->preset_dict_size - mf->write_pos,
mf->write_pos);
mf->action = LZMA_SYNC_FLUSH;
mf->skip(mf, mf->write_pos);
}
mf->action = LZMA_RUN;
return false;
}
extern uint64_t
lzma_lz_encoder_memusage(const lzma_lz_options *lz_options)
{
// Old buffers must not exist when calling lz_encoder_prepare().
lzma_mf mf = {
.buffer = NULL,
.hash = NULL,
};
// Setup the size information into mf.
if (lz_encoder_prepare(&mf, NULL, lz_options))
return UINT64_MAX;
// Calculate the memory usage.
return (uint64_t)(mf.hash_size_sum + mf.sons_count)
* sizeof(uint32_t)
+ (uint64_t)(mf.size) + sizeof(lzma_coder);
}
static void
lz_encoder_end(lzma_coder *coder, lzma_allocator *allocator)
{
lzma_next_end(&coder->next, allocator);
lzma_free(coder->mf.hash, allocator);
lzma_free(coder->mf.buffer, allocator);
if (coder->lz.end != NULL)
coder->lz.end(coder->lz.coder, allocator);
else
lzma_free(coder->lz.coder, allocator);
lzma_free(coder, allocator);
return;
}
static lzma_ret
lz_encoder_update(lzma_coder *coder, lzma_allocator *allocator,
const lzma_filter *filters_null lzma_attribute((unused)),
const lzma_filter *reversed_filters)
{
if (coder->lz.options_update == NULL)
return LZMA_PROG_ERROR;
return_if_error(coder->lz.options_update(
coder->lz.coder, reversed_filters));
return lzma_next_filter_update(
&coder->next, allocator, reversed_filters + 1);
}
extern lzma_ret
lzma_lz_encoder_init(lzma_next_coder *next, lzma_allocator *allocator,
const lzma_filter_info *filters,
lzma_ret (*lz_init)(lzma_lz_encoder *lz,
lzma_allocator *allocator, const void *options,
lzma_lz_options *lz_options))
{
#ifdef HAVE_SMALL
// We need that the CRC32 table has been initialized.
lzma_crc32_init();
#endif
// Allocate and initialize the base data structure.
if (next->coder == NULL) {
next->coder = lzma_alloc(sizeof(lzma_coder), allocator);
if (next->coder == NULL)
return LZMA_MEM_ERROR;
next->code = &lz_encode;
next->end = &lz_encoder_end;
next->update = &lz_encoder_update;
next->coder->lz.coder = NULL;
next->coder->lz.code = NULL;
next->coder->lz.end = NULL;
next->coder->mf.buffer = NULL;
next->coder->mf.hash = NULL;
next->coder->next = LZMA_NEXT_CODER_INIT;
}
// Initialize the LZ-based encoder.
lzma_lz_options lz_options;
return_if_error(lz_init(&next->coder->lz, allocator,
filters[0].options, &lz_options));
// Setup the size information into next->coder->mf and deallocate
// old buffers if they have wrong size.
if (lz_encoder_prepare(&next->coder->mf, allocator, &lz_options))
return LZMA_OPTIONS_ERROR;
// Allocate new buffers if needed, and do the rest of
// the initialization.
if (lz_encoder_init(&next->coder->mf, allocator, &lz_options))
return LZMA_MEM_ERROR;
// Initialize the next filter in the chain, if any.
return lzma_next_filter_init(&next->coder->next, allocator,
filters + 1);
}
extern LZMA_API(lzma_bool)
lzma_mf_is_supported(lzma_match_finder mf)
{
bool ret = false;
#ifdef HAVE_MF_HC3
if (mf == LZMA_MF_HC3)
ret = true;
#endif
#ifdef HAVE_MF_HC4
if (mf == LZMA_MF_HC4)
ret = true;
#endif
#ifdef HAVE_MF_BT2
if (mf == LZMA_MF_BT2)
ret = true;
#endif
#ifdef HAVE_MF_BT3
if (mf == LZMA_MF_BT3)
ret = true;
#endif
#ifdef HAVE_MF_BT4
if (mf == LZMA_MF_BT4)
ret = true;
#endif
return ret;
}