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548 lines
15 KiB
C
548 lines
15 KiB
C
///////////////////////////////////////////////////////////////////////////////
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//
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/// \file lz_encoder.c
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/// \brief LZ in window
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//
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// Copyright (C) 1999-2008 Igor Pavlov
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// Copyright (C) 2007-2008 Lasse Collin
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "lz_encoder.h"
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#include "lz_encoder_hash.h"
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struct lzma_coder_s {
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/// LZ-based encoder e.g. LZMA
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lzma_lz_encoder lz;
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/// History buffer and match finder
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lzma_mf mf;
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/// Next coder in the chain
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lzma_next_coder next;
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};
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/// \brief Moves the data in the input window to free space for new data
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///
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/// mf->buffer is a sliding input window, which keeps mf->keep_size_before
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/// bytes of input history available all the time. Now and then we need to
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/// "slide" the buffer to make space for the new data to the end of the
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/// buffer. At the same time, data older than keep_size_before is dropped.
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///
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static void
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move_window(lzma_mf *mf)
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{
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// Align the move to a multiple of 16 bytes. Some LZ-based encoders
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// like LZMA use the lowest bits of mf->read_pos to know the
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// alignment of the uncompressed data. We also get better speed
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// for memmove() with aligned buffers.
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assert(mf->read_pos > mf->keep_size_before);
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const uint32_t move_offset
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= (mf->read_pos - mf->keep_size_before) & ~UINT32_C(15);
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assert(mf->write_pos > move_offset);
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const size_t move_size = mf->write_pos - move_offset;
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assert(move_offset + move_size <= mf->size);
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memmove(mf->buffer, mf->buffer + move_offset, move_size);
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mf->offset += move_offset;
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mf->read_pos -= move_offset;
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mf->read_limit -= move_offset;
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mf->write_pos -= move_offset;
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return;
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}
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/// \brief Tries to fill the input window (mf->buffer)
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///
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/// If we are the last encoder in the chain, our input data is in in[].
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/// Otherwise we call the next filter in the chain to process in[] and
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/// write its output to mf->buffer.
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///
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/// This function must not be called once it has returned LZMA_STREAM_END.
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///
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static lzma_ret
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fill_window(lzma_coder *coder, lzma_allocator *allocator, const uint8_t *in,
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size_t *in_pos, size_t in_size, lzma_action action)
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{
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assert(coder->mf.read_pos <= coder->mf.write_pos);
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// Move the sliding window if needed.
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if (coder->mf.read_pos >= coder->mf.size - coder->mf.keep_size_after)
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move_window(&coder->mf);
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// Maybe this is ugly, but lzma_mf uses uint32_t for most things
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// (which I find cleanest), but we need size_t here when filling
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// the history window.
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size_t write_pos = coder->mf.write_pos;
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size_t in_used;
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lzma_ret ret;
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if (coder->next.code == NULL) {
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// Not using a filter, simply memcpy() as much as possible.
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in_used = lzma_bufcpy(in, in_pos, in_size, coder->mf.buffer,
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&write_pos, coder->mf.size);
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ret = action != LZMA_RUN && *in_pos == in_size
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? LZMA_STREAM_END : LZMA_OK;
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} else {
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const size_t in_start = *in_pos;
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ret = coder->next.code(coder->next.coder, allocator,
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in, in_pos, in_size,
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coder->mf.buffer, &write_pos,
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coder->mf.size, action);
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in_used = *in_pos - in_start;
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}
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coder->mf.write_pos = write_pos;
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// If end of stream has been reached or flushing completed, we allow
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// the encoder to process all the input (that is, read_pos is allowed
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// to reach write_pos). Otherwise we keep keep_size_after bytes
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// available as prebuffer.
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if (ret == LZMA_STREAM_END) {
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assert(*in_pos == in_size);
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ret = LZMA_OK;
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coder->mf.action = action;
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coder->mf.read_limit = coder->mf.write_pos;
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} else if (coder->mf.write_pos > coder->mf.keep_size_after) {
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// This needs to be done conditionally, because if we got
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// only little new input, there may be too little input
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// to do any encoding yet.
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coder->mf.read_limit = coder->mf.write_pos
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- coder->mf.keep_size_after;
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}
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// Restart the match finder after finished LZMA_SYNC_FLUSH.
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if (coder->mf.pending > 0
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&& coder->mf.read_pos < coder->mf.read_limit) {
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// Match finder may update coder->pending and expects it to
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// start from zero, so use a temporary variable.
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const size_t pending = coder->mf.pending;
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coder->mf.pending = 0;
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// Rewind read_pos so that the match finder can hash
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// the pending bytes.
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assert(coder->mf.read_pos >= pending);
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coder->mf.read_pos -= pending;
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// Call the skip function directly instead of using
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// mf_skip(), since we don't want to touch mf->read_ahead.
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coder->mf.skip(&coder->mf, pending);
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}
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return ret;
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}
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static lzma_ret
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lz_encode(lzma_coder *coder, lzma_allocator *allocator,
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const uint8_t *restrict in, size_t *restrict in_pos,
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size_t in_size,
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uint8_t *restrict out, size_t *restrict out_pos,
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size_t out_size, lzma_action action)
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{
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while (*out_pos < out_size
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&& (*in_pos < in_size || action != LZMA_RUN)) {
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// Read more data to coder->mf.buffer if needed.
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if (coder->mf.action == LZMA_RUN && coder->mf.read_pos
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>= coder->mf.read_limit)
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return_if_error(fill_window(coder, allocator,
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in, in_pos, in_size, action));
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// Encode
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const lzma_ret ret = coder->lz.code(coder->lz.coder,
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&coder->mf, out, out_pos, out_size);
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if (ret != LZMA_OK) {
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// Setting this to LZMA_RUN for cases when we are
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// flushing. It doesn't matter when finishing or if
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// an error occurred.
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coder->mf.action = LZMA_RUN;
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return ret;
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}
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}
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return LZMA_OK;
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}
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static bool
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lz_encoder_prepare(lzma_mf *mf, lzma_allocator *allocator,
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const lzma_lz_options *lz_options)
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{
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// For now, the dictionary size is limited to 1.5 GiB. This may grow
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// in the future if needed, but it needs a little more work than just
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// changing this check.
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if (lz_options->dictionary_size < LZMA_DICTIONARY_SIZE_MIN
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|| lz_options->dictionary_size
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> (UINT32_C(1) << 30) + (UINT32_C(1) << 29)
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|| lz_options->find_len_max
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> lz_options->match_len_max)
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return true;
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mf->keep_size_before = lz_options->before_size
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+ lz_options->dictionary_size;
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mf->keep_size_after = lz_options->after_size
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+ lz_options->match_len_max;
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// To avoid constant memmove()s, allocate some extra space. Since
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// memmove()s become more expensive when the size of the buffer
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// increases, we reserve more space when a large dictionary is
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// used to make the memmove() calls rarer.
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//
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// This works with dictionaries up to about 3 GiB. If bigger
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// dictionary is wanted, some extra work is needed:
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// - Several variables in lzma_mf have to be changed from uint32_t
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// to size_t.
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// - Memory usage calculation needs something too, e.g. use uint64_t
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// for mf->size.
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uint32_t reserve = lz_options->dictionary_size / 2;
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if (reserve > (UINT32_C(1) << 30))
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reserve /= 2;
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reserve += (lz_options->before_size + lz_options->match_len_max
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+ lz_options->after_size) / 2 + (UINT32_C(1) << 19);
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const uint32_t old_size = mf->size;
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mf->size = mf->keep_size_before + reserve + mf->keep_size_after;
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// Deallocate the old history buffer if it exists but has different
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// size than what is needed now.
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if (mf->buffer != NULL && old_size != mf->size) {
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lzma_free(mf->buffer, allocator);
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mf->buffer = NULL;
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}
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// Match finder options
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mf->match_len_max = lz_options->match_len_max;
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mf->find_len_max = lz_options->find_len_max;
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// cyclic_size has to stay smaller than 2 Gi. Note that this doesn't
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// mean limitting dictionary size to less than 2 GiB. With a match
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// finder that uses multibyte resolution (hashes start at e.g. every
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// fourth byte), cyclic_size would stay below 2 Gi even when
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// dictionary size is greater than 2 GiB.
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//
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// It would be possible to allow cyclic_size >= 2 Gi, but then we
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// would need to be careful to use 64-bit types in various places
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// (size_t could do since we would need bigger than 32-bit address
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// space anyway). It would also require either zeroing a multigigabyte
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// buffer at initialization (waste of time and RAM) or allow
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// normalization in lz_encoder_mf.c to access uninitialized
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// memory to keep the code simpler. The current way is simple and
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// still allows pretty big dictionaries, so I don't expect these
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// limits to change.
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mf->cyclic_size = lz_options->dictionary_size + 1;
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// Validate the match finder ID and setup the function pointers.
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switch (lz_options->match_finder) {
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#ifdef HAVE_MF_HC3
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case LZMA_MF_HC3:
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mf->find = &lzma_mf_hc3_find;
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mf->skip = &lzma_mf_hc3_skip;
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break;
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#endif
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#ifdef HAVE_MF_HC4
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case LZMA_MF_HC4:
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mf->find = &lzma_mf_hc4_find;
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mf->skip = &lzma_mf_hc4_skip;
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break;
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#endif
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#ifdef HAVE_MF_BT2
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case LZMA_MF_BT2:
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mf->find = &lzma_mf_bt2_find;
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mf->skip = &lzma_mf_bt2_skip;
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break;
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#endif
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#ifdef HAVE_MF_BT3
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case LZMA_MF_BT3:
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mf->find = &lzma_mf_bt3_find;
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mf->skip = &lzma_mf_bt3_skip;
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break;
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#endif
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#ifdef HAVE_MF_BT4
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case LZMA_MF_BT4:
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mf->find = &lzma_mf_bt4_find;
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mf->skip = &lzma_mf_bt4_skip;
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break;
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#endif
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default:
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return true;
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}
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// Calculate the sizes of mf->hash and mf->son and check that
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// find_len_max is big enough for the selected match finder.
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const uint32_t hash_bytes = lz_options->match_finder & 0x0F;
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if (hash_bytes > mf->find_len_max)
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return true;
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const bool is_bt = (lz_options->match_finder & 0x10) != 0;
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uint32_t hs;
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if (hash_bytes == 2) {
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hs = 0xFFFF;
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} else {
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// Round dictionary size up to the next 2^n - 1 so it can
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// be used as a hash mask.
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hs = lz_options->dictionary_size - 1;
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hs |= hs >> 1;
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hs |= hs >> 2;
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hs |= hs >> 4;
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hs |= hs >> 8;
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hs >>= 1;
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hs |= 0xFFFF;
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if (hs > (UINT32_C(1) << 24)) {
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if (hash_bytes == 3)
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hs = (UINT32_C(1) << 24) - 1;
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else
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hs >>= 1;
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}
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}
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mf->hash_mask = hs;
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++hs;
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if (hash_bytes > 2)
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hs += HASH_2_SIZE;
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if (hash_bytes > 3)
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hs += HASH_3_SIZE;
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/*
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No match finder uses this at the moment.
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if (mf->hash_bytes > 4)
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hs += HASH_4_SIZE;
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*/
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// If the above code calculating hs is modified, make sure that
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// this assertion stays valid (UINT32_MAX / 5 is not strictly the
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// exact limit). If it doesn't, you need to calculate that
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// hash_size_sum + sons_count cannot overflow.
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assert(hs < UINT32_MAX / 5);
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const uint32_t old_count = mf->hash_size_sum + mf->sons_count;
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mf->hash_size_sum = hs;
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mf->sons_count = mf->cyclic_size;
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if (is_bt)
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mf->sons_count *= 2;
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const uint32_t new_count = mf->hash_size_sum + mf->sons_count;
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// Deallocate the old hash array if it exists and has different size
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// than what is needed now.
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if (mf->hash != NULL && old_count != new_count) {
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lzma_free(mf->hash, allocator);
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mf->hash = NULL;
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}
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// Maximum number of match finder cycles
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mf->loops = lz_options->match_finder_cycles;
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if (mf->loops == 0) {
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mf->loops = 16 + (mf->find_len_max / 2);
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if (!is_bt)
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mf->loops /= 2;
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}
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return false;
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}
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static bool
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lz_encoder_init(lzma_mf *mf, lzma_allocator *allocator)
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{
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// Allocate the history buffer.
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if (mf->buffer == NULL) {
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mf->buffer = lzma_alloc(mf->size, allocator);
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if (mf->buffer == NULL)
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return true;
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}
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// Use cyclic_size as initial mf->offset. This allows
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// avoiding a few branches in the match finders. The downside is
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// that match finder needs to be normalized more often, which may
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// hurt performance with huge dictionaries.
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mf->offset = mf->cyclic_size;
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mf->read_pos = 0;
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mf->read_ahead = 0;
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mf->read_limit = 0;
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mf->write_pos = 0;
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mf->pending = 0;
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// Allocate match finder's hash array.
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const size_t alloc_count = mf->hash_size_sum + mf->sons_count;
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#if UINT32_MAX >= SIZE_MAX / 4
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// Check for integer overflow. (Huge dictionaries are not
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// possible on 32-bit CPU.)
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if (alloc_count > SIZE_MAX / sizeof(uint32_t))
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return true;
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#endif
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if (mf->hash == NULL) {
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mf->hash = lzma_alloc(alloc_count * sizeof(uint32_t),
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allocator);
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if (mf->hash == NULL)
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return true;
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}
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mf->son = mf->hash + mf->hash_size_sum;
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mf->cyclic_pos = 0;
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// Initialize the hash table. Since EMPTY_HASH_VALUE is zero, we
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// can use memset().
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/*
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for (uint32_t i = 0; i < hash_size_sum; ++i)
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mf->hash[i] = EMPTY_HASH_VALUE;
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*/
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memzero(mf->hash, (size_t)(mf->hash_size_sum) * sizeof(uint32_t));
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// We don't need to initialize mf->son, but not doing that will
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// make Valgrind complain in normalization (see normalize() in
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// lz_encoder_mf.c).
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//
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// Skipping this initialization is *very* good when big dictionary is
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// used but only small amount of data gets actually compressed: most
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// of the mf->hash won't get actually allocated by the kernel, so
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// we avoid wasting RAM and improve initialization speed a lot.
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//memzero(mf->son, (size_t)(mf->sons_count) * sizeof(uint32_t));
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mf->action = LZMA_RUN;
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return false;
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}
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extern uint64_t
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lzma_lz_encoder_memusage(const lzma_lz_options *lz_options)
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{
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// Old buffers must not exist when calling lz_encoder_prepare().
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lzma_mf mf = {
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.buffer = NULL,
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.hash = NULL,
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};
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// Setup the size information into mf.
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if (lz_encoder_prepare(&mf, NULL, lz_options))
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return UINT64_MAX;
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// Calculate the memory usage.
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return (uint64_t)(mf.hash_size_sum + mf.sons_count)
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* sizeof(uint32_t)
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+ (uint64_t)(mf.size) + sizeof(lzma_coder);
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}
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static void
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lz_encoder_end(lzma_coder *coder, lzma_allocator *allocator)
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{
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lzma_next_end(&coder->next, allocator);
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lzma_free(coder->mf.hash, allocator);
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lzma_free(coder->mf.buffer, allocator);
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if (coder->lz.end != NULL)
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coder->lz.end(coder->lz.coder, allocator);
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else
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lzma_free(coder->lz.coder, allocator);
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lzma_free(coder, allocator);
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return;
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}
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extern lzma_ret
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lzma_lz_encoder_init(lzma_next_coder *next, lzma_allocator *allocator,
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const lzma_filter_info *filters,
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lzma_ret (*lz_init)(lzma_lz_encoder *lz,
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lzma_allocator *allocator, const void *options,
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lzma_lz_options *lz_options))
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{
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// Allocate and initialize the base data structure.
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if (next->coder == NULL) {
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next->coder = lzma_alloc(sizeof(lzma_coder), allocator);
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if (next->coder == NULL)
|
|
return LZMA_MEM_ERROR;
|
|
|
|
next->code = &lz_encode;
|
|
next->end = &lz_encoder_end;
|
|
|
|
next->coder->lz.coder = NULL;
|
|
next->coder->lz.code = NULL;
|
|
next->coder->lz.end = NULL;
|
|
|
|
next->coder->mf.buffer = NULL;
|
|
next->coder->mf.hash = NULL;
|
|
|
|
next->coder->next = LZMA_NEXT_CODER_INIT;
|
|
}
|
|
|
|
// Initialize the LZ-based encoder.
|
|
lzma_lz_options lz_options;
|
|
return_if_error(lz_init(&next->coder->lz, allocator,
|
|
filters[0].options, &lz_options));
|
|
|
|
// Setup the size information into next->coder->mf and deallocate
|
|
// old buffers if they have wrong size.
|
|
if (lz_encoder_prepare(&next->coder->mf, allocator, &lz_options))
|
|
return LZMA_OPTIONS_ERROR;
|
|
|
|
// Allocate new buffers if needed, and do the rest of
|
|
// the initialization.
|
|
if (lz_encoder_init(&next->coder->mf, allocator))
|
|
return LZMA_MEM_ERROR;
|
|
|
|
// Initialize the next filter in the chain, if any.
|
|
return lzma_next_filter_init(&next->coder->next, allocator,
|
|
filters + 1);
|
|
}
|
|
|
|
|
|
extern LZMA_API lzma_bool
|
|
lzma_mf_is_supported(lzma_match_finder mf)
|
|
{
|
|
bool ret = false;
|
|
|
|
#ifdef HAVE_MF_HC3
|
|
if (mf == LZMA_MF_HC3)
|
|
ret = true;
|
|
#endif
|
|
|
|
#ifdef HAVE_MF_HC4
|
|
if (mf == LZMA_MF_HC4)
|
|
ret = true;
|
|
#endif
|
|
|
|
#ifdef HAVE_MF_BT2
|
|
if (mf == LZMA_MF_BT2)
|
|
ret = true;
|
|
#endif
|
|
|
|
#ifdef HAVE_MF_BT3
|
|
if (mf == LZMA_MF_BT3)
|
|
ret = true;
|
|
#endif
|
|
|
|
#ifdef HAVE_MF_BT4
|
|
if (mf == LZMA_MF_BT4)
|
|
ret = true;
|
|
#endif
|
|
|
|
return ret;
|
|
}
|