DutyContent/Overlay/DutyOvForm.cs

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C#
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using System;
using System.Drawing;
using System.Windows.Forms;
namespace DutyContent.Overlay
{
public partial class DutyOvForm : Form
{
private static DutyOvForm _self;
public static DutyOvForm Self => _self;
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private const int BlinkTime = 300;
private const int BlinkCount = 20;
private static readonly Color ColorFate = Color.DarkOrange;
private static readonly Color ColorMatch = Color.Red;
private static readonly Color ColorNone = Color.Black;
//
private Timer _timer;
private int _blink;
private Color _accent;
//
public DutyOvForm()
{
_self = this;
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InitializeComponent();
Location = DcConfig.Duty.OverlayLocation;
_timer = new Timer { Interval = BlinkTime };
_timer.Tick += (sender, e) =>
{
if (++_blink > BlinkCount)
{
StopBlink();
}
else
{
BackColor = (BackColor == ColorNone) ? _accent : ColorNone;
}
};
}
protected override CreateParams CreateParams
{
get
{
CreateParams cp = base.CreateParams;
cp.ExStyle |= 0x80/*WS_EX_TOOLWINDOW*/ | 0x80000/*WS_EX_LAYERED*/;
return cp;
}
}
private void DutyOvForm_Load(object sender, EventArgs e)
{
}
private void DoMoveDown(MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
ThirdParty.NativeMethods.ReleaseCapture();
ThirdParty.NativeMethods.SendMessage(Handle, 0xA1/*WM_NCLBUTTONDOWN*/, new IntPtr(0x2/*HT_CAPTION*/), IntPtr.Zero);
}
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
DoMoveDown(e);
}
protected override void OnLocationChanged(EventArgs e)
{
base.OnLocationChanged(e);
DcConfig.Duty.OverlayLocation = Location;
}
private void lblText_MouseDown(object sender, MouseEventArgs e)
{
DoMoveDown(e);
}
public void SetText(string text)
{
lblText.Text = text;
}
public void StartBlink()
{
_blink = 0;
_timer.Enabled = false;
_timer.Start();
}
public void StopBlink()
{
_timer.Stop();
BackColor = ColorNone;
_accent = ColorNone;
lblText.Text = string.Empty;
}
public void PlayNone()
{
Invoke((MethodInvoker)(() =>
{
_accent = ColorNone;
lblText.Text = string.Empty;
StopBlink();
}));
}
public void PlayFate(DcContent.Fate f)
{
Invoke((MethodInvoker)(() =>
{
_accent = ColorFate;
lblText.Text = f.Name;
StartBlink();
}));
}
public void PlayQueue(string name)
{
Invoke((MethodInvoker)(() =>
{
_accent = ColorNone;
lblText.Text = name;
}));
}
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public void PlayMatch(string name, bool blink = true) // PlayEnter
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{
Invoke((MethodInvoker)(() =>
{
_accent = ColorMatch;
lblText.Text = name;
if (blink)
StartBlink();
}));
}
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public void ResetStat()
{
lblStat.BackColor = Color.Transparent;
lblStat.Text = string.Empty;
}
public void SetStatPing(Color color, long rtt, double loss)
{
Invoke((MethodInvoker)(() =>
{
if (rtt > 999)
rtt = 999;
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lblStat.Text = (Math.Abs(loss) < 0.0001)
? string.Format("{0}", rtt)
: string.Format("{0}{1}{2:0.#}%", rtt, Environment.NewLine, loss);
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lblStat.BackColor = color;
}));
}
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}
}