Merge pull request #5 from Jaehyuk-Lee/click-through
Enable click-through
This commit is contained in:
commit
8f4baef063
2 changed files with 39 additions and 6 deletions
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@ -61,9 +61,6 @@ namespace DutyContent.Overlay
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private void DoMoveDown(MouseEventArgs e)
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{
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if (DcConfig.Duty.OverlayClickThru)
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return;
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if (e.Button == MouseButtons.Left)
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{
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ThirdParty.NativeMethods.ReleaseCapture();
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@ -73,9 +70,6 @@ namespace DutyContent.Overlay
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protected override void OnMouseDown(MouseEventArgs e)
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{
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if (DcConfig.Duty.OverlayClickThru)
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return;
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base.OnMouseDown(e);
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DoMoveDown(e);
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}
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@ -9,6 +9,7 @@ using System.Net;
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using System.Net.Http;
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using System.Text;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace DutyContent.Tab
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{
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@ -34,6 +35,12 @@ namespace DutyContent.Tab
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_overlay = new Overlay.DutyOvForm();
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}
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// Used for click-through function
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[DllImport("user32.dll", SetLastError = true)]
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static extern int GetWindowLong(IntPtr hWnd, int nIndex);
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[DllImport("user32.dll")]
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static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
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private void DutyTabForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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@ -75,6 +82,8 @@ namespace DutyContent.Tab
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_overlay.Show();
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else
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_overlay.Hide();
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if (DcConfig.Duty.OverlayClickThru)
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EnableOverlayClickThru();
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//
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chkEnableSound.Checked = DcConfig.Duty.EnableSound;
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@ -669,6 +678,10 @@ namespace DutyContent.Tab
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return;
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DcConfig.Duty.OverlayClickThru = chkOverlayClickThru.Checked;
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if (DcConfig.Duty.OverlayClickThru)
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EnableOverlayClickThru();
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else
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DisableOverlayClickThru();
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SaveConfig();
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}
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@ -1314,5 +1327,31 @@ namespace DutyContent.Tab
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}
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}
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}
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void EnableOverlayClickThru()
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{
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int initialStyle = GetWindowLong(_overlay.Handle, -20);
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if (DcConfig.Duty.OverlayClickThru)
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{
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SetWindowLong(_overlay.Handle, -20, initialStyle | 0x80000 | 0x20);
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}
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else
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{
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SetWindowLong(_overlay.Handle, -20, (0x00000 | 0x80000));
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}
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}
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void DisableOverlayClickThru()
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{
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int initialStyle = GetWindowLong(_overlay.Handle, -20);
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if (DcConfig.Duty.OverlayClickThru)
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{
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SetWindowLong(_overlay.Handle, -20, initialStyle | 0x80000 | 0x20);
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}
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else
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{
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SetWindowLong(_overlay.Handle, -20, (0x00000 | 0x80000));
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}
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}
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}
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}
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