using System; using System.Drawing; using System.Windows.Forms; namespace DutyContent.Overlay { public partial class DutyOvForm : Form { private const int BlinkTime = 300; private const int BlinkCount = 20; private static readonly Color ColorFate = Color.DarkOrange; private static readonly Color ColorMatch = Color.Red; private static readonly Color ColorNone = Color.Black; // private Timer _timer; private int _blink; private Color _accent; // public DutyOvForm() { InitializeComponent(); Location = DcConfig.Duty.OverlayLocation; _timer = new Timer { Interval = BlinkTime }; _timer.Tick += (sender, e) => { if (++_blink > BlinkCount) { StopBlink(); } else { BackColor = (BackColor == ColorNone) ? _accent : ColorNone; } }; } protected override CreateParams CreateParams { get { CreateParams cp = base.CreateParams; cp.ExStyle |= 0x80/*WS_EX_TOOLWINDOW*/ | 0x80000/*WS_EX_LAYERED*/; return cp; } } private void DutyOvForm_Load(object sender, EventArgs e) { } private void DoMoveDown(MouseEventArgs e) { if (e.Button == MouseButtons.Left) { ThirdParty.NativeMethods.ReleaseCapture(); ThirdParty.NativeMethods.SendMessage(Handle, 0xA1/*WM_NCLBUTTONDOWN*/, new IntPtr(0x2/*HT_CAPTION*/), IntPtr.Zero); } } protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); DoMoveDown(e); } protected override void OnLocationChanged(EventArgs e) { base.OnLocationChanged(e); DcConfig.Duty.OverlayLocation = Location; } private void lblText_MouseDown(object sender, MouseEventArgs e) { DoMoveDown(e); } public void SetText(string text) { lblText.Text = text; } public void StartBlink() { _blink = 0; _timer.Enabled = false; _timer.Start(); } public void StopBlink() { _timer.Stop(); BackColor = ColorNone; _accent = ColorNone; lblText.Text = string.Empty; } public void PlayNone() { Invoke((MethodInvoker)(() => { _accent = ColorNone; lblText.Text = string.Empty; StopBlink(); })); } public void PlayFate(DcContent.Fate f) { Invoke((MethodInvoker)(() => { _accent = ColorFate; lblText.Text = f.Name; StartBlink(); })); } public void PlayQueue(string name) { Invoke((MethodInvoker)(() => { _accent = ColorNone; lblText.Text = name; })); } public void PlayMatch(string name, bool blink = true) // PlayEnter { Invoke((MethodInvoker)(() => { _accent = ColorMatch; lblText.Text = name; if (blink) StartBlink(); })); } } }