DutyContent/WorkerAct.cs
2021-03-18 02:14:48 +09:00

62 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Advanced_Combat_Tracker;
namespace DutyContent
{
static class WorkerAct
{
public delegate object ObjectReturnerDelegate();
private static object _lock_effect_sound = new object();
private static long _last_effect_sound;
// main invoker
public static object Invoker(ObjectReturnerDelegate dgt)
{
return ActGlobals.oFormActMain.Invoke(dgt);
}
//
public static void Invoker(Action dgt)
{
ActGlobals.oFormActMain.Invoke(dgt);
}
//
public static void Tts(string msg)
{
ActGlobals.oFormActMain.TTS(msg);
}
//
public static void PlaySound(string filename, int volume_percent = 100)
{
ActGlobals.oFormActMain.PlaySoundWinApi(filename, volume_percent);
}
//
public static void PlayEffectSound(string filename, int volume_percent = 100)
{
if (string.IsNullOrWhiteSpace(filename) || !File.Exists(filename))
return;
lock (_lock_effect_sound)
{
long now = DateTime.Now.Ticks;
long delta = now - _last_effect_sound;
TimeSpan span = new TimeSpan(delta);
if (span.TotalSeconds > 2)
{
_last_effect_sound = now;
PlaySound(filename, volume_percent);
}
}
}
}
}