62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Advanced_Combat_Tracker;
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namespace DutyContent
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{
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static class WorkerAct
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{
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public delegate object ObjectReturnerDelegate();
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private static object _lock_effect_sound = new object();
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private static long _last_effect_sound;
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// main invoker
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public static object Invoker(ObjectReturnerDelegate dgt)
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{
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return ActGlobals.oFormActMain.Invoke(dgt);
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}
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//
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public static void Invoker(Action dgt)
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{
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ActGlobals.oFormActMain.Invoke(dgt);
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}
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//
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public static void Tts(string msg)
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{
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ActGlobals.oFormActMain.TTS(msg);
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}
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//
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public static void PlaySound(string filename, int volume_percent = 100)
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{
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ActGlobals.oFormActMain.PlaySoundWinApi(filename, volume_percent);
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}
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//
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public static void PlayEffectSound(string filename, int volume_percent = 100)
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{
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if (string.IsNullOrWhiteSpace(filename) || !File.Exists(filename))
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return;
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lock (_lock_effect_sound)
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{
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long now = DateTime.Now.Ticks;
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long delta = now - _last_effect_sound;
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TimeSpan span = new TimeSpan(delta);
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if (span.TotalSeconds > 2)
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{
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_last_effect_sound = now;
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PlaySound(filename, volume_percent);
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}
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}
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}
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}
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}
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