145 lines
2.6 KiB
C#
145 lines
2.6 KiB
C#
using System;
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using System.Drawing;
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using System.Windows.Forms;
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namespace DutyContent.Overlay
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{
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public partial class DutyOvForm : Form
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{
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private const int BlinkTime = 300;
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private const int BlinkCount = 20;
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private static readonly Color ColorFate = Color.DarkOrange;
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private static readonly Color ColorMatch = Color.Red;
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private static readonly Color ColorNone = Color.Black;
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//
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private Timer _timer;
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private int _blink;
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private Color _accent;
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//
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public DutyOvForm()
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{
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InitializeComponent();
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Location = DcConfig.Duty.OverlayLocation;
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_timer = new Timer { Interval = BlinkTime };
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_timer.Tick += (sender, e) =>
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{
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if (++_blink > BlinkCount)
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{
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StopBlink();
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}
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else
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{
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BackColor = (BackColor == ColorNone) ? _accent : ColorNone;
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}
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};
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}
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protected override CreateParams CreateParams
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{
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get
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{
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CreateParams cp = base.CreateParams;
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cp.ExStyle |= 0x80/*WS_EX_TOOLWINDOW*/ | 0x80000/*WS_EX_LAYERED*/;
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return cp;
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}
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}
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private void DutyOvForm_Load(object sender, EventArgs e)
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{
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}
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private void DoMoveDown(MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Left)
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{
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ThirdParty.NativeMethods.ReleaseCapture();
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ThirdParty.NativeMethods.SendMessage(Handle, 0xA1/*WM_NCLBUTTONDOWN*/, new IntPtr(0x2/*HT_CAPTION*/), IntPtr.Zero);
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}
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}
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protected override void OnMouseDown(MouseEventArgs e)
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{
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base.OnMouseDown(e);
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DoMoveDown(e);
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}
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protected override void OnLocationChanged(EventArgs e)
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{
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base.OnLocationChanged(e);
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DcConfig.Duty.OverlayLocation = Location;
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}
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private void lblText_MouseDown(object sender, MouseEventArgs e)
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{
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DoMoveDown(e);
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}
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public void SetText(string text)
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{
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lblText.Text = text;
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}
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public void StartBlink()
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{
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_blink = 0;
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_timer.Enabled = false;
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_timer.Start();
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}
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public void StopBlink()
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{
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_timer.Stop();
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BackColor = ColorNone;
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_accent = ColorNone;
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lblText.Text = string.Empty;
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}
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public void PlayNone()
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{
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Invoke((MethodInvoker)(() =>
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{
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_accent = ColorNone;
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lblText.Text = string.Empty;
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StopBlink();
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}));
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}
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public void PlayFate(DcContent.Fate f)
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{
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Invoke((MethodInvoker)(() =>
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{
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_accent = ColorFate;
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lblText.Text = f.Name;
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StartBlink();
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}));
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}
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public void PlayQueue(string name)
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{
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Invoke((MethodInvoker)(() =>
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{
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_accent = ColorNone;
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lblText.Text = name;
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}));
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}
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public void PlayMatch(string name, bool blink = true) // PlayEnter
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{
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Invoke((MethodInvoker)(() =>
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{
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_accent = ColorMatch;
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lblText.Text = name;
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if (blink)
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StartBlink();
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}));
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}
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}
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}
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