using System; using UnityEngine; namespace RekornTools.Avatar { #region List [Serializable] public sealed class SkinnedMeshRenderers : ComponentList { } [Serializable] public sealed class Transforms : ComponentList { } [Serializable] public sealed class BonePairs : SerializedList { } [Serializable] public sealed class NamePairs : SerializedList { } [Serializable] public sealed class BonePair : RigPair { } [Serializable] public sealed class NamePair : RigPair { } #endregion // List }